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Whisperess
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Originally posted by Pandemic
i'm more concerned with what middie class everyone will cry for the next nerf
Healer / Shaman most likely.
Originally posted by Pandemic
i'm more concerned with what middie class everyone will cry for the next nerf
Originally posted by Puppetmistress
LOL. Tell you what, you buff your skald entirely (like a friar is fully buffed) and we duel. We're both hybrids as you say. Let's see who wins the majority of the fights. My bet is on the skald. So on even terms (= roughly the same buffs) the friar performs less then a skald in melee. Guess who needs a nerf then?
If you're unbuffed and going toe-to-toe against a friar (read: fully buffed melee-hybrid like you) well OFCOURSE you should loose. However Phixi gave me quite a run for my money (bringing me down to 20% hp) while he was unbuffed. Difference is he used his insta-mezz smart, regained some hp and waited for DD timers to come back up and used his backstyle on me for more dmg/end-use.
Originally posted by nuky
kinda missing the point - friars can fully self buff themselves and hit like a fking truck after it. a skald (or any other class for that matter) does not have that option. i mean u r saying a savage gets a lot of its strength from his self buffs - well isnt it the same for friars? so it has to be 2 v 1 (skald (or any other hybrid) plys shaman for buffs) to be on par with a friar?
on my shaman i once had a friar smack me for 513, me in chain with capped resists while i ran away from him. (this being on a 'healing' class)
dont get me wrong, play mid, and without a doubt savages are seriously screwed up - they along with bonedancers, infils, friars and chanters need some 'fixing'
(didnt read the whole thread, sorry if i said anything that has already come up etc etc - just my opinion)
Originally posted by -ag-bometal
All said before,
Savage population will become so big that all other mid tanks will be seldom played...
And then the nerf is imminent...
So all the FOTM-n00bs,
cu after the nerf...
YOU CAN RUN BUT YOU CAN 'T HIDE
it is just the question when.
Originally posted by dakeyras
I have a savage and they are great fun to play but I believe that they have to be nerfed, even to the point of being over-nerfed into gimpdom. This is purely because there are just too many being rolled and they have a huge effect on group combat due to the all round package they possess in terms of defence/offence/anti-cc. Nerf hard, get rid of the bandwagoners and then bring back into a balanced state so they are once again a fun class.
Originally posted by old.anubis
yes, there are just too many of them, sure
34 Savage 2,327 <=====
ups, no, even less than cabalists
Originally posted by dakeyras
I have a savage and they are great fun to play but I believe that they have to be nerfed, even to the point of being over-nerfed into gimpdom. This is purely because there are just too many being rolled and they have a huge effect on group combat due to the all round package they possess in terms of defence/offence/anti-cc. Nerf hard, get rid of the bandwagoners and then bring back into a balanced state so they are once again a fun class.
Originally posted by dakeyras
Now lets consider active chars eh?
Lets compare active savages to active warriors/zerkers/thanes.
Might see a slight change to those figures or how else do you account for all the claws/greaves in rvr?
Originally posted by Rollie
tbh cad this is a poor attitude, yes everyone knows savages are out of hand but to say nerf them to the point of where they are a poor thane simply cause people chose to play them is kinda silly, it wasnt long back you were screaming at us on the ss forums saying savages werent overpowered. We all know they are out of hand but no need to completely gimp a class because alot of people play them.
Savages main problem is quad hits, quad hits happen far too often, they need to be rare but atm they are very common, which causes the class to be so offensive, and remove the 360degree evade arc and the class will be much better in terms of balance.
Originally posted by dakeyras
I still believe it is the grouping of multiple savages with multiple seers that is the problem. Savages were fun and challenging when you were the only savage in the group. And I also believe that level 50 RR1 Savages are pretty balanced. It is cheap RA's and access to det/dr at an early stage that starts to empower the class. The relative power of savages increases exponentially as you rise in RR.
What I suggested above I believe is needed to control demographics. It may be a poor attitude but it is one that works and one that Mythic employs. If Mythic tone a class down slightly to see how it goes it doesn't turn around the population problems. Tweaking can be done when a class is overpowered but not a population concern.
If figures demonstrate that savages are being rolled more than any other class then expect a huge nerf. If they aren't then expect a tweak.
Originally posted by dakeyras
I still believe it is the grouping of multiple savages with multiple seers that is the problem.
Originally posted by Rollie
Take away savages 360 degree evade, drop quid/trip hits to the correct % and make self buffs on savage work off shown Hp and the class will be somewhere close to fixed.
Originally posted by driwen
triples are around 1% you want it down to 0? Quad are to high yes, but singles to high. Fix the s/d/t/q to what they supposed to be, it will decrease amount of quads. But it wont decrease the damage over time of savages. Off course it will help hib and alb as a having a single and then a quad is more irritating than a double followed up by a triple as the shock is less.
Originally posted by Rollie
Take away savages 360 degree evade, drop quid/trip hits to the correct % and make self buffs on savage work off shown Hp and the class will be somewhere close to fixed.
Originally posted by donttouchpoopy
1. Drop quad/trip rate to below advertised rates - quads should be rare and exceptional. <2% in my opinion.
2. Place on normal evade, not advanced.
3. Place on hybrid RA table.
Pretty much brings them into line.
Originally posted by klavrynd
givf savage on hybrid weaponskill/hp/ra table, evade 1, and take away the interrupt on the taunt!
Originally posted by old.anubis
maybe just delete em as class?
much better solution imo
be reasonable
what will savage do staying in root except for spamming /rude?
Originally posted by ilienwyn
Same thing as other tanks, nothing. Oh i forgot, thanes can spame their hammers of lag, champions can debuff or whatever and paladins can... well maybe play around with the chants
Originally posted by ilienwyn
Same thing as other tanks, nothing. Oh i forgot, thanes can spame their hammers of lag, champions can debuff or whatever and paladins can... well maybe play around with the chants
Originally posted by old.anubis
what will savage do staying in root except for spamming /rude?
Originally posted by klavrynd
givf savage on hybrid weaponskill/hp/ra table, evade 1, and take away the interrupt on the taunt!
Originally posted by froler-mid
just make em have 'hybrid ra's', that's nerf enuff imo ;d
Originally posted by - Fedaykin -
It's funny how people scream
Working AS Intended shiftoneoneoneexclamationmarkexclamationmark
because we all know that savages are overpowered, and all you fotm savage noobs (yes you know who you are, the people who only rolled a savage to wtfpwn people 24/7) are proof that savages are overpowered,
why else would nearly every person in midgard suddenly all make this character... it's not cos they want to try a new class, it's cos they know they are overpowered and they all want to r0x
well i say:
Fuck them.... Fuck them up their stupid asses.
E.G.
Guardsxmen - rr9 Zerker suddenly "leaves" his char and makes a savage...
and too summarise everything
MIDGARD = EASY MODE