This mittens guy sounds like a right spacker. I am guessing Eve his life or something?
The sad part is and I say this as a member of goonswarm, the game, at least in nulsec is ruined. There have always been coalitions of power who eventually meet their end, but goonswarm and their allies are too powerful, too resourceful and have the framework in place to ensure their survival. Mission accomplished for Mittani and the true "goons"
And Goon numbers dont drop, because they are having fun
With the breakup of my relationship, i'll have some more time and am actively considering returning to eve, must get in touch with old corp mates :/
Fuck Sony!
haha the CEO of Sony Entertainment, John Smedley plays serious internet spaceships and..hes a member of goonswarm!
Fuck BoB and their T2 scandal, we have Sony!
There is no coalition in EvE that can match the CFC in manpower, resources, supercaps or isk. Even if the whole of nul teamed up and went against the CFC, they would still lose. Mittani's greatest trick was convincing the rest of EVE that we didnt have many supercaps or titans. Then a month or 2 ago, we had 3 full fleets of supercaps and titans. The rest of eve went "o shit" We also have a full supercap/titan reimbursement programme and are shitting out more supercaps and titans then we possibly need. Some corps in goonswarm have over 30 titans just sat in POS's without pilots, waiting until peoples alts have skilled up. I myself have been given a nyx and have an erebus waiting for me once I have the required skills (4 months to go). You are also forgetting the CFC's ability to grind, grind, grind. Goons dont get battle weary, they are always hungry. Participation rates DO NOT drop. The grunts are relentless. We spent over 5 months at war with PL/Raiden/EVOKE/NC. Fighting every single night, grinding structures etc. When the dust settled and we won, the grunts wanted more. They didnt want a break for a couple of months, they wanted more action, so we went and took tenal from Raiden and gave it back to Razor. Even now, with no one willing to fight us, the grunts dont want a break so Rydis is currently working on our next campaign.
massively.com said:E3 2012: CCP says it wants 'EVE to be around in 10, 20, 30 years'
by Jef Reahard on Jun 5th 2012 8:00PMSci-fi, EVE Online, Events, real-world, Game mechanics, Interviews, MMO industry, New titles, News items, DUST 514, Sandbox0
CCP's E3 2012 setup was dark, infused with Jon Hallur's soothing sci-fi synth tones, and entirely appropriate for huddling conspiratorially in a corner booth with producer Jon Lander and creative director Torfi Frans Olafsson.
The three of us chatted for about 30 minutes, covering a wide range of topics including EVE Online and its new Inferno expansion, DUST 514, and game money for real goods.
In a nutshell, Inferno has been more of what the doctor ordered for the MMO genre's elder sandbox statesman. "We are on the cusp of breaking our all-time subscriber record right now," Olafsson told me, and that's no small feat for a polarizing title in a genre over which burnout and next-new-thing syndrome reign supreme.
And what about Incarna and all the turmoil that was 2011? If you're late to the EVE party, here's the summary: CCP attempted to add bipedal human avatars to its spaceship game last year before being met with organized player resistance that caused the developer to temporarily shelve its grander plan. "We did have some interesting times last year," Lander conceded, "but we did still manage to grow the game over the previous 12 months."
Olafsson told me that Incarna is still on the table because despite the vocal hardcore opposition to the features at the expense of spaceship-centric stuff, those same hardcore players reacted enthusiastically to DUST at the firm's most recent Fanfest. The key, Olafsson explained, is not losing sight of your base.
"You have to eat and sleep. If you're not eating and sleeping, you don't care what's on TV tonight," he said. "We were focusing on things at the top of that pyramid instead of the basics, and now we're doing both."
It's working, too. CCP is expecting New Eden to set a new population record any moment now. Due to the game's single-shard setup, this is a big deal, both in terms of financials and because more people means more gameplay opportunities and ultimately, more sandbox. "EVE's content is its people. When there's more people, there's more content going on, and if it becomes too saturated [in terms of hardware], we'll throw in another server. But it's still the same universe," Olafsson explained.
And the goal is to make that universe the biggest one out there.
That's where DUST comes in, along with various post-DUST initiatives. New Eden ultimately comes down to EVE, though, and CCP won't be dumbing down the mothership in its quest to broaden the IP's audience. "We want you to play a hardcore game without having to bleed to get to it. It is a hardcore game, but we need to stop people from having to cut off their own arms in order to figure it out," Lander said.
When I asked whether that means more tutorials or more accessible mechanics, the answer was not necessarily and yes. And by more accessible, CCP means more useful and apparent, much like the faction warfare revamp in Inferno.
Factional warfare is basically a stepping stone for nullsec gameplay (EVE's endgame, for all intents and purposes). Players can use factional warfare to work in their groups and learn the techniques and the tactics that will lead to success (or at least, survival) when the inevitable itch to explore 0.0 surfaces.
The key thing about the factional warfare revamp is making it mean something in terms of gaining ground on your opponents. Previously you could get loyalty points and a cosmetic title, but there was no real effect on the universe. Now, if you complete enough objectives, you turn the balance of power in terms of who owns a particular system.
Once it ticks over, Lander says, you can invest in the territory via loyalty points, enjoy reduced market taxes and clone costs, and so on. And it's open to neutrals. Crucially, you don't have to invest a huge amount of ISK or build a station to get into the new faction gameplay. The factions are doing that layer of it for you; they just need you to get involved.
And CCP is all about getting more folks involved in New Eden over the long term. The firm is planning a major winter expansion release, DUST and EVE will link up when the former goes live later this year, and 2013 will bring a round of festivities relating to EVE's 10th anniversary. While many MMOs are going into maintenance mode or laying off developers, CCP is digging in and iterating for the long-haul.
"We have three or four times as many people working on EVE today compared to launch," Olafsson says. "The development team has grown along with the revenue. We've never scaled down or switched over to a live team or a skeleton team."
Lander concurred. "We believe in making virtual worlds, and they don't have a shelf life. We want this game to be around in 10, 20, 30 years. We want a DUST 10-year anniversary, and this universe is contantly growing."
It's also growing outside of the games, as evident in the recent PLEX for graphics cards initiative. Lander and Olafsson said that CCP is very committed to expanding similar drives going forward, although there are still plenty of variables in terms of distribution, taxation, and various virtual-money-to-physical-good transactions.
"People used in-game money to buy an out-of-game graphics card. It intrigued us, and we have a really good relationship with Nvidia, so we're looking at other options," Lander said. What sorts of options, and what sorts of products? "Hey, we could do groceries," he quipped.
Massively's on the ground in Los Angeles during the week of June 4-7, bringing you all the best news from E3 2012. We're covering everything from PlanetSide 2 and SWTOR and ArcheAge to RIFT's and LotRO's upcoming expansions, so stay tuned!
Tags: ccp, ccp-games, ccp-interviews, con, console, convention, convention-coverage, dust, dust-514, e3, e3-2012, electronic-entertainment-expo, eve, eve-accessibility, eve-factional-warfare, eve-interviews, eve-online, eve-online-factional-warfare, expo, fps, inferno, internet-spaceships, interviews, jon-lander, mmofps, playstation, playstation-3, ps3, sandbox, sci-fi, shooter, spreadsheets-online, torfi-frans-olafsson
It is conceivable and very likely that EvE will be around, certainly for another 10 years which is remarkable, however, I cant see Dust making it past a couple of years. FPS only have a certain shelf life, but then I havent done much research on the game and if im honest, dont really know how it will link up with EvE, other than, I will be giving console gamers some kind of mission to blow up things.
It is conceivable and very likely that EvE will be around, certainly for another 10 years which is remarkable, however, I cant see Dust making it past a couple of years. FPS only have a certain shelf life, but then I havent done much research on the game and if im honest, dont really know how it will link up with EvE, other than, I will be giving console gamers some kind of mission to blow up things.
massively.com said:EVE players abuse faction warfare to produce trillions of ISK
by Brendan Drain on Jun 22nd 2012 12:00AMSci-fi, EVE Online, Bugs, Culture, Events, in-game, Expansions, Game mechanics, Professions, News items, Sandbox0
If there's one constant in the EVE Online universe, it's that the players can never be underestimated and every care must be taken to make sure systems can't be abused in unintended ways. In 2009, a handful of players figured out how to artificially boost the number of valuable faction warfare loyalty points rewarded for completing missions and farmed enough ISK to build a titan. That record was completely blown out of the water today as five EVE players revealed how they'd generated five trillion ISK using game mechanics introduced in the Inferno expansion.
Inferno added a new reward system for faction warfare that gave players loyalty points for enemy ship kills based on the value of the destroyed ship and cargo. A bug was found that rewarded players for both the destroyed and surviving cargo, even though surviving cargo could be recovered. GoonWaffe pilot Aryth and four friends began destroying their own freighters full of minerals to cash the minerals out into loyalty points, which were then used to buy items for sale.
When CCP discovered this bug and fixed it, the group manipulated the market price of one of the game's least-purchased items up to a huge number. When the price index for the value of that item updated, the players began destroying haulers full of them to generate billions of loyalty points for almost nothing. The points were cashed out into items for sale on the market, producing a total profit of over five trillion ISK. The abuse has not yet been declared an exploit, but CCP has fixed the issue and is still investigating it. At current market prices, five trillion ISK is enough to buy around 10,000 30-day game time codes worth a total of $175,000 US.
- Source: EVE Forum
- More coverage: Official EVE Online website
Tags: Aryth, billion, bug, ccp, ccp-games, eve, eve-online, exploit, faction-warfare, factional-warfare, goon, goons, goonswarm, goonwaffe, inferno, isk, loyalty-points, lp, sandbox, sci-fi, trillion
He might be a right spacker but the guy and his finance team have just made 300 Trillion + exploiting a loophole in CCPs update to Factional Warfare. No troll. 300 trillion isk! Its on EvE news 24 but jesus, its some complicated stuff and I gave up as I didnt understand what was going on!
So basically he's gone from being a CSM chairman to become a simple exploiter?