censi said:Can I just say in advance. The first person to start using these desearves a good kicking irl.
Aussie said:thank god we have censi to inform the community about the newest bugs/lame advantages etc.
woot
Red HATred said:just cause enough damage at once....
Di won't work if you really hurt the target enough at once.
It means Did It(on the table)Calaclya said:wtf does DI stand for? Pls explain your acronyms!
Red HATred said:just cause enough damage at once....
Di won't work if you really hurt the target enough at once.
Calaclya said:wtf does DI stand for? Pls explain your acronyms!
Red HATred said:just cause enough damage at once....
Di won't work if you really hurt the target enough at once.
Red HATred said:nope Di only will heal if you cause less then that ammount off damage specified..like if you hit a person for = ammount of hits he has.... he will die.
so 1200 hp caster with DI 2 (2k hps) could be killed instantly with 1200+ hp of damage in that one instance.(assist nuking shooting will bypass di)
I've had it a couple of times that i had DI up and got nuked to pieces before DI kicked in
Knolan said:healt needs to drop under 75% b4 it kicks in
and a sorc with only 1200 hp's xD lol
Skilgannon said:Range is very, very small. A cleric bot with DI in the central keep won't even reach the battlement walls.
As far as I know, its 2000 range, same as healing range. And personally I've had druids in team in towers having DI up when we've been under siege, nothing wrong with it, we do what we need to stay alive and get rps. I've also shot/nuked people in towers whos had the same up, I doubt anyone would NOT use it if they had it at disposal.Stallion said:druids must have alot bigger range then qQ cuz I can have bot in middle of keep an run in and out without any problem![]()