Esselinithia
Fledgling Freddie
- Joined
- Dec 23, 2003
- Messages
- 1,110
It isn't about one thing, but it isn't about people killing soloers in their organized zone.Just admit it, it cannot be pinned down to one thing.
Many games, even ones started before daoc survive, since they get new subscribers even without advertisements. Sadly, DAoC isn't one of them. Also boredom is a true cause and we agree about that too. The problem is: other games try to fix it with new content, in daoc most new content didn't work that well.I think biggest reason why people left is that they are bored. Those who were 16-18 on release are now like 20+, with uni, beer and sex to keep them busy. Its a game, abeit a more grown up one, but people get older and find new things to play with
Why? Because many people don't want to enjoy the new content and have fun, but want to be ready for more PVP, which after a time gets boring too.
About age of the people: I spent most of my time in a guild called: Hand of Chaos. We had many many members older than 18, I am still helping guilds, and they have such members. Yes, members who have kids, who work, who want to relax after work.
Some of these people are still here, and still see something new they would like to see in daoc, but they aren't competitive.
Other reason are TOA which ive stated and you all like the qq about that!
Well, for older people who play after work, enjoy PVE too, and can't realy compete in PVP anyway, TOA was a new chance for fun, and on some servers it worked, on other servers it made problems with griefers, and greedy kids camping everything. TOA, with a good community can help to fight against boredom. But imho TOA was a bit too easy. If it would be comparable to SIDI (pre TOA) and DRs in difficult, noone would want everything and we would have funs on many weekly runs for a good amount of time.
But several casual guilds enjoyed the game after TOA, even if they had their first ML1 guild runs much later. I was doing MLs (not at too high rate either) on some alt (done it on other chars before) when I asked for help in /gu. Most said, they would be glad to help with the group steps, but it is ML3 required to enter, and only 2 people have such characters in guild. But we will have an ML1 run soon. TOA had no effects on such guilds. Yes, and we often had a tower claimed.
Server problems, such as the Database crash, made some stuff just pointless, look at Golum Girls guild, decimated after the database crash.
Yes, Database crash killed several good guilds, Golem Girls was one of the good guilds (I miss them) and also it made difficulties in one of them. I remember most of my friends from Hand of Chaos leaving and moving to WoW (where we had a guild) even if they didn't like WoW before. Yes, people working hard for money, deciced they don't give a cent to GOA any longer. And yes, with this the community lost many good members, and with losing some of the good people, the problems from the rest became more visible.
So we agree fully that Prydwen Crash, and how it was handled is, and was, one of the most important factors in the decline. It was the time when I decided to be more inactive, first saying DAOC US is enough, then following my guildies from HoC to WoW. Kept myaccounts open for some raids but later, when they vanished, I no longer had an reason to keep paying for EU accounts.
But I know what would make me, and a lot of friends start playing again. It mightbe interesting, but the time I spent on US servers increased, and while I play a few different games, EA and Mythic finally done something that makes me spend more time with DAOC again. Yes, it is "more PVE".
NF may have helped at the start, no designated fg area for those that enjoy it, Agramon was slightly too late I feel.
I think NF itself, and TOA came a bit too late. Both made the game better for several of my friends, but both came too late for one reason: Most of the magazines, etc. already written off daoc, no hype, etc. Also most of the players who was there wasn't recruiting, the stores didn't and doesn't pack daoc.
So I think, while NF and TOA was here to maete game enjoyable for more people, they didn't came, mostly for problems in the past. And the game started to lose some of the other people too.
The playerbase remaining the same also helped. Where is the fun in fighting the same person 5 times in one night for 7 days straight? Whereas the Yanks/Germans have different people to fight, different playstyles etc.
Yes, but I think it comes down to the fact, it is hard to find a good chance for groups on Dyvet. It is sad, when I don't speak a word in french, when I had only like 5 hours of spanish lessions (or 10) many years ago and doesn't remember a word from them, I met more groups easier on both spanish and french server compared to dyvet. And you can't say that poor cumbria has lots of players!
With more variety in groups, more variety in style, etc. it would be better. If the odd soloer would help the odd PVE people sometimes, then the PVE time would try to give something back (respecting solo fights) then they would help a friend who enjoy sieges, we would have this variety. This is how it works on other servers, and this is why I say, here the community is one of the problems. Not the only problem, but it is on the list.
You let it rest Esse. Dont keep dragging it up. Same wth everyone else that posts here, myself included. Yes the server is dire now, GOA havent said anything for past 3 weeks or so.
I doubt if GOA will find any meaningful answer, but if we want Prydwen as a playable place three things must be done:
- GOA should re earn the trust of both old and new players
- The server should be playable for new players who use LFG, don't come here, don't care if you are a soloer, etc. but want to have fun.
- Active recruiting both by players and by professional adveritsement