This is going to be a long post, I'm sorry about that but I wanted to get a few things down and start a civilised discussion about the current hatestorm rolling around the server.
I want this thread to be a discussion. I'm not setting out to flame, I'm not trying to persuade anyone of anything, I'm trying to get people to think about things and open up to a proper debate. If you feel the need to throw random personal insults around then open your own 'Requiel is an <expletive of your choice>' thread and do it in there. This is a thread for grown ups.
So, the question is one I've been discussing a lot recently with various people - in the office and in the community - and haven't yet had a proper answer to.
Why do people get so worked up about AC raids?
Firstly let me make the obligatory disclaimer: I don't go on AC raids because I actually enjoy fights and sieges without players on the other side are dull. I'm not averse to taking the odd tower if I happen to be on late at night but only to try and draw out a few defenders and thereby get a fight if possible. In this thread I'll be making a lot of arguments from a devil's advocate point of view. They don't necessarily correspond to my personal view or to Goa policy - our policy is that the game is presented for players to enjoy at all times. There are no legitimate iname activities that are offlimits based on time or population criteria.
Ok, preliminaries aside I'd like to make a few points and get some discussion going about it.
Firstly AC raids are lame in my personal view. There is an easy way to take a keep and a difficult but exciting way. There's little accomplishment in taking a keep when there's no opposition. I have a lot of respect for leaders who can keep a BG together through a long and difficult siege and come out with a result. Lame however is a different thing to 'cheating' or 'griefing' as some people have suggested.
Let's look at the common reasons I see on these forums and elsewhere.
It denies choice.
This is a common objection I've seen to AC raids. People are denied the opportunity to take part in the siege by virtue of being in bed. I have to say I'm not convinced of this one. I'm sure we all miss a lot of ingame events through having to schedule inconveniences like work, school, family and so forth around our game time. I don't begrudge the people who are ingame at a time when I'm not the opportunity to play. If those people want to RvR and there are no players to fight then why should they be prevented from contributing to the realm war?
Now then let's look at the impact that has on different styles of play:
For roaming groups or solo play it may mean that a port isn't open however I don't see much more of an impact than that. A small amount of downtime between runs seems to be a trivial inconvenience in the grand scheme of things.
For keep take action and large scale RvR it encourages more keep takes and retakes which to me sounds like a good thing. Keeps and Relics changing hands regularly is vital to prevent the RvR situation from growing stale. The more that the active hotspots move around the frontiers, the better. I very often hear that the best time people ever had in RvR was shortly after NF was released and the siege action in the frontiers was pretty much nonstop. There would be keeps and towers changing places all over the frontier in all three realms and the action was pretty intense. It seems to me as though a lot of that kind of action has returned recently. Who else would agree?
Having/not having a Relic imbalances RvR.
Obviously a realm with captured Relics has an advantage however how many fights are won or lost based on the 5% bonus from a Relic woud you say? At various times over the life of this server and others, each realm has gone though periods of Relic dominance or Relic drought, people have largely got on with it and carried on as before. So many factors are involved in any given fight, the contribution from the Relics is pretty minor all told.
It demoralises the other realms and discourages people from doing it the hard way.
This one I have some sympathy with. I can see the point that if someone's worked hard and had a hard fight to take a keep, it doesn't seem fair that the work can be undone by an easy off-peak retake. To counter that I'd point out that the hard way is the fun way. If you're in a siege, you should be having fun - otherwise you would presumably choose to do something else with your time. If you have fun taking the keep, why wouldn't you have fun retaking it the next evening? Or defending for that matter? If you want to do large scale RvR then that option is still available despite the fact that other people were taking keeps at a different time to you, in fact large scale RvR becomes more likely as retake BGs are set up to reclaim keeps lost overnight, if you prefer to do your keep raiding primetime then you have lost nothing because someone else was playing the same game at off peak. Recently there have been some very successful and involving prime time raids on all realms. Any realm on this cluster has the potential to be able to raid any other realm effectively at primetime. I can see the numbers in the frontiers from all realms from a much more global perspective than simply doing /who NF, RvR population is actually more balanced than most people would think it is. In the Frontier right this moment, the Mids are outnumbering the Albs by about 4 to 3, no realm is too large to take on.
I'm concerned that this issue has become much like the old arguments about 'adding' or 'zerging'. It's grown from something that was simply considered to be a non-acheivement to something far more emotionally charged without there being any rational process taking it there. It very much seems to me that in many cases attitudes have become far more hardline to the point that actions that were dismissed as 'unsporting' previously are now elevated to a new and irrational level of active hatred and fury. I'm looking at the abuse thrown randomly around - not even at individuals but at entire realms and communities - in the threads here and frankly it concerns me that people can honestly believe this reaction is reasonable.
I am aware that some people have cited AC raids as a reason to move to other servers. I'd like to ask those people if they can explain what exactly it was about this issue that made them take that choice? I'd also be interested in hearing other reasons people may have for holding extreme negative views on the topic. Like I said at the top though, keep it civil please.
Thank you for reading.
I want this thread to be a discussion. I'm not setting out to flame, I'm not trying to persuade anyone of anything, I'm trying to get people to think about things and open up to a proper debate. If you feel the need to throw random personal insults around then open your own 'Requiel is an <expletive of your choice>' thread and do it in there. This is a thread for grown ups.
So, the question is one I've been discussing a lot recently with various people - in the office and in the community - and haven't yet had a proper answer to.
Why do people get so worked up about AC raids?
Firstly let me make the obligatory disclaimer: I don't go on AC raids because I actually enjoy fights and sieges without players on the other side are dull. I'm not averse to taking the odd tower if I happen to be on late at night but only to try and draw out a few defenders and thereby get a fight if possible. In this thread I'll be making a lot of arguments from a devil's advocate point of view. They don't necessarily correspond to my personal view or to Goa policy - our policy is that the game is presented for players to enjoy at all times. There are no legitimate iname activities that are offlimits based on time or population criteria.
Ok, preliminaries aside I'd like to make a few points and get some discussion going about it.
Firstly AC raids are lame in my personal view. There is an easy way to take a keep and a difficult but exciting way. There's little accomplishment in taking a keep when there's no opposition. I have a lot of respect for leaders who can keep a BG together through a long and difficult siege and come out with a result. Lame however is a different thing to 'cheating' or 'griefing' as some people have suggested.
Let's look at the common reasons I see on these forums and elsewhere.
It denies choice.
This is a common objection I've seen to AC raids. People are denied the opportunity to take part in the siege by virtue of being in bed. I have to say I'm not convinced of this one. I'm sure we all miss a lot of ingame events through having to schedule inconveniences like work, school, family and so forth around our game time. I don't begrudge the people who are ingame at a time when I'm not the opportunity to play. If those people want to RvR and there are no players to fight then why should they be prevented from contributing to the realm war?
Now then let's look at the impact that has on different styles of play:
For roaming groups or solo play it may mean that a port isn't open however I don't see much more of an impact than that. A small amount of downtime between runs seems to be a trivial inconvenience in the grand scheme of things.
For keep take action and large scale RvR it encourages more keep takes and retakes which to me sounds like a good thing. Keeps and Relics changing hands regularly is vital to prevent the RvR situation from growing stale. The more that the active hotspots move around the frontiers, the better. I very often hear that the best time people ever had in RvR was shortly after NF was released and the siege action in the frontiers was pretty much nonstop. There would be keeps and towers changing places all over the frontier in all three realms and the action was pretty intense. It seems to me as though a lot of that kind of action has returned recently. Who else would agree?
Having/not having a Relic imbalances RvR.
Obviously a realm with captured Relics has an advantage however how many fights are won or lost based on the 5% bonus from a Relic woud you say? At various times over the life of this server and others, each realm has gone though periods of Relic dominance or Relic drought, people have largely got on with it and carried on as before. So many factors are involved in any given fight, the contribution from the Relics is pretty minor all told.
It demoralises the other realms and discourages people from doing it the hard way.
This one I have some sympathy with. I can see the point that if someone's worked hard and had a hard fight to take a keep, it doesn't seem fair that the work can be undone by an easy off-peak retake. To counter that I'd point out that the hard way is the fun way. If you're in a siege, you should be having fun - otherwise you would presumably choose to do something else with your time. If you have fun taking the keep, why wouldn't you have fun retaking it the next evening? Or defending for that matter? If you want to do large scale RvR then that option is still available despite the fact that other people were taking keeps at a different time to you, in fact large scale RvR becomes more likely as retake BGs are set up to reclaim keeps lost overnight, if you prefer to do your keep raiding primetime then you have lost nothing because someone else was playing the same game at off peak. Recently there have been some very successful and involving prime time raids on all realms. Any realm on this cluster has the potential to be able to raid any other realm effectively at primetime. I can see the numbers in the frontiers from all realms from a much more global perspective than simply doing /who NF, RvR population is actually more balanced than most people would think it is. In the Frontier right this moment, the Mids are outnumbering the Albs by about 4 to 3, no realm is too large to take on.
I'm concerned that this issue has become much like the old arguments about 'adding' or 'zerging'. It's grown from something that was simply considered to be a non-acheivement to something far more emotionally charged without there being any rational process taking it there. It very much seems to me that in many cases attitudes have become far more hardline to the point that actions that were dismissed as 'unsporting' previously are now elevated to a new and irrational level of active hatred and fury. I'm looking at the abuse thrown randomly around - not even at individuals but at entire realms and communities - in the threads here and frankly it concerns me that people can honestly believe this reaction is reasonable.
I am aware that some people have cited AC raids as a reason to move to other servers. I'd like to ask those people if they can explain what exactly it was about this issue that made them take that choice? I'd also be interested in hearing other reasons people may have for holding extreme negative views on the topic. Like I said at the top though, keep it civil please.
Thank you for reading.