Asha
Fledgling Freddie
- Joined
- Dec 25, 2003
- Messages
- 1,355
tahn is enough for the whole server ^^Jergiot said:do we even have 10 active scouts on excal? Oo
tahn is enough for the whole server ^^Jergiot said:do we even have 10 active scouts on excal? Oo
Aussie said:1) 4 'healing' classes in a balanced group compared to alb 2.
Correct, and though the amount of _real_ healers are the same, mid/hib has "extra" healers, which can help in a pinch.
2) Both easy access to desease/nearsight
Change.
Your.
Group.
3) Both easy access to 6 resists which are often yellow-red compared to the 3 yellow/blue in alb.
Use Friar, or have one cleric spec 40enh 35rej
4) Dmg output of tanks BM & savage compared to Merc alot higher.
Savage, ye ofc, but they rule melee anywhoo.
Bm vs merc (alot higher?) ye ok, wanna show me some proof of that or can I just say stuff like WIZARDS DO MORA DAMGE DEN RM*S!!111 ?
5) Dmg output of mages way higher because of the alb resists access.
The difference isnt that much, its an advantage ofc, but its not that bad.
6) Insta (interrupt) spells vs the 0 in alb.
yep
7) Imbalance of Masterlevels
Ye, post toa alb is majorly fuxxored especially ml wise(in general too), noones denying that i hope.
The fact that all those 'skilled' players never agree with eachother on the 'best possible albgroup' just shows how hard it is.
And there is now(post toa) a Set in Stone way to build mid/hib groups? (yes you have the basics in a group, but you have that in alb too, though not as many classes) I dont think so.
Call it a cry or whatever. I call it Facts
It is a cry, how justified it is can be argued.
Yes alb is below par post toa(in fg v fg fights), much more then i think they ever have been. Like fluid said, daoc was balanced more then it ever has been in 1.65 (or will be i guess).
Luckily for alb, who has always struggled to get the needed basics into a group of 8, zerg is now= teh winzor. No more sending 200 ppl to lord in bled to die to 8 ppl
enigma said:Hib and mid are skilled, albs suck. That statement is completely wrong since it's impossible for that to apply to all servers.
Bracken said:Active rvr population ? Dont think its anything like those stats tbh. Hibs are well capable of putting decent numbers out - maybe not as consistently as albs or mids but they aint as badly off as you would have us believe
- Tranquil Twilight, Scoutenigma said:newsflash(not really): hib/mid groupsetups and group abilities > albion setups.
Hib and mid are skilled, albs suck. That statement is completely wrong since it's impossible for that to apply to all servers.
THERE IS AN ANOMALY IN THE VARIOUS REALMS GROUPSETUP.
GET IT.
If you are still convinced that hib/mid continuing beating alb fg's of similar rr is because of the inherent greater skill in that realm: GET OVER YOURSELF! STOP FLATTERING YOURSELF!
Fucking hell, is that so hard to understand?
Shangrila said:So answer me the following:
- Why 1fg hibs get zerged by 3-4fg albs at 2-3 o'clock in the morning on working days?
- If we decide the run with 2-3fg and kill an alb zerg of about 4-5fg. Why are albs coming back with 8-10fg and hib "zerg" almost stays the same (we dont get reinforcements even if we ask on alliance chat)?
- Why do hibs always have the fewest numbers in hugh battles/keep takes. Personally I've never had a really massive battle whith more hibs and mids or albs.
majik said:if you've been nerfed 'that' much why do you still have the majority of players in emain when its primetime rvr?
i`m clueless noob with no experience in rvr whatsever.[NO]Subedai said:you are very clueless. think about what u say m8
what Aussie says is pretty much bang on.
i think you should be worshipping me AussieAussie said:what would we do without you sko :worthy:
Gorre said:- Tranquil Twilight, Scout
- Loud Music, Minstrel
says enuff :x
8) Insta (aoe cc) spells vs the 0 in alb.Aussie said:1) 4 'healing' classes in a balanced group compared to alb 2.
2) Both easy access to desease/nearsight
3) Both easy access to 6 resists which are often yellow-red compared to the 3 yellow/blue in alb.
4) Dmg output of tanks BM & savage compared to Merc alot higher.
5) Dmg output of mages way higher because of the alb resists access.
6) Insta (interrupt) spells vs the 0 in alb.
7) Imbalance of Masterlevels
majik said:Hibs and Mids have higher utility classes, for example healers and bards apposed to albion classes take the cleric for example, which heals and stuns now and again.
You need a lot more skill to play a higher utility class no? So there is a little truth in the above quote.
no matter how you twist and turn it, mid has 3 spreadhealers mr noclue easymode.Arnor said:The message you have entered is too short. Please lengthen your message to at least 3 characters.
fh fu ty
katt! said:no matter how you twist and turn it, mid has 3 spreadhealers mr noclue easymode.
Warlock said:Well, I dont know which classes albs roll exactly,
but its pretty obvious that you need MORE CLERICS.
When I was on Prydwen, our guild had very few active clerics (one of them was well known to everyone Knudden, who was rr7 before he dinged lvl 50 on his cleric, and now he is rr11 druid).
Arnor said:and aussie, like konah said, and like i pointed out. Where the fucking hell do you have it from that bm's>>>>>>>>>mercs?
last time i checked I had 10.000.000+ rps. on my account (selfmade :worthy: )vintervargen said:as for rvr, i would say my FG vs FG experience is about 1032524524^2345252 greater then yours. together.
Aussie said:last time i checked I had 10.000.000+ rps. on my account (selfmade :worthy: )
and those didn't came from warderfarming