best way to kill mid fotm group?

J

Jaxal

Guest
the fight we had just now in emain was fcking unbelievable

i was in this random group, but nevertheless a great group

we saw fg mids, sorc got a perfect mez in

i was MA, so i select first healer, he goes down in 1sec
selected second healer from the bunch, he goes down too
selected 3rd healer !!!!!! from the group, he goes down too

then mez wears off on savages and they start hitting our support

somehow one of the healers got rezzed , guess by shammy and before we noticed all 3 healers were back up and healing the savages
wtf................
nerf PR fs
 
S

schinkaar

Guest
jaxal, if u took down 3 healers and ur support managed to get hit by 3 savages coming out of mezz something is very wrong. Also pachealers always leads the mid groups (with the odd guardxmen grp) so spotting it really shouldnt be ahrd.
 
J

Jaxal

Guest
damn right something's very wrong, still cant believe how they won that fight :D
 
K

kin

Guest
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Thank god you don't work for Mythic. Most biased view I've seen in a good while.
-----------------------------------------------------------------------------------

How much 'fun' you think albs have to meet these groups ?

You wanna see countless screen shots of insta mezz followed
by pbaoe or savages attacking ?

If you think there is a balance then you either stupid or dont rvr.

1 alb group and 1 hib group attacking on range, sorc starts to qc bolt range mezz, out of insta mezz range, while the 2 groups close in on eachother. What happens now noob ?

Which class is allways hit first, and of the 3 realms who is the only
one with worst armor and lowest hp who does not get self insta ?

The list is very long.

You have no idea about rvr, must be since you play the easy realm, and your afraid to lose the we allways win mode.

Hunter > scouts these days, but it does not ruin the game. Its minor and a battle might go each ways. But certain classes in hib
and mid are too good, and it makes rvr imposibel for albs unless we zerk. Those classes is also to find in any hib or mid group, and if you dont play one of them its damn hard to find a rvr group.
 
A

arrakeen

Guest
Originally posted by kin
-----------------------------------------------------------------------------------
Thank god you don't work for Mythic. Most biased view I've seen in a good while.
-----------------------------------------------------------------------------------

How much 'fun' you think albs have to meet these groups ?

You wanna see countless screen shots of insta mezz followed
by pbaoe or savages attacking ?

If you think there is a balance then you either stupid or dont rvr.

1 alb group and 1 hib group attacking on range, sorc starts to qc bolt range mezz, out of insta mezz range, while the 2 groups close in on eachother. What happens now noob ?

Which class is allways hit first, and of the 3 realms who is the only
one with worst armor and lowest hp who does not get self insta ?

The list is very long.

You have no idea about rvr, must be since you play the easy realm, and your afraid to lose the we allways win mode.

Hunter > scouts these days, but it does not ruin the game. Its minor and a battle might go each ways. But certain classes in hib
and mid are too good, and it makes rvr imposibel for albs unless we zerk. Those classes is also to find in any hib or mid group, and if you dont play one of them its damn hard to find a rvr group.

I dont think the sorc should qc since it faster without.. if the pac healer manage to get a spell off it would probaly be either instant mez or stunn so even with a QC you will be unable to mezz
 
W

Whisperess

Guest
Originally posted by kin
-----------------------------------------------------------------------------------
Thank god you don't work for Mythic. Most biased view I've seen in a good while.
-----------------------------------------------------------------------------------

How much 'fun' you think albs have to meet these groups ?

You wanna see countless screen shots of insta mezz followed
by pbaoe or savages attacking ?

If you think there is a balance then you either stupid or dont rvr.

1 alb group and 1 hib group attacking on range, sorc starts to qc bolt range mezz, out of insta mezz range, while the 2 groups close in on eachother. What happens now noob ?

Which class is allways hit first, and of the 3 realms who is the only
one with worst armor and lowest hp who does not get self insta ?

The list is very long.

You have no idea about rvr, must be since you play the easy realm, and your afraid to lose the we allways win mode.

Hunter > scouts these days, but it does not ruin the game. Its minor and a battle might go each ways. But certain classes in hib
and mid are too good, and it makes rvr imposibel for albs unless we zerk. Those classes is also to find in any hib or mid group, and if you dont play one of them its damn hard to find a rvr group.

Okay, to start off:

Cry me a f'cking river.

"1 alb group and 1 hib group attacking on range, sorc starts to qc bolt range mezz, out of insta mezz range, while the 2 groups close in on eachother. What happens now noob ?"

Sorc land ae-mezz, hib group uses GP ( assuming it's up ), sorc does f'ck all instead of remezzing ( which at times do work against group purge - an RA that's on a timer btw ).

"Which class is allways hit first, and of the 3 realms who is the only one with worst armor and lowest hp who does not get self insta ?"

Also the only one stupid enough to dress up in a pink robe with a pointy hat, running with torch on and standing by the side of his group with bright pink neon lights by his hands.

And you wonder why they get picked first?

"In albion you have to make choices when you make a group.
Do we want end chant, pbt, speed, cc, nukers...

Mids and to some degree hibs dont need to make those choices."

I'll give you the fact that alb abilities are spread out over many classes. That's true. But pbt/nukers are choices made in mid too, and due to how the game is at the moment, they are seldom picked into groups - because they can't provide their speciality in a way that matters a lot. It's not our fault you still pick those classes.

"Bards and healers need a nerf or sorc need xtra, yes i know bards whine but compared to sorcs they are excellent. Best way would be to remove insta mezz,stun and amnesia."

I won't even comment that.

"Chanters should not be able to debuff nuke and have access to pbaoe. You wanna do pbaoe fine, but then its ur primary damage.
As it is now they can deal considerabel damage from pbaoe cage,
which is unfair."

Once again, the problem lies in the spread out utility on alb classes, but there's nothing stopping you from placing the sorc in the pbae cage where the sorc can debuff cold on any targets that approach, and doing CC/lifetaps from there.

"Savages clearly need to lose cheap tank ra and det. They hit twice as hard as friars with self end and det. "

Right, compare the light non-hybrid tank with a secondary healer-hybrid, why don't you?


To finish it up - there are a few alb groups that play really well, have a good setup and basically mow down most other groups apart from a select few.

You are clearly not interested in balance at all, my dear whiner. You're interested in boosting alb or nerfing mid/hib until any pick-up warder group can easily win against a high RR group from other realms.

So once again: Cry me a f'cking river.
 
R

Rollie

Guest
Originally posted by kin

1 alb group and 1 hib group attacking on range, sorc starts to qc bolt range mezz, out of insta mezz range, while the 2 groups close in on eachother. What happens now noob ?

if its a decent sorc he wont qc mezz he will just cast it, but vs hibs u have the annoying insta lull, against mids it favours sorc on flat ground, in the event of a quick meeting its whoever gets jump imho.


Originally posted by kin
Which class is allways hit first, and of the 3 realms who is the only
one with worst armor and lowest hp who does not get self insta ?

cleric should get single/aoe mezz similar to the pac healers in smite line imho to give them some more options instead of 41r/35e, sorc is a difficult calss to help, if u give them self abs buffs like friars u have a class nuking from range with good af, mythic screwed up imho.

Originally posted by kin
Bards and healers need a nerf or sorc need xtra, yes i know bards
whine but compared to sorcs they are excellent. Best way would
be to remove insta mezz,stun and amnesia.

the thoughts of an idiot imho, how about help sorc/albion some more, sorc do have surviveability issues and imho they should put a decent aoe mezz on a different class to try and get rid of albions "watered" down classes. FYI most pac healers spec 44pac, 30 mend, which gives 2 insta aoe spells, both have 150 radius which is about the size of your char laid flat, you should get the picture.

A sorc and tank were at mtk the other day at 8am, there was me and a skald, i couldnt get close to the sorc to mezz him since i have no insta's, so bolt range mezz certainly helped him there.


Originally posted by kin
Chanters should not be able to debuff nuke and have access to pbaoe. You wanna do pbaoe fine, but then its ur primary damage.
As it is now they can deal considerabel damage from pbaoe cage,
which is unfair.

We all know the deal with chanters, its an old whine.

Originally posted by kin
Savages clearly need to lose cheap tank ra and det. They hit twice
as hard as friars with self end and det.

Now i know savages need "fixing" and its a delicate subject, but you remove tank ra's and you have a class that offers no group utility at all, imho to fix the savage quads need fixing (1.65), 360 degree evade need to be removed, self chants should effect shown hp not base. This i personally think would make the class alot less "uber"
 
R

rg-zorena

Guest
This thread as many others have turned into ALB classes are so gimped thread really sad.
 
D

Driwen

Guest
Originally posted by kin
Hunter > scouts these days, but it does not ruin the game. Its minor and a battle might go each ways.

how exactly is a hunter better than a scout? Because of the pet and speed buff, which is why we dont have 5% extra evade nor shield (not even able as unspecable) nor 5.5 spd bow and missing 300 range?
 
O

old.anubis

Guest
qq more
and join teh outlaw zerg
you dont deserve better
 
S

schinkaar

Guest
ive played in "perfect" setup mid groups and lost to alb FG:s aswell as hib. a random group id say hib is the strongest, then alb then mid but in that case i think the best bard/sorc/healer have alot more to say about the outcome than in a guild grp. in this case the sorc have the advantage over mid. And i oddly enuff get any grps in mid that doesnt have a 3 healer 1 skald 1 shammie and 3 tanks setup. Still it can loose to 1 sorc 1 cleric 6 tank grps.

I mean savages are great and all but do you honestly still think they outdamage your tanks during bof? Then you whine about PR, yet a sos is prolly worth 2 PR:s, 3 if you play really well, and i cant imagine you have to use ANY insta heals during sos. I agree that mid is a stronger realm than alb, but how the hell can you loose with 2 bof:s+1 sos and still say "yea they are overpowered we rock, we are really good players!!1". Most people whould by then start wondering if you could change something to be more effective, you on the other hand (exception being thread starter) just say its impossible. Im not saying i got much skill or RvR experience or whatever but i have NEVER seen a alb group try the suggestions given to them (with the exception of BF, who by "mistake" did and came very close to beating us).

I think if a guild like NP played alb excal the whine whould be on overpowered alb RA:s instead, afaik NP did SM grps the day they got pbae, RM grps in 1.48 and then changed to tank grps when cheap det/sh came and afaik their pryd setup changed alot aswell until they won everything. Now you might argue that all of those things was just overpowered at the time, but thats not the point (even if they where), the point is they just rerolled new chars, lvled them and tried something DIFFERENT, and they didnt even do it because they got owned all the time, they did it cause they thaught it could be even better than what they had.
 
F

Flimgoblin

Guest
Originally posted by schinkaar
a random group id say hib is the strongest, then alb then mid but in that case i think the best bard/sorc/healer have alot more to say about the outcome than in a guild grp. in this case the sorc have the advantage over mid.

Sorry this is funny ;) mid pickup groups are worse than alb pickup groups?

Laughing too much to read the rest.
 
K

K0nah

Guest
Originally posted by driwen
how exactly is a hunter better than a scout?

great melee, great range dmg, an interupt/dmg add pet and a speed spell to get away if it all goes pear shaped.

hunters need nurfing if anything. no comparison to a scout. u can say scout has better defence, sure but shield dont do shit against duelwielders (the majority of our enemies)

scout got better range? heh yeh and we need it too, cos our close range melee ability is laughable compared to a ranger/hunter.
 
D

Driwen

Guest
Originally posted by K0nah
great melee, great range dmg, an interupt/dmg add pet and a speed spell to get away if it all goes pear shaped.

uhm just get a dot on the hunter or set of a charge and the speed spell is lost or if you are grouped with minstrell/scout make them dd/shoot the hunter or hit the pet if the hunter forgot to release it immediatly while trying to make his getaway.
Great range damage well scout does 10% more damage than we do, but its still ok. Also the scout has 15% more range on melee fighters than us and 60% more on casters (if they fight on 1500 units).
Great melee uhm you sure you are not confusing hunters with rangers? Sure we got slightly more weaponskill than the other rogues, sure we are using a 2hander, which isnt exactly out of choice as only other option is going 1handed sword and having nothing in our left. Now you are swinging once every 3-4 secs vs normally people who are swinging every 1.5 and nightshades/infils/rangers WILL outdamage you. Hell sometimes they even do more damage per swing and still swing faster.
Ah the great pet, the pet who can be chain cc'ed doesnt walk faster than normal running speed and so can be ignored if you sprint 2 secs and then return to running. Also the pet who hits even slower than the hunters spear and might proc an ablative, which damage adds dont.

hunters need nurfing if anything. no comparison to a scout. u can say scout has better defence, sure but shield dont do shit against duelwielders (the majority of our enemies)
It then still is a 10-15% addition to your defence and with your 5% extra evade, it is still a nice comparison vs hunters 20% extra damage by going 2hander. Now vs assassins and rangers twohander isnt that nice as when the assassins evade, they will have 2 swings to get their DF/DB in, so that means even if you manage to make them fuck up their first attempt or they missed it happening. You will still have to manage to not get stunned on the second attempt.
Also an archer should begin their fights on range, which is where scouts excel and then finish them off with melee. So your fights in melee shouldnt last to long, offcourse when the fight starts at melee you might have a problem, but then scouts never spec for pure melee fights so dont expect those to win.

scout got better range? heh yeh and we need it too, cos our close range melee ability is laughable compared to a ranger/hunter.
scouts spec their melee 30 or lower, if they would spec it around 39 then hunters would have a 20% advantage in damage on the scouts. That is because they are using a midgard 2hander, now scouts got their shield and 10% more damaging bow to make up for that 20% less damage.
 
F

Flimgoblin

Guest
what's the common spec for a hunter in spear?

if it works like the other 2h lines (axe/sword/hammer/2h/lw/polearm/cs) it gives 10% damage bonus+0.5% per spec point (that includes +bonuses)

so at 50 modified spec you get +35% damage, at 70 modified it's +45%
 
D

Driwen

Guest
Originally posted by Flimgoblin
what's the common spec for a hunter in spear?

if it works like the other 2h lines (axe/sword/hammer/2h/lw/polearm/cs) it gives 10% damage bonus+0.5% per spec point (that includes +bonuses)

so at 50 modified spec you get +35% damage, at 70 modified it's +45%

midgard 2handers =/= hibernias+albions :(. As midgard 2handers is something you get for free and as sword works that way then hunters spear must work in the same way, as otherwise sword/spear balance would be fucked up :(.

dont exactly know how it works, but it I think it only gives you around 20% extra.

edit: common specs for hunters are, 39spear, 45 bow, (35 stealth 32 bc or 33 stealth 34 bc) and 44 spear, 40bow (35 stealth 32 bc or 33 stealth 34 bc).
 
K

K0nah

Guest
fatbelly hits for 4-500 with spear and his blue con doggy hits for 1-200 (wild minion?) every few seconds. about the only melee class i can think of that beats that dmg output is a mid-high rr savage or pre-nerf ratted zerker...
 
J

Jiggs

Guest
hmm, i don't think theres that many good players on mid/exc.

one or two nice groups, but the rest its just a case of playing smart with RAs and you win.

problem is that we don't have SoS and BoF _every_ fight and its just waaaay to many savage groups out there to win them all.

anyway i'm glad i'm in BF so i don't have to think or worry about this group setup stuff, we just do it :D


in short we try to avoid zergs and have fun :p

krane summed up nicely the problems: have to rely on RAs and everyone awake to win against the best :)
 
D

Driwen

Guest
Originally posted by K0nah
fatbelly hits for 4-500 with spear and his blue con doggy hits for 1-200 (wild minion?) every few seconds. about the only melee class i can think of that beats that dmg output is a mid-high rr savage or pre-nerf ratted zerker...

fatbelly must still swing every 3-4 seconds, while mercenary's swing every 1.5-2sec for 300 damage i would think? So thats 600 damage, while fatbelly (who is hardly an average hunter) swings for 500-700 in the same time ;).

Besides in my experience spear hits more for 150-300 depending on spec/weapon/RR5+/opponents af or his resists. Dog hits for around 100 most of the time (might be 80 or might be 120), besides he does hit slower than a hunter using his spear. So its a nice damage add, when he actually manages to hit and isnt out run or cc'ed or proccing ablatives.
 
W

Whisperess

Guest
Originally posted by K0nah
fatbelly hits for 4-500 with spear and his blue con doggy hits for 1-200 (wild minion?) every few seconds.
the average mid hunter doesn't have ~3.4 mil RP + all the best epic dungeon stuff there is.

How come when you pick out 'numbers that [insert class do]', you always pick the highest RR's on the server?
 
K

K0nah

Guest
point is fatbelly utterly destroys infils, i know ive seen him do it and hes done it to me 3 times on the trot playing mates infil.

can i destroy infils on my merc? ofc. the difference is im a tank hes an 'archer' ...
 
A

AbPoon

Guest
Originally posted by Puppetmistress
6 wizzies with VP up. Cleric and minstrel.

Easy

Been there been hit by it, doesnt work.
 
O

old.Sko

Guest
Originally posted by K0nah
point is fatbelly utterly destroys infils, i know ive seen him do it and hes done it to me 3 times on the trot playing mates infil.

can i destroy infils on my merc? ofc. the difference is im a tank hes an 'archer' ...
Playing friends ranger i outmeleed rr7 dw infiltrator with mighty 12+18 pierce. Had to use ip though. Nerf rangers imo =D
 
K

kin

Guest
---------------------------------------------------------------------------------
Sorc land ae-mezz, hib group uses GP ( assuming it's up ), sorc does f'ck all instead of remezzing ( which at times do work against group purge - an RA that's on a timer btw ).
---------------------------------------------------------------------------------

Noob. Barde cast insta lul = no 1875 range mezz, or in fact no mezz at all.

-----------------------------------------------------------------------------------
Also the only one stupid enough to dress up in a pink robe with a pointy hat, running with torch on and standing by the side of his group with bright pink neon lights by his hands.

And you wonder why they get picked first?
----------------------------------------------------------------------------------

Trust me good albion sorcs dont.

----------------------------------------------------------------------------------
Once again, the problem lies in the spread out utility on alb classes, but there's nothing stopping you from placing the sorc in the pbae cage where the sorc can debuff cold on any targets that approach, and doing CC/lifetaps from there.
----------------------------------------------------------------------------------

Noob. You want a CC specced sorc which has a 15 % debuff to stand with alb ice wizzys and debuff inc savages ?

----------------------------------------------------------------------------------
Bards and healers need a nerf or sorc need xtra, yes i know bards whine but compared to sorcs they are excellent. Best way would be to remove insta mezz,stun and amnesia."

I won't even comment that.
----------------------------------------------------------------------------------

No because every one knows insta + fast gank > castabel + slow kill.

----------------------------------------------------------------------------------
Savages clearly need to lose cheap tank ra and det. They hit twice as hard as friars with self end and det. "

Right, compare the light non-hybrid tank with a secondary healer-hybrid, why don't you?
----------------------------------------------------------------------------------

Friars is not a healer class in rvr you moron, and savage been non hybrid is what makes it overpowered. Its why every mid these days are leveling a savage alt.


----------------------------------------------------------------------------------
To finish it up - there are a few alb groups that play really well, have a good setup and basically mow down most other groups apart from a select few.

You are clearly not interested in balance at all, my dear whiner. You're interested in boosting alb or nerfing mid/hib until any pick-up warder group can easily win against a high RR group from other realms.

So once again: Cry me a f'cking river.
-----------------------------------------------------------------------------------

Trust me i get alb groups who is often rr 6+, consisting of 2 clerics
1 sorc 1 mincer 3 mercs 1 pala which is albs fotm.
 
H

hotrat

Guest
Sorc land ae-mezz, hib group uses GP ( assuming it's up ), sorc does f'ck all instead of remezzing ( which at times do work against group purge - an RA that's on a timer btw ).
Re-mezzing never works, as garbannoch explained the times you think GP didn't work are the times which you resist the first ae mezz then druid GP's then you get hit by the second cast of ae mezz.

As for the pink robe and wizzie cap rubbish, as I already explained just wearing a black robe and a hooded cloak wont help you because of the stupid PINK CASTING ANIMATION!!

lol at Zorena laughing at us complaining of alb classes, fact is they are way too spread. Main reason mid groups are so hard to kill is the 4 support, 2 great healers, 1 great mezz/stun, and the other great root/disease. Then combined with 4 nice damage dealers, talking 750 a hit with quad and no BoF on (BoF isn't up every fight!).
Even with bof on the sorc still dies fast taking around 300 damage from a quad, bof probably makes clerics very hard to kill but the weakness is always in the sorc. Qc mezz is all very well, unless its resisted, or purged, and no way your putting ur back to run away from a savage who is in melee range unless he is mezzed or rooted.
 
A

Arnor

Guest
Originally posted by kin

Noob. Barde cast insta lul = no 1875 range mezz, or in fact no mezz at all.



ehm, your the noob here. insta-lull "removes" the spell your casting, so if you are spamming the mezz-button like you should, youll get one off shortly after the lull
 
A

Arnor

Guest
Originally posted by K0nah
great melee, great range dmg, an interupt/dmg add pet and a speed spell to get away if it all goes pear shaped.

hunters need nurfing if anything. no comparison to a scout. u can say scout has better defence, sure but shield dont do shit against duelwielders (the majority of our enemies)

scout got better range? heh yeh and we need it too, cos our close range melee ability is laughable compared to a ranger/hunter.


lol, nerf hunters? :ROFLMAO:
 
E

etcetra

Guest
And ofcourse hunters gets a bluecon pet, UBER BOW DAMAGE, UBER SPEAR DAMAGE AND UBER SPEED, All at the same time.
 

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