DAoC vs WoW

When WoW is released in the EU i'm going to...

  • Move from DAoC to WoW

    Votes: 489 30.4%
  • Stick with DAoC

    Votes: 632 39.2%
  • Give WoW a try but I may well come back to DAoC

    Votes: 403 25.0%
  • Split my time between both!

    Votes: 87 5.4%

  • Total voters
    1,611
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Chronictank

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Starwind said:
WoW is the biggest pile of crap ive wasted money on.

How the heck as this game been hyped through the roof i do not know, dont even come close to Darkage.

WoW is just a cartoon based game, with a nice fast game play, and a breath of fresh air for the time being, and it does really stop there.

I mean when you campare the Trees and Skies and water in Darkage, it makes WoW look like somthing from the spectrum, the trees from WoW look like the Trees from old Darkage, the cardboard cut out look.

When i was presented with the WoW character creation screen, i thought yes looking ok, but when it runs in the game, the graphics are cut down, with a blur filter, its an old trick to save cpu time etc etc, and the filter keeps the cartoon look and feel to it.
Disagree completely , not sure what settings you are playing on but the gfx are fine in their own right. Blizzard have never really gona for the daoc style gfx in their Warcraft games, just look at Warcraft 3 for example. I dont know why people expected it to be daoc reincarnated because it is not and was never intended to be

Guild Wars is the dogs bollox, in terms of WoW , EQ2, and no monthly payment, and is released in April.
Guildwars is nothing but a shadow of mmporgs simply because it is so restrictive, you cannot actually do much other than what they have shepreded you into doing. But then there are no monthly fees so cant complain really

Saying that i got bored of wow in the beta :p so i guess ill stick to daoc for now
 

Ctuchik

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Edaemos said:
Tried wow, hated it. It got extremely boring very fast,

thats YOUR oppinion isnt it?

Edaemos said:
that coupled with waiting to log in, server kicking you off every 2 minutes.

well.. with every clueles trying to connect to the highest pop servers thats just to be expected.. im playing on a medium pop server and i have never been kicked off or had to wait to log on, try a less pop server and u just might be able to play some..... :eek2:

Edaemos said:
Im sure ALOT of people will return to DAOC after the free month for catacombs release.

probably i will try it yes.. but the control in WoW slaps DAoC silly. i have way more control over my toon in WoW then i ever had in DAoC... and WoW might not have the best looking grafic around but if u like the context, then grafic isnt that important.. not in my book anyway...

Edaemos said:
As for those coming here saying "WoW rox DAOC sux/is dead", you still trying to convince yourself as well as others?

i wont say DAoC is dead, atleast not yet.. but it HAS had its days of glory, u gotta admit that..

and it HAS lost most of the fun for me... i can still log on and whack at a few mobs/get steamrolled in NF every now and then but as u feel about WoW, it gets extremly boring very fast...


and just the shear deapt in most of the quests/storylines in wow is just amazing. and the fact that theres NPC's walking around having small conversations with eachother is really fun to.. shure after uve heard it all a few times it tends to get boring but still.. having kid NPC's standing at a dock bragging about that 100 kilo fish that got away makes me laugh :)

in DAoC its just ........... nothingness.. u walk into a "village" and theres absolutly NOTHING there part from the trainers and a few quest NPC's...

the only thing DAoC have thats going for it in my view is RvR, but i doubt that wont be for long as soon as blizzard gets their thumbs out of their cracks and release their Battlegrounds.

oh and WoW crafters can add glowwys to weapons... that alone makes it a winner... :p


and this is offcourse, just my oppinion on the matter.... :m00:
 

Shike

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Flimgoblin said:
you get teh pwize for first whine (that I've seen on FH) about Catacombs ruining RvR :)

Though if yer fighting warlocks by the sounds of it you may well have a point ;)

yup you guess correct. Warlocks blow goatarse :)

What did I win? :)
 

Flimgoblin

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Ctuchik said:
in DAoC its just ........... nothingness.. u walk into a "village" and theres absolutly NOTHING there part from the trainers and a few quest NPC's...

you walk into camelot and get taunted by children for being "fishy" (if you're an inconnu)

The fish salesman tries to sell you some rotten fish, whilst a cat eyes you up thinking you're a good mark...

There needs to be more of course :) but it's getting there... daoc is playing a bit of catchup with the ease of starting in WoW - improvements like /map, the miniquests introduced with catacombs, tasks to clear dungeons and the like make it a lot easier to get into (and give you something to do solo).

Interesting thought though - 4 patches and daoc has all the newbie friendliness of WoW ;)

How long will it take WoW to get the breadth and depth of advancement DAoC allows for your characters? and to get some form of PvP equalling daoc's RvR in it's complexity.
 

Equendil

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Flimgoblin said:
How long will it take WoW to get the breadth and depth of advancement DAoC allows for your characters? and to get some form of PvP equalling daoc's RvR in it's complexity.

Hopefully never going to happen, I'd hate my WoW characters to be stripped of two third of their abilities to match DAoC classes.
 

Danya

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Starwind said:
When i was presented with the WoW character creation screen, i thought yes looking ok, but when it runs in the game, the graphics are cut down, with a blur filter, its an old trick to save cpu time etc etc, and the filter keeps the cartoon look and feel to it.
No blur filter on my wow.
As for comparison to DAoC, I prefer wow - at least Blizzard's artists can align a texture without gargantuan seams all over the place. Nothing breaks immersion like a fucking huge line down the middle of an object where they didn't texture it properly.
 

Ctuchik

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Flimgoblin said:
How long will it take WoW to get the breadth and depth of advancement DAoC allows for your characters? and to get some form of PvP equalling daoc's RvR in it's complexity.


probably as long as it took DAoC to get there, at wich point il be utterly bored of WoW to and are looking for a new game :) or finally grew up and got a life insted... ;)

:cheers:
 

Crookshanks

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For me, WoW just wasn't different enough from DAOC. Its a fantasy-setting based mmorpg, involving classes which fall into the usual 4 catagories of tank, mage, healer and rogue. You level up via questing and/or grinding, equip yourself to the max, then go out and fight the "other side".

Its personal taste whether you like the graphics or not - I wasn't so keen myself but I admire the rich scenary and fluid motion. The main reason I'd have to play it is that a lot of my friends are playing it - or more importantly arn't playing DAOC anymore. Having put 3+ years into DAOC however, I have the characters, the items, the crafters, the knowledge of the game. I'm very reluctant to "start over" on a game that will essentially amount to the same thing (to the point where I've now cancelled my WoW account).

I was reading a very interesting article by the orginal developers of Eve-online last night - they made a thought provoking point. They said that they didn't want Eve to go the way that all the current MMORPGs are going - and that is in the direction of solo play. Their comments went along the lines of "whats the point in playing in a mmorpg world if you're going ever going to be in small groups or solo?". I thought about it - and agreed. Certainly Catacombs with instanced dungeons promotes small group play, WoW with all its quests promotes solo play, EQ2 has both quests and instanced lands.
 

fionnel

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Well, so far there are 2 things i definitely like more than daoc:

-The world is alive. Perhaps daoc had some stuff like the TNN wedding, but this is totally different. You can't really compare a few daoc npc's moving around with what's happening in wow. The mortar quest, the rocomomblorwhatever quest, the towns, the school class trip in Stormwind, the gazellas in the Barrens, there's just so many things that make this world immersive and i can 100% say that i have played daoc for 3 years and never even once felt so tied in to the world.

-The classes. There are ofcourse imbalances in wow, but the balancing is far more reasonable and most important of all, from all the classes i have played up to now none of them is a one trick pony. All classes i have played (shaman, priest, rogue, paladin, druid) have so many spells and variety that you never get bored of them. Perhaps in some instances you are supposed to fill one role only, but while you are soloing and xp'ing, you really do get to use a lot of stuff. I was playing a mana eld which was considered one of the most versatile classes in daoc but no way can i compare it to the stuff i can do now. The classes have so much depth, a player who understands them fully can utilize his class' tools to a much greater extent than a less skilled one, even if both will be able to accomplish something.

For example, you can pretty much kill any mob as a shaman with a bolt+shock+melee easily but if you figure out how to use your totems, heals, shields you can pretty much devastate whole mob camps.


As for the graphics, i agree technologically they propably aren't very advanced and the trees do look a bit like early daoc trees but generally they have a sense of aesthetic cohesion and perfection. They may not be the ones with most polygons, but they are the ones with the greater artistic value in mmorpgs imo and that's saying it all for me.

As for the pvp, that's the big question about this game, which i have yet to answer. So far it's fun, but i feel it's too early to judge.

The crafting skills up to ~100 I have reached are much better though out than the daoc ones too, but i still need to see how they end up to draw any conclusions.

In conclusion, i started it to take a break from daoc, but really, i don't think there's anything to draw me back now, unless the pvp is really unacceptable beyond belief.

And even then it wouldn't solve daoc's biggest problem, which is being forced to group to achieve stuff in rvr or pve (unless you are a stealther (and even then...) that i don't enjoy playing). Bottom line is if i have 2 hours in daoc i propably will spend 1 hour lfg and 1 hour playing, while i can spend 2 hours playing in wow, so far at least. It just has a better time/reward ratio.
 

Shike

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Flimgoblin said:
they'll get nerfed soon enough ;)

I hope so, I expect it at least but tbh, what bugs me the most is this:

How in gods name can Mythic release such unfinished characters?

Do they actually test things before release?

Do the devs even play daoc?

First question I simply cant see any reasonable answer to, they did it with savages, and now warlocks aswell, both classes are highly overpowered on release, warlock is beyond savage though which I didnt think was possible. Warlocks is easymode and made for one thing, instakilling something, gain RPs and die. I cant explain the frustration caused by this class, there is very little a group can do to protect a caster in the group from a single hidden warlock. We arent noobs in any way and yet a solo hidden warlock can with ease kill our leading sorcerer if he wants to. Its just laughable imo.

Second question, well. I was wondering about this when Savages was released, it took them around 6 (i think it was something like that) months or so to fix savages. Six months of pure frustration for other players. The fact that healers had aoeinterrupting ASD along with the crazy savages didnt really help. I wonder, what was it that took 6 months to figure out? That they could 2shot my fully buffed druid in 1.5seconds didnt take me long to figure out tbh.

Third question is quite obvious a no.. I dont believe the devs even play daoc. They cant, if they did, they would see the consequenses quite fast when something have gone wrong, and a fix should take around a month tops.

These are the issues I have with DAoC tbh, rest isnt a specially big problem, I can deal with stacking ST for 30s permastunning, I can deal with the other problems aswell, but I have finally got to the point where i simply dont accept the sheer ignorance Mythic is treating its playerbase with. It shouldnt be so that they release a product which concerns pretty much 2/3 of the playerbase and take ages to sort it out. Proper testing, proper followup, these are the keywords Mythic should work with, but I aint seeing it, and probably never will.

I really cant tell how Blizzard will act in the future, but I doubt they are as blind as Mythic are at times :)
 

Danya

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Of course the devs don't play daoc. I doubt the blizzard devs play wow much either. I do hope they have some decent testers who do play wow and they listen to the feedback given, mythic certainly don't appear to have much of that.
 

Shike

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Danya said:
Of course the devs don't play daoc. I doubt the blizzard devs play wow much either. I do hope they have some decent testers who do play wow and they listen to the feedback given, mythic certainly don't appear to have much of that.

hmm, what I meant was that Devs need to test things, if they do this ingame or in a testing environment doesnt really matter tbh. Or as you suggested, testers that give professional feedback.
 

Elendar

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mythic are well aware how overpowered the new classes are, saw an interview somewhere where they actually admit the new classes are meant to be better than the old one to ensure the expansions sell
money > balance
 

Shike

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Elendar said:
mythic are well aware how overpowered the new classes are, saw an interview somewhere where they actually admit the new classes are meant to be better than the old one to ensure the expansions sell
money > balance

this can also be called ignoring the playerbase I think, which is very very bad for a MMOPRG in these times, where more and more competitors show up with reasonable products.

Imo, Mythic just sink their own ship with a tactic like this. Sure it grants funds in a shorter perspective but overall, in the longrun, it will not work out too good, which I believe they will find out for real within a year. Numbers in US have dropped pretty much lately, sure, some will go back to DAoC but I think that DAoCs superior ruling is over. For example, when we went Merlin the numbers was around 3000 primetime, now its down to 2200 or so normally, which is a huge percentage that has stopped for now.
 

Danamyr

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Flimgoblin said:
you walk into camelot and get taunted by children for being "fishy" (if you're an inconnu)

The fish salesman tries to sell you some rotten fish, whilst a cat eyes you up thinking you're a good mark...

There needs to be more of course :) but it's getting there...

I agree Glam, but I would just say that Camelot doesn't feel like a capital city TBH. Where's all the hustle and bustle? All the people? If they filled it with NPC's wandering around, better ambiant sound effects and gave the Camelot something to draw people back to it, then that'd be fantastic.

When I started playing 3 years ago it took me about 3 - 4 RL days to get to Lvl 5 and go to Camelot. I can remember approaching the bridge for the first time and thinking 'Amazing!' :D
 

Jeffery

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Retiring Daoc

Well been playing WoW since it came out for Europe and i LOVE IT Daoc died when ToA came really muffed the game up cant be asked with Catacombs cancelled my 3 copies.My 3 daoc accounts close next month and then thats it might keep keep the accounts alive every 12 months so not to get deleted but WoW is such a refreshing game after playing daoc for so long.As for the PvP on WoW i play normal server so pvp is a choice not gankage hearing alot of dishing about wows pvp but if u play pvp server what do you expect.
 

Eroda

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I'm finding WoW to be more of a nice distraction than something i would stop playing DaoC for. Dunno why but i haven't really got addicted to it like alot of people, initially i found the quests really fun but now i get irritated by the the 'Kill 20 bears' then 'kill 20 wolves' then 'bring me 10 wings and 3 eyes' type of quests, not sure i could tolerate going through it again with another char.

The main reason i play WoW atm is the 'freshness' of it rather than it presenting anything ground breakingly new. Seems unlikely that it will have long term appeal for me as i dont think much can beat DaoC (at its best) atm when it comes to PvP but i guess we will have to see how things turn out.
 

Ctuchik

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Jeffery said:
As for the PvP on WoW i play normal server so pvp is a choice not gankage hearing alot of dishing about wows pvp but if u play pvp server what do you expect.


i think its more the "pvp and nothing but pvp" part in WoW most ppl are dissing, like theres absolutly nothing more then the pvp, no rewards or anything..

really looking forward to battlegrounds here :) with pvp quest rewards like armour sets and stuff :)
 

Culanan

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Elendar said:
mythic are well aware how overpowered the new classes are, saw an interview somewhere where they actually admit the new classes are meant to be better than the old one to ensure the expansions sell
money > balance

Which reminds me of how popular the D2: lord of destruction expansion characters were, the rub in a persistent game is the long time players who are perfectly happy with their mains who have to put up with xxxx fotm overpowered new classes until they get nerfed, I really don't see a big deal in having balanced classes from the off but maybe it helps to cover over the short comings of an expansion :(

I've been playing WoW a bit now and I have to say it's nice how the game leads you through the early levels, the UI sucks (even with another UI it's far from being simple/easy to use) and there are some other niggles with the game but overall it's fun, simple to get involved and easy to play alone.

On the other hand the community is quite poor, although that may change as it evolves and grows. I'm also put off from starting another character because of the starting areas and need to quest through the levels, gonna force myself to try a hunter or shaman next tho!
 

Natswoo

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WoW i found very boaring and mythic just screwed itself over by releasing ToA / Catacombs
 

Effendor

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I recon DAoC is ace and I like every new expansion that comes out , loves ToA , I thought NF sorted out RvR no end . As for WoW I played the open Beta for a while , but I felt like I was running around super mario land killing cute and cuddly "monsters" . I'm gonna stick with DAoC for sure .
 

knockout

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WoW rocks over DAOC im afraid

the crafting is superior
the sound is superior
owning your own mount
email system
auction system

did 2 diferent dungeons today.
did all 3 realm dungeons and none
was more fun.
 

knockout

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oh and please remember that
when daoc came out there was
a lot of things missing.

crafting was only up to 600
barrows had no loot
RvR gave no rewards
there was no dragon to kill
no enchanting or alchemy
and a few other stuff.

so if somehow you could compare DAOC to WOW
as they came out DAOC would have failed to get ppl
like some games recently did.
 

Rulke

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knockout said:
RvR gave no rewards

Actually you still got RPs, there was nothing to spend them on but you had them in place when RAs arrived.

</pedantic>
 

Flimgoblin

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knockout said:
so if somehow you could compare DAOC to WOW
as they came out DAOC would have failed to get ppl
like some games recently did.

well duh, three years difference might do that ;)

where do you think WoW got all its ideas from anyway? :p

But you have a point WoW is only just released so it is far to soon to say how well or not the PvP will be implemented. Also how soon it will be implemented.
 

gervaise

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One thing to remember about WoW is that unlike DAoC you do not have any 'home' areas that are off-limits. On PvE servers this can be interesting but don't flag for PvP and you can happily exp in all the 'contested' area without fear or inderance. On PvP servers the tactics become extremely interesting. These are not just 'home invasion' type servers where the other side(s) can attack. You positively need to go to these zones to level ....
 

Gribz0r

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I find WoW feels, looks and plays like a singleplayer game. Yes sure you can group, but whatfor? It's a massive multiplayer online role playing game alright, but it certainly isn't group oriented. The group interface compared to the VERY good daoc one is completely worthless and it blocks half your view as well.

Striking example is the loot system, which doesn't spread the loot, but rotates the mobs, so you cant appoint a loot picker.
Also, when doing certain quests, even when in group, the person first to the basket/box/crate gets his item and the rest can wait.

The fact that there isn't a single class that needs a group, like primary healers in daoc is also an indication. It's a blessing on one hand, but again shows this game is not group oriented.

Last thing which is hard to get used to is the fact everyone starts to hit your pull. I know as long as you get the first hit in you get the loot and xp, but still after 3 years daoc I feel the urge to yell :)

The fact you can quest your way up is refreshing.

The crafting system is great, because you can make items for yourself. It's a little less interesting if you want to be a crafter as profession tho I think. What pulled of crafters testikels in daoc was not the way crafting is implemented, but the introduction of superior artifacts, and the fact everything under 99% is worthless.

The auction system is interesting, as the fact you lose a bit of money when your item doesn't get sold might help in keeping prices reasonable, but for people looking for items, the daoc Market Explorer isn't a bad way either.

The mailbox is a perfect idea I wish mythic would steal for daoc, together with some other things i find interesting like the need for you to discover a zone first before it shows up on your maps.

PS: Flimgoblin is a vicious evil slaver as a GM! Please if anyone reads this, HELP!:D
 

[TB] Benedictine

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It's true WoW has pinched ideas from all around the genre - thats what makes it so effective.

It;s also true that you can solo exp. However, for instances and I imagine in PvP in the future grouping will be essential - each class brings something unique in a way that does not exclude certain characters (which DAOC most definitely has done since day one)

The loot system has many options which should suffice for any eventuality - if people are afraid of ppl rolling for items they don't need for example, simply put need before greed option on.

Haven't tried crafting properly yet but it does seem simplistic - then again try EQ2 for crafting - nearly drove my mate mad with its extra realism ;-)
 

Tilda

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Gribz0r said:
PS: Flimgoblin is a vicious evil slaver as a GM! Please if anyone reads this, HELP!:D

*Bans Flim*
 
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