liloe
It's my birthday today!
- Joined
- Jan 25, 2004
- Messages
- 4,166
Well I see the point of some people here Illu, but the argument is going very black & white atm. Make it cool for soloers and make it cool for 8v8 people. That's 2 playstyles out of many and as I said, what if I tag along a zerg with 3-4 people? What would be the reason to have a nerfed DI there? Cause after all it's just bad luck that we're less people in a zerg. Might aswell be the other way round that we're in a fg and some other people are only 3-4. There is no justification for less healing there, cause why should one player of 40 have a 3k DI in his back and the other one only 1k? After all both Clerics payed their 30pts for this.
Other situation. I'm duo with a mate and we get attacked by some people and more adds come. DI helps me to swallow some dmg on the sorc so that I can get a good position and he can CC people. Is it so overpowered when we're 2v6? Or is it just so overpowered when it's 2v1?
I don't think I'm telling you news when I say that sorces have more ways than just DI to stay alive, especially when running with a bot.
I rather think the problem is the crap population, which means that the few remaining players will look for fixed points where the action is going and the DI botters know that well, going to the same spot to farm.
Other situation. I'm duo with a mate and we get attacked by some people and more adds come. DI helps me to swallow some dmg on the sorc so that I can get a good position and he can CC people. Is it so overpowered when we're 2v6? Or is it just so overpowered when it's 2v1?
I don't think I'm telling you news when I say that sorces have more ways than just DI to stay alive, especially when running with a bot.
I rather think the problem is the crap population, which means that the few remaining players will look for fixed points where the action is going and the DI botters know that well, going to the same spot to farm.