Ronso
Can't get enough of FH
- Joined
- Mar 12, 2004
- Messages
- 2,674
I reckon the hardest classes to play well ..and I mean..reasonably flippin skilled would probably be a bard...a hero....and maybe a druid..
I say bard because they have to drive..they have to scout..they have to hit the mezz..the hard part for a bard I reckon is mainly before the fight...then once the fight begins the bard is on twisting/interupt duty...
I say a hero because Ive played one at 50..a shield hero ( or thane etc etc ) playing well is not easy..weapon switching/ guard switching / intercepting / bodyguarding / slamming the box ..that shit can be hard ! 
 
I say druid ( and its same * healers in general* ) because thats what my last character was and now with toa/nf habla habla I find Ive got every frikking quickbar full up of SHITE and everything on them seems to be important..
You get into a battle..you deploy fop/ spread heal / root tanks / buff shear / kite like a mad mfer / release ure mionions of zo bla bla ..cant think of the rest but you know where im coming from
  bla bla ..cant think of the rest but you know where im coming from   
 
I think its a small tiny bit harder for druids because not every group runs with a warden and the bard isnt a healer so while 1 druid is fopping a standard hib group has 1 active healer...mids generally run with 2 healers and a shaman ( im saying general ...as in what ive seen for myself but not saying thats the way it is ) so they have 2 active healers..
plus if u check duskwave..the highest rr class are healers and there are less healers than there are druids so chances are most healers u will encounter prolly have DI 3 compared to a lot of the druids who wouldnt have DI .
..Not saying the rest are not as hard to play but these are the classes Ive decided to myself to be the hardest to play with regards to fullfilling a duty towards their groups ( ie healing / guarding / intrupting for them )
			
			I say bard because they have to drive..they have to scout..they have to hit the mezz..the hard part for a bard I reckon is mainly before the fight...then once the fight begins the bard is on twisting/interupt duty...
I say a hero because Ive played one at 50..a shield hero ( or thane etc etc ) playing well is not easy..weapon switching/ guard switching / intercepting / bodyguarding / slamming the box ..that shit can be hard !
I say druid ( and its same * healers in general* ) because thats what my last character was and now with toa/nf habla habla I find Ive got every frikking quickbar full up of SHITE and everything on them seems to be important..
You get into a battle..you deploy fop/ spread heal / root tanks / buff shear / kite like a mad mfer / release ure mionions of zo
 bla bla ..cant think of the rest but you know where im coming from
  bla bla ..cant think of the rest but you know where im coming from  I think its a small tiny bit harder for druids because not every group runs with a warden and the bard isnt a healer so while 1 druid is fopping a standard hib group has 1 active healer...mids generally run with 2 healers and a shaman ( im saying general ...as in what ive seen for myself but not saying thats the way it is ) so they have 2 active healers..
plus if u check duskwave..the highest rr class are healers and there are less healers than there are druids so chances are most healers u will encounter prolly have DI 3 compared to a lot of the druids who wouldnt have DI .
..Not saying the rest are not as hard to play but these are the classes Ive decided to myself to be the hardest to play with regards to fullfilling a duty towards their groups ( ie healing / guarding / intrupting for them )
 
					
				 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 )
 ) 
 
		
