best way to kill mid fotm group?

M

mele

Guest
Well. My solution for hibs vs fotm mid group is a bit mad but can work.
1 Bard
2 Druids
5 Heros

The thing is.....2 Heros guard Healers, the other 3 Heros goes for Mend Healer 1st, Bard and druid do their Job, The 3 Offensive Heros assist each one. Heros will have IP, the thing here is....the ones who kill teh healers 1st wins, in this case Heros will win. savages havent got slam. Defenders Heros can slam savages, so Lw Herosd will kill mend Healer fast. Why Heros u can ask? in the case that mid tanks goes for em, they got IP and moose that means 6500+ hp each one, savages will take down 19500 hp + the druid heals to keep their healers save, so they will decide to go for the healer as 1st option, 2 slam heros will do ok the job of defending.

Stupid tactic but can work hehe.
 
A

Aybabtu

Guest
Originally posted by mele
Well. My solution for hibs vs fotm mid group is a bit mad but can work.
1 Bard
2 Druids
5 Heros

The thing is.....2 Heros guard Healers, the other 3 Heros goes for Mend Healer 1st, Bard and druid do their Job, The 3 Offensive Heros assist each one. Heros will have IP, the thing here is....the ones who kill teh healers 1st wins, in this case Heros will win. savages havent got slam. Defenders Heros can slam savages, so Lw Herosd will kill mend Healer fast. Why Heros u can ask? in the case that mid tanks goes for em, they got IP and moose that means 6500+ hp each one, savages will take down 19500 hp + the druid heals to keep their healers save, so they will decide to go for the healer as 1st option, 2 slam heros will do ok the job of defending.

Stupid tactic but can work hehe.

Amen!

Can't beat them, outlive them :D
 
P

Puppetmistress

Guest
Originally posted by mele
Well. My solution for hibs vs fotm mid group is a bit mad but can work.
1 Bard
2 Druids
5 Heros

The thing is.....2 Heros guard Healers, the other 3 Heros goes for Mend Healer 1st, Bard and druid do their Job, The 3 Offensive Heros assist each one. Heros will have IP, the thing here is....the ones who kill teh healers 1st wins, in this case Heros will win. savages havent got slam. Defenders Heros can slam savages, so Lw Herosd will kill mend Healer fast. Why Heros u can ask? in the case that mid tanks goes for em, they got IP and moose that means 6500+ hp each one, savages will take down 19500 hp + the druid heals to keep their healers save, so they will decide to go for the healer as 1st option, 2 slam heros will do ok the job of defending.

Stupid tactic but can work hehe.

[Group] Random: INC
[Group] All: Mezzed
[Group] Druid1: Grouppurge USED
[Group] Bard: Interrupted cant start End-song
[Group] Tanks: Diseased!
[Group] Tanks: Out of endurance!!!!!!
[Group] Bard: Cant start End-song, Interrupted
[Group] Tanks: OUT OF ENDURANCE !!!!!!!!!!!!!!!!
[Group] Bard: Bah died again
[Group] All: /release
[Group] Bard: Buff at Bolg. Stick up
 
M

mele

Guest
At least i think that the bard Put Up the end song while someone say inc, And u face it like Vietnam War.
 
F

-Freezingwiz-

Guest
Originally posted by Puppetmistress
[Group] Random: INC
[Group] All: Mezzed
[Group] Druid1: Grouppurge USED
[Group] Bard: Interrupted cant start End-song
[Group] Tanks: Diseased!
[Group] Tanks: Out of endurance!!!!!!
[Group] Bard: Cant start End-song, Interrupted
[Group] Tanks: OUT OF ENDURANCE !!!!!!!!!!!!!!!!
[Group] Bard: Bah died again
[Group] All: /release
[Group] Bard: Buff at Bolg. Stick up
'


End pots to be sure ^^ ? :doh:
 
S

schinkaar

Guest
oki if u dont wanna use ae root thats up too you really, but saying a pachealer root = sorc root is a pretty bad comparison, especially since healers use their singletarget root with a whole 7 sec more than your "useless" ae-root, and how hard can it be to spreadout above 150 rad? I have no problem avoiding bard instamezz head on, and while the insta CC is nice i assure you its not the bread and butter of a pachealer. AS debuff is very unfair, but will be fixed atleast. And if u seriously cant land a castable mezz or debuff driver thats not a issue with your class, thats just you. Im abit unsure about minstrel tho, since afaik there arent any without stealth (they are on rouge WS(?)) but a minstrel with thrust in the high 40:s prolly isnt THAT far away from a skald in terms of damage. And a sorc can just focus on amnesia and have 3 people ae interrupt so dont really see why that should be harder for the sorc than the pachealer, except lower casttime ofc, and abit higher power consumption (not 100% about that but think sorc costs abit more).
 
K

kin

Guest
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And a sorc can just focus on amnesia and have 3 people ae interrupt so dont really see why that should be harder for the sorc than the pachealer, except lower casttime ofc, and abit higher power consumption (not 100% about that but think sorc costs abit more).
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Maybe because your at this point has been insta mezzed and
hit by 3 assisting savages ?

Chain > cloth
Insta mezz > QC mezz (range means only something in zergs)
Instas > lifedrain
insta ae stun > root
Perfect recovery > ae dot on a mezzer class
....
 
H

hotrat

Guest
well you can whine forever about healers
but as long as healer comprises a) main healing class & b) main mezzing class of the realm, it will be overpovered from the point of view of other primary healers and primary mezzers
There most overpowering spell is their insta haste debuff, I think this is fixed next patch and hopefully in 1.65 sorc will get the lvl 50 base lifedrain so should be able to be a nice damage dealer as well as primary cc'r.
 
Q

Qte Eth

Guest
hm mayb ppl who post info about 2100 healers post some screen or smth? of not clueless full tough&augcon healer preferably
 
P

Pandemic

Guest
Originally posted by Jaxal
You all know the setup;

mend healer, pac healer, shaman, skald, savage, savage, savage, savage/zerker

or sometimes even 3 healers o_O

Most people would say gank the shammy so savages have no end and healers cant sprint anymore
but vs good groups shammy usually gets rezzed or PR'd the second he dies
and a good shammy will have his group end buffed again fast
Also very hard to bring down shammy with all the healers + instants

I guess in an ideal situation u have 3 tanks assisting on the mend healer, because the shammy and other healers cant heal that well
so after a few instants the mend healer should go down and hopefully the other healers stay interupted

problem is, in the meanwhile the savages will have ripped through ur support

Does anyone have a more fail-proof tactic vs these groups? :D
(no, zerging doesnt count as a tactic :p )

magmatic/mcpain was working on this totally wacky tactic to kill these fotm groups, but we have yet to test it in rvr

would love to hear what u guys on BW use as tactic ( if any :D )

kill the shamiie its easy and quick soon as the shammy is rezzed which will happen either
1.break off the healer u r attacking and quickly rekill the shammie or
2. get someone to interupt the shammie (the best option)

with good use of sos (as long as ur mincer does not use this to run halfway through the fight) and bof u will have lots of people assisting on middie support and that screws us badly

yeah u might in the end lose to savages but they are getting fixed in 1.65 so count it as a victory if u kill middie support off
 
K

kirennia

Guest
as I've said before:

Who HONESTLY in mid would swap healer class for sorcs AND clerics, friars/pallies for shamans, savages for armsmen/mercs/reavers.

Ooh and the whole mincer vs. skald thing...in grp battle, surely skalds have more then mincers? :p Unless you wanna count the 5 second cast mezz which is crap duration and so damn obvious you are casting you may as well have a bullseye written on your back. Mincers have a big advantage solo, I agree but for fg vs. fg arguments sake, who gives a shit if mincers can stealth and climb walls?

Tbh, I'd much rather have classes that are pure support, pure tanks and pure healers. Makes life 100 times easier instead of the whole, lets sacrifice this for this and this for this or completely gimp ourselves by adding in everything.

Again though, come on, some1 quote my first proper paragraph and tell me you would swap any of those chars, I could do with a laugh.... :p
 
A

AbPoon

Guest
Originally posted by Qte Eth
hm mayb ppl who post info about 2100 healers post some screen or smth? of not clueless full tough&augcon healer preferably

Dont think you can call any Excal healer clueless as you play healer on the most easy server in Europe ^^
 
H

hotrat

Guest
oki if u dont wanna use ae root thats up too you really, but saying a pachealer root = sorc root is a pretty bad comparison, especially since healers use their singletarget root with a whole 7 sec more than your "useless" ae-root, and how hard can it be to spreadout above 150 rad? I have no problem avoiding bard instamezz head on, and while the insta CC is nice i assure you its not the bread and butter of a pachealer. AS debuff is very unfair, but will be fixed atleast. And if u seriously cant land a castable mezz or debuff driver thats not a issue with your class, thats just you. Im abit unsure about minstrel tho, since afaik there arent any without stealth (they are on rouge WS(?)) but a minstrel with thrust in the high 40:s prolly isnt THAT far away from a skald in terms of damage. And a sorc can just focus on amnesia and have 3 people ae interrupt so dont really see why that should be harder for the sorc than the pachealer, except lower casttime ofc, and abit higher power consumption (not 100% about that but think sorc costs abit more).
Ok sorc root is better than pac healer root, but wait all mid groups also run with a shaman, and low and behold they have a 84 second root in their baseline. A shaman is a very nice secondary cc class for a mid group, far better than a minstrel for alb and much more useful than a paladin :(

I have a huge problem avoiding healer insta mezz/stun when im the one he targets to cast it ! the 375 range advantage I have is not enough to beat an instant cast spell running at me at ss6.

AS debuff doesnt stop my first mezz, it just stops any further spells I want to cast, and also greatly hinders my clerics, thank goodness its fixed soon.

40+ thrust minstrel has no decent anytime style at all, Pierce (usable from rear) is nice but you just cannot beat a 2h skald in terms of damage output, they also have a awesome rear style at 50 sword (Ragnarok).

Who are the 3 people who can ae interupt so the sorc can amnesia? If a pac healer cannot ae amnesia either of the 2 mend healers can and the shaman can also ae interupt.

kill the shamiie its easy and quick soon as the shammy is rezzed which will happen either
As soon as you hit the shaman he will pbae disease, this lasts 120+ seconds and is a very good form of CC, probably the best CC vs tanks in the game atm. Another tool typical alb groups lack.

Only reason you would want minstrel instead of skald is SoS, if my clerics had demezz I would much prefer a skald to a minstrel when SoS is down :)

Shaman (ae root, ae disease, pbae insta disease) is far more useful than a paladin, like I said before picture a thane with end regen chant and you almost have a paladin. Merc's are about as good as zerk's and bm's, all the light tanks are nicely balanced now, except the stupid savage.
 
P

piggeman

Guest
Originally posted by schinkaar
ditch sorc and run with 2 mincers whould prolly be easiest, if they only have 2 healers 1 sos should be enuff to kill their support really. Altho youll prolly only win if you have everything up, the 2 most important things is to ignore the shammie and go for healer, if u see a ressed healer swap to him asap and always have the mincers interrupting the other 2 healers.
You know which class is TEH interupt mastah? BD! :D
 
O

old.anubis

Guest
Originally posted by kirennia
as I've said before:

Who HONESTLY in mid would swap healer class for sorcs AND clerics, friars/pallies for shamans, savages for armsmen/mercs/reavers.

why should we?
mythic gave us our classes, with their advantages and disadvantages, and gave you yours
if our guild have chosen alb from the beginning, we would play alb
but we started on mid
again, if you want the same setup for enemies, play counter strike
 
O

old.krane

Guest
3 ways to win vs FOTM JH Grp:


1. We got SOS up and all play perfect (which means at least 2 seers go down during sos, if not 3)
2. We got all RAs up and they got none ;)
3. We got the jump on them and a good CC lands and play perfect


My main problem with the current state of game is that as an alb u need to play the situation perfect..all 8 ppl need to do their jobs 90-100% to win vs fotm mid grp...if someone fucks up its quick death...For mids its enuff to play average...hell savages can even go and singlekill our tanks with the stupid savage dmg output..


What to kill first?

depends on situation really...

If we get mezz first and noone purges (pretty rare) than drop one healer quick...if someone purges drop the purger...
All other situations drop shammy first imo..

In midfight if we actually manage to land a slam on savage ( a joke really how hard that can go) and most of their seers dead u can try to drop the savage during slam quickly..

Also a lot depends on the amount of bofs we got up...


And last but not least....a lot depends on players....there are fotm mid 3 savage/4 seer grps whom we drop even without RAs easy...and there are the ones whom we fail to drop even with the RAs since u cant play 100% every time....not after several hours of rvr...
 
P

Puppetmistress

Guest
6 wizzies with VP up. Cleric and minstrel.

Easy
 
S

schinkaar

Guest
id swap a aug/mend healer for a aug/mend cleric any day, id swap a minstrel for a skald aswell. I dont see how it whould be harder to root/mezz than heal/mezz either, it seems to me you say mid have so many good tools, but albs can only use 1 ability/class? you have minstrel and 2 clerics that can interrupt, and regarding stun its YOU that can be lazy and mezz any target in group while the healer have to target you to get any use from stun. Only time i've seen BF play close to perfect (perfect != assist+stick) it was a very even fight, they had everything up and used it so did we, if they hadnt missed the last ressed healer they whould of won. And you will never beat us having 1) all melee on stick+assist 2) clerics pressing bof and spamming sh only 3) a sorc that cant mezz. Anyways whining about overpowered classes and underpowered classes wont give you anything.
 
B

Belomar

Guest
And your arrogance is a cloying experience. Go go go rationalize it all on your uber leet skills.
 
K

kin

Guest
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why should we?
mythic gave us our classes, with their advantages and disadvantages, and gave you yours
if our guild have chosen alb from the beginning, we would play alb
but we started on mid
again, if you want the same setup for enemies, play counter strike
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Doubt albs want same chars, but realms should be balanced.

In albion you have to make choices when you make a group.
Do we want end chant, pbt, speed, cc, nukers...

Mids and to some degree hibs dont need to make those choices.

Bards and healers need a nerf or sorc need xtra, yes i know bards
whine but compared to sorcs they are excellent. Best way would
be to remove insta mezz,stun and amnesia.

Chanters should not be able to debuff nuke and have access to pbaoe. You wanna do pbaoe fine, but then its ur primary damage.
As it is now they can deal considerabel damage from pbaoe cage,
which is unfair.

Savages clearly need to lose cheap tank ra and det. They hit twice
as hard as friars with self end and det.
 
W

Whisperess

Guest
Originally posted by kin
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why should we?
mythic gave us our classes, with their advantages and disadvantages, and gave you yours
if our guild have chosen alb from the beginning, we would play alb
but we started on mid
again, if you want the same setup for enemies, play counter strike
-----------------------------------------------------------------------------------

Doubt albs want same chars, but realms should be balanced.

In albion you have to make choices when you make a group.
Do we want end chant, pbt, speed, cc, nukers...

Mids and to some degree hibs dont need to make those choices.

Bards and healers need a nerf or sorc need xtra, yes i know bards
whine but compared to sorcs they are excellent. Best way would
be to remove insta mezz,stun and amnesia.

Chanters should not be able to debuff nuke and have access to pbaoe. You wanna do pbaoe fine, but then its ur primary damage.
As it is now they can deal considerabel damage from pbaoe cage,
which is unfair.

Savages clearly need to lose cheap tank ra and det. They hit twice
as hard as friars with self end and det.
Thank god you don't work for Mythic. Most biased view I've seen in a good while.
 
H

hotrat

Guest
id swap a aug/mend healer for a aug/mend cleric any day, id swap a minstrel for a skald aswell. I dont see how it whould be harder to root/mezz than heal/mezz either, it seems to me you say mid have so many good tools, but albs can only use 1 ability/class? you have minstrel and 2 clerics that can interrupt, and regarding stun its YOU that can be lazy and mezz any target in group while the healer have to target you to get any use from stun.
Main reason I would pick a Aug/Mend healer over a cleric is insta haste debuff, nothing is better than an interupt on a 5 sec timer from 1500 range, its an awesomely overpowered spell. Healer also gets a nice baseline mezz, and demezz, and amnesia, and celerity, and PR but then cleric gets bof. Without the insta haste debuff a mend/aug healer and a rejuv/enh cleric are nicely balanced.

Its not harder to root/mezz(sorc) than heal/mezz(pac healer) fact is though being able to heal and mezz is far more useful for the group, especially when someone else (shaman) can take care of rooting and diseaseing tanks who are immune to mezz.

I'm not being lazy when I mezz, the pac healer is incredibly hard to spot compared to a sorc, we have a purple target animation around us when we cast as well as being the only member in the group to wear cloth. A pac healer looks identical to the mend healers and many other mid classes.

So in a clip range situation sorc stops and begins casting at 1875, the pac healer notices the one with the stupid animation, targets it and holds down insta mezz/stun as soon its in range it fires and unless its resisted the sorc mezz will end, the savages will charge the sorc and now the sorc has to hope for bof and try and qc mezz the savages or sos and get some distance again.
 
O

old.anubis

Guest
Originally posted by hotrat
I'm not being lazy when I mezz, the pac healer is incredibly hard to spot compared to a sorc, we have a purple target animation around us when we cast as well as being the only member in the group to wear cloth. A pac healer looks identical to the mend healers and many other mid classes.

my next sc will be done for 2hander :)
 
I

infozwerg

Guest
Ooh and the whole mincer vs. skald thing...in grp battle, surely skalds have more then mincers? :p

mincer >>>>>>>>>>>>>> skald

fyi

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