A
Arnor
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- #31
it stops tanks indirectly, because with their support mezzed they wont last long against pb-trap or whatever
nopeOriginally posted by vintervargen
having one spell that almost can decide wether a fight is won or lost is pretty ghey imo.
elesias, cant you just fo if u got nuthing else to say?
Originally posted by vintervargen
but do you think rvr could be better without it?
Originally posted by Eleasias
and im not postfarming, im just doing this cause retards actually get agitated over a forum xD
Originally posted by Arnor
it stops tanks indirectly, because with their support mezzed they wont last long against pb-trap or whatever
Originally posted by zmurf
shaman > none moc'd pbaoe 'trap'
Originally posted by zmurf
I find the CC part of the game VERY fun ... removing it would ruin rvr, imo ...
Originally posted by Arnor
not if your mezzzed my blue little friend
blue&yellow guild? avatares del tyr? (or whatever they were called)
Originally posted by zmurf
no offense taken, just think's mezz is to big a part of the game (by now) to ever change it so drastically by removing it completly ...
Originally posted by zmurf
Actually i don't like the 10 sec fight's, those i might aswell be afk for, but i love fg fight's vs the BF guy's they sure know how to put up a fight, and mezz is #1 CC and after that, or after purged used u use stun/root/disease/snare so that can't get purged etc ... remove mezz = remove 'utility' = remove fun ... :/
Originally posted by Arnor
no it wouldnt, w/o mezz casters would be even more fodder then they are now
Originally posted by Trubble
Why is that? Because you allready got a team thats build to resists mez running with lots of tanks with determ IV and cheap purge?
Originally posted by Trubble
Not true.
The people who are mezzed are the casters/support and the newbies. High RR tanks wont be mezzed. What mezz does is immobilizing one of the teams support, so the other team can rip them apart with tank assist.
Mez does not hurt tanks these days - in some ironically way it makes it easier to be tank, cause all the important support classes will be lined up for slaughtering real easy when they are mezzed.
Originally posted by Arnor
umm, like read the post below the one you quoted, and castable mezz still lasts 20ish secs on tanks, which is nuff to take out a couple with nice assist-debuff-nuking.
Originally posted by Arnor
umm, like read the post below the one you quoted, and castable mezz still lasts 20ish secs on tanks, which is nuff to take out a couple with nice assist-debuff-nuking.
Originally posted by zmurf
Determ 5, aom2, sc gear (crap feature), group resist > cc, but still cc is just to fun to remove ...
Originally posted by Karlo
Casters would die almost instantly wihtout CC, this can also be argued the other way, without having the ablity to mez casters you could root all tanks and aoe them all to death with a ful caster group ^^
Originally posted by Karlo
Mez is an intergral part of this game.
Without it, as has been stated we woul dbe playing a simple hack and slash.
Originally posted by fl_gorre
lets remove dd spells and weapons as well and then emo each other to dead
go back to scool!
Originally posted by heilel
Well, there's a surprise, a valid topic to debate turned into receiving abusive answers here.
Well, just drop the subject then. CYA.
Originally posted by vintervargen
if you check rvr atm, who is the killers? its not the fucking casters now is it.
Originally posted by Karlo
I didn't say that the casters are the out and out killers, but imagine what it would be like for them with no CC at all.