Davejohnson
Banned
- Joined
- Jan 15, 2007
- Messages
- 175
i think the ultimate responsibility lies at Mythic, for still only focusing on 'Massive battles' regarding balance/changes, even after the game have evolved during 4-5 years. how can players get engaged in 'realm rvr' when the game itself cant handle the stress those battles generates, and causes entire zones and servers to crash? and thats not even mentioning the lag/fps-lag..
now i realize this comment is a bit offtopic, but im convinced that it is one of the reasons players in daoc have gone from a realm-spirit to a realmpoint- or 'me'-spirit.
just ask yourself why these AC raids have been a problem? in a daoc where you play "as you are supposed to do", beeing on relic-hunts should be FUN. it should not be considered as a drag in any way. if daoc worked as it was and still is intended by mythic, AC raids would contribute to the health of a server rather then the opposite.
edit: oh and i also have to do the: i also blame casters(damage) for zergfights not working properly in this game. just compare OF zergs to nowadays ones, back then you actually had a 'fight' since there were *shocker* tanks in the zergs.
now i realize this comment is a bit offtopic, but im convinced that it is one of the reasons players in daoc have gone from a realm-spirit to a realmpoint- or 'me'-spirit.
just ask yourself why these AC raids have been a problem? in a daoc where you play "as you are supposed to do", beeing on relic-hunts should be FUN. it should not be considered as a drag in any way. if daoc worked as it was and still is intended by mythic, AC raids would contribute to the health of a server rather then the opposite.
edit: oh and i also have to do the: i also blame casters(damage) for zergfights not working properly in this game. just compare OF zergs to nowadays ones, back then you actually had a 'fight' since there were *shocker* tanks in the zergs.