wtb hibs!

CorNokZ

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Planning on putting together a small hib grp for thid

Thinking of something along the lines of:

Bard -
Druid - reg/nat(All the new nature stuff is pretty awesome)
Ment - Me
Eld -
Chanter -

CC, heals, damage and interrupts

Tell me what you think. If you'd like another grp setup or something etc..
 

teglande

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Hey there, it's nice to see that you are trying to get a Hib group going.

I'd be happy to play Eldritch or Enchanter. Have a lot of experience as I have around 33,000 kills on Avalon with my Thid Eld - if I can get it transferred anytime soon I'd definitely play, but I can always make a new one. However, I'd probably want to get my Thid Cabalist to 2,000 deathblows before I start playing Hib as it is a target I have been unable to achieve for about 3 years because Dyvet Thid has been dead for a long time.

This would have to be around late June/early July though, because I am quite busy with exams.

Good luck mate - if you still don't have anyone to fill the spots by July then I will message you on FreddysHouse.
 

teglande

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Sorry, I didn't even read your whole post, here are a few comments on the setup:

Experience tells me that any Hib setup with a Bard and a Druid is fine for Hib. Tanks are very overpowered in Thid but caster groups can still destroy them, especially with the DPS in this setup (and the Druid is effectively another DPS if you are just assist nuking everything). The Eldritch mezz should be useful, what spec is the Mentalist? Their mezz is nice but if you get the three casters assisting you should obliterate anything you set your eyes on, so Light is probably a good idea. You may struggle against organised tank setups which inevitably have Skalds/Reavers in them - but you'd probably know how to deal with that anyway (spread and kite).

I've had some great caster groups on Avalon and they are absolutely devastating xD.
 

CorNokZ

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Well I was thinking of 21 for the HoT and dots and 11light for the charm. Dots are such a killer in thid and with +duration% most people will die of double dots
 

noblok

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I don't really rate mentalists in Thid. Eldritches are pretty nice utility casters (nearsight, disease, ae mezz for emergencies) and chanters make great damage dealers with added utility from their pet (damage+snare = awesome), but what does a mentalist bring to the table? Heals, yeah, but a druid and bard should be enough for that. Dot is also fun, but ideally you'll want quick kills and with three casters assisting this shouldn't be a problem.

(Then again, I haven't played in years, so this advice might be worthless.)
 

teglande

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I am also rather unfamiliar with the game.

What noblok says is right - stacking DoTs is great, but in the end of the day DPS is much better. I would definitely suggest you spec Light. Don't forget, Enchanters now have a Heat debuff in their damage line - so you will have a Mentalist and Enchanter with 102 delve DD and 10% heat debuff, that is devastating, when I played with a Mana Enchanter with Cold debuff my Eldritch did about 180-240 on spec nuke (depending on resists) without crit. As noblock said, the Eldritch provides great damage too and a bit of extra utility - although personally I didn't spec for disease with my Eld, just 24 Light for a better nearsight.

With a Hib caster setup, 3 damage dealers is probably the best way to go, especially if you are trying to take down tanks with 900+ HP and 13%+ resists - you also cover yourself if (inevitably) one or more of you is interupted.
 

noblok

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I don't think resist debuffs are worth casting in Thid. If the 10% debuff actually removes 10% resists it'll still require 10 nukes to pay off. Most things should be dead after 10 nukes anyway. (I heard the same things from the TB alb caster group when they ran a debuff cabalist+sorcerers.)
 

teglande

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I've had a lot of experience with Thid debuffs, and an extra 20-30 damage is always useful - especially when you have two assist nukers with Light damage so that's an extra 50 damage on average - a nice amount of damage in Thid. But you are right, it's not amazing. Personally, I think it's worth having. Either way, you'll have the Enchanter in the group so it's good to make use of the debuff - there is sometimes a fine line between killing enemies and not, especially if they are templated.
 

aika

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or you can go mentalism for the spec nuke/grp heal. Dunno if its good in thid, it sucks at lvl 50 though xD
 

teglande

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Mentalism contains neither a spec nuke or group heal. Light spec has the spec nuke (which is the spec I recommend). The heals in Mentalism aren't that useful considering you have a Bard and a Druid. For Thid, speccing Mentalism would be a waste because you are just going to be using the same abilities as the Bard and Druid.
 

aika

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Mentalism contains neither a spec nuke or group heal. Light spec has the spec nuke (which is the spec I recommend). The heals in Mentalism aren't that useful considering you have a Bard and a Druid. For Thid, speccing Mentalism would be a waste because you are just going to be using the same abilities as the Bard and Druid.

you might wanna catch up on patch notes mate
 

teglande

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Maybe I do...what delve is the spec nuke in Mentalism? If it is as good as the one in Light then Mentalism may be a good way to go. Group heal isn't exactly needed but cure mezz is always useful.
 

aika

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its a spec nuke that has a grp heal side effect. It only delves like 7-10 lower than light spec nuke.
those heals are awesome in small man, esp with 25% heal bonus, problem is - it gets resisted a lot.
That is on lvl 50, dunno about thid.
 

teglande

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Just checked, you are right. At Thid level, you have a 95 delve DD with 62 PBAE heal. Apologies for that.

The values look great, and that is definitely something to consider. My view is that PBAOE may not be as effective (especially as a caster group you'll be spread out) and because casting times are lower there won't be as much healing. But, it is definitely something to take into consideration.
 

aika

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it has quite a long range, I'm pretty sure it has grp heal range(2000).
 

Hamro

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Hey Corknoz, im interested in this. What would the playing times be?
 

CorNokZ

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we can start discussing playing times when we got the grp sorted
 

Xythic

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Aleven here, currently playing on the US cluster, me and anesur (logi) are kitting out some toons for mid, currently got a templated thane and skald wer'e running as in a duo, going to get my bm kitted out for hib aswell soon. hope you fuckers still read the forum.
 

CorNokZ

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I can retemplate my healer then! Trio gais!? xD
 

Logi

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I can retemplate my healer then! Trio gais!? xD

yar good idea, need some CC with the recent 2vs16s we've got lol XD might reroll to mauler tho.. finding my thane lacking dps... maybe because i expected to much out of it :x

Tho as soon as jim gets his BM sorted we can start hib? i got Mordenaar (rhaodon) whos got a bard, me on BM or druid (need to retemplate him completely tho since the RoG bonus levels got changed)
 

CorNokZ

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Yeah, the lack of rogs now is a fucking disgrace :( No more uber duper templates, but can still get decent with low-end toa stuff and catacomb drops

If we go mid I have have my lgm crafter, so you need anything for a new template, let me know! After my exams I'll be willing to play basically anything, but would prefer either healer on mid or ment on hib
 

Xythic

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Yeah, the lack of rogs now is a fucking disgrace :( No more uber duper templates, but can still get decent with low-end toa stuff and catacomb drops

If we go mid I have have my lgm crafter, so you need anything for a new template, let me know! After my exams I'll be willing to play basically anything, but would prefer either healer on mid or ment on hib
anders vi spiller hib og du er på warden. xD ward/bard/dr00d/bm!
 

CorNokZ

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Men warden er da forholdsvis fesent i thid? Eller hvad..? Jeg har da spist den ene warden efter den anden med min minstrel, tic, skald og warrior :)
 

Everz

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Thid grp. go Hib, you'll have loads to farm.
 

Logi

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Yeah, the lack of rogs now is a fucking disgrace :( No more uber duper templates, but can still get decent with low-end toa stuff and catacomb drops

If we go mid I have have my lgm crafter, so you need anything for a new template, let me know! After my exams I'll be willing to play basically anything, but would prefer either healer on mid or ment on hib

not true, my BM is a beast now, this rog change couldnt have been better since hib have better items.. atleast in comparison with mid :D not sure about alb but since ive played my BM ive only lost 1 fair 1vs1 fight in the last 4-500 kills ive done solo :)
 

CorNokZ

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Yeah, zerkers and bms are probably the only classes I've had a hard time controlling when I am out solo on my minstrel

Btw what would kill people in the warden/druid/bard/bm group? Wardens hit like a wet newspaper..
 

CorNokZ

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It will require a lot of repairing, but meh.. I can afford it :p

Warden template without any rogs:
Code:
GearBunny Classic v1.102.0.1 Template Report

Character Name : New Character
Character Level: 24
Realm Rank     : 1
Server Type    : Normal
Class          : (Hib) Warden 
Realm          : Hibernia

Total Utility     : 617,0
Total ToA Utility : 707,0
Average Bonus LV  : 8,6

<== Main Stat Bonuses ==>
Weapons Equipped : Right and Left Hands ( S / S )
 
Stat Details                     Items /   Cap  ( Diff. )
 
Strength                       :    52 /    46  (    6 )
Constitution                   :    54 /    47  (    7 )
Dexterity                      :    46 /    41  (    5 )
Quickness                      :    45 /    41  (    4 )
Hit Points                     :   224 /   192  (   32 )
Power Pool %                   :     5 /    12  (   -7 )
 
-=- Cap Increases -=-
 
Strength Cap                   :    10 /    13  (   -3 )
Constitution Cap               :    11 /    13  (   -2 )
Dexterity Cap                  :     5 /    13  (   -8 )
Quickness Cap                  :     5 /    13  (   -8 )
Hit Points Cap                 :   100 /    96  (    4 )
 
-=- Skill Bonuses -=-
 

All Melee                      :    +4 /     5
 
-=- Resistance Bonuses -=-
 
Crush Resist                   :    13 /    13  (    0 )
Slash Resist                   :    13 /    13  (    0 )
Thrust Resist                  :    13 /    13  (    0 )
Heat Resist                    :    13 /    13  (    0 )
Cold Resist                    :    13 /    13  (    0 )
Matter Resist                  :    14 /    13  (    1 )
Energy Resist                  :    14 /    13  (    1 )
Body Resist                    :    14 /    13  (    1 )
Spirit Resist                  :    13 /    13  (    0 )
 
-=- Other Bonuses -=-

Melee Speed                    :     4 /     4  (    0 )
Melee Damage                   :     2 /     4  (   -2 )
Armor Factor Bonus             :    15 /    24  (   -9 )
Healing Bonus                  :     5 /    12  (   -7 )
(PvE) Defensive Bonus          :     3 /     4  (   -1 )
 
<== Equipment Info ==>
 
<== Jewelry ==>

Jewel : Gem of Terror
Level :  37
Expansion : Trials of Atlantis (ToA)
Strength                       :   18
Hit Points                     :   40
All Melee Skills               :    2
Melee Speed                    :    2%
Charges 1 : Undefined/Other

Neck : Mordom's Heart
Item Notes : 10x 20% Heal Charges
Level :  40
Expansion : Trials of Atlantis (ToA)
Constitution                   :   15
Hit Points                     :   40
Armor Factor                   :    5
Hit Points Cap                 :   20
Charges 1 : Heal : Hit Points

Cloak : Cloak of Warfare Talent
Item Notes : XML Import | 100% Quality | Source: Ethinarg
Level :  41
Expansion : Catacombs (Cat)
Strength                       :   12
Hit Points                     :   32
Strength Cap                   :    5
Hit Points Cap                 :   32
Defensive Bonus (PvE)          :    3%

Belt : Fadrin's Belt of Havoc
Level :  50
Expansion : Trials of Atlantis (ToA)
Hit Points                     :   48
All Melee Skills               :    2
Hit Points Cap                 :   48
Melee Speed                    :    2%
Charges 1 : Undefined/Other

Ring1 : Spellbound Cobalt Ring (Dex/Con) (Hib)
Item Notes : 427 Aurulite
Level :  40
Expansion : Catacombs (Cat)
Constitution                   :   16
Dexterity                      :   13
Hit Points                     :   32
Constitution Cap               :    4

Ring2 : Spellbound Cobalt Ring (Dex/Con) (Hib)
Item Notes : 427 Aurulite
Level :  40
Expansion : Catacombs (Cat)
Constitution                   :   16
Dexterity                      :   13
Hit Points                     :   32
Constitution Cap               :    4

Wrist1 : Dorawm's Bracer of Blight
Item Notes : XML Import | 89% Quality | Source: Ethinarg
Level :  50
Expansion : Trials of Atlantis (ToA)
Strength                       :   15
Constitution                   :    7
Strength Cap                   :    5
Constitution Cap               :    3

Wrist2 : Bracer of the Honored Warrior
Level :  31
Expansion : <Unknown>
Strength                       :    7
Blades Skill                   :    2
Blunt Skill                    :    2
Large Weapons Skill            :    2

<== Armor ==>

Chest : Dragonsworn Decorated Hauberk (Melee Damage +2%)
( This is a Crafted Item )
Level :  51
Expansion : Classic Areas ('Mainland')
Slash Resist                   :    3 ( Rough watery shielding jewel )
Empathy                        :    7 ( Rough heated essence jewel )
Quickness                      :   25 ( Flawless airy essence jewel )
Crush Resist                   :   13 ( Precious fiery shielding jewel )
Melee Damage                   :    2%

Head  : Spell Marked Osnadurtha Wreath (Quickness Cap +5)
( This is a Crafted Item )
Level :  51
Expansion : Classic Areas ('Mainland')
Dexterity                      :   16 ( Polished vapor essence jewel )
Quickness                      :   16 ( Polished airy essence jewel )
Empathy                        :   19 ( Faceted heated essence jewel )
Matter Resist                  :    5 ( Flawed earthen shielding jewel )
Quickness Cap                  :    5

Arms  : Spell Marked Osnadurtha Sleeves (Healing +5%)
( This is a Crafted Item )
Level :  51
Expansion : Classic Areas ('Mainland')
Empathy                        :    4 ( Uncut heated essence jewel )
Thrust Resist                  :   13 ( Precious airy shielding jewel )
Slash Resist                   :    5 ( Flawed watery shielding jewel )
Matter Resist                  :    9 ( Polished earthen shielding jewel )
Healing Bonus                  :    5%

Hands : Decorated Osnadurtha Gloves (Dexterity Cap +5)
( This is a Crafted Item )
Level :  51
Expansion : Classic Areas ('Mainland')
Slash Resist                   :    2 ( Uncut watery shielding jewel )
Cold Resist                    :   11 ( Faceted icy shielding jewel )
Regrowth                       :    5 ( Imperfect watery nature spell stone )
Energy Resist                  :    7 ( Imperfect light shielding jewel )
Dexterity Cap                  :    5

Legs  : Spell Marked Osnadurtha Leggings (Power Pool +5%)
( This is a Crafted Item )
Level :  51
Expansion : Classic Areas ('Mainland')
Body Resist                    :    9 ( Polished dusty shielding jewel )
Spirit Resist                  :   13 ( Precious vapor shielding jewel )
Empathy                        :    7 ( Rough heated essence jewel )
Cold Resist                    :    2 ( Uncut icy shielding jewel )
Power Pool %                   :    5%

Feet  : Decorated Osnadurtha Boots (Armor Factor +10)
( This is a Crafted Item )
Level :  51
Expansion : Classic Areas ('Mainland')
Energy Resist                  :    7 ( Imperfect light shielding jewel )
Heat Resist                    :   13 ( Precious heated shielding jewel )
Slash Resist                   :    3 ( Rough watery shielding jewel )
Body Resist                    :    5 ( Flawed dusty shielding jewel )
Armor Factor                   :   10

<== Weapon(s) ==>

Right Hand : Lv32 Weapon
( This is a Crafted Item )
Level :  32
Expansion : Classic Areas ('Mainland')
Blades Skill                   :    4 ( Flawed watery war spell stone )
Parry Skill                    :    4 ( Flawed vapor battle jewel )
Quickness                      :    4 ( Uncut airy essence jewel )
Dexterity                      :    4 ( Uncut vapor essence jewel )

Left Hand : Lv32 Weapon/Shield
( This is a Crafted Item )
Level :  32
Expansion : Classic Areas ('Mainland')
Shield Skill                   :    5 ( Imperfect fiery battle jewel )
Regrowth                       :    2 ( Uncut watery nature spell stone )
Nature                         :    2 ( Uncut earthen nature spell stone )
Parry Skill                    :    1 ( Raw vapor battle jewel )

 
<== End Report ==>
 
GearBunny can be downloaded at http://www.gearbunny.com/
 

Logi

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hmm that temp can be better, w/o all that dragonsworn shit, just think that armor aint worth it. You just need knowledge of items, which i have :>, i can prove it by saying that my bms stats are 49 str/con 96 hits, 4% melee speed and 15 AF, all resists 12% +

i would swap warden for VW tbh in that setup, thats the classic thid quatro setup which has never failed in the years ive played thid. enough dps, and alot of possibilities.

credit of my temps are to Mordenaar, hes the one that figured it all out after a whole day making a database of thid items lol. <3 :D
 

CorNokZ

Currently a stay at home dad
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GearBunny also has a thid database, so to say. I doubt you can make a better warden template without the dragonsworn armor. I have 46str, 47con, 41(46depending on shield)dex and 41emp, 192hits, all resists capped, 4% melee speed, 2% melee damage, 5/10% healing(depends on shield) and 15AF

Do that better without dragonsworn armor and I will pay your next thid template
 

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