Alyssania said:But you actually cant compare animists with anyone. My theurg isnt a keeptaking machine nor it is any better than most nukers in keep defence. My pets cost me 5% with my current sc so without fop I can cast about 20 of em and then I have to rest. They hit about every 4-5 sec I think and last about 25 sec so thats something like 5-7 nukes from a pet before they die. If you by any chance happen to damage the pets or debuff em etc they go into melee mode and they useless. Since they melee for about 0... animist pets last for 2 mins right? And if you nuke em they wont go to melee right? And you can put em to tables and objects like oil pot and you know they propably not targettable right? (funny story here. I went to defend a tower and put up an oil pot and about 2 shots with the oil it started going down really fast. Got then nuked insta to death and before releasing saw pot being destroyed about in 15 secs and shrooms were under the pot. Could only see the caps of em there.) See where im going? I know for sure what my pets can do and what those cant do and I am sure you know what your pets can do also. Only thing I havent been able to find is how much animist pets do damage to keep doors and oil pots etc per nuke since they damaging me alot more than my ice pets damaging enemy casters.
The fact is I get my rp's is openfield. There the pets are much better than animist ones. (unless the animist have some nice objects/hill/ other stuff to hide em to) But still pets are not that great. If I would have earthies then maybe they would actually kill something but simple thing to avoid my pets is to run away and run back when im oop. Not too hard if you can keep the distance to me. But if you let me spam air and ice ones for about 1 minute then yes you propably dead.
And again cant really compare the animists and other classes in keeps since animists really shine in there. I have still to see any other class that can make u much impact to keep defence as animist can. I also realise animist are not too great on other situations. But we are not talking about other situations. We talking about keeps and fights in em. And sure some dont know how to abuse bugs with animist pets but im 100% sure some do and when some in the keep says they have great gt I doubt you ask em if it isnt in place we cant target em you just spam pets there and laugh at the stupid albs that cant get your pet killed and enjoy the rp's even if it is 50% of the max.
And yes we are going to face even bigger problems about this in the future. If now 3 animists can aid few other people to whipe a zerg then what can 10 of em do. And yes I say aid to whipe a zerg since I realise it needs more than just the animists but about 90% of the cause is the shrooms imo. And I play almost everyday and rvr quite much and I think about 10k is good rp's per week for casual player that plays few days a week or so. There is 17 animists over that atm. I realise there isnt much animist high rr but that is the problem with all realms and the problem is FOTM thinking. You really shouldnt compare anything with the people that play 100% of their free time maxing everything they can, find every bug they can abuse, roll fotm chars even they would have liked to play the old ones...
Well that is just my opinnion about shrooms and animists and theurgs. All can have their own opinnions and I do like to hear about em... Honestly I do.
Look - you can set whatever RPs you personally feel is a decent amount or whatever, but it makes no difference. You say 10k, fine, go and compare the number of animists at that amount to otehr Hib and Alb classes. You will see that there are MANY classes being played more than animists. This crap that Hibs have been all playing anis at keep defenses to wipe Alb zergs is rubbish. There have been hardly any animists in any of our defenses.
The claim that animists are deliberately exploiting geometry bugs is equally rubbish. It's obvious you are just ignoring me when I say this, but I will say it again - an animist DOES NOT KNOW when he places a GT if the shrooms on that GT will be bugged. It's that simple. YOU are the ones who get the message saying "You target is not visible". The animist gets no feedback. USE YOUR HEAD - we don't get any message saying "Someone tried to attack your shroom and failed." How the hell would we know you're trying to nuke it or not?
The oil and keep question is easy to answer. Animist pet spam does ZERO damage to doors or oil. We have one controllable pet that melee's, and is therefore able to attack doors and oil, but since it is a controllable we are only allowed one of them out at once. It takes down the oil fairly quick if placed on the battlements, but that is not a bug exploit. It's a feature deliberately built in by Mythic.