New info about the assassin balance...

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wiseguy1

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Originally posted by jox
To discuss df with infiltrators is a complete waist of time, no infil would never step forward and say; Hey, you right guys, df/infils are overpowered(except Pin). Take laxe; when people whined about laxe pre 1.62 I could never agree to the fact that laxe actually was overpowered(it would have damaged my ego).

We rather live in the illusion that we are more skilled than our enemys than the simple fact that we play a overpowered class. And if you think about it, its so human, so basic. Self-love...

Ok, all i wanted to point out was the fact that shadowblades DO NOT perform well at moment and that Mytix knows it and will do something about it(in time).

Well its good news that mythic realize that sbs have trouble atm.. looking forward to see what they gonna do about it :)

But i do think that the mentality of ignoring facts and being unable to keep an open dialog and preform a normal discussion without just name callings and crying nerf is very immature.
Dont think it has anything to do with self love accually :)
 
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Silenzio

Guest
Originally posted by wiseguy1
9s is enough to get those 1500hp off. Just stumbled over elajt a few secs ago.. i have 1900hps he evades my first swing.. nails df and kills me in those 9s. I have capped resists. if u dont beleeve this ask him. It accually seams that u dont have any clue on what infs can do.. beginning to think u have never played one in rvr...


mmm still think is hard that u die in tho 9 sec but

anyway
1)u r a kobold...
2) u start from 1900 buffed hit and not from 2200 300 hit diff
3) debuff will take u lower...
 
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Lomald Umilinn

Guest
Originally posted by Whisperess
I would be more interested in boosts to SB's than nerfs to the other two classes tbh - nerfs are never fun.

Nerfs are not fun for the people that play the overpowered spec. LA was incredible overpowered with endu buffs + a ~300-350 damage anytime style. Still EVERYONE but the shadowgimps+zerkers cried to get it fixed, it was .. end of story ... was it needed? sure as hell was.

Problem occured that it affected the SB's a bit too much, and that i agree too. But still sb's do well in RvR ( at least against me ). Purge up = infil down. But what they lack is a stun off evade :).

So to get back to the point .. nerfs are not fun, but nerfs are what brings balance. LA needed fix becuase mythic did some insane damage bug with it when they upgraded the damage without tests. Same problems is with Savages now, they are not overpowered as a class .... but TANK RA Table on a light tank is overpowered. Too bad mythic decided that they should still have determination in their ra setup, and actually didn't nerf anything other then 2hnded savages :(.

In any case ... NS needs AP removed, infils need DF reduced to 7 sec, SBs need better unique RA, SB's need off-evade stun.

- Assasins CS line needs love.
- Archers Critshot needs love.
- RA's needs severe overlook.
- Assasins melee performance needs nerf.
- Shadowblades needs off-evade stun move.

End of story.
 
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knoll

Guest
Wittor agree's as well he is a stand up guy :)


but like i said remove all evade base stun from Assasins its to much make us specc CS make it viable then sort the rest out.
 
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Silenzio

Guest
Originally posted by Aybabtu
How depressing - Kobolds have even more Hp's than me :(

ure an alb :)

we need buff to have same hp they got without
 
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wiseguy1

Guest
Originally posted by Silenzio
mmm still think is hard that u die in tho 9 sec but

anyway
1)u r a kobold...
2) u start from 1900 buffed hit and not from 2200 300 hit diff
3) debuff will take u lower...

True but i was on 100%hp when df was nalied.. not 80% like aada.
I would say that me on 100% and aada on 80% would be equal in terms of hps left.

Me being a kobbie doesnt have anything to do with this.. since it is hps that they focuzed on.
 
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Aybabtu

Guest
Originally posted by wiseguy1


Me being a kobbie doesnt have anything to do with this.. since it is hps that they focuzed on.

Last i checked Norse's had more con than Kobies :)
 
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Silenzio

Guest
Originally posted by wiseguy1
True but i was on 100%hp when df was nalied.. not 80% like aada.
I would say that me on 100% and aada on 80% would be equal in terms of hps left.

Me being a kobbie doesnt have anything to do with this.. since it is hps that they focuzed on.


ment kobold = lower Con :)

so Greater enervating hurt more just that...
 
D

december_rain

Guest
Originally posted by Lomald Umilinn
Nerfs are not fun for the people that play the overpowered spec. LA was incredible overpowered with endu buffs + a ~300-350 damage anytime style. Still EVERYONE but the shadowgimps+zerkers cried to get it fixed, it was .. end of story ... was it needed? sure as hell was.

Problem occured that it affected the SB's a bit too much, and that i agree too. But still sb's do well in RvR ( at least against me ). Purge up = infil down. But what they lack is a stun off evade :).

So to get back to the point .. nerfs are not fun, but nerfs are what brings balance. LA needed fix becuase mythic did some insane damage bug with it when they upgraded the damage without tests. Same problems is with Savages now, they are not overpowered as a class .... but TANK RA Table on a light tank is overpowered. Too bad mythic decided that they should still have determination in their ra setup, and actually didn't nerf anything other then 2hnded savages :(.

In any case ... NS needs AP removed, infils need DF reduced to 7 sec, SBs need better unique RA, SB's need off-evade stun.

- Assasins CS line needs love.
- Archers Critshot needs love.
- RA's needs severe overlook.
- Assasins melee performance needs nerf.
- Shadowblades needs off-evade stun move.

End of story.

yeah take away ap, the only thing that puts our "dmg taking" in same line as britons/norses since celt shades aint gonna happend
 
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Lomald Umilinn

Guest
Originally posted by december_rain
yeah take away ap, the only thing that puts our "dmg taking" in same line as britons/norses since celt shades aint gonna happend

Yes you need it removed, every stealther needs AP removed from their RA table. It's such a joke hiting for 30 damage fully buffed, makes it no point styling... best is to cripple and run :).

I also said, increase pierce damage per style as i *know* the pierce styles suck in damage except for the 3rd and 4th style in the chain. Remove AP and increase pierce style damage to compensate AP.

Have only played a ns on hib/prydwen and the pierce styles needs some love, but then again AP3 practically compensated tonz more for that :). Didn't play him much so shouldn't tell too much. AP3 was instant win vs any class though despite the low pierce damage :) that I know becuase i've experienced it :)
 
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Antedeluvian

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Originally posted by december_rain
yeah take away ap, the only thing that puts our "dmg taking" in same line as britons/norses since celt shades aint gonna happend

Seem you will have shars, the new race, as an option to NS, and seems they will be an non-low cons/str race. (in fact surely they will be an high con race)
 
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Whisperess

Guest
Originally posted by Antedeluvian
Seem you will have shars, the new race, as an option to NS, and seems they will be an non-low cons/str race. (in fact surely they will be an high con race)
True, but how does that help the existing NS's? :)
 
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Antedeluvian

Guest
Originally posted by Whisperess
True, but how does that help the existing NS's? :)

Did the arrival of inconnu helped the existent sorcerers and cabalists?
 
B

belth

Guest
Originally posted by december_rain
yeah take away ap, the only thing that puts our "dmg taking" in same line as britons/norses since celt shades aint gonna happend

Err, you take least damage of all assassins. How does removing AP reduce your damage dealing ability? In no way, it'd propably increase it because you'd get to take MoPain earlier.
 
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Whisperess

Guest
Originally posted by Antedeluvian
Did the arrival of inconnu helped the existent sorcerers and cabalists?
No it didn't - but I would not consider a new race a 'fix' to a class - at all. If a fix is based on people having to reroll their class; then it's a fix that never should've made it to the game at all, and the one getting it approved should be fired from Mythic.
 
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Silenzio

Guest
i want my 30 stat starting point bk!!!
on all my char
 
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-RG-Jaond

Guest
Originally posted by Silenzio
i want my 30 stat starting point bk!!!
on all my char

agree with that put mine on dex, qui and only 3 to str :(
 
R

Rollie

Guest
Originally posted by jox
To discuss df with infiltrators is a complete waist of time, no infil would never step forward and say; Hey, you right guys, df/infils are overpowered(except Pin). Take laxe; when people whined about laxe pre 1.62 I could never agree to the fact that laxe actually was overpowered(it would have damaged my ego).

We rather live in the illusion that we are more skilled than our enemys than the simple fact that we play a overpowered class. And if you think about it, its so human, so basic. Self-love...

Ok, all i wanted to point out was the fact that shadowblades DO NOT perform well at moment and that Mytix knows it and will do something about it(in time).

Good post which pretty much sums up how things are, only inf i know that openly states Df+infs are overpowered is pin, its just like it was when SB were overpowered, and when casters ruled the game and people whined about chanters and they all claimed they were balanced, it will always happen tbh.
 
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Nazghul-

Guest
Originally posted by belth
Err, you take least damage of all assassins. How does removing AP reduce your damage dealing ability? In no way, it'd propably increase it because you'd get to take MoPain earlier.

If you live longer you can deal more dmg? You got to be REAL dense not realizing this.:scared:
 
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Ironfoot

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Originally posted by Puppetmistress
It only shows it aint 50 hp a shadowblade has. It also shows buffbots are overpowered.

And last but not least it shows there's something wrong if a non tank class can get so many hp.

HELLO MYTHIC WHAT ARE YOU THINKING ?!?!?!?!?

Technically it is around 50-100 base HP but the way it is applied when you get RAs and Buffs gives you more at the end.

SBs are on the hybrid HP table but get an additional bonus in that they get an addition xHP per point of con as their bonus (not a flat out lump sum added).

Therefore in the ideal world where no bots exist and there were no RAs a SB would get between 50 - 100hp more. However once you throw aug con and con and Str/con buffs in because the formula is xHP X con it will be a lot more.
 
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Ironfoot

Guest
Originally posted by Aybabtu
So now i zerg?

Get your facts right ebeyer, i don't go to Mtk, tho i pass MMG if i can get passed Amg that is.

If there was collision detection in this game no fucker would get past AMG due to the infil warder zerg 4tehwin crew who have set up a permanent pikey camp site there
 
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parlain

Guest
Originally posted by envenom
(80% of Hps in 9 secs - it would be unkind here if I called that bs)


was an rr3 infil i got him to 5% hps then he lands df strips me of 80%ish hps and wins go ask him urself if u want

his name was lanky btw.

no i rarely loose to an infil or any class with purge up but should i only be able to win a fight every 30 mins? i think not Infernal you have no idea how annoying a 9 second stun and not able to do fuck all about it roll a mid get dfd time and time again you might just have some idea of what its like.

ive played stealthers since beginning of daoc and dragonfang has ALWAYS been a problem its just not a problem thats cropped up since the LA nerf [/B]

Omg, Eggy killed someone with his Infil :D :D :D
 
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Aybabtu

Guest
Originally posted by Ironfoot
If there was collision detection in this game no fucker would get past AMG due to the infil warder zerg 4tehwin crew who have set up a permanent pikey camp site there

Im not saying they camp Amg Twat, im implaying that when i get to Hib side of Amg im more or less safe
 
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knoll

Guest
Simple remove evade based stun from assasins give SB's another dmg type to specc in and a RA that is of use end of story.

force us to specc critstrike ffs as it is u wanna gimp your self specc crit shouldnt be like that.
 
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wiseguy1

Guest
Originally posted by knoll
Simple remove evade based stun from assasins give SB's another dmg type to specc in and a RA that is of use end of story.

force us to specc critstrike ffs as it is u wanna gimp your self specc crit shouldnt be like that.

Agree on that something should be done about cs. As it is now it isnt an attractive speccline.. and as an assasin it should be.
:)
 
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Appollo

Guest
Originally posted by Aybabtu
2200 Hp's!!! My arms doesn't even have that many with capped con and hp's while being buffed by my lvl 45 Buffbot (MoA 1) and the only buff adding to Hp left is last str/con buff

^^ lol my Arms has 2400 hp's :) moa4 buffs ofc
 
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