Does monster rez need an adjustment

Horner

Banned
Joined
Mar 5, 2005
Messages
90
Raimo said:
DI is quite a good thing in fg vs fg fights tho.
They need to adjust it a bit i.e DI starts have effect on the ppl in grp if theres atleast 6-8ppl in grp.


LMFAO This game was designed for FG vs FG fights ! :wanker:

Just /Quit /Delete /SellOnEbay plz , so that the population will drop faster and this server be clustered with a French or German server :)
 

Phule_Gubben

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,185
cmr said:
albion has so many overpowered classes has always been the case just not had the players to utilise them.. sorc cabby thuerg heretic... these played well can be fucking unreal.... just lucky that the majority of albion players do have there heads up there asses and cant play for shit which evens it out

Well that goes for all 3 realms imo. So keep practising those skills and you might actually stand a chance.
 

Phule_Gubben

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,185
Gahn said:
Makes me cry outta of my laughs seeing same ppl crying like bastards on a situational thing like shrooms, denying the imbalance of another thing since it's on THEIR side. Clowns.

Excsue me for playing in Albion since last summer, I have no idea what I'm talking about. Oh no!!

:m00:
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
Puppet said:
Why is that the only adjustment? You played against monsters then ? For me personally the damage-component aint the biggest problem. The biggest problem to me is the fact it interrupts on all ticks and you cannot purge/cure the DoT. Even when the monster gets killed, the DoT will continue to kick without any means to get rid of it.

Been doing some keepdefenses/takes when I actively played and to me the Monsterrezz was just something really stupid. Can just send in monster after monster in a keepfight and it will totally ruin over defense/offense from hib/mid. Dont even need to play better as an Alb in there to win. Just send them zombies in continously and they will win eventually.

Yes I have played against monsters and been killed by them.

Just like i've played against mushrooms and been killed by them and against mid pbaoe spam.

If they nerfed the damage and the interupt there simply wouldn't be any point or reason to use the monsters anymore, a minor damage dot simply isn't going to do anything effective at all in the lord room and would nerf the MR back to much the other way where it would become irrelivent.

What im offering is a compromise solution.
 

Gahn

Resident Freddy
Joined
Jan 16, 2004
Messages
5,056
Phule_Gubben said:
Excsue me for playing in Albion since last summer, I have no idea what I'm talking about. Oh no!!

:m00:

It's pretty clear u got little to no clue, be it that u play from months or years.
Some ppl never learn -.-
 

Phule_Gubben

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,185
Gahn said:
It's pretty clear u got little to no clue, be it that u play from months or years.
Some ppl never learn -.-

Yeah, I agree some ppl never learn. :twak:
 

Azathrim

Fledgling Freddie
Joined
Dec 31, 2003
Messages
1,802
Kagato said:
Yes I have played against monsters and been killed by them.

Just like i've played against mushrooms and been killed by them and against mid pbaoe spam.

If they nerfed the damage and the interupt there simply wouldn't be any point or reason to use the monsters anymore, a minor damage dot simply isn't going to do anything effective at all in the lord room and would nerf the MR back to much the other way where it would become irrelivent.

What im offering is a compromise solution.

Granted, shrooms need a big fat removal as well. But, at least they are possible to fight. And, Mythic have been doing "something" to elivate the problems they cause, forinstance the LoS issues, etc.

Without LoS abuse, a single animist cannot destroy an enemy force.
A single heretic can throw out a few monsters and practically cause the alb zerg a free ride over the enemy zerg.
 

Phule_Gubben

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,185
Azathrim said:
Granted, shrooms need a big fat removal as well. But, at least they are possible to fight. And, Mythic have been doing "something" to elivate the problems they cause, forinstance the LoS issues, etc.

Without LoS abuse, a single animist cannot destroy an enemy force.
A single heretic can throw out a few monsters and practically cause the alb zerg a free ride over the enemy zerg.

Yeah right, endless powerpool it's possible to do that but those who have "normal" powerpools can MR 2 and then we're out of power.
 

Gahn

Resident Freddy
Joined
Jan 16, 2004
Messages
5,056
Phule_Gubben said:
I'm sorry that you didn't, isn't it sad to be left out in the cold being the only one who can't see the truth?

U could gimme an hint since the one who doesn't see the truth in here it's clearly u; anyway if u wanna go on with this u can pm me.
 

Phule_Gubben

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,185
Gahn said:
U could gimme an hint since the one who doesn't see the truth in here it's clearly u; anyway if u wanna go on with this u can pm me.

Why would I? You obviously already set your mind into what You think is right, I beg the difference.

/end of story!
 

Gahn

Resident Freddy
Joined
Jan 16, 2004
Messages
5,056
Phule_Gubben said:
Why would I? You obviously already set your mind into what You think is right, I beg the difference.

/end of story!

As usual u see the point...
All i have to say to u is: hopeless.
 

Rub

One of Freddy's beloved
Joined
Jul 23, 2004
Messages
1,000
what if we just put a reuse timer on monster rezz? so there isnt any mass monster rezzing anymore(unless u have loads of heretics :p)
 

charmangle

Fledgling Freddie
Joined
May 27, 2004
Messages
1,376
Andrilyn said:
Warlocks should have no problem to 'depop' them before they hit the lord room, 'MoC' and chamber insta cast you be able to get them out of zombie mode on the stairs up or way before they hit your support on the back of the lord room or on the stairs to the roof.

Thats just the whole problem...the should just doesnt work...
No matter how fast you are at rooting/depopping them, they still hit you and the rest of the chamber with the dot. And 0.3 seconds later a zerg of casters/banelord tanks etc enters the room and all defenders go down since they cant get any spells off.

It works just well and dandy in 1 vs 1 or fg vs fg. But not in siege zerg!:/

Standing in the stairs doesnt work for a warlock, since he is getting hit by to much crap taking him out to fast.

In the end, its just not doable, unless the Alb serg sucks...(which ofc has happened too), but they usually get it right after a while!:)

To simply think that all warlocks just hasnt gotten the idea yet is abit simplistic!:) It works on paper, it works in controlled situations, but it has no chance at all to work in siege/zerg. And thats when the problem begins...

/Charmangle
 

Cromcruaich

Can't get enough of FH
Joined
Nov 29, 2004
Messages
2,767
Yes it does.

And lol at the people saying CC them - so in a siege situation 50+ people all supposed to stop all forms of aoe attack?
 

Huntingtons

Resident Freddy
Joined
Jan 19, 2004
Messages
10,770
Muylaetrix said:
hibs and mids have the ability to stun a monster and just nuke it down before stun wears out. i wonder how albs would deal with monsters from mid or hib tbh <shivers>.

wild guess, maybe stun nuke nuke like you suggested that mid/hib do..?

...
...
 

Dard

Part of the furniture
Joined
Sep 11, 2005
Messages
381
First of all delete all of Albion.

Then rename the game Dark Age of Clontarf (will still be daoc then you see ... clever eh ;) )

Kick out Lug ... install Brian as King of Hib ... remove mid king .. (was told many different names & cba to look it up tbh) ... put Maelmorda on the throne.

All will be groovy ! No more monster rez!

And many other problems solved at the same time .... & we still get to play DAoC :)
 

Bistrup666

Loyal Freddie
Joined
Oct 11, 2004
Messages
441
Monster ress is a completely lame thing.

It has next to no use in normal fights, but in siege fights is insane.

Lower dot abit and make it so that it does not interrupt, or just remove the absorb.
 

Puppet

Part of the furniture
Joined
Dec 24, 2003
Messages
3,231
Javai said:
But no more so than planting a shroom field which will kill people without los.

Shroom-fields dont run around through a keep interrupting everyone. Once the doors are down, its just a matter of time before the horde of shrooms are send up to the lordroom. Shrooms you cant plant in the lord-room without being vulnerable as an animist, where a tic can just send in the zombies in relative safety. Instruct the zombies to die in LoS of the tic and u can do it again and again. Limited powerpool coming from someone else is just bollocks, FoP will easily allow for chain-rezzing, same way how an animist puts out these shroomfields.

Zombies are also a much better counter against shroom-fields then shroomfields are a counter to monsters. The absorb (against everything) on the zombie allows him to easily survive a run to the shroom-pack and kill em with the DoT. Not to mention the fact a zombie has a way higher DPS on crowds then shrooms.
 

Azathrim

Fledgling Freddie
Joined
Dec 31, 2003
Messages
1,802
Phule_Gubben said:
Yeah right, endless powerpool it's possible to do that but those who have "normal" powerpools can MR 2 and then we're out of power.
Don't pretend to be stupid. It doesn't suit you, although it seems to come easy.
 

Arkian

Fledgling Freddie
Joined
Jan 7, 2004
Messages
372
charmangle said:
Thats just the whole problem...the should just doesnt work...
No matter how fast you are at rooting/depopping them, they still hit you and the rest of the chamber with the dot. And 0.3 seconds later a zerg of casters/banelord tanks etc enters the room and all defenders go down since they cant get any spells off.

It works just well and dandy in 1 vs 1 or fg vs fg. But not in siege zerg!:/

Standing in the stairs doesnt work for a warlock, since he is getting hit by to much crap taking him out to fast.

In the end, its just not doable, unless the Alb serg sucks...(which ofc has happened too), but they usually get it right after a while!:)

To simply think that all warlocks just hasnt gotten the idea yet is abit simplistic!:) It works on paper, it works in controlled situations, but it has no chance at all to work in siege/zerg. And thats when the problem begins...

/Charmangle

Unless something got 'rebroken' then the 'depoping' part doesn't even work anymore, only the snare.
 

charmangle

Fledgling Freddie
Joined
May 27, 2004
Messages
1,376
Arkian said:
Unless something got 'rebroken' then the 'depoping' part doesn't even work anymore, only the snare.

Aha I didnt know that!:) I deleted my warlock to make place for a Zerk, so havent tried it in a while!:)

/Charmangle
 

Thadius

Part of the furniture
Joined
Sep 5, 2004
Messages
8,824
Haha

All these people whining about monster rez were a few months ago championing it, when bainshees could do all the fancy cone shit through walls, shroomers have shitloads of shrooms.

You have monster rez, use it! was a regular call on freddyshouse.

Now albs use it, its now a call for it to be nerfed

Make up your goddamn minds!
 

Azathrim

Fledgling Freddie
Joined
Dec 31, 2003
Messages
1,802
Uhm no?

Always been saying both Bainshee cones and Monster Rezz was overpowered. :)
 

Belgerath

One of Freddy's beloved
Joined
Jun 17, 2004
Messages
828
But Thad its me i want everything im not playing nerfed :D
 

Users who are viewing this thread

Top Bottom