Nerf Mid please...

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Rollie

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Originally posted by Belomar

Oh, and Rollie? Keep on licking up to JH, I am sure they are taking notes. :cool: [/B]

:ROFLMAO:

belo you cant help but look stupid here, i know its not intentional, pls show me the post where i lick up to JH, i really wanna see this.

The fact is i have a guild, its a guild of mates from UO, but yet again, you prove your a retard :great:
 
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zelur

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Originally posted by Belomar
Oh, and Rollie? Keep on licking up to JH, I am sure they are taking notes. :cool:
Mwohahah :D thats funny shit.
 
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Jiggs

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@ xeanor: if you havent played against nolby pride/jack herer then basically you havent played against midgard in this patch, so stop the theory and get to 50 and go emain...

@ elesias: chuffy > you when we were more active i had pages and pages of this stuff from chuffy, having a proper 50/50 guard helps alot.
 
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Ithurts

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Originally posted by Pin
It's not every time, but well if you think it's fun for you to play the game chewing through anything that comes at you with little chance on the other side then great.

It's certainly not fun from the other side.

And if there's a RR7-9 Savage gank group around and we have 2 groups mostly RR3-5 in different parts of the zone we'll team upto face you. We're not (quite) so stupid as to go seperately just to tick up your RP counters another 5k.



Enjoy to play what way? Enjoy to 'challenge' you as 1fg, die in 30secs, and spend another 15 minutes porting and buffing? Or enjoy keeping track of where you are to stay on the opposite side of the zone as you?

I'm not saying ANY group that SS can put together will be able to challenge you on even numbers, you have everything stacked in your favour. Experience, realm rank, classes and routine.

And of course a BF/FC group will put up a better fight, they average 3+ RR higher than us. They play in the same groups each day. They all play longer hours and won't leave the tk unless they have everything they need, etc.



You don't run in '1 good fg'. You run in a group which is leagues ahead of the other realms' best groups. You run in a fixed group with the same players for 6+ hours every session. You have 3 (?) full aug shamans for the group sat in the safety of the pk, so your precious Savages don't lose any effectiveness when a support char or 2 drops.

You play the game as pure routine, churning through enemies as they come to you, crying about unfair play whenever you die to larger numbers, caring little for anyone elses enjoyment of the game when you mow them over for the 10th time in a row. You throw 'insults' around at anyone who isn't in the position to dedicate their lives to 'building the perfect group', failing to realise that a VERY large portion of the game's population lacks the time or finances to do everything required to compete with you on 'equal terms'.



So, keep thinking you are on the moral high-ground as much as you want, but basically it just comes down to you and your friends having more time on their hands.

It's not 'skills', it's just practice.

AMEN bother :D

Tbh, running 3 savages 3 healers shammy and skald is something everyone can do and pwn good, which is mostly why I dont play my savage anymore. I want a class where I can rely on myself mostly and not assist or something (am mostly MA though but still boring to be in a fotm group ).

Until my inf is 50 (I know inf is fotm bla bla but sbs are sucky and nightshades has a long way to emain ) :p, I will be playing my friends RM in rvr cause its a hell of alot more fun that 3 hitting a rr7 armsman and evading 5 slams form behind...
 
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Rollie

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Originally posted by zelur
Mwohahah :D thats funny shit.

he cant help himself, he usually jumps on my post in an attempt to look an idiot and he does all the time, he even needs pin to come save him from his virginity at times.
 
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sauna-

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Originally posted by sorusi
if we lost due to that i would have said that we fucked up but i cant recall such a fight this week :p (we have done small errors, but never as big as fucking up and looseing to 1fg)

we did loose 1 fg fight howerver ( no adds before etc), it was vs vgn i think they had void debuffer - didnt really expect that :) but that tactic is REALLY powerfull :p

And as I said, since "allt är så lätt för er" it would be strange if a group actually gave you some competition and didn't give the rp's away for free, i.e. you lost or made mistakes. Though mistakes are not very visible with the PR/Savage combo :).
 
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Blazor Meneth

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Belomar: See you tommorow in odins after 7cet+ :)
Will probably be there during this week.

Bring the battle on hehe :D
 
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tildson

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Originally posted by sauna-
And as I said, since "allt är så lätt för er" it would be strange if a group actually gave you some competition and didn't give the rp's away for free, i.e. you lost or made mistakes. Though mistakes are not very visible with the PR/Savage combo :).

Well u guys in BaF should know, since you play midgard too on pryd. We played hib too, so we both have the same knowledge.
 
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brommix

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Let the NP hypocrits play alb and we find 2fg albs who play mid and we will rape you so hard you will need a cement truck to plug the hole.
 
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Xeanor

Guest
Originally posted by Jiggs
@ xeanor: if you havent played against nolby pride/jack herer then basically you havent played against midgard in this patch, so stop the theory and get to 50 and go emain...

1. I've played against nolby pride/jack herer

2. I'm just speculating :)
 
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old.Nol

Guest
Originally posted by Pin
You don't run in '1 good fg'. You run in a group which is leagues ahead of the other realms' best groups. You run in a fixed group with the same players for 6+ hours every session. You have 3 (?) full aug shamans for the group sat in the safety of the pk, so your precious Savages don't lose any effectiveness when a support char or 2 drops.

You play the game as pure routine, churning through enemies as they come to you, crying about unfair play whenever you die to larger numbers, caring little for anyone elses enjoyment of the game when you mow them over for the 10th time in a row. You throw 'insults' around at anyone who isn't in the position to dedicate their lives to 'building the perfect group', failing to realise that a VERY large portion of the game's population lacks the time or finances to do everything required to compete with you on 'equal terms'.

So, keep thinking you are on the moral high-ground as much as you want, but basically it just comes down to you and your friends having more time on their hands.

It's not 'skills', it's just practice.

pretty spot on imo.
 
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vintervargen

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Pinformodandgoagamemasterandmythicdeveloperandsavagetlimhoffs!!
 
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Freppe^^

Guest
Originally posted by vintervargen
Pinformodandgoagamemasterandmythicdeveloperandsavagetlimhoffs!!

pretty much sums it up eh
 
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Asha

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Originally posted by Rollie
2 druids for healing, 1 for insta aoe root etc ????

You really do need to get a clue, same reason we have 3 healers

2 for heals, 1 for cc.

ww.ebay.com here go buy a clue :great:


Ummm 3 druid != 3 healers. You don't need a full nature specced Druid for backup cc. It's just a waste to put 3 druids into a hib group and it won't buy you the versatility of 3 healers. I'm sorry if you can't see that. I don't need to go to ebay to get a clue. I have played enough with good players and vs. good players (who respect us) to know what is going on. Not everyone "learns" through ebay trades like you.

No you dont know what your talking about regarding healers, go play one at lv50 and then come and tell me, until then keep looking at daoc.catacombs and telling me how things are done.

And attention isnt on me after i just been PR'd? again please go play a healer and you will know, until then your just another if's, but's and this one time at bandcamp person.

I have played two clerics past RR6.5 - hardly experiancing things through catacombs, is it? I have had plenty of time to observe what is going on. I don't need to play a healer to understand that (although I have, admittedly for a very short time). I don't know what your point is other than as Belo said to get attention from a fotm guild. I doubt they are intrested. Try harder.
 
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Arnor

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Originally posted by Asha


Ummm 3 druid != 3 healers. You don't need a full nature specced Druid for backup cc. It's just a waste to put 3 druids into a hib group and it won't buy you the versatility of 3 healers. I'm sorry if you can't see that. I don't need to go to ebay to get a clue. I have played enough with good players and vs. good players (who respect us) to know what is going on. Not everyone "learns" through ebay trades like you.



No, 3 druids != 3 healers, not in versatility. But 3 druids>3healers in healing power, and I wont consider a hib group with 3 droods any gimped necessarily.
 
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sauna-

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Originally posted by tildson
Well u guys in BaF should know, since you play midgard too on pryd. We played hib too, so we both have the same knowledge.

Yeah, true, I played a thane on def tho, with what guildies that were online except the core of healer/shammy/skald and didn't demand savages/zerks in the group for them to be able to come. We were successful and beat most good groups and lost some as well but we had fun. Sure I could have made them totally opted and go for the "I must win or I will quit"-thing but we never did.
I am of the thoughts and values that if a group plays well and his groupmembers do what they're meant to do it should be an even and close fight, which are in my oppinion fun fights (everyone remembers rvr pre-sc n stuff where fights lasted I hope?) and make the game worthwhile. It's a bit rare now tho, because we meet alot of midgroups that don't play well and still win..some say "you can't blame players/guilds for using the tools given them to the fullest extent of its possibilities, blame mythic". Well it's true to some extent but I still say the reason for playing on a certain server is for the people in it and they decide how to play the game. So sure, bring 2-3 savages per group all the time, I just hope I can endure long enough until someone actually says "hey, this ain't fun, we almost never get any challenge" :).
I'm prolly just naive tho :).
 
R

Rollie

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Originally posted by Asha


Ummm 3 druid != 3 healers. You don't need a full nature specced Druid for backup cc. It's just a waste to put 3 druids into a hib group and it won't buy you the versatility of 3 healers. I'm sorry if you can't see that. I don't need to go to ebay to get a clue. I have played enough with good players and vs. good players (who respect us) to know what is going on. Not everyone "learns" through ebay trades like you.

You mean speccing high nature for aoe root, insta single root, insta aoe root is wasted? funny its what we face from the higher rr hib rvr groups, insta lull +insta aoe root, but i guess the tales from the bandcamp fires are the real truth huh? :rolleyes:


Originally posted by Asha
I have played two clerics past RR6.5 - hardly experiancing things through catacombs, is it? I have had plenty of time to observe what is going on. I don't need to play a healer to understand that (although I have, admittedly for a very short time). I don't know what your point is other than as Belo said to get attention from a fotm guild. I doubt they are intrested. Try harder. [/B]

Point is you have no clue, belo is even worse, but that another story.

You are clueless beyond belief and you cant discus something with a fool so ill stop discussing with you, tell me more tales of bandcamp please.

And once again why would i need another guild, the one im in is great, but hey these are more "stories" youve heard eh bandcamp girl.
 
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Asha

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Originally posted by Arnor
No, 3 druids != 3 healers, not in versatility. But 3 druids>3healers in healing power, and I wont consider a hib group with 3 droods any gimped necessarily.

Maybe not horribley gimped, but you need some (alot) of fast dmg output and druid has very little/none. It's not a good choice. There are far better options.
 
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Arnor

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Originally posted by Asha
Maybe not horribley gimped, but you need some (alot) of fast dmg output and druid has very little/none. It's not a good choice. There are far better options.

i'd rather do 2x drood and 2x bard, but thats just me.

I just know that vgn(iirc) do very good with 3 droods (unless they meet me ofc :p )
 
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sorusi

Guest
Originally posted by sauna-
And as I said, since "allt är så lätt för er" it would be strange if a group actually gave you some competition and didn't give the rp's away for free, i.e. you lost or made mistakes. Though mistakes are not very visible with the PR/Savage combo :).

Dem Hibbies was very hard and good enemies, too bad they didnt keep playing, they were really good :p
 
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sauna-

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Originally posted by sorusi
Dem Hibbies was very hard and good enemies, too bad they didnt keep playing, they were really good :p

Ok? :) I don't know these guys, but you're saying we can't play for shit and they could basically?

Edit: and no I didn't see anyone in your group go ld when we killed you but hey, I'm a noob, I couldn't possibly have won with my group over NP :).
 
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tildson

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Originally posted by sauna-
Yeah, true, I played a thane on def tho, with what guildies that were online except the core of healer/shammy/skald and didn't demand savages/zerks in the group for them to be able to come. We were successful and beat most good groups and lost some as well but we had fun. Sure I could have made them totally opted and go for the "I must win or I will quit"-thing but we never did.
I am of the thoughts and values that if a group plays well and his groupmembers do what they're meant to do it should be an even and close fight, which are in my oppinion fun fights (everyone remembers rvr pre-sc n stuff where fights lasted I hope?) and make the game worthwhile. It's a bit rare now tho, because we meet alot of midgroups that don't play well and still win..some say "you can't blame players/guilds for using the tools given them to the fullest extent of its possibilities, blame mythic". Well it's true to some extent but I still say the reason for playing on a certain server is for the people in it and they decide how to play the game. So sure, bring 2-3 savages per group all the time, I just hope I can endure long enough until someone actually says "hey, this ain't fun, we almost never get any challenge" :).
I'm prolly just naive tho :).


ye, miss those days :(

and i agree on that mid is by far, superb vs the other realms - without RA's up. with ra's up its much harder, and it RA's shouldnt be essential for victory vs another one who manages without :(
 
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Jiggs

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well 3druids 1bard 1warden 3BMs is fairly normal idea...

personally i prefer 4BMs tho..
 
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sauna-

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Originally posted by tildson
ye, miss those days :(

and i agree on that mid is by far, superb vs the other realms - without RA's up. with ra's up its much harder, and it RA's shouldnt be essential for victory vs another one who manages without :(

Yeah tell me about it :). Very often we get the jump and mez in on midgroups and kill 2 healers 1 shammy then a tank if we play really well only to be staring at 3 healers spreadhealing a 2nd tank and our support get instawiped seconds later. We think we play rather well sometimes and do everything right only to be proven oh so wrong :). Sure we make alot of mistakes and I often see horrible assists/support groundwork from midgroups too but when a hibmeleegroup plays bad it's over very fast and flawless win for mids, when a midgroup plays bad (in the few kind of rare cases they don't all die) they lose a couple of players early even before their tanks have started to look for support but then manage to win anyway. We always have GP up, almost always if there hasn't been a 5 minute rock 'n roll-fightorama earlier, but it doesn't do much for us in those situations.

Versus an albmeleegroup with sos+bof it can be very fun fight, sure it's frustrating when people go sos-byebye and you're ma trying to find targets, but it's a challenge and nice to see 4 albstanks doesn't instakill our support but we actually get time to think (too much thinking is bad tho!) about what to do. I find it a challenge to actually win a fight like that and look forward to it, as well as I did with facing savgroups. But enough is enough, when all options are used up and you've played incredibly well and seen appalling teamplay from your enemy and still lie down in the dirt chewing a mouthful it gets tedious and boring :).
 
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Asha

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No I mean you don't need a druid with extremely high nature soley for backup cc in addition to 2 other druids. I thought that is what I said in the first place, but I can repeat it a third time if it helps you.

I have no clue, ok. I have no clue wtf bandcamp you're talking about. But, I think it's safe to say I know what's going on in RvR. All you can say is you have no clue blahblahblahblahblah when clearly I do or people wouldn't say my guild is one of the two most difficult groups to beat on alb/excali and have been saying that for over a year. I won't flame your guild, I don't have to, your posts say more than I ever could.

haha.. you'll not post, just do a classic re-re-re-edit of a post.
 
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schinkaar

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I assure you 4 bm:s is fast dmg output, stormrider do around 400/round on me. I dont know his attackspd, nor gear and i dont have any facts to back it up. Its just my personal experience. but id say 4 BM:s = 2 svges +1 zerk dmg wise? As no one really seem to know shit about svges i think my guess is as good as anyones.

I dont get why you just state that its useless tho. Tbh i have no idea if ur good or not, you make a million assumptions about everything, base almost nothing on facts, act as if u knew everything there is to know and your only motive seems to be to whine. And with you i reffer to the majority of the bw community.

Think you have enuff there to produce a few more pages of fun reading :).
 
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sorusi

Guest
Originally posted by old.arneduck
havnt played today yet, so i wouldnt know sorry... and the fact that you put in a caster doesnt mean you cant run with the 3xHealer, 1xShammy-setup.


Teador: ehm guard vs 3 savages? please mate :)
im a defencive hero (luri, usually 333 dex, 50+16 sheild atm, mob1, 2 soon), and there is NO CHANCE IN HELL you can save anything vs 3 savages...
well sometimes you get lucky and block a whole quad etc, but not often enough. i can tell you its frustrating to say the least to see the difference between savages and practically ANY other class in the game. i can laugh at albs attacking my support (excal albs :p). savages laugh at me ><

and slamming is also next to impossible on savages with all the evade (i rather just whip up LW and anni them real fast...)

whats your 1h weaponskill, apparently this affects your guard/block rate, whatever weaponskill you have with mainhand.. so if you have 6blades + 16 or so, you wont block that much :p i noticed this on my warrior, when guarding my blocks increased ALOT after going from +1sword to +11 in equimpent
 
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PainLady

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Originally posted by old.XanateA
Okay... I play mid. I play in the best guild.
Im so sick of not being able to loose a FG fight... there is no fucking challenge on excalibur anymore... not when it comes to FG fights. Albs do not make balanced groups with good players... not even guild groups.

Last night i saw the total of 0 alb RvR guilds. I saw one group of LA... but even if they play well they stand a minimal chance of winning vs us even if we play equally good.
Got 100k rp or so in 7-8h RvR... and most of it came from killing mindless Warder zerg albs... how fun is that?!?? :(((

So nerf the shit out of savages and remove ASD from healers and the fights might be more challenging.
And ppl get less things to whine on... the amount of mid groups out in emain will decrease... cuz there is not many groups who play good and win because of that and not because of the savages doing lots of dmg.

Am i the only mid who wants the realm to be nerfed abit so winning in RvR is decided on experience, teamwork , skill and high RR and not better classes? :(

OMG can i touch u?......
 
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tildson

Guest
Originally posted by sauna-
Yeah tell me about it :). Very often we get the jump and mez in on midgroups and kill 2 healers 1 shammy then a tank if we play really well only to be staring at 3 healers spreadhealing a 2nd tank and our support get instawiped seconds later. We think we play rather well sometimes and do everything right only to be proven oh so wrong :). Sure we make alot of mistakes and I often see horrible assists/support groundwork from midgroups too but when a hibmeleegroup plays bad it's over very fast and flawless win for mids, when a midgroup plays bad (in the few kind of rare cases they don't all die) they lose a couple of players early even before their tanks have started to look for support but then manage to win anyway. We always have GP up, almost always if there hasn't been a 5 minute rock 'n roll-fightorama earlier, but it doesn't do much for us in those situations.

Versus an albmeleegroup with sos+bof it can be very fun fight, sure it's frustrating when people go sos-byebye and you're ma trying to find targets, but it's a challenge and nice to see 4 albstanks doesn't instakill our support but we actually get time to think (too much thinking is bad tho!) about what to do. I find it a challenge to actually win a fight like that and look forward to it, as well as I did with facing savgroups. But enough is enough, when all options are used up and you've played incredibly well and seen appalling teamplay from your enemy and still lie down in the dirt chewing a mouthful it gets tedious and boring :).

Yeah, much easier to be successful as mid with 3spreadhealers :/ And i also HATE, when albs are sosing away, start bashing a tank for 30-40dmg feels wrong. And yes, those fights usually last very long - which is very fun :) hopefully the 1.65 will balance the savages some, atm its not right 2shotting bards and stuff. But hey, every patch has its fotm ;)
 
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