best way to kill mid fotm group?

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Thamiles

Guest
Not seen any groups without 2+ savages in it since zerker nerf tho. Seen the best results vs. savage groups when the savages somehow gets split up (not assisting). Use confuse maybe :p?
 
E

Ekydus

Guest
Originally posted by katt!
fuck off to the unfunny side of the street.
Why don't you fuck off? Can't cross the street on your own yet? :(

... Fucking retard... go play with yourself and talk down to someone else. :rolleyes:
 
C

censi

Guest
when they got 3 healers its so hard to kill one of there healers.

With chain and 2100 hits the healer doesnt get insta dropped like the other realms. HE always gets healed.

To beat that mid group you have to mezz all their CC and ideally their tanks. It all hinges on the speed and quality of your mezzer.

IF it becomes a longer drawn out battle (ie you havent been insta pwned) then the nature druid plays a key part with how he roots and interupts their CC with dot.

If you get an amazing mezz and they dont have to many with purge up it can be done.

8/10 though the mid group will destroy you badly. Cuz they are just uber players!

Give healers cloth imo.

2100 hits and cloth is ok.

2100 hits with insta gallore and chain is overpowered.
 
R

Rollie

Guest
Originally posted by censi




2100 hits with insta gallore

my healer has none of the above.

against decent hib groups its 50/50, against vgn/LA a fotm 4 seer, skald 3 savages needs all instas/ra's up imho but if a fotm mid group comes against a random hib group, hibs will die much like a random mid one will if they meet la/vgn, this game is now about organised groups/classes, which kinda sux on mythics part since so many classes are excluded from rvr because of this.
 
P

parzi

Guest
Originally posted by K0nah
when/if u do kill a healer (preferably the pac healer) make sure u keep him down cos its one less PR they can use. same goes for the other healers, keep killing the same one/s as they get PR'd.

if u land mezz first, killing a savage or 3 asap while mincer/sorc watch for purgers can work well. the mezz wont last long on the savages anyway, but if shammy/healer/s are mezzed best to leave em that way imo. sure the savages will no doubt get pr'd but theyll be unbuffed.

the savage fotm grp is very like ur typical hib chanter grp, the whole setup is built to keep the dmg dealers alive (hibs: chanters/elds, mids: savages) if mezz sticks taking out the dmg dealers first leaves em with nothing but alot of rezzing to do...

agreed.
as i said, a tank CAN be the right target to take down first in some situations.
a pr'ed healer has a full power bar again and can heal almost as good as a buffed one, but unbuffed tank wont do jack vs buffed groups.
 
W

-Wedge-

Guest
Stop getting those damn hibs involved ! :rolleyes: The post was about ALBS vs MIDS !

Lets say you dont want to build a group purely for the fotm-savage groups... So you do run with a sorc, 2x cleric, minstrel, paladin, 3x det.4 tanks... As that seems the best alb has to offer as balanced groups...

Is there anyway to win from a well played fotm-mid group?

I mean, ofc you win if the mids play bad... Ofc you lose if you play bad... But lets say you are equally skilled... How do you take out the mid group?

Lets set aside JH for the moment, as they seem nearly impossible to beat unless everything is up, and all your group members are rr8 :rolleyes: (best tactic vs JH atm that I found was, wait till their done fighting a good group, then finish up when their lop ;) )
 
O

old.anubis

Guest
Originally posted by censi
when they got 3 healers its so hard to kill one of there healers.

With chain and 2100 hits the healer doesnt get insta dropped like the other realms. HE always gets healed.

To beat that mid group you have to mezz all their CC and ideally their tanks. It all hinges on the speed and quality of your mezzer.

IF it becomes a longer drawn out battle (ie you havent been insta pwned) then the nature druid plays a key part with how he roots and interupts their CC with dot.

If you get an amazing mezz and they dont have to many with purge up it can be done.

8/10 though the mid group will destroy you badly. Cuz they are just uber players!

Give healers cloth imo.

2100 hits and cloth is ok.

2100 hits with insta gallore and chain is overpowered.

yep, 2100
sure
http://members.lycos.co.uk/kondraty/statzor.jpg
 
K

K0nah

Guest
Originally posted by StormriderX
leave pac healur who cc'd your group for last

most of these fights go on for several minutes (if u dont get adds and are even numbers) with all the pr's/rezzes. a live pac healer will have plenty of chances for more than one mezz. granted if u have been mezzed u can ignore him for ~45secs. much like u can a bard.
 
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rg-zorena

Guest
I must say hib seems to have find away to adapt for our grp and Fc seems to do really good vs ous atm, one thing I do know is I hate minstrels god damn insta stun crap interrupt gay. :(

look below for my hp (Zorena) link
 
C

censi

Guest
yer you got 2100+ hp which is the norm for grp healers.

its difficult to insta drop a healer like Mid gank squads insta drop bards and sorcs.

Mid healers get time to react to their healer getting nailed and can generally keep him a live and spam CC over the gank squad..

In hib and especially albs groups the moment you see the bard or the sorc taking damage their usually dead b4 you get time to heal.

they could really level the playing field by making bard end song uninteruptable. It a big enough penalty for the bard to have to switch instruments and start playing the end song during each battle (which always comes second to the bard performing mezz)

Mythic think that the 3 different endurence methods each have their own advantages and disadvantes. They have no idea how bad it is for hibernia that ours is interuptable and reliant on equipping an item and playing it. Thats a big imbalance.
 
R

Rollie

Guest
Originally posted by censi
yer you got 2100+ hp which is the norm for grp healers.

no it isnt, only healers with aug con+toughness+purple base+spec buffs get 2100+.

Some healer might have 2100 but i can assure you not all do.

As for end regen yeah i agree bards is kinda weak, then again the shamans is quite bad now, u need buffbots to buff a full group since end regen is conc based, no buffbot and your running out of TK with base buffs and maybe 1 spec which is harsh. All realms have pros+cons atm.

But if you look at rp gained last week it does show hibernia is more than capable of performikng well in rvr.
 
V

vintervargen

Guest
what sucks is that you cant cast while starting a song :|
 
A

arrakeen

Guest
Originally posted by rg-zorena
I must say hib seems to have find away to adapt for our grp and Fc seems to do really good vs ous atm, one thing I do know is I hate minstrels god damn insta stun crap interrupt gay. :(

look below for my hp (Zorena) link

Aug con3, you got toughness allso?
 
W

Whisperess

Guest
Originally posted by vintervargen
who you gonna get it from?
Oh the wit, someone give this guy a round of applause.

Fact still stands - 2100+ hp is not the norm for mid healers.
 
S

schinkaar

Guest
if u do 2 cleric 1 sorc 1 mincer 1 paly 3 tank setup you have to have good interrupting, this involves impossible feats as casting a 3 sec spell (Dont try this in emain herbal!), spreading out and ressing fast, a Paly ress is still a decent ress and if u have a good sorc speed will pop fast after he gets ressed the paly should also be more focused on interrupting than dealing damage, i.e breaking assist to interrupt and caring more about landing a nice taunt than some positional if u really wanna get max out of your sos dont leave the paly guarding assisting have him take any free healer instead, and ofc the same goes for minstrel. If you play well your first SoS should take away all singel instas and a moc/PR, or you can just say its impossible and make a qb with bof+sh and whine about hard-mode. Also JH always have all tank buffs from bb:s so tanks will not drop buffs unless they die, vs JH going for the shammie is as good as going for a savage.
 
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old.anubis

Guest
as a healer i'd rather buy wh3 & moh3 then con3 & toughness3
 
R

Rollie

Guest
i have around 1900hp with purp shammie buffs, aug healer con+toughness 1
 
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rg-zorena

Guest
Originally posted by arrakeen
Aug con3, you got toughness allso?
i've actually changed
so atm i have con 2 and toughness 2 sence everyone want to gank me somehow :/ 2104 hp with guild grp :)¨

And natha still have Bol i think witch i would never get and mastery of healing i would say is pretty much w8st of rp pts
 
H

hotrat

Guest
So 2100 hits, chain armor, insta interupt on 5 sec timer, 4 insta cc spells, 500 spread heal, and 2 insta heals or

1500 hits, cloth armor, quickcast ! (the only real advantage of a sorc), 1875 range mezz, 150 dmg lifedrain, various insta debuffs (that don't interupt), a pet ! and ae root thats lasts 2 secs on tanks.

Which would you choose? :mad:
 
D

Danya

Guest
A well buffed healer isn't that much slower than a well buffed sorc. :p
Besides, what good is a 0.2s faster cast when you're dead.
 
W

Whisperess

Guest
Originally posted by hotrat
So 2100 hits, chain armor, insta interupt on 5 sec timer, 4 insta cc spells, 500 spread heal, and 2 insta heals or
quite some amount of specpoints on that healer, and nice high realm rank too.

oh, and you forgot to mention:

40-55% mezz reduction on self
10-15% mezz reduction on group

you also conveniently added 'that lasts 2 seconds on tanks' on the ae-root bit on sorcerers; note how you didn't even mention that at all on the 4 insta cc spells on healers.

Yes, the classes are different - but, so what?

Want us to bring up differences between mincers vs skalds?

Infils vs SB's ?

Paladins/Reavers vs Thanes ?

didn't think so.
 
H

hotrat

Guest
Ok I will give you the mezz reduction, but that doesnt really help me survive, just makes me priority target number 1 even more. All casters (and hybrids in fact) should have 40% mezz reduction.

Group mezz reduction like I said I dont use, much prefering caster speed.

Pac healer spec is 44 pac, 31 mend, same as my sorc 44 mind, 31 body.

The instant cc is not that useful during a fight, its useful at the start of the fight to win the first mezz, target the sorc and use single stun/mezz and you will get the first mezz, or if ur lazy target any alb and hit ae stun then ae mezz on top and you will win first mezz.
If alb is chasing a group or just catches a group at a flank they have no insta cc spell to stop them, they have to rely on the 1875 range mezz which often is out of range by the time its cast.

Well you can also use it in fight to insta mezz a support char which will last a long time, or to insta stun just to interupt them then single mezz on top.

Skald massively outdamages a minstrel, minstrel has more utility but very poor damage output, demezz is very nice, as is SoS of course BUT mids main healing class has demezz, as well as its main cc class so no way should skald have demezz as well.

Infil vs SB solo stealth wars I dont care about, its all ruined by buffbots anyway.

I will agree thanes suck, they should have had end regen chant instead of shamans having the buff. Paladins are not much better than thanes in terms of damage output, and both have slam. If paladins didnt have end regen they would never get a group over a s/s arms (cus of determination) and thats exactly why thanes dont get a group.

hmm and Reaver, lets look at the mid equivalent, what was it, so rare I can barely remember, savage or something yer they suck so bad hardly know anyone who has one :rolleyes:

As for ae root I actually rarely use it vs high rr groups, i much prefer single root which oh pac healers have as well :rolleyes: The only time I do use it vs high RR groups is hib pbae cells, cast it a couple of times then amnesia. But healer can just focus on amnesia while the other cc class (shaman) can ae root and ae disease.
 
O

old.anubis

Guest
well you can whine forever about healers
but as long as healer comprises a) main healing class & b) main mezzing class of the realm, it will be overpovered from the point of view of other primary healers and primary mezzers
 

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