Wabbit
Fledgling Freddie
- Joined
- Jan 7, 2004
- Messages
- 154
For starters
1. yes Im an alb
2. yes i've been wtfpwnd about 100 times tonight "farming" 1k rp's max in 3 hours
3. yes the average fight lasted 5 sec (no joke)
What I think:
Before TOA: The difference between a RR2 and RR10 was huge, but on a good day a fg "low RR n00bs" could win a fight from a RR8+ group (if their RA's were down etc)
After TOA: the gap between the active players (RR8+ ML8+ and a few high level artifacts) is just to big to compete with RR2, ML3, non-artifacts using casual players.
Is it just me or does the gap between "active players" and "non active players" need to get smaller...for a casual player like me RvR is no fun like this...I dont mind it that I die over and over...but I want to have at least a chance during a fight...getting PBAOE'd for 900+ twice within a second is not fun
Coulld it be a solution to make RvR areas you cant enter if you are RR5+ or ML5+....so the n00bs like me are protected against insanly strong and balanced RR10 ML10 lvl 10 artifacts groups?
Oh and btw...I saw a fg NP or a fgh pwn 20+ albs tonight several times...so dont start posting your 'albs' zerg whines here cos atm 1fg of high RR/ML/Artifact players >>>>> 3fg normal players
1. yes Im an alb
2. yes i've been wtfpwnd about 100 times tonight "farming" 1k rp's max in 3 hours
3. yes the average fight lasted 5 sec (no joke)
What I think:
Before TOA: The difference between a RR2 and RR10 was huge, but on a good day a fg "low RR n00bs" could win a fight from a RR8+ group (if their RA's were down etc)
After TOA: the gap between the active players (RR8+ ML8+ and a few high level artifacts) is just to big to compete with RR2, ML3, non-artifacts using casual players.
Is it just me or does the gap between "active players" and "non active players" need to get smaller...for a casual player like me RvR is no fun like this...I dont mind it that I die over and over...but I want to have at least a chance during a fight...getting PBAOE'd for 900+ twice within a second is not fun
Coulld it be a solution to make RvR areas you cant enter if you are RR5+ or ML5+....so the n00bs like me are protected against insanly strong and balanced RR10 ML10 lvl 10 artifacts groups?
Oh and btw...I saw a fg NP or a fgh pwn 20+ albs tonight several times...so dont start posting your 'albs' zerg whines here cos atm 1fg of high RR/ML/Artifact players >>>>> 3fg normal players