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Divinia
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- #31
sorry nerf me, i did a very bad calculation not taking cap into it w/o cap it would be nearly 2k tho
Originally posted by asel
you want speed eh?
try something called
SPEED OF SOUND
For ??
I can put SOS but when is finished i m mezzed or stunned or rooted.
You cant do nothing when you are mezzed only to run if sos is running
And you cant escape from a FG mid whit speed 6 coz they can figth whit speed and i have sos .
Play a mincer fisrt before to talk plz
Originally posted by mastade
you got insta mezz.. imo, respec all your bbs to Smite and go INSTAMEZZ alles!!!
Originally posted by Divinia
sorry nerf me, i did a very bad calculation not taking cap into it w/o cap it would be nearly 2k tho
Originally posted by Javai
Very slight change of topic but why do Hibs insist on hitting inst amnesia when they jump you from behind? All it does it tell us you're there if we running with our backs to you you can be pretty sure we aren't casting at you
well, it only drops speed at the end of the current speed pulse. which could be 15secs later if the minstrel has a good drum.... but the combat timer is 10sec, so they might not even lose it at allOriginally posted by Event
It can also make your grp stop running
Originally posted by gingger
It's easier to run in at speed 5 with insta than it is to stop (lag including) and cast bolt range. Imo that is a definate advantage. Why does mythic not give ALL realms insta mezz?
Discuss...
...if only 1 reply is not a flame and usefull then its a usefull post
Originally posted by poppamies
insta mezz is the most useless spell in the game, holds tanks for 2 sec or so, nad gives 60 sec imunity, on non det chars it holds em for 20 sec or so
..
70 sec mezz holds em for 10 sec or lezz, same with root.
Originally posted by acei
I look forward to ToA... +25% increase to spells cast range means bolt range will be about 2343.75 and insta mezz will be 1875, giving a distinct advantage to sorcerer's
Originally posted by Event
It can also make your grp stop running or noobs to become confused for a split second - then the cast mez lands on your nappers
Was under the impression +range was only for PvE (didn't work in RvR). Not 100% certain though.Originally posted by Divinia
i think when using all +range items sorc will get 2960range.
Originally posted by Maleg_Grumpton
Was under the impression +range was only for PvE (didn't work in RvR). Not 100% certain though.
Unrestricted Range Bonuses:Originally posted by Maleg_Grumpton
Was under the impression +range was only for PvE (didn't work in RvR). Not 100% certain though.
Originally posted by Aussie-
btw insta mez sucks, just everyone still uses it
Originally posted by -yoda-
where as if enemy is hit from the flank/rear . he can turn around and hit the insta . where as sorc would have to turn > target > qc then mezz