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- Dec 22, 2003
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Suddenly, it was like thousands of voices cried out in pain!Kerith said:can u blame em ?u hit like a death star
Then there was silence!
Kagato had arrived in Odins Gate!
Suddenly, it was like thousands of voices cried out in pain!Kerith said:can u blame em ?u hit like a death star
Kagato said:Still not keen on the active abilities though, a touch over kill and to much button fumbling, will end up with a dozen instants to blow in a fight and most of them will still be only very very minor effects.
Ilienwyn said:Someone in Mythic has been playing WoW lately? Or is it only me that those changes remind me of WoW?
Btw, armsman will need something more than other 2 to have chance in getting RvR groups. Unless we all specc our armsmen as siegebots![]()
Gazon said:I like the CAE taunt. I suppose it will interrupt casters. That's pretty good. My armsman didn't have any ranged interrupt, except for throw weapon or the odd menacing look.
I dont get it where the people get the idea that hibs can fit a hero in the grp any better than albs can fit an armsman, you drop a merc for arms and hibs drop bm/champ for heroIlienwyn said:Someone in Mythic has been playing WoW lately? Or is it only me that those changes remind me of WoW?
Btw, armsman will need something more than other 2 to have chance in getting RvR groups. Unless we all specc our armsmen as siegebots![]()
Lupa said:warriors really need the changes, nobody wants to have those weak bg classes in his grp :<
No end regen for alb eh? Yes it sucks but better than quaffing pots and swinging unstyled half the fightEleasias said:2 healer, 1 shaman, 1 warrior + 4 dmg/util
2 cleric, friar, sorc + 4 dmg/util
2 druid, bard, warden + 4 dmg/util
you can argue about group setups all you like but you cant deny mid is the strongest realm.
Raven said:sounds pretty nice, like the sound of the resists and extra HP, dont like the sound of it only being available to new tanks, though i suppose when we finally get the patch in EU everyone will get it.
Yes sadly no end regen for albs, we all know paladins are next to pretty useless and hardly anyone runs with them anymoreVeno said:No end regen for alb eh? Yes it sucks but better than quaffing pots and swinging unstyled half the fight
censi said:I disagree but know where your coming from bro. Its something that would be difficult and have to be radical and it would require a change to stealth in general.
but I personally would take a hit on how stealth works to have "comparible" DPS on my primary offense line bow as other visual offensive classes. Or anything that actually makes it viable for me to function as a desired class in an RVR group.
I think mythic are kind of wierd with class balancing because, I think when they get wind of an issue like they really do implement something to address it. What they implement can like land anywhere on the dart board of overpoweredness so to speak.
I guess the real point im making is I dont think they have got wind that like stealthers are piss weak generally compared to even the weak or less effective group classes.
i think they got these changes good though for heavy tanks they put some stuff in thats definetly gonna improve the classes performance and desirability.
Eleasias said:Yes sadly no end regen for albs, we all know paladins are next to pretty useless and hardly anyone runs with them anymore(and I just recently finished mine) ><
Mastade said:Well its pretty much like this, there is a couple of ways of balancing the game.
You can...
Balance it for 1 vs 1
Balance it for fg vs fg
Balance it for Zerg vs Zerg
Balance it for Pve
If you sit down and try and balance every single char so they are equally good in 1 vs 1, it will more or less have an impact for the fg vs fg, zerg vs zerg and pve balancing. If you balance chars for fg vs fg it will have an impact on 1vs1 and 8vs8 and so on.
Mythic is without doubt mainly trying to balance this game for the Zerg vs Zerg part (and pve to some extend), for stuff like tower/keep fights and so on, without completely neglecting both 1 vs 1 and 8 vs 8. If people only played for the zerg vs zerg part, alot of chars/specs would all of a sudden be quite balanced. I mean, i wouldn't say no to having a Ranger in my grp, if i was to take a keep or defend one. Both you and i know how important that class is for that. The "perfect setup" would also change depending on what your grp is gonna do and alot of chars would not be looked down upon nomore cuz they would be needed for different tasks. Void Eld would be nice for defending/attacking twrs/keeps, mana ments would be able to fuckup zergs. You would prolly not have such massive whines about stuff as ml9 pet, instant mezz, the low range on pala end etc.
wow imagine how perfect this game would be if we all played the game the exact same way, for zeeeerg only
The problem with the game as it is now is when they balance a character for pretty much only one thing. Take the warlocks for instance, the class is allright in a fg vs fg perspective. Place it on a twr/keep or against any other opponent in a 1 vs 1 and its extremely imbalanced.
kirennia said:I have to say, this is indeed a good boost but I'm afraid it is yet another stealth mid boost.
3xhealer, 1xshaman, 1xBGwarrior with approaching 3400hp(with this and DR hp additions, this wont be hard to get, same for heroes/armsmen remember), 1xBG savage in the assist train with 2 more zerkers, you have anything a group would ever need. Seriously, you'd have to ALL be playing shit to loose against another FG with that setup.
For hibs this isn't so much a boost in the FG scene as a warden is preferable over a hero most of the time anyway. And for albion, I'm not so sure. Armsman BGer would be handy but then they'd either loose resists or end regen which are both needed.
Corran said:Can fit the armsman in if you go pure melee group in alb.
2cleric, sorc, theurg, BG friar, BG pally, Armsman, merc
Means you lose cabby (ns, disease, high dps) though and BG'd enemies hurt you more as less people able to get round it.
You can drop friar and have nor resists.
Drop pally and have no end regen <i go this option tbh, just carry end pots>
kirennia said:I have to say, this is indeed a good boost but I'm afraid it is yet another stealth mid boost.
3xhealer, 1xshaman, 1xBGwarrior with approaching 3400hp(with this and DR hp additions, this wont be hard to get, same for heroes/armsmen remember), 1xBG savage in the assist train with 2 more zerkers, you have anything a group would ever need. Seriously, you'd have to ALL be playing shit to loose against another FG with that setup.
QUOTE]
omg can you teach us more pls!
Pipppi said:omg can you teach us more pls!
Corran said:Can fit the armsman in if you go pure melee group in alb.
2cleric, sorc, theurg, BG friar, BG pally, Armsman, merc
Means you lose cabby (ns, disease, high dps) though and BG'd enemies hurt you more as less people able to get round it.
You can drop friar and have nor resists.
Drop pally and have no end regen <i go this option tbh, just carry end pots>
Blizard said:Cant bloody waitAbout time they did something worthwhile for heavy tanks.
Ill have to get the gimp dusted off and fully ToAed now but god hes gona rock!!![]()
Imagine this:
Say you have got 30% in most of ya magic resists... that then could possibly be: 30% =Normal resists with ToA and SC items,
15%='New' Passive resists from new patch,
28%=AoM5
All in all, you could have 73% magic resists![]()
Plus...3K hit points + IP2 = 4.5k hit points! hmmm bring it on!
Farek said:mid boost :<
Mastade said:- Upon reaching level 41, the Hero, Armsman or Warrior will begin to gain more magic resistance (spell damage reduction only) as they progress towards level 50. At each level beyond 41 they gain 2%-3% extra resistance per level. At level 50, they will have the full 15% benefit.