J
Jergiot
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what makes PR and ichor more overpowered then, i dont know lets say, baod/gp/bof/sos ?
Originally posted by AbPoon
Yeah cause grouped tanks really need AP dont they :E
Originally posted by Carlos Bananos
so i'd trade my pr for bof any day of the week.
Originally posted by Begach
I'm sure you would. Now lets make it a little more realistic. Are you willing to give up:
* Insta AoE stun
* Insta PB Desease on a short timer on your end provider that has no need to stand still with perma sprint and chain (or the snare effect at least)
* Savagery line hugely reduced or removed
* Only equivilent long timered insta mezz in the game (AoE stun + castable mezz)
* PR
* Ichor
B.
Originally posted by Begach
Or is this the knee jerk reaction to the threat of mid losing it's huge advantage over hib/alb, in one way or another, for the first time in 2 years of playing?
Originally posted by Rollie
i wouldnt mind if all them went, as long as we got
BoF
SoS
mezz reduction single/group
AP on healer+skald
Spec AF buff
Bolt Range mezz
in return, straight swop, i think getting the latter would make middy a hell of alot stronger
Originally posted by Begach
LOL......you just took all of the strengths in alb an non of the weaknesses. Well done. Rollie for head of mythic dev team imo. The man simply OOOOOOOOOZES game balance!!!
B.
Originally posted by old.Ramas
I do agree with you when you suggest mend/aug healers are not significantly overpowered. This is specifically because of the healing special case, and the fact that buffs are not an active ability.
Your cc, while it is caster calibre, just happens to be of sorts that aren't all that powerful in rvr.
The problem comes as soon as you put spec points in pac as either your primary or secondary line, imo you then have an ability/role that should not be sitting behind a shield in chain armour.
Originally posted by Rollie
paladins with about 1k Af+shield+plate are better for end as they are usually the last to go down
Originally posted by Begach
The reason why a pally usually lasts a full fight is because dropping him is irrelevant compared to removing end from mid dmg tanks and removing healer/shammie perma sprint.
Originally posted by Begach
Again a pretty wierd comparison in context. Try comparing shammie end to bard instead (ie instead of perma up it's perma down). Hows that work for you?
B. [/B]
Originally posted by Begach
They wouldn't be if alb had the savage available to them. Only way to take a savage group down is to drop thier end. The reason why a pally usually lasts a full fight is because dropping him is irrelevant compared to removing end from mid dmg tanks and removing healer/shammie perma sprint.
Again a pretty wierd comparison in context. Try comparing shammie end to bard instead (ie instead of perma up it's perma down). Hows that work for you?
B.
Originally posted by AbPoon
Dropped end does little to a Savage.
Do you know anything about the class at all?
Originally posted by Begach
Yeah savages don't use sprint right?
B.
Originally posted by Begach
Yeah savages don't use sprint right?
B.
Originally posted by Rollie
Bards
Originally posted by Arnor
thanks for proving your ignorance
Originally posted by Rollie
druids nurture line is fine imho, its support, they have 2 insta cc, baseline root, and a pet to interupt enemy casters.
Originally posted by Garbannoch Nox
mid RAs are not overpowered - mids have the luck that they got the best RA of its realm (PR) on a class that is present 2-3x in a usual gank group. Ichor is a nice RA too but not uber (in the ranks of the warden's TWF)
Hibs best RA by far is GP (and maybe the best RA in the game since it makes caster groups possible who otherwise would be mezzed for 5 mins). BAOD would be nice - but neither mids nor albs use casters (except for pickup groups) and relying on BAOD to do GPs job is a bit risky...
albs best RAs are BOF and SOS and imo SOS is even better than BOF. BOF against hibs (95% mage groups) is pretty useless and against a savage group it will only delay the inevitable - whereas SOS gives a tank group a very nice possibility to take out the enemy core classes first.
From RA point of view the game is as balanced as it can be. Only a few classes that need some fixing...
Originally posted by old.Ramas
What vindi said, also it's worth noting that neither PR, BoF nor BAoD actually turns that many fights.
Fact is that in a typical 1-2fg vs 1-2fg fight, one side will normally win with at most one or two deaths on the winners side. PR BoF and BAoD etc can all put off the inevitable if used by the losing side, or save time on healing after the fight if used by the winning side, but a far smaller percentage of fights actually get turned by these abilities than is reguarly claimed in whine threads.
Getting the jump on the enemy and having arranged an experienced and balanced group > all.
Admittedly a group is easier to balance if all you need is healers, savages, and a skald.
Originally posted by old.Ramas
I suspect bards would happily swap their cc capabilities line for the Pac line cc capabilities
That said, personally I think bard cc needs reducing as well, the reason bards don't break the game as significantly is that they don't have more than one cc timer, and most of hib is still populated by enchanters. You will also notice that the other spells bards have in place of cc other than mez, are not caster calibre.
Primary cc needs to be on a cloth class, or it needs reducing in power, that way we can have classes in game that don't have determination but are nonetheless worth a damn.
And insta-ranged-aoe-cc hasn't stopped being overpowered just because the classes who can be cced (non-tanks) are less valuble right now.