A way to achieve balance in RvR?

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old.Zarko

Guest
Originally posted by poppamies
ye lets nerf healers, thay havnt been nerfed in every patch yet (they missed us in the latest patch).
Healers been nerfed everyother patch tho, but lets nerf em more...

So because a class been nerfed before - its no longer ok to nerf even more to rectify or making a class more balanced compared to other classes and game mechanics/balance?

i am sure only a few think:

Healer = druid = cleric


Nevertheless i don't mind healers are good - i just want savages nerfed :) - not so that i can go farm mids, just so its even chance vs. an equal skilled group.
 
S

schinkaar

Guest
I assure you its no problem landing a mezz just cause you move at 80% spd, if the sorc leads you have 6 chars that can insta interrupt at 1500 range (this still only matters in openfield, and thats maybe 30-40% of the fights), against hibs it doesnt matter at all. In time i dont think the difference whould be more than .2-.3 seconds and since you dont have a problem coming back after a mezz anyway with a regular savage (same mezz duration on sham+skald as on rm) grp i dont think it should be much of a problem with this setup either, the main problem with not running mach 6 is that it is very annoying against ppl who dont pan the camera and simply run away from you. And ofc outrunning zergs, but you can avoid zergs by avoiding zerg areas, or using scouts (yea i agree its more work but the end result is the same). Ive ran in a grp without skald before (4 savages 3 healers 1 shammie) and it was just as easy/overpowered as a 3 savage grp.
 
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Garnet

Guest
Originally posted by schinkaar
Savages dont need end regen anyway, and i rather have 4x singleroot than end regen to avoid beating as a support char. And you can bet your ass that most high rr tanks will have pf, or slam for that matter. 1 end bar whould be more than enuff in this group build. The only thing that hurts is the disease but the higher dmg output whould compensate for that against tank grps.
Cant believe you whine about mid being overpowered without actually understanding why..

id rather have end regen so i can run around in circles from the Tanks on me while the rest of my group kills the feckers :>
 
C

chrstffr

Guest
Originally posted by cerberos
And i get owned by chanter grp in less than 1sec. Where is the fun in that?

I have full SC and above 50% resist in heat/cold/matter.


Hib pbaoe is energy damage fyi :)
 
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cerberos

Guest
Originally posted by chrstffr
Hib pbaoe is energy damage fyi :)

Ahh my mistake:) then i guess its ok to kill a full buffed tank in 1 sek.
 
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Gahldir

Guest
Originally posted by cerberos
Ahh my mistake:) then i guess its ok to kill a full buffed tank in 1 sek.

no, but with another savage you can do it in 1.5 sec. there was atleast 2 PBers attacking you (what I don't get is what you was doing tho).

anyway, stoping a chanter/eld from doing dmg with PB/whatever is 10 times as easy as stoping a savage.

and if you wonder why, I think you should go try a RM or a SM, cuz that's pretty much the same. however, supp-BD is not quite the same as they have a nice insta ;)
 
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Loveless

Guest
Nothing wrong with savages ;x

Only thing that is out of place is the quad and tripple hits. They are backwards :p So savages are quadding 12% of the time and tri hitting 2-5% or something along those lines. So pretty much backwards.

And they are a positional based class ;x
 
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living

Guest
people just whine way too much imo. i wonder if they actually enjoy playing this game some times.
 
M

Mysteriax

Guest
For casters they only need to do 1 thing, no not removing sc.

Remove castable and shout buffs. Or make a castable slash, thrust and crush buff :p:p see how fighters like that.
Or give all the casters debuff for there own damage.
Decrease mezz times. Come on if my GP is gone I stand there for 50 seconds if not killed by 5 tanks earlier
 
A

Acun

Guest
Originally posted by Ensceptifica
I don't think so. Any realm can make a viable combination of classes, so I think the game could be balanced if people actualy played those classes in the right numbers... it's just that some classes in some realms are not deemed fun to play, or at least not when specced in the most groupfriendly way... so some classes are underpopulated, making the realm weaker as a whole (low non-buffbot druid population for instance).

:clap: fekking best thing iv read on long time and 100% true.
 
D

Driwen

Guest
Originally posted by alithiel50
Mid: Pac Healer, Mend Healer, Shammy (1 primary healer, 2 backup healers, end regen, main CC) - also gives disease

Seems to balance reasonably well on paper...

and what other than these 3 classes do you want to field in here? You need speed so thats a skald, lets say 1 savage and 1 warrior so you got somebody who can slam. Now that leaves 2 classes open 2 sb's or 1 supp runemaster and 1 other mage/hunter/sb ?
Sorry that doesnt seem well balanced on papers to me.

certainly as albion can change their usual set up of 2 Clerics, Sorc, Minstrel, Paladin and 3 Tanks (Merc/Arms/Reaver)(you words). To 2 clerics, 1 frair, sorc, minstrell, paladin and 2 mercs/arms. So it doest look all this ok to me, as mids mostly use 2 base classes for their groups, which means it will nerf them rather hard.

Now other point brought up by Pin is that it will NERF the casual player. So besides any theoritical ideas about wether or not this actually brings balance to the game.
 
A

alme

Guest
Originally posted by old.Sko
what about nerfing bards/druids and uhmm wardens ?

hiler is most nerfed class of the game fyi - there's is no patch without nerf to em.

lol
 

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