Bracken
Fledgling Freddie
- Joined
- Jan 7, 2004
- Messages
- 2,368
Asha said:casual player to me is someone who doesn't play every day, or even most days.
Ok then we are talking about different groups of players
Asha said:casual player to me is someone who doesn't play every day, or even most days.
Asha said:A player logging in for 4 hours a day 5 days a week - not hardcore imo, has a huge effect.
Asha said:To the community the more active player is more important. If you lose that player it doesn't matter if you gain 20 casual players, the community doesn't get back what they lost. They don't get back that lgm crafter or that great mind sorc or that person who led massive raids or the person who held together a guild. It's natural for people to leave the game, but I dont' think the game can attract new players with such a huge learning curve and time sink.
Asha said:And I'm sorry, but the number of times that NP lost to a random group of casual Alb players could probably be counted on one hand.
It was fun for me. So yes, I spent 20+ hours a week playing DAoC for a long time. On top of working 40-50 hours a week, taking classes, etc. It wasn't stressful, I was having fun. After getting my sc'ing done I could spend 85% of that time in RvR. Almost every time I logged in I could get a group of good players, if not my guild then FC. I know alot of people who spend ALOT more time in daoc than that. I mean, day in and day out these people were in game every time I logged in. If not in game, then in IRC. 20 hours isn't hardcore, noGordonax said:Spending 20 hours a week playing a computer game isn't hardcore? That's half the amount of time I spend working for a living. Asha, 20 hours a week is *a lot* of time.
Asha said:I am not really sure what Gordonax is disagreeing with and *shock* Bracken seems to be saying the same thing I am but using different terms. Mythic are shooting themself in the foot with TOA.
Asha said:u must be wrong ALOT then!
disagreeing with me is pointless...
I am right !
:touch:
Asha said:as if
it's an orc! dark elfs are men in drag!
and I am at work = bored (but still right)
Asha said:you all are funny
the "casual" player got totally owned before toa by any kind of rvr group at all - doesn't matter what realms
the casual player isn't what makes the daoc world go round. It's the player that logs in every day just about. The problem that I think will happen is that these kind of players will be leaving - doesn't matter if it's more than were leaving before toa or not. I think it is more tho... The problem comes in that it's very very difficult for a totally new player to come into daoc after toa and have a good experiance. Even if you have friends, I would think that getting 1-50 and then doing toa and then doing sc and artifacts and then doing some rvr where you get owned 90% of the time because of lack of RAs and more important, lack of decent groups is going to be so difficult that I don't see much fresh blood coming into the game beyond the casual player level.
So you have old players leaving and you won't have new players coming in because the effort involved to participate in good rvr is too high. Nol, you can say - well we'll just zerg the fuckers... but honestly that doesn't cut it.
I see know reason why you should get special treatment from me because your capes match and your weapons glow.
nol said:I agree the casual player was totally owned before toa, in many cases a good rvr group could take down 2 fg's casual. After toa, if a good rvr group loses to 2fg's casual, then imo they are not a good rvr group. They should PASTE 2fg's without even breaking a sweat.
nol said:I don't cry about being zerged, I don't cry about adds, I don't cry about being repeatedly run over by power gamers. I start a cg and go back for some more, and have fun doing it.
Asha said:u must be wrong ALOT then!
disagreeing with me is pointless...
I am right !
:touch:
Bullitt said:Hehe my god it's like you've watched me play or something. This is me 100%, this is through personal choice however as my uni commitments mean a hell of alot more to me than any game. Once this year is over though i plan to return and actually get some stuff, START the ML's get some sc, some rp's etc etc.
2 years playing and 1 level 50 and next highest of 39. Seems all i do is roll bg alts and occasionally totter around with my 50 to get some cash/level some artifacts if i do decide to play.
I'd love to RvR and compete successfully however the lack of the above puts me off and i don't even try anymore. As a scout i'm rarely grouped and at RR3 ML0 undesirable anyway. Maybe this will change in the future when i have more free time/ less work deadlines....i hope it does.
Cuteypie said:but what do u expect the powergamers to do? sit down just to be kind?
Ctuchik said:how bout giving the casual players some respect? dont see much of that in this thread from certain ppl... my view on theese "powergamers" are they are 15:ish years old, have no G/F, skip school just to be able to play more and generally have bad attitude... (and no, telling me on this board that u are 38 and have 3 kids, a job that gives u 200k a month isnt gonna make me believe u)
rvn said:do you whine irl if someone makes more money than you cause he spends more time etc? so pointless to whine just accept it. nothing is fair.
rvn said:do you whine irl if someone makes more money than you cause he spends more time etc? so pointless to whine just accept it. nothing is fair.
Asha said:Grats, you managed to totally misunderstand me. I was not talking about from GOA/Mythic pov. I was talking about RvR/economy-wise. The casual player logging in for 2 hours twice a week has little impact on the DAoC world. A player logging in for 4 hours a day 5 days a week - not hardcore imo, has a huge effect. To Mythic their money is the same, so they are the same. To the community the more active player is more important. If you lose that player it doesn't matter if you gain 20 casual players, the community doesn't get back what they lost. They don't get back that lgm crafter or that great mind sorc or that person who led massive raids or the person who held together a guild. It's natural for people to leave the game, but I dont' think the game can attract new players with such a huge learning curve and time sink.
I just think that it's simple: players leaving >>> new players
Gordonax said:But the problem is that unless you're prepared to sink an awful lot of time into ToA, the casual player no longer has the option of having a competitive character for a long, long time.
Dyss said:what was your /play at L50 on your first char?![]()
Gordonax said:About a bazillion years. And ToA is worse.
You actually hit the nail on the head: I'm not going through that whole boring process again. It was bearable when levelling your first level 50, because at least it was all new and interesting. But doing effectively the same process again for ToA is just dull. And I'm not prepared to pay lots of money for months to be bored.
Dyss said:You all say the same that the gap is 2big blabalbla....
its the same now. Befor everyone got L50 the gap was HUGE. as someone said before Teza could take 40ppls me and a skald took 2fgs ez (healer and skald) and when SI come it because abit ez for "casual players" because everyone with 4p could get crafted set and spellcraft. So 2fgs "casual players" could take a set grp. Or even 1fg if RAs was down ect. and now the "casual players" have to take there time to get ML10 (how much that matter in zergs?) and artis (how much that matter in zerg?) but when you all do I hope you don't cry so much its just a game and no1 force you to go emain at prime time to meet the set grps? But I still understand you that it most be hard to die vs set grps. Who haven't spent time running all the way to amg from mtk / htk / what ever and die just before MG vs zerg or fg!? Probebly same feeling but you don't make FH post every time you die like that or? You release and something else or try other time maybe you are lucky this time![]()
rure said:A player(s) that spends more time in the game should have a higher chance of defeating a player(s) with less amounts of time spent.