Nerf Mid please...

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old.anubis

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Originally posted by Gahldir
yeah, and 100% more power then the l40 rezz isn't that great either, huh?

yep, try to cast smth with 125 dex, i will see, tt
 
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Ensceptifica

Guest
Just nerf mid aoe CC so you don't get aoe stunned, rooted, mezzed and diseased continuously until your group is dead. Never mind savages. If it was possible to take down mid support, the savages wouldn't be that much of a problem.
 
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old.windforce

Guest
to bad you cannot transport fader his group to excal for a few 1 on 1s

would make a nice event

make sure the spectators are immune to everything ^^
 
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Gahldir

Guest
Originally posted by old.anubis
yep, try to cast smth with 125 dex, i will see, tt

Originally posted by Arnor
and 3.5sec casttime


guess I still have buffs up as a druid when normally rezzed then?
 
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Puppetmistress

Guest
Originally posted by Gahldir
guess I still have buffs up as a druid when normally rezzed then?

It's really simple math:

* A druid rezzes you and looses about 50% mana which comes back into your mana-bar. In terms of mana the 100% rezz from 1 druid to another doesnt count any mana (just transfers it from 1 druid ---> other). Downside is you're unbuffed, rezsick. Also it costs time to rezz someone in which you cannot do any healing.

This goes also for Albion with cleric.


* Midgard his healer rezzes another healer and looses about 0% mana. The freshly rezzed healer gains 100% mana and has no buffs either. Basically you gain a 100% mana-bar on a healer (tho unbuffed) which is around the same as 4 spreadheals or a shitload of single-target heals.

I agree 135 dex is not much (that is; 50 start, +10 in creation and 75 from items) but its not much less then rezzing (and thus unbuffed) cleric/druid which has prolly around same dexterity, but only 50% mana .

I am not saying PR is 'THE RA' but it can be damn nice to resurrect another healer gaining a full manabar in the process.
 
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Repent Reloaded

Guest
Originally posted by old.XanateA
Okay... I play mid. I play in the best guild.
Im so sick of not being able to loose a FG fight... there is no fucking challenge on excalibur anymore... not when it comes to FG fights. Albs do not make balanced groups with good players... not even guild groups.

Last night i saw the total of 0 alb RvR guilds. I saw one group of LA... but even if they play well they stand a minimal chance of winning vs us even if we play equally good.
Got 100k rp or so in 7-8h RvR... and most of it came from killing mindless Warder zerg albs... how fun is that?!?? :(((

So nerf the shit out of savages and remove ASD from healers and the fights might be more challenging.
And ppl get less things to whine on... the amount of mid groups out in emain will decrease... cuz there is not many groups who play good and win because of that and not because of the savages doing lots of dmg.

Am i the only mid who wants the realm to be nerfed abit so winning in RvR is decided on experience, teamwork , skill and high RR and not better classes? :(

jesus christ, how selfish can u get ?!

just becoz "you" arnt having fun, u want half of mid nerfed!

lady, if your gettin fed up of winning all the time, dont join the fucking "uber" RvR groups and just go to mtk and join any old group.
fucks sake, stop cryin and go outside or sommit.
 
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old.anubis

Guest
Originally posted by Gahldir
guess I still have buffs up as a druid when normally rezzed then?

people said pr ~ lvl 40 rez
never said it's worse, but never said it's much better
 
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schinkaar

Guest
You forgot to mention that PR is 0 powercost, and that is what really makes it a top drawer RA imo. But usually its not PR:s used FG vs FG, just regular ress (need timers for the 2 FG:s) and when ASD gets fixed im sure all 3-dr00d-grps will have alot more chances to ress aswell. Altho the dr00d/cleric usually have the option to selfbuff his dex/qui after ress, while a healer need to rely on the shammie to do this.
 
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Puppetmistress

Guest
Originally posted by old.anubis
people said pr ~ lvl 40 rez
never said it's worse, but never said it's much better

Net you GAIN a full mana-bar over a lvl 40 rezz, its instant and no resurrection sickness.

It's MUCH better. Only bad thing about it it's the cost, 14 RA points is, in my opinion, way too much. 10 points would be nice.

On a side-note: I would like to see this RA to every primary healing class (druid, healer and cleric) and give the healer a new unique RA. PR is something which, in my eyes, is a nice basic RA for all clerical classes :)

Perhaps a mix of BAOD and BOF or something, a nice group RA for Healers.

Tho before all those changes some more balance needs to be introduced between the various realms. Changing RA's just like that could throw the tip out of balance even more.
 
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Jiggs

Guest
PR is a very good RA, if you think it sucks then by all means spec out of it...

hibs and albs will be very grateful :)
 
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Xeanor

Guest
Originally posted by infozwerg
- rr10 friar that cant move and turn at the same time and puts it on video :ROFLMAO:

- sorc that tries to qc mezz chargin tanks, as a rule doesnt turn camera while running away, goes oop nuking tanks and puts it on video

- rr8 mercenary using two jambyia :ROFLMAO:

- konah

:clap:
 
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old.anubis

Guest
Originally posted by Jiggs
PR is a very good RA, if you think it sucks then by all means spec out of it...

hibs and albs will be very grateful :)

did i say pr is bad?

continue whine about savages plz, not healer ras
 
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Arnor

Guest
Originally posted by Puppetmistress
Net you GAIN a full mana-bar over a lvl 40 rezz, its instant and no resurrection sickness.

It's MUCH better. Only bad thing about it it's the cost, 14 RA points is, in my opinion, way too much. 10 points would be nice.

On a side-note: I would like to see this RA to every primary healing class (druid, healer and cleric) and give the healer a new unique RA. PR is something which, in my eyes, is a nice basic RA for all clerical classes :)

Perhaps a mix of BAOD and BOF or something, a nice group RA for Healers.

Tho before all those changes some more balance needs to be introduced between the various realms. Changing RA's just like that could throw the tip out of balance even more.


you kinda forgot the little 30 min recast timer
 
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)nick(

Guest
Originally posted by old.Thanatlos
The one reason (perhaps not the only one) mids currently > most other groups is ASD.
If you cannot see the value in having an insta-cast spammable interrupt on the most common class in mid groups (usually equal or greater than the amount of healing classes in enemy groups) then there's something wrong.
Have had plenty of occasions where a healer comes stand next to me when i'm trying to cast and i'm just not able to cast anything while the healer is perfectly able to cast spreadheals himself (in which case i start hitting him.. but my ability to help the group has been compromised from a distance)
In the meantime the mage being guarded has died to savage negating blocks/pbt because of their amazing hitrate.
Having 3 healers (4 actually with shammy included) means you can interrupt 3 people minimum yourself without too much effort, while still being able to do your task yourself. Now you can say enchanters can do the same but it's a whole lot harder to do when you're down in 2-3 combat rounds tops (because healing classes can't heal at the start of the battle) and somewhat easier if 30% of your class is insta's.
I've personally grown to immensely hate this bug abuse, which imo it is because it's abusing game mechanics that will be fixed later on. Just tell healers to stop using it and see how much more challenging fights get when the enemy is being able to heal from time to time, k!

Very true. Everyone was up in arms when the insta lul bug was being abused by numerous bards. It actually ended up with kemor personally removing this bug for our group's bard a couple of months before the patch which fixed this was introduced.

http://forums.barrysworld.com/showthread.php?s=&threadid=54165&highlight=mskin

So now instead of just one or, very rarely, two bards abusing this in a group we have to deal with 3 healers and sms all putting the enemy casters out of action. Yet nobody seems to be to bothered about fixing this.
 
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Puppetmistress

Guest
Originally posted by Arnor
you kinda forgot the little 30 min recast timer

Which is same as BOF, GP, MOC, RP, SOS, Purge, IP basically all 'major' RA's.

Also PR stacks nicely either allowing for a Mid-group to do 3 PR's in a fg vs. fg fight or have a PR available (on avg.) once every 10 mins.

A Mid-group with 3 Healers is not uncommon, where a group with 3 druids or 3 clerics is uncommon.
 
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old.Zarko

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Re: Re: Re: Re: Re: Re: Re: Nerf Mid please...

Originally posted by Carlos Bananos
ok, one of my best irl friends is in my guild, he plays a runemaster, i would never, ever, even consider telling him he cannot group with me due to his class.

however, he did infact roll a savage, not because i wanted him to, or because they're fotm but because of the speed casters die in rvr, he got tired of it. Just like i did when i rerolled my RM as a Healer.

Aint it here where skill should kick in?
 
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Flimgoblin

Guest
Originally posted by -nicolas-
So now instead of just one or, very rarely, two bards abusing this in a group we have to deal with 3 healers and sms all putting the enemy casters out of action. Yet nobody seems to be to bothered about fixing this.

Different bug - ASD applies to all three realms, and it's on a 5 second timer - the problem with the amnesia was people were able to ignore the timers.
 
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old.anubis

Guest
officially mythic never mentioned it as a bug
all realms have it
why do you whine against healer?

Which is same as BOF, GP, MOC, RP, SOS, Purge, IP basically all 'major' RA's.

Also PR stacks nicely either allowing for a Mid-group to do 3 PR's in a fg vs. fg fight or have a PR available (on avg.) once every 10 mins.

A Mid-group with 3 Healers is not uncommon, where a group with 3 druids or 3 clerics is uncommon.

comparing pr with sos/bof/gp is like comparing 2h avalonian paladin with 2h savage
 
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Asha

Guest
the other great thing about pr is that it's instant

:)

it's a great RA, but I dont think it or healers need a nerf beyond the interupts.

It's very frustrating to fight a good mid group and be down to the last healer and suddenly pr -> pr -> pr -> healer healer shammie up again, but mids deserve a nice 30 minute RA too.
 
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-Freezingwiz-

Guest
Originally posted by zelur
IMO its them alb/hib whiners who are playing on "n00b mode"!
Midgard is not "easy mode" Midgard is "Fun Mode"!

me think me saw a retard......:m00:
 
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Pin

Guest
Originally posted by old.anubis
officially mythic never mentioned it as a bug
all realms have it
why do you whine against healer?

They never mentioned it as a 'bug', but when moving resist debuffs to an instant they removed the interrupt component, then when moving back to casted, they added it back in (actually, they added it back in a few patches later, and mentioned this as a bug fix).


The whine against healers is purely due to:

Albion has the spell on Cabalists and Theurgists, so usual groups have 0/1.
Hibernia has the spell on Enchanters and Champions, so usual groups have 0-3 (melee/caster).
Midgard has the spell on Healer and Spiritmaster, so usual groups have 2-4.
 
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quinthar

Guest
Originally posted by Stallion-
:clap:

Stally you tart why did you laugh spam me last night, I thought I had a reasonable chance at getting away from those 3FG's that had the sylvan surrounded when I dropped him... :)
 
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quinthar

Guest
Originally posted by old.XanateA
Im an elitist and i wont make anything but the best group... but ill try and play for fun when making mage group.

Class

So what your saying you just make a Uber group to own, not to have fun, but when you do a mage group you'll do it for fun??


I'm sorry but I make groups or go solo to have fun not to own, if I didnt do that and my sole ambition was to own everything at the expense of fun I might as well just delete and cut my head off, I'm afraid some people dont have to win at all costs..
 
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Xeanor

Guest
Originally posted by quinthar
Class

So what your saying you just make a Uber group to own, not to have fun, but when you do a mage group you'll do it for fun??


I'm sorry but I make groups or go solo to have fun not to own, if I didnt do that and my sole ambition was to own everything at the expense of fun I might as well just delete and cut my head off, I'm afraid some people dont have to win at all costs..

this post made no sense at all
 
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infozwerg

Guest
Just nerf mid aoe CC so you don't get aoe stunned, rooted, mezzed and diseased continuously until your group is dead. Never mind savages. If it was possible to take down mid support, the savages wouldn't be that much of a problem.

dont you think bards, druid and eld would QQ when their precious cc gets nerfed? and what about sorcs, theurgists and cabalists?

you cant make inconnus QQ, its ewul fyi tbh
 
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)nick(

Guest
Originally posted by Pin
They never mentioned it as a 'bug', but when moving resist debuffs to an instant they removed the interrupt component, then when moving back to casted, they added it back in (actually, they added it back in a few patches later, and mentioned this as a bug fix).


The whine against healers is purely due to:

Albion has the spell on Cabalists and Theurgists, so usual groups have 0/1.
Hibernia has the spell on Enchanters and Champions, so usual groups have 0-3 (melee/caster).
Midgard has the spell on Healer and Spiritmaster, so usual groups have 2-4.

Bastard! I've just spent the last 10 minutes trying to find that piece of info about the instant resist debuffs on the camelotherald :(
 
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Pin

Guest
Originally posted by -nicolas-
Bastard! I've just spent the last 10 minutes trying to find that piece of info about the instant resist debuffs on the camelotherald :(

Search for 'interrupt' ;)


=====================================

Dark Age of Camelot

Version 1.62 Release Notes

=====================================

- Resist debuffs will now interrupt casters once again. Several versions ago, resist debuffs were temporarily changed to shouts and when that happened their interrupt checks were removed. Soon after that patch, resist debuffs were returned to a castable spell (i.e. were no longer shouts). However, they were still set incorrectly to non-interruptible. They have now been correctly returned to interruptible, as they are no longer shouts.
 
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Flimgoblin

Guest
1.63 removes the interrupt anyway :) so hurrah etc.
 
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