Why is Midgard SUCH EASY MODE ???!

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hotrat

Guest
Originally posted by infozwerg
and most FC rvr vids are in the category "how not to play albion".
Hey! I have yet to see a video where all play perfectly, and I have definately not seen a video where I say omg that sorc plays really really well, I should do this, and that thing he does then I should do that as well etc.

Well upgrading my cpu soon and then I can record a lot more and hopefully get some top notch footage :)
 
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old.Sko

Guest
Originally posted by Aussie-
ye we know those BC castergroups , followed by a tankgroup :great:

tbh i meant playing in fg not 2 ...
 
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tildson

Guest
Yeah, its so damn easy finding 1pac, 1mend/aug, 1med/pac, 1shammy - its like a walk in the park!

Seriously, when Savages werent ingame u whined about zerkers. Zerkers was far more powerful than Savages are, but it seems to me, Midgard got "overpowered" when Savages arrived.

Is this how u feel or just another whine? :m00:
 
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infozwerg

Guest
Ask NP the % of chars that were albion that they rolled.

about 37,5% of NP chars on camlann was spiritmaster/enchanter, ice wizard still had 3.0 casttime back then.

the 4 core groups had, iirc armsman, paladin, theurgist, cleric, 2 minstrel, infiltrator.
 
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old.anubis

Guest
mid2.jpg


that's why :p
 
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schinkaar

Guest
Id just like to say that mumin sux, and is a n00b.
 
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old.Lethul

Guest
Originally posted by schinkaar
Id just like to say that mumin sux, and is a n00b.

still not weak enough to reroll druid the day they announced savage nerf.. noob
 
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schinkaar

Guest
Originally posted by old.Lethul
still not weak enough to reroll druid the day they announced savage nerf.. noob

Yea cause i play hardmode, but u dont understand hib is hardmode because ur a svg (they are stupid!).

p.s unlike svg dr00d isnt 1 button class it takes skill (hibs got skill).
 
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old.Lethul

Guest
and since when is spreadheal button all over quickbar called skill? hibernia is easy mode as you can hit many people with just 1 spell! not savages or mercs have that ability!
 
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bracken_woodman

Guest
Originally posted by Xeanor
2h armsmen are a joke, it isn't good just because gunner is rr10

You base this on what? The damage between a 2H and a pole is basically the same over time (logs have demonstrated this)...only difference is on one pole style which gives significantly more damage, and it's not an easy one to get off in every day rvr.

If you're talking about the shortcomings of armsmen in general then that's a different matter entirely..but don't think it's just 2H armsmen.
 
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old.Lethul

Guest
Originally posted by bracken_woodman
You base this on what? The damage between a 2H and a pole is basically the same over time (logs have demonstrated this)...only difference is on one pole style which gives significantly more damage, and it's not an easy one to get off in every day rvr.

he think he means that pole is crap to :p... 2 weapons >>>>>> 1 big weapon. Only good thing about pole is the anytime snare style afaik :p
 
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bracken_woodman

Guest
Originally posted by Pandemic


1. determination for tanks. yeah introducing this this was a knee jerk rection to the farming of tanks. i am not sure what needs to be done about this if anything.

Increase the cost or better still reduce the benefit...perhaps 5-10% per level. Something had to be done to help tanks, as we used to spend the entire fight mezzed (if purge down), but it did go too far. Just needs balancing out.
 
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tildson

Guest
Yep, Mythic's superb coding makes dual-wielders way better. Very hard to block and evade, with 1slow weapon you block/evade it almost every time.

Shouldnt it be the other way? Large shield can block 3attacks from 1handers and maybe only 1 attack from a huge slow weapon. Makes much more sense, this is just stupid.
 
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infozwerg

Guest
Shouldnt it be the other way? Large shield can block 3attacks from 1handers and maybe only 1 attack from a huge slow weapon. Makes much more sense, this is just stupid.

hint: dont try to block a large 2hander irl. what good is a shield with a broken arm? :)

whats a ranja?
 
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Garbannoch Nox

Guest
Originally posted by tildson
Yep, Mythic's superb coding makes dual-wielders way better. Very hard to block and evade, with 1slow weapon you block/evade it almost every time.

Shouldnt it be the other way? Large shield can block 3attacks from 1handers and maybe only 1 attack from a huge slow weapon. Makes much more sense, this is just stupid.


i completely agree but there are many things that don't make sense from a rollplay POV: why should intelligent casters stay mezzed while stupid tanks are free again after 5 secs... makes no sense at all. Does it make sense that tanks can easily kill casters but casters can hardly scrape tanks. Doesn't make sense really now does it.

In the end it all comes down to the imbalance between mages pure tanks and hybrids. Basically all 3 realms just run around in pue tank groups which renders certain classes totally useless and also has a big impact on RAs (BAoD for instance is useless since you dont face any enemy mages while BoF is now extremely powerful since you only face tank groups).
The realm which can have all necessary tools for a tank group (speed, CC, end regen, heals, disease) in a few good classes without any disadvantages (like spread out over too many classes, abilities being on cloth wearers, etc) will currently perform best. That realm is called Midgard.

How to balance things out? Make all classes useful again - and with that I mean that any good group should be forced to use a mix of tanks/healers/mages/hybrids. Tanks should be mage killers, yes. But mages should be a tank's worst nightmare - not a joke like it is now. On the other hand mages should do very little damage on enemy mages and tanks should do little damage on other tanks (healers should be a mix of both when it comes to damage taken).

In short: the game can never be balanced unless you are forced to use a broad spectrum of classes - and even then there will be imbalances. One realm will always stand out... for a few patches and then it will change again. But having an imbalance between groups of classes (mages, non-det tanks, pure tanks) is very very dangerous for the game as it excludes many people who are not willing to make a new character just to be effective in RvR again - either because they don't have the time or they just don't want to sacrifice their char for another one.

Yes I think Midgard currently has the best tools to make good groups - but blaming it all on savages, healers or whatever other single reason is too easy and simply inaccurate.
 
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ab_fluid

Guest
Originally posted by sorusi
space of error = dead to 1 good fg, doesnt matter wich realm it is :p (if the enemy know how to play their cards.. unfortunatly few do :p)

solly but don't agree, that would be true if every realm was exactly equal, but you and me both know that certain classes/combos in certain realms give more room for error currently
 
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old.Lethul

Guest
Originally posted by tildson
Yep, Mythic's superb coding makes dual-wielders way better. Very hard to block and evade, with 1slow weapon you block/evade it almost every time.

Shouldnt it be the other way? Large shield can block 3attacks from 1handers and maybe only 1 attack from a huge slow weapon. Makes much more sense, this is just stupid.

i dont agree tho, since the block code dont apply 1h but duel wield. Afaik its the same chance to block 1h as 2h. But suffer penalty from 2 weapons. This fits in to roleplaying imo, if someone swings 1 axe from the left of you and 1 axe from the right of you and you got 1 shield. How are you supposed to block both? ;)
 
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tildson

Guest
Originally posted by old.Lethul
i dont agree tho, since the block code dont apply 1h but duel wield. Afaik its the same chance to block 1h as 2h. But suffer penalty from 2 weapons. This fits in to roleplaying imo, if someone swings 1 axe from the left of you and 1 axe from the right of you and you got 1 shield. How are you supposed to block both? ;)

Well, if you mean DW you attack with both weapon pretty synced with eachother - that is, your weapons are pretty close to eachother. If u get my point :) The thing is when u swing a huge pole, you should concentrate all your powers to block this great swing. It doesnt work like that now, i know - but it should. Blocking a 9ft pole shouldnt be easy, its a heavy swing which you shouldnt be able to block others meanwhile u are blocking this giant pole :)

Just a realistic comparison why you cant block 3polearms simultaneously. But u can vs 3 handers, if they all attacks towards your chest i.e.
 
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schinkaar

Guest
2h still have a bonus vs parry, and afaik mythic havent ever showed much sense of reasoning
 
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sorusi

Guest
Originally posted by ab_fluid
solly but don't agree, that would be true if every realm was exactly equal, but you and me both know that certain classes/combos in certain realms give more room for error currently

have you even seen how lethal a perfect hibb/alb grp is when it is played flawless?
 
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loxleyhood

Guest
Originally posted by sorusi
have you even seen how lethal a perfect hibb/alb grp is when it is played flawless?

Have you ever seen how a piece-meal mid group played by gapped-toothed hill billies can acheive the same thing?
 
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ab_fluid

Guest
Originally posted by sorusi
have you even seen how lethal a perfect hibb/alb grp is when it is played flawless?

yes, have u ever seen a current mid fotm grp play mediocre and still win? and how lethal a perfect mid grp played flawless is? played flawless the mid grp is just plain scary, played mediocre they can still beat a very well played alb or hib grp a lot of the time. You may not agree but, from my experience thats what i see at the moment, just remove savages and yay, balanced(ish) game again :p
 
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sorusi

Guest
Originally posted by ab_fluid
yes, have u ever seen a current mid fotm grp play mediocre and still win? and how lethal a perfect mid grp played flawless is? played flawless the mid grp is just plain scary, played mediocre they can still beat a very well played alb or hib grp a lot of the time. You may not agree but, from my experience thats what i see at the moment, just remove savages and yay, balanced(ish) game again :p

medicore > crap played alb grp :p or a less medicore grp, a wellplayed mid grp on excal will win was much as they do even w/o the savages, by useing zerkers instead..
 
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Ialkarn

Guest
I got some chars in prywden midgard,I didn't RvR much but what I saw cleary it's a less knowledge about the game and less chalenge in RvR,and poor RvR compared to Exalibur,from all realms.

PE are so strong? I don't know them so I can't judge what they do.
But since the strong of Albion is in timer ras (like BOF and SOS) and the server provide aloot less good fights than Exalibur I don't have reasons to doubt they always have the right timers up, when they are going to fight the 1-2 decent groups roaming in RVR.

Midgard easier than albion? under all points of view :
Stronger tanks setup stronger pbaoe setup ,and I m not talking only about RvR,xp in midgard it's a joke compared to albion,you can easy lvl a savage or a warrior and stuck whit your shammy buffbot on your ass and pwn everything on your way to 50.
If not you have your malmo list were sign up for a spot and wait whit patience your turn then walk till the lair and farm plats/items/xp fast enought to reroll your new fotm everytime it's needed too.
In albion you can't even get on Dragon lair whitout help.

Lets compare SIDI and TS?
a Dungeon whit an 6-8 hours respawn and ultra purples random mobs.
Against a dungeon whit normal repop and some reds.

I saw ppl Xp in malmo groups whit full mp sets and Tusker's weapons.
They are minor aspects ofc,but applyed to a game where not everyone can affort to play 10+ hours x day not everyone is a powerplayer,can make the difference,raising the performance of the global RvR of a realm.
 
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sorusi

Guest
Originally posted by Ialkarn
I got some chars in prywden midgard,I didn't RvR much but what I saw cleary it's a less knowledge about the game and less chalenge in RvR,and poor RvR compared to Exalibur,from all realms.

PE are so strong? I don't know them so I can't judge what they do.
But since the strong of Albion is in timer ras (like BOF and SOS) and the server provide aloot less good fights than Exalibur I don't have reasons to doubt they always have the right timers up, when they are going to fight the 1-2 decent groups roaming in RVR.

Midgard easier than albion? under all points of view :
Stronger tanks setup stronger pbaoe setup ,and I m not talking only about RvR,xp in midgard it's a joke compared to albion,you can easy lvl a savage or a warrior and stuck whit your shammy buffbot on your ass and pwn everything on your way to 50.
If not you have your malmo list were sign up for a spot and wait whit patience your turn then walk till the lair and farm plats/items/xp fast enought to reroll your new fotm everytime it's needed too.
In albion you can't even get on Dragon lair whitout help.

Lets compare SIDI and TS?
a Dungeon whit an 6-8 hours respawn and ultra purples random mobs.
Against a dungeon whit normal repop and some reds.

I saw ppl Xp in malmo groups whit full mp sets and TS weapons.
They are minor aspects ofc,but applyed to a game where not everyone can affort to play 10+ hours x day not everyone is a powerplayer,can make the difference,raising the performance of the global RvR of a realm.

AC exp isnt that bad, nor is necro plvling in barrows.. wich you can plvl yourself SOLO w/o haveing to stand in lists...

also you can get to dragon in dartmoor solo if you have any char with stealth or CC/ or s/s whos not gimped....

oh and btw its TG not TS.

i would only say there are ~3decent grps roaming emain at primetime or so... @ primetime

oh and if you hang out in lair with the roleplayers on prydwen/exc i doubt you will be amazed @ their rvr "skills" :p

try midget mafia instead
 
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Ialkarn

Guest
Originally posted by sorusi

oh and if you hang out in lair with the roleplayers on prydwen/exc i doubt you will be amazed @ their rvr "skills" :p

try midget mafia instead

I don't "hang" I play whit my guild only that it's the reason cause I don't RvR on prywden cause our guild isn't active there.

You missed my point,I wasn't talking about core RvR groups but about the global tendence of the realm.

Malmo XP >AC XP

powerlvl a char whit a necro 45-50 even whit a buffbot it's damn long and boring.
Nothing compared to a pbaoe group whit aoe stun.
 
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tildson

Guest
Ialkarn, are u talking about TS as in Tuscarian Glacier? Try go deeper :)

Regarding Malmo and MP sets, it works like CF in hibernia fins4 - only Albion lacks a 45-50exping place, mid is not unique.

RvR on prydwen is almost only fg vs fg fights, where there, atleast used to be, dedicated players in these fg's. You should try playing midgard some more, its diffirent on every servers. On excalibur, mid is overpowered, on prydwen alb is apparently - and on mlf hib is :)
 
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Ialkarn

Guest
Originally posted by tildson
Ialkarn, are u talking about TS as in Tuscarian Glacier? Try go deeper :)

Regarding Malmo and MP sets, it works like CF in hibernia fins4 - only Albion lacks a 45-50exping place, mid is not unique.

RvR on prydwen is almost only fg vs fg fights, where there, atleast used to be, dedicated players in these fg's. You should try playing midgard some more, its diffirent on every servers. On excalibur, mid is overpowered, on prydwen alb is apparently - and on mlf hib is :)

Yes Pbaoe Hibs groups are very effective,but their tanks groups can't be compared to Mid tanks groups.

Every realms got a strong face and a weak face,the point is I don't see the weak side of Midgard at all :)
 

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