kivik
Part of the furniture
- Joined
- Jan 21, 2004
- Messages
- 2,623
Well, I think it isn't hard to save dyvet.
I definately agree, the solution is very simple, multi-clustering.
Also I don't really understand your reasoning.
For a casual player being competitive isn't important, but enjoying the game, when you can play it, and having a good chance to have fun in good groups even in the begining is an important.
Then you go on about casuals player are shut out from groups with serious (or leet) players because they don't meet the 'requirements' to join. If they now aren't competitive players, why would they want to group with competitive players? Aren't they making up the problem by themselves?
Also Mythics process of making leveling, RP-gaining, master levels, artifacts easier to obtain was aimed at the casual players, however it didn't succeed since the 'leetz' just set new demands on RRs and MLs, so the 'problem' remained exactly the same.
Also a solution for the 'problem' you are describing is also very simple, make different servers for different playstyles, like Blizzard did. And Tadaaa if you are more into PvPing in WoW you have to stand hordes of the most fucking impolite, stupid, ignorant and arrogant players of all MMORPG's.
The perfect game is DAoC, without the total mess that Mythic (& GOA) caused, a mix of casual and more serious players is the ultimate, the 'conflict' will always be there and is harmless, unless it starts affecting the whole server negatively by actions of a very small player base (Good morning ACers!). Prevention of the problem you've described without interfering from Mythic/GOA are done by the players.