Well...there goes the life.

Levin

Can't get enough of FH
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Dec 23, 2003
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Yes, FE means Fast Expo or Fast Expand. I figure if you're going to use cannons you almost have to FE, unless you're doing some silly cannon rush in opponent's base.

Hahaha, i'd love to see some replays of good nuking action.. i've never had it done to myself either to be honest. :D A 10 Thor rush would be hilarious to see as well.. THOR IS HIIEER!!! Well done defeating that!

Moose, yeah, vs Zerg i'm a lot more aggressive as they can't exactly wall themselves in like Terrans do, and it's a lot easier pulling off a proper aggressive 4 gate start and then move from there. Mind you, if i scout a 6 pool i will still turtle and make sure i survive the initial rush. :)
 

Ch3tan

I aer teh win!!
Joined
Dec 22, 2003
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It was easy to defend against his Thor and Battlecruisers because he did not back them up to cover for their weaknesses. He hedged all his bets on them working alone
 

old.Tohtori

FH is my second home
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Jan 23, 2004
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I'll try to get some nuke replays going, not sure if i have any saved atm and they aren't "pro" nuking by far :D
 

Ch3tan

I aer teh win!!
Joined
Dec 22, 2003
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I'll upload one later versus zerg. I was getting ready for mega nukage but he quit after 3, and some massive turtling by me.
 

Levin

Can't get enough of FH
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Dec 23, 2003
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Hahaha, that was a brilliant game, Moose. Nukes and ultras all around! :D
 

Thorwyn

FH is my second home
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Dec 22, 2003
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There goes life.. indeed!
Got the game today and it´s stil installing. 50 minutes now! o_O
 

old.Tohtori

FH is my second home
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Jan 23, 2004
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There goes life.. indeed!
Got the game today and it´s stil installing. 50 minutes now! o_O

Weird, mine was about done after the slideshow..cinoematic..what have you.

Though i was watching a replay also, so might actually be that it takes that long :D

Have to say though, reminded me, the instruction manual for Starcraft 2 is such a disappointment. Nice box, game epic, all planned and then you get this pathetic leaflet thing that has some background story in it and that's it.

No keyboard help, no tips, nothing.

I know manuals aren't the hot stuff they used to be(Check out tribes 1 manual size :p), but some effort to that area would be nice, if only for the retro feel since this IS a retro reboot more or less.
 

Ch3tan

I aer teh win!!
Joined
Dec 22, 2003
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The 2v2 and 3v3 leagues etc piss me off a little. Victory or success is down entirely to how competent a partner you are paired with. Would have been nice to play with a player of your choice - or is this possible and I have just missed it?
 

old.Tohtori

FH is my second home
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Jan 23, 2004
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45,210
The 2v2 and 3v3 leagues etc piss me off a little. Victory or success is down entirely to how competent a partner you are paired with. Would have been nice to play with a player of your choice - or is this possible and I have just missed it?

Only with Team.

You can enter your team into 2v2, even play placement with it.
 

Ch3tan

I aer teh win!!
Joined
Dec 22, 2003
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27,318
Oh FFS, me and Toht were jsut starting our 2v2 career, and battle.net died.
 

old.Tohtori

FH is my second home
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Jan 23, 2004
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Yeah, got 10 hydras coming :(

Especially since the enemy had stalkers.

Anyway; when i get back, or tomorrow, i'll psot a very nice replay.

It's nothing special, but the ending is just pants off lollerific :D
 

Huntingtons

Resident Freddy
Joined
Jan 19, 2004
Messages
10,770
I know manuals aren't the hot stuff they used to be(Check out tribes 1 manual size :p), but some effort to that area would be nice, if only for the retro feel since this IS a retro reboot more or less.
i remember the sc1 manual, hot damn! id borrow it from a friend coz i didnt own the game back then.
 

old.Tohtori

FH is my second home
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Jan 23, 2004
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Finally balancing a bit, 71 games, 30 wins and got to 40 or so on my league.

Seems that cheese is the only way up in this league, which is a shame.

That or my patented anti-cheese, one guy even quit without as much as a gg when he couldn't baneling bust me :D
 

Thorwyn

FH is my second home
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Dec 22, 2003
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Ok.. on my final mission of SP, so I guess it´s time to write a summary of my observations so far.

Gameplay:
Solid. Nothing to complain about. No tutorial required, no manual (sic ;)), no nothing. Just load and play. Thumbs up.

Graphics:
Ingame - ok
Cutscenes - urm.... "nice". Little outdated, lots of glitches, but tbh I don´t care. because...

Story:
Way.. WAY too much storyline for my tastes. I want to play a game, not watch an interactive movie. The german voiceover is horrible. All characters are overdrawn and they made --->the<--- key mistake: local dialects in a game. All workers are speaking with in a thick Berlin dialect. Nothing against Berlin or its dialect, but.. please not in a SciFi game! o_O

Level/Mission design:
Fucking great! Many different goals and requirements, very good staging of the missions. I just wished it would have been some more of the vanilla expanding missions, because I don´t really like the "protect person X" stuff. Whoever was in charge of that, kudos to him.

Gimmicks:
YES! :)
Arcade game shooter, Jukebox, Sidestory... excellent.

Bottom line:
The first Blizzard game since Diablo1 that I truly enjoyed.
 

Ch3tan

I aer teh win!!
Joined
Dec 22, 2003
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I'm struggling tbh, keep losing games to silly tactics, and what works for me one game, fails for me in another.

Might switch to protoss as I am getting quite bored of T now.
 

old.Tohtori

FH is my second home
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Yeah it's all about scout & adaptation. Same tactics fail for others even if they work 9/10 times.

I tend to start with a good defence.
 

Huntingtons

Resident Freddy
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Jan 19, 2004
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I'm struggling tbh, keep losing games to silly tactics, and what works for me one game, fails for me in another.

Might switch to protoss as I am getting quite bored of T now.
as terran i tend not to fail in lower leagues with MMM against protoss and marines thors vs zerg.
 

mooSe_

FH is my second home
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Sep 5, 2008
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2,904
Finally balancing a bit, 71 games, 30 wins and got to 40 or so on my league.

Seems that cheese is the only way up in this league, which is a shame.

That or my patented anti-cheese, one guy even quit without as much as a gg when he couldn't baneling bust me :D

Sadly it does seem that the leagues are full of 1 strat lamers. Best thing to do imo is to just create a solid opening that can deal with all kinds of cheese without sacrificing too much economy. You'll never improve as a player by cheesing.

I go 14 gas, 14 pool in every matchup atm. It allows me to get zergling speed as soon as the pool is done so I can hold off all kinds of harrass, and if I encounter some silly all in before my pool is up I can usually hold them off if I micro my drones well.
 

old.Tohtori

FH is my second home
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Jan 23, 2004
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Problem is, only wins count and if i ever want to get out of bronze, i got to harass or cheese, which i don't particulary like.
 

ECA

I am a FH squatter
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Dec 23, 2003
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Hurray for upcoming patchnotes strengthening zerg.
 

ECA

I am a FH squatter
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Sitrep1.

Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.



Maps

We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

Protoss

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

Terran

There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

Zerg

Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.



And Beyond...

We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.

We'll see you online!

tldr version, zealot build time going 33>38
reaper 40>45
tanks>nerfed
random cattlebruiser nerf nobody understands.
ultralisks>slight nerf given tank nerf, buff vs buildings...
 

Andrilyn

Can't get enough of FH
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Feb 1, 2004
Messages
1,965
Kinda weird on the Protoss nerf, would guess Protoss would atleast get some buffs due to being like hardly represented in the tournament games which is mostly tvt or tvz.
But I guess Bliz knows what they are doing balance wise.
 

old.Tohtori

FH is my second home
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Jan 23, 2004
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Well in my opinion, small things like buildtimes and such won't lose or win you the game, if it's down to that reaper being out 5 secs earlier, you've already lost :D

That being said, nerfs to ultralisks is not necessarily good, they're rare as it is.

Also the siege tank nerf is a bit big in my taste.

But as always, i trust bliz with it's changes, overall they tend to know what they're doing.

I like the nerf on cheeserushes, hope they keep that up.
 

ECA

I am a FH squatter
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Dec 23, 2003
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Well in my opinion, small things like buildtimes and such won't lose or win you the game, if it's down to that reaper being out 5 secs earlier, you've already lost :D

It's nothing to do with 1.

It's the buildtime effect on 10 from a 2 gate push, or the time to get 3 reapers ( how many you need to 1 shot a worker ) or 5 ( to take a queen ).

That being said, nerfs to ultralisks is not necessarily good, they're rare as it is.

uh what? Ultras are fucking awesome and rape some face.


Also the siege tank nerf is a bit big in my taste.

Tanks in BW used to overkill, which meant if you dropped/unborrowed 1 unit next to a tank in an array of 10 tanks, all 10 would fire - killing their own tank buddy.

Now there is a 0.001s delay between tank volleys so only 1 tank will fire to kill what is necessery - it makes tanks like 20x better than in BW.
 

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