SM's intercepting pet overpowered?

S

Spamb0t

Guest
eerr... right.
did u read anything in this thread?
 
P

phule_gubben

Guest
Originally posted by Spamb0t
eerr... right.
did u read anything in this thread?

take a guess, what's the big deal anyway. SM's pet did get a real boost this patch since other realms pets was so much more versatile and just cause u got a hard time killing Muhaha u come here and whine.

Pathetic IMO.
 
P

Puppetmistress

Guest
Originally posted by Urme the Legend
haha!! .. Muhaha usually kills all stealthers that jump him! :p

I saw Weatherwax kill 2 NS that jumped in today.

Please whine more about SM pets :p

What's next? Warriors block to much?


Don't you think it is an insult that a bluecon spiritmaster pet is a better intercepter and probably better guarder too then a human player with 50 shield?

And intercepting PA is just silly, you can defend it anyway you like it, whatever.... it's wrong.
 
P

Puppetmistress

Guest
Originally posted by Arnor
hey, all you whiners:

FUCK YOU!


you see ONE screenie of a pet intercepting alot. piss off till you get 20+ screens/logs with the same, THEN you show me how many active sm's there are, and WHAM, nerf. no wait...

Arnor, don't be silly. The amount of Spiritmasters has nothing to do with the fact a intercepting pet with a HUGE intercept range is pretty strange.

I mean, a real tank cant even intercept that well but a Spiritmaster gets it baseline now. LOL

I think Mythic said they put it at 50% intercepting if you where very close to your pet.
 
L

Lumikki

Guest
No. Intercepting pet is not overpowered. It gives us a tiny chance to survive assassin attacks or better chance to survive in open RvR which is really nice. But naturally since it's a perk for midgard it's overpowered :rolleyes: And the pet dies rather fast when it is intercepting. I still die almost as fast as I used to in open RvR, and if there is an issue, it's about soloing SM's, and how many are there?

xx
 
A

Arnor

Guest
Originally posted by Spamb0t
he purged stun.
and u do know sm's get single target DDs too? ooh u didnt? well they do.
and as i said i have no resists, but that wasnt really what this was about.. i just said the pet intercepted 100% of my 3 attacks, if i died or not doesnt have anything with that to do.

and sure.. i havent played my minstrel much so im not exactly the KING OF MINSTRELS... but that doesnt change the fact that the pet intercepted 100% of my 3 attacks.. cause i still know how to style.

so foad? k.


so he used 2 ra's on 30mins timers, costing a combined of what 33rsps, and he killed you? omfg!!!

And fyi, I have a sm, so yes I know they have a baseline nuke(got upgraded this patch though, used to be a lvl 43 one, which does 100-200dmg if not resisted.)


Now, I've never played a mincer, but let me tell you how I would've gone at it:
Mezz from stealth, attack sm, when he qc's or moc's use stun. If he then purges, you run away a bit. He'll most likely nuke you with retard-nuke, or run after to pb. Or he'll st-mezz you to run and pb.
Lets say he mezzes you. In the time he has done this: ie, mezz and run to you, he doesnt have much time left on moc. If mincers got snare, you snare when he purges etc.

ps: grats on knowing how to style. But that doesnt matter _that_ much vs a caster tbh.
 
A

Arnor

Guest
Originally posted by Puppetmistress
Arnor, don't be silly. The amount of Spiritmasters has nothing to do with the fact a intercepting pet with a HUGE intercept range is pretty strange.

I mean, a real tank cant even intercept that well but a Spiritmaster gets it baseline now. LOL

I think Mythic said they put it at 50% intercepting if you where very close to your pet.


and a bluecon pet is also a better tank for actual tanking then any player, your point?


You know what? I wouldnt mind if for instance, every chimp got fa2+ip for 3rsps. NOT AT FUCKING ALL. because last time i met a chimp in rvr etc etc etc.

A human ANYTHING cant chainstun at 2000 range or whatever like theurg pets, your point?


spiritmasters are second lowest on the rp table in midgard, only beaten by bonedancers ( a new gimped groupchar)

The only reason ppl play sm's is because we need em to lvl more or less.
Have you played a sm, before the patch, and after?
 
P

Puppetmistress

Guest
Originally posted by Arnor
and a bluecon pet is also a better tank for actual tanking then any player, your point?

?? A bluecon pet buffed takes damage better due to the way absorb works in regard to CON buffs on pets. It does not TANK better, it just takes damage better.

I've never been owned by a bluecon pet styling me for 500.


You know what? I wouldnt mind if for instance, every chimp got fa2+ip for 3rsps. NOT AT FUCKING ALL. because last time i met a chimp in rvr etc etc etc.


A champ has probably IP anyhow if he's decent Realm-rank. Also not relevant. Would you be ok if a champ intercepted 50% of the attacks you do on the chanter and has crazy absorb so it takes a goddamn long time to kill it too while the chanter can cast PBAoE ?

A human ANYTHING cant chainstun at 2000 range or whatever like theurg pets, your point?

My point is that those theurgist pets lasts 20 seconds and you have to cast them at the battle. SM pet is a perma-pet and you can cast it whenever you like and it is there already when you need it.


The only reason ppl play sm's is because we need em to lvl more or less.
Have you played a sm, before the patch, and after?

No, that is, not in RvR. But I dont see the relevance of that. A PBAoE spiritmaster has the same risks as an enchanter/eldritch/ice-wiz except you got AoE-stun which helps a great deal to set the PB-bombspot. And now you got the intercepting pet which makes it highly likely you will get another cast off. Also makes you harder to kill so the MOC is likely to last longer.

Also Mids now have a permanent 'guard' on the Spiritmaster if he parks his pet wisely. Put on Follow, if you set the bomb put on STAY and stand inside the pet and you got a very good guard-bot (the pet). Allows Midgard to either get even more guard on the SM (by a warrior) or let the warrior do 'some other stuff'.

It is a great advantage (once again) and if you dont see it like that, too bad ;)
 
N

noaim

Guest
There is a class in Albion where you cant even touch the player before the pet is dead.

But throw in cold debuff in Supp-line, or some ranged ae snarenukes and nukes with spirit debuff, and give a good RA, like Ice Wizzie and Chanter, since you compare with those, and give the pet ranged nukes...then I wouldnt mind if the intercept got removed again.

Ohh and Puppetmistress, did I mention that you are a moron?
 
P

Puppetmistress

Guest
Originally posted by noaim
There is a class in Albion where you cant even touch the player before the pet is dead.

But throw in cold debuff in Supp-line, or some ranged ae snarenukes and nukes with spirit debuff, and give a good RA, like Ice Wizzie and Chanter, since you compare with those, and give the pet ranged nukes...then I wouldnt mind if the intercept got removed again.

Ohh and Puppetmistress, did I mention that you are a moron?

Why do you want the same features in your PBAoE-line as a wizard, who has no pet?

Oh that's right, you're being silly. Who's the moron now ?

FYI: Chanters have only the debuffs in their PBAoE line, not snare nukes and stuff. Ice-wizards gets more because they got no pet.
 
U

Urme the Legend

Guest
Muhaha was uber buffed at this point.. both him and his pet had:
Best shaman base con.
Best shaman base dex.
yellow str/con
yellow dex/quick
best piety buff.

and pet also had the best shield + best str.

So sure the pet intercepted alot and had alot of HP etc.. but do Shadowblade beat a Buffed Necro easy? NO.
 
N

noaim

Guest
Originally posted by Puppetmistress
Why do you want the same features in your PBAoE-line as a wizard, who has no pet?

Oh that's right, you're being silly. Who's the moron now ?

FYI: Chanters have only the debuffs in their PBAoE line, not snare nukes and stuff. Ice-wizards gets more because they got no pet.

You were the first to compare to ice wizards, I just pointed out what they get and we dont. And read again you imbecill, I said debuff _or_ snarenukes, not _and_.
 
P

phule_gubben

Guest
C'mon guys he's just upset by the fact that a midclass got a boost to the better.

Leave him alone now and let him try understand this all by himself instead.
 
P

Puppetmistress

Guest
Originally posted by noaim
You were the first to compare to ice wizards, I just pointed out what they get and we dont. And read again you imbecill, I said debuff _or_ snarenukes, not _and_.

Stop the namecalling for a sec, bitch :)

Yes, in practice (that is: a real RvR situation) you have to compare the ice-wizard his PBAoE with the spiritmaster his PBAoE. Or eldritch/chanter PBAoE.

In that situation (PB-box) ranged nukes are unimportant. Debuffing ranged nukes are unimportant. Snaring pets are unimportant.

an intercepting pet however is a very nice addition then.

That's why I said it's great. Also dont forget AoE-stun from pac-healer and the fact your delve PBAoE is highest in game.

Also strange that Midgard has highest PBAoE and AoE-stun while that was removed from eldritches because it was overpowered.

Game mechanics have changed alot I suppose :)
 
P

Puppetmistress

Guest
Originally posted by noaim
Which proves my point: Puppetmistress, you are a moron.

Only prooves I haven't played Excal in a while in RvR serious and only played on Prydwen where Spiritmasters ARE active.

Also please don't take such a post I made in that thread there serious. It is quite obvious I am joking there.

But no, lets get all jokes and funny remarks from you and rip em out of context.

Nice going.
 
A

Arnor

Guest
Originally posted by Puppetmistress

Also strange that Midgard has highest PBAoE and AoE-stun while that was removed from eldritches because it was overpowered.



uhm

puppet please...

They removed aoe-stun from elds because they have pbaoe. they removed aoe-stun from earth wizzies because they have aoe dmg.

They put aoe-stun on a class that had NO offense, and in a realm where there WAS no pbaoe. Dont embarass yourself by comparing eld with aoe-stun and pbaoe and sm+healer who also got aoe-stun and pbaoe combined.

Giving chimps a intercept ability like that is also retarded, because a chimp can do ALOT of other stuff then just stand there and look stupid, or hit you for 60-80 dmg. (maybe stun or dd you with proc)

What about necros? no melee class I know of (pure melee) has ANY chance against a buffed necro. Is that fair?


and what you are doing when comparing ONLY the pbaoe in the realms, is not showing what a one-trick pony the sm really is.

in rvr its NOT only about the pbaoe, its NOT only about standing with an unmezzed pet in a box and pbing.


yes, its a bonus, no doubt about it, but ffs get off the "omfg ubar train" ok?
 
B

belth

Guest
/cheer Arnor for right definition of tanking :D

The intercept rate is way high, just tone it down slightly - or if it's affected by pet being buffed, remove that function. Also, PA shouldn't be interceptable. Never, ever, except when it wasn't performed "perfectly" (unlike here).
 
D

Driwen

Guest
mythic should fix the PA thing (allthough im puzzled why there arent 100 nerf calls about that on vnboard) and the intercepting is affected by how close the pet is to the sm.
 
A

Arnor

Guest
btw, mythic are NOT gonna change the intercept thing one bit, they say they are happy with how it works, just like supp-line for bd's
 
P

Puppetmistress

Guest
Originally posted by Arnor
uhm

puppet please...

They removed aoe-stun from elds because they have pbaoe. they removed aoe-stun from earth wizzies because they have aoe dmg.

Yes. I know that. I know that all. Fact is that RvR has changed like I said. Every balanced Mid-group has AoE-stun. Combine that with PBAoE it's a deadly tool. It doesnt really matter if it's on one class or two imo.


They put aoe-stun on a class that had NO offense, and in a realm where there WAS no pbaoe. Dont embarass yourself by comparing eld with aoe-stun and pbaoe and sm+healer who also got aoe-stun and pbaoe combined.

Fact is nowadays Midgard has PBAoE (even with the highest delve) and AoE-stun. I just dont see any reason why Mid still has AoE-stun OR PBAoE. Perhaps it's overpowered on 1 class, but I think it's still overpowered on 2 classes. We already know you need to work together to be successfull. (insta) CC + AoE-stun and PBAoE is something truely overpowered. Yes, it lasts for shit. On tanks. My friar/druid/theurgist are still stunned for atleast 5-6 seconds. That's 3-4 casts from SM + quickcast + intercept.


Giving chimps a intercept ability like that is also retarded, because a chimp can do ALOT of other stuff then just stand there and look stupid, or hit you for 60-80 dmg. (maybe stun or dd you with proc)

Well he can't do much more then intercept if he has to stay so close to the one he's intercepting for. Not only is his intercept way worse, it's also limited to once every 2 minutes I think.

What about necros? no melee class I know of (pure melee) has ANY chance against a buffed necro. Is that fair?

The amount of bugs a necro has at the moment makes it silly to even introduce necromancers to the discussion. Assassin can kill a buffed necro by the way. CON-buffs work wrong on pet (classes), I admit that.

Dont forget necromancer has no CC-immunity timer and you can crit for 100% on it. I wouldn't be surprised if a champ with a good crit on an STR/CON-debuff and gets of Annihilation (pretty possible with the way necro-pets move) can kill a buffed necromancer.

and what you are doing when comparing ONLY the pbaoe in the realms, is not showing what a one-trick pony the sm really is.

Correct, but does that really matter in RvR ? You baseline-nuke is as good as an ice-wiz his specnuke, you just miss snare-component. You got a pet too. AoE str/con debuffs and a STR-debuff. All utility. What about ST mesmerize?

in rvr its NOT only about the pbaoe, its NOT only about standing with an unmezzed pet in a box and pbing.

Read above. You got more then PBAoE.


yes, its a bonus, no doubt about it, but ffs get off the "omfg ubar train" ok?

I didn't say it's 'omfg ubar'. I said it's silly to put something like 50% intercept on a PBAoE-class.
 
A

Arnor

Guest
Originally posted by Puppetmistress
Yes. I know that. I know that all. Fact is that RvR has changed like I said. Every balanced Mid-group has AoE-stun. Combine that with PBAoE it's a deadly tool. It doesnt really matter if it's on one class or two imo.


ofc its a good tool, but 90% of the healers have the 150 radius version, so you wont get all the group in one stun etc

Fact is nowadays Midgard has PBAoE (even with the highest delve) and AoE-stun. I just dont see any reason why Mid still has AoE-stun OR PBAoE. Perhaps it's overpowered on 1 class, but I think it's still overpowered on 2 classes. We already know you need to work together to be successfull. (insta) CC + AoE-stun and PBAoE is something truely overpowered. Yes, it lasts for shit. On tanks. My friar/druid/theurgist are still stunned for atleast 5-6 seconds. That's 3-4 casts from SM + quickcast + intercept.

oh PLEASE, can you lay off with the highest delve shit?
IT DOESNT MATTER, ITS LIKE 20 dmg more if it is that much for 49 more skillpoints!



Well he can't do much more then intercept if he has to stay so close to the one he's intercepting for. Not only is his intercept way worse, it's also limited to once every 2 minutes I think.

45 secs or so, and you talked about giving him better abs etc

The amount of bugs a necro has at the moment makes it silly to even introduce necromancers to the discussion. Assassin can kill a buffed necro by the way. CON-buffs work wrong on pet (classes), I admit that.

I know they are bugged, still doesnt change the fact they eat any pure melee alive if they are buffed

Dont forget necromancer has no CC-immunity timer and you can crit for 100% on it. I wouldn't be surprised if a champ with a good crit on an STR/CON-debuff and gets of Annihilation (pretty possible with the way necro-pets move) can kill a buffed necromancer.

they have immunity timer (90% sure atleast), ok, so with a 99% crit after str/con debuff a champion can kill a necro? grats?

Correct, but does that really matter in RvR ? You baseline-nuke is as good as an ice-wiz his specnuke, you just miss snare-component. You got a pet too. AoE str/con debuffs and a STR-debuff. All utility. What about ST mesmerize?

its not as good, how much do you have in ice?
Yes we have st mez andstr/con debuff and as-debuff


Read above. You got more then PBAoE.



I didn't say it's 'omfg ubar'. I said it's silly to put something like 50% intercept on a PBAoE-class.
 
J

Jenna.

Guest
My lvl 21 pet intercepted 100% of the hits from a buffed rr7 merc.

Are they overpowered? no


QQ more plz...
 
I

Ithurts

Guest
Whats the problem???
A caster who actually got some defence!?!?!! OMG NERF!!
NERF the caster who almost suvived an assasin!!!!!!!!

Nerfnöffelinöffnöff
 
I

infozwerg

Guest
Fact is nowadays Midgard has PBAoE (even with the highest delve) and AoE-stun. I just dont see any reason why Mid still has AoE-stun OR PBAoE. Perhaps it's overpowered on 1 class, but I think it's still overpowered on 2 classes. We already know you need to work together to be successfull. (insta) CC + AoE-stun and PBAoE is something truely overpowered. Yes, it lasts for shit. On tanks. My friar/druid/theurgist are still stunned for atleast 5-6 seconds. That's 3-4 casts from SM + quickcast + intercept.

does that happen to you

[ ] once
[ ] seldom
[ ] regularly
[ ] never

Well he can't do much more then intercept if he has to stay so close to the one he's intercepting for. Not only is his intercept way worse, it's also limited to once every 2 minutes I think.
intercept from tanks is 100% chance with a 30 sec reuse timer. actually the way its coded you can do 2 intercepts before the timer gets active.

Correct, but does that really matter in RvR ? You baseline-nuke is as good as an ice-wiz his specnuke, you just miss snare-component.
it is not. not even close. ask a earth theurgist about his basenuke if you want a comparision.
 
P

Puppetmistress

Guest
Nerf Arnor his quoting :p

ofc its a good tool, but 90% of the healers have the 150 radius version, so you wont get all the group in one stun etc

Luckily not. Tho a dedicated group COULD get a high PAC healer etc.

oh PLEASE, can you lay off with the highest delve shit?
IT DOESNT MATTER, ITS LIKE 20 dmg more if it is that much for 49 more skillpoints!

Higher spell-level less chance of resists :p I dont care about the highest delve, fact is Midgard has AoE-stun + PBAoE.

45 secs or so, and you talked about giving him better abs etc

You sure about the 45 sec? anyhow the tank cant intercept as much as a pet. And you get the pet baseline and doesnt take a valuable groupspot.

they have immunity timer (90% sure atleast), ok, so with a 99% crit after str/con debuff a champion can kill a necro? grats?

Yes it prooves you where wrong :p And they dont have immunity , you can mezz them like mobs in PvE. Duration 1/2 etc. They can get enraged tho. Following mob rules your to hit cap is higher on them as a level 50 opponent and 100% crits.

Correct, but does that really matter in RvR ? You baseline-nuke is as good as an ice-wiz his specnuke, you just miss snare-component. You got a pet too. AoE str/con debuffs and a STR-debuff. All utility. What about ST mesmerize?

its not as good, how much do you have in ice?

?? Highest ice spec DD is DD179 with snare (at 50 ice-spec). Your level 50 baseline nuke is also DD179 but no snare. Ice-baseline also DD179. I personally didn't choose to spec for the level 50 ice nuke because snare-nukes and AoE-root in same specline dont mix (talking about crap utility line here). Tho it is irrelevant. The ice lvl 50 spec nuke is same delve as ALL baseline-nukes accross the realm nowadays: DD179. Only thing which adds to the ice-line is the snare-component which doesnt work after the only CC a wizard has (root).

Ice-spec for wizard
Direct Damage & Snare 1 5 9 13 17 24 33 41 50 35 DD
= DD179 with 35% snare nuke at spec 50. This spell does not snare after root and then one can use the level 50 baseline nuke just as well, same delve.

Direct Damage & Lower Cold Resist 3 6 12 16 21 27 37 47
= Crappy DD only used to debuff for cold (10% delve I think) then one switches to baseline-nukes or snare-nukes (depends)

Direct Damage [PB] [AE] 7 11 15 20 26 32 39 48
= We know this, the PBaoE spell

Direct Damage & Lower Heat Resist [AE] 8 14 22 29 36 46
= AoE-nuke and debuff for heat. AoE nukes are nice to have, but with no AoE-stun available to our realm you have to be very careful with this.

PBAoE Spiritmaster.
Mesmerize 1 4 10 15 24 31 40 50 16 SEC
= Single Target mesmeration spell. 80 seconds at 50 spec

Lower CON & Lower STR Shout [AE] 2 6 13 18 25 33 43
= AoE STR/CON debuff. Insta-shout

Lower Attack Speed Shout 7 9 12 16 23 30 38 48
= Insta haste-debuff which interrupts still afaik

Direct Damage [PB] [AE] 8 14 20 26 34 41 49
= PBAoE-spell

Transfer Health 11 17 21 27 32 37 46
= Transfer health. Same as cabalist. Worth fuck, only PvE basically.

Cure Mesmerise 28
= Great utility spell. Not used much because you got it on healers too.

Read above. You got more then PBAoE.

So do you (!) Your delve on PBAoE is abit higher, ice-wizzies can debuff abit for it (at the cost of one extra spell and no cold debuff available in AoE form) to make up for the difference. They got a snare-nuke same dmg as your baseline-nuke (darkness). You get extra CC (mezz), they got snare-nuke as 'CC' besides your shared CC (root). Too bad snare and root dont work together :/

Basically I think you're a one-trick pony as a wizard. Except a wizard gets a bolt where you get some debuffs and a pet.

In the secondary specs SM gain more utility then wizards.
 
I

Ithurts

Guest
And I agree Puppetmistress seems like a tard from what ive read on these boards and u just dont seem to know what ur talking about.

SMs got a chance to live vs an assasin and they should get nerfed...right...morons

Midgard is closer to caster balance than every other realm.
They got 2 classes who can survive a 1on1 fight against an assasin. Bonedancers and Spiritmasters, very close to balance considering caster defence (ok bonedancer should get a little nerf).
Dont try to remove this feature but try to get something for UR casters...

I mean its not like they can cast while someone gets intercepted, they just live longer...
 

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