Does monster rez need an adjustment

SkarIronfist

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Monster rez in a group vs group situation is managable. Since you can easily communicate the fact to the rest of the team that its rooted mez whatever.

In a zerg or tower camp. Then as someone put earlier, it will be free in a second. You often can't see clearly enough a character to lclick on them, so often people will resort to F8. Then start attacking. Oh look its free again.

So unless you have fought against a monster rez in a zerg/keep situation, then please don't offer an opinion. A couple of those will destroy the ability of the healers and casters to keep up and do anything apart from watch the zerg die.
 
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brad said:
you've never played against is so you don;t know how over powered it is in siege situations. Before warlocks got nerfed albs cried bloody murder and i consider monster rezz far more overpowered than warlocks are or were regarding lord rooms etc.

It wasn't only albs who whinged on about warlocks :p
 

crispy

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Ever thought of dealing with monsters by grabbling them?

Works pretty easy tbh :p
 

brad

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Arumos said:
\

a warlock prenerf could insta wipe a lord room, a heretic cant

Didn't realise warlock pbaoe radius covered entire lord room, thats new to me. :p
 

Manisch Depressiv

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brad said:
you've never played against is so you don;t know how over powered it is in siege situations. Before warlocks got nerfed albs cried bloody murder and i consider monster rezz far more overpowered than warlocks are or were regarding lord rooms etc. Considering it seems 70% of albs play casters these days, when you got 4 or more monster's running around hitting you between 150-500 dmg that insane, thats per tic it also interupts casters so healers can;' do shit and you wipe sometimes just to monster rezz.

If you tone down the dmg then i believe it would be viable but currently when your being perma interupted and and dot'ed by dmg that is equiavlent of a high rr DD class than i think thats kinda ridulous. Mids/hibs can no longer hold choke points anymore due to it, casters can't nuke incomming alb or even pbaoe, seers can't heal. Mids or hibs don't even have anything which is the equivalent of that not one class can hold down a lord room on it's own while surviving, interupting and doing insane dmg to everyone around it.

Cry me a river, PBAoE specced Warlocks, Banelord ML path, add some PBAoE SMs, Runi AoE, Healer AoE stun and bazillion of instas from all over Midgard and the only thing to get into a lord room are some monster rezzes or a rush of RR5'ed people... Don't like it? Don't aoe spam and break the mezz on the monsters or go down and kill the healers.
 

Arumos

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brad said:
Didn't realise warlock pbaoe radius covered entire lord room, thats new to me. :p

well, tower lord, would need 2 for a keep lord!
 

BlackrazoR

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Monster Res = CC it and move. If you stand around when you see someone charging towards you looking a bit undead then you deserve to get hit for the 400-500 that my MoM4 WP5 will deal out! IMO MR is more OP'd on a Det5 Stoicism tank because it'll keep coming.
 

Brackus

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BlackrazoR said:
Monster Res = CC it and move. If you stand around when you see someone charging towards you looking a bit undead then you deserve to get hit for the 400-500 that my MoM4 WP5 will deal out! IMO MR is more OP'd on a Det5 Stoicism tank because it'll keep coming.
Id love to see someoen cc'd or mezzed in a zerg situation for any period of time, any ae interrupt effect will break the mez and you cant get across to a zerg to not ae dmg effect anything once a MR has been mezzed. so no you can't cc a MR in a zerg especially when there might be 2-3 mr's running about
 

Everz

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Arumos said:
\

a warlock prenerf could insta wipe a lord room, a heretic cant
u obviously havent got much idea of what a monster is capable of

used to whipe out whole lord rooms with tic + my necro (mom4/wp4).. insanely op'd
 

Phule_Gubben

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isn't it only in these kind of situations that monsterress is strong? I mean there's shrooms for instance that I think are far worse then a simple monsterress. Lets say you run in to a lord room with 50 shrooms spread out in it, compare that to 1-2 monsters and you'd not say the same thing bout a monster. Or am I missing out on something??
 

Arumos

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Eversmallx said:
u obviously havent got much idea of what a monster is capable of

used to whipe out whole lord rooms with tic + my necro (mom4/wp4).. insanely op'd

played my warlock to rr10 whilst tics were about. and have been monstered on my theurg whos mom5 wp5 acuity4 quite a few times. yes its a really nice ability, however comparing it to a prenerf warlock whos in a grp with decent support is a silly statement to make, in tower/keep situations. having played both extremes, (high RR warlock prenerf and high RR caster being monstered). Aint saying monster rez isnt overpowered but if you looked at my post it was replying to brads statement on monster rez being more powerful than a prenerf warlock, which is a load of bollocks ;P

not that I wouldnt want them to unerf warlocks, but lets not get into that :)
 

Kagato

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Monster rezz is powerful if used correctly but I don't think albs are using it anywhere near to its fullest potential at moment, if they did then they'd really be something to whine about.

Usually you might find 1 or 2 heretics at most at a siege and even then not all heretics are even spec'd for monster rezzing now, and finding one that can actually be bothered to rezz rather then trying to focus kill some tank is a rarity.

There are a few good heretics now and it is a relief when you see them at a siege, be nice to have alot more though.

Personally though I wouldn't say monster rezzing is anymore powerful then mushrooms. Both are a nightmare to fight against, but personally when playing mid i'd rather face a monster rezz then a mushroom field, at least monsters can be CC or controlled and if the 'monster' is dumb, which is often the case, they will end up dieing out of LOS of rezz so your decreasing the number of albs every time.
 

luribeauty

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Phule_Gubben said:
isn't it only in these kind of situations that monsterress is strong? I mean there's shrooms for instance that I think are far worse then a simple monsterress. Lets say you run in to a lord room with 50 shrooms spread out in it, compare that to 1-2 monsters and you'd not say the same thing bout a monster. Or am I missing out on something??

then u would have the cleric's pre heal before u run right in and also di then just qc mez.
 

Javai

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kivik said:
eh, so instead of sick dots when ressing high RR casters you suggest sick dots on all monster resses?

No you'd get sick dots when rezzed by a high rr (caster) Heretic and there are just soooooo many of those around.
 

Phule_Gubben

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luribeauty said:
then u would have the cleric's pre heal before u run right in and also di then just qc mez.

Well that assumes you're in a grp with a cleric that has DI, then I don't know what you are reffering to when you say "just qc mezz" When you're a monster you can't use any abilities at all. Not sure it was that you're trying to say.
 

luribeauty

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was talking bout shrooms and the best way that would be to deal with them since i doubt most ani's dont even have demez on there qb or never hardly use it.
 

luribeauty

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was talking bout shrooms and the best way that would be to deal with them since i doubt most ani's dont even have demez on there qb or never hardly use it.
 

Andrilyn

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Hibs are the only ones that should be allowed to whine about MR, Mids have a very perfect counter and that they don't decide to use that counter is their problem.
If they would adjust(nerf) MR then it's going to be useless because someone needs to die to use it and if they make the absorb more crap then who would run in again after being MR'ed? it would be pointless.
Personally I think they should just need to decrease the speed the 'zombie' runs with like a 50-75% snare, keep the damage from the DoT and the AoE.
And yes that's from a Hib PoV not an Alb one.
 

kivik

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Javai said:
No you'd get sick dots when rezzed by a high rr (caster) Heretic and there are just soooooo many of those around.

Aye, I see your point.. But it would also be possible for all heretic to get caster RAs just for the monsterrezz, it would be even worse than now. But I doubt that would happen.
 

kivik

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Andrilyn said:
Hibs are the only ones that should be allowed to whine about MR, Mids have a very perfect counter and that they don't decide to use that counter is their problem.

And that is?



The last line made me smile :)

bull**** :)
 

Vodkafairy

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Brackus said:
dont think so, stun is a for of cc:)

you can stun theurg pets, but the only realm which really benefits from this is mid - stun in hib is only on characters that can kill the pet with one swing or spell anyways

ae stun however.. :p

as for monster rez, they should prolly lower the immunity shield a little, to ~75% or so. the dot is short radius so its far from a 'interrupt a whole zerg' thing

...and for theurg, they are bordering on op but they havnt crossed the line imo. rvr would be dull if there wouldnt be extremely strong classes that you need to lock down in order to win. a possible nerf could be to put a 5s reuse timer on the pets tho
 

Eleasias

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Vodkafairy said:
you can stun theurg pets, but the only realm which really benefits from this is mid - stun in hib is only on characters that can kill the pet with one swing or spell anyways

ae stun however.. :p

as for monster rez, they should prolly lower the immunity shield a little, to ~75% or so. the dot is short radius so its far from a 'interrupt a whole zerg' thing

...and for theurg, they are bordering on op but they havnt crossed the line imo. rvr would be dull if there wouldnt be extremely strong classes that you need to lock down in order to win. a possible nerf could be to put a 5s reuse timer on the pets tho

longer recast on pets than insta interrupt in easygard? how typical :rolleyes:
 

Tubbs

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Vodkafairy said:
as for monster rez, they should prolly lower the immunity shield a little, to ~75% or so. the dot is short radius so its far from a 'interrupt a whole zerg' thing

It's already set at 75% absorb.
 

Erulin

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in a Lord room in a Tower... maybe. In a Keep however you do have room to avoid monsters and time enough to CC the monster.

in Labyrinth... well, it's just sick using a monster in those close quarter corridors. Just pull a Jaws with the monster and stick to the other parties healer (as in healer, not as in the CC'er) and most fights are over rather quickly. So I really wouldn't be suprised if they 'adjust' it.
 

charmangle

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Its rediculously OP and should be nerfed as Hard as Warlocks was...

Monster Ress used by decent RRs is by far the most overpowered ability in a the game atm. It is well comparable to Bains and Warlocks before all their nerfs.

Im pretty sure all those saying it isnt are either Alb main players or setgroup only players.

The rediculous depop MonsterRess and CC arguments are so old and moot its getting newage again apparently. But ill repeat it, it is not viable. SO stop trying to use that redicoulous argument again. It works in 1 vs 1 or in fg vs fg, but it doesnt work in siege/lord rooms. If you depop the MR it still hits the entire room with a dot ticking for 300-500 per tick and since there are no DIbots in Mid that means all casters will be dead withint 3-4 ticks. (bascially wiping out half the zerg) and 1 second after the MR hits the room the Alb zerg follows in the overkill interrupt wake of the MR. So once again: CC or despawning the MR doesnt work, it doesnt work, it doesnt work. The MR still means certain death to the defence.

Shrooms: Yes shrooms are very powerful in defence vs zergs and Bainshee aecone is still very very effective inside a lord room since it coveres the entire room. BUT they come no where near the OPness of the MR. Shrooms are atleast killable fast, and Bains are atleast interruptable...

In the end Monster Ress should have their dots lowered in damage (to 100-120 damage cap) and the dots shouldnt be interruptable after the first tick...basically work as a normal dot.

/Charmangle
 

Tesla Monkor

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Monster Rez only needs one adjustment - no interupt on the DoT. Otherwise I couldn't care less about it. It's the constant interrupt that makes it impossible to deal with them in close combat.

They do insane damage when dealing with a caster, so just the interupt removal would be enough to fix it.
 

Erulin

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charmangle said:
since there are no DIbots in Mid that means all casters will be dead withint 3-4 ticks.

No DI bots ? Do you mean, their IS no DI in midgard or do you mean Healers just don't take DI or no solo players will /stick a DI3 healer to them ? Don't get it, Charl...

I have DI on my healers and I have seen people run around with DI healers stuck to them.

Might be better if Shammy's had access to DI. Yet again giving the Shammy DI would only make this more of a "well, you'll just HAVE to have a BB stuck to you"-game.
 

Cadelin

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Erulin said:
No DI bots ? Do you mean, their IS no DI in midgard or do you mean Healers just don't take DI or no solo players will /stick a DI3 healer to them ? Don't get it, Charl...

Lets not play dumb. Keep defence situation. You port in with your buffbot, maybe you are solo, maybe you got a few friends with you but you are not in some kind of set group because you are rushing to defend. In mid the buffbots are shamans and can't get DI. There are very few healer bots and most active healers would be offended if you called them DI bots.
 

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