Overdriven
Dumpster Fire of The South
- Joined
- Jan 23, 2004
- Messages
- 12,808
Ah dammit
I'm hoping for a Newdyrp server name (Read backwards) so we all know where to go 
@Robot: The pics you posted on page 6 (one with the blue sky) is epic. I love these things in MMOs
@Flim: Thanks, looks abit like some other MMOs I've played, hopefully there's a way to mod the "group" UI so it can be bunched into a corner (I play on 1280x1024, so it's no prob, but it'll still look messy to me) also, I have to play greenskins nowI want to see a confused dwarf
Game looks rather shiney, shiney things keep me occupied.... I'm gonna have to ask the uni I've applied to if they've got an internal mail system so I can order parts to it. Hmm. Gonna blow £450 on a new system.. Which isn't INTEL![]()
Yeah you can grind in PQs for both experience, influence and loot (good loot for your level after last boss). It's really the most effective way of grinding. When I play beta, I solo quests and do PQs in groups. Most normal quests are soloable, but they go faster when grouped of course.Sorry if this has been covered already, but whats the group leveling system like? Can you grind in groups like in DAoC?
Sorry if this has been covered already, but whats the group leveling system like? Can you grind in groups like in DAoC?
Sorry if this has been covered already, but whats the group leveling system like? Can you grind in groups like in DAoC?
Oh yeah, whats the penalty for death?
xp / money loss?
Can someone shed some light on how the trading system works in regards to making money? i feels like with only 2 crafting prof's the AH will be hard to sell through (if there is one that is) or is your main sourse of income from killing mobs / quests rewards?
For the screenshot hungry: Index of /~joakibj/war/beta
Both PVE and RVR, enjoy.
Yeah you can grind in PQs for both experience, influence and loot (good loot for your level after last boss). It's really the most effective way of grinding. When I play beta, I solo quests and do PQs in groups. Most normal quests are soloable, but they go faster when grouped of course.
As Ileks cant reply till tomorrow, I'll tell you under the now lifted US-NDA.
Mainly healer, can do some dps and get an amazing tactic called Gork Sez Stop which is a dot that does high damage every second while moving. If you stand still it lasts 2 seconds only, but each time you move and it does damage, the timer resets.
Great in group rvr, not so good in solo rvr. They really come into their own standing at the back swapping between heals and dps. Generally very group friendly.
See gork sez stop for special, i'm gonna leave the specs to Ileks as I dont know shaman specs so well.
There is no Max numbers of players on PQ's I have done some in warbands (Open warbands) and everybody got credit and Rolled for the loot at end of the phase III
You get credit for the PQ but if for example there are 2 groups in a warband, I have noticed only the group who has tagged the mob gets exp for the kill. Not sure if this was intended and now changed though.
There is also incentive for the "the more the merrier" approach in PQs too. From observations, the more people you are, the better loot bags are handed out when the boss is defeated.
Hmm I tested that a while ago and people told me the exact same thing but after doing a couple of PQs with 2-3 people max we sometimes got 2-3 golden bags and a couple of purples even when we were only 3 people doing it.
I think its quite random as sometimes when you do it in a warband you end up with only green bags no blue or purple or golden etc.
Same with the Keep take loot bags, theres always 15+ people taking a keep but sometimes you end up with greens only while the other time you end up with multiple golden ones.
Even though I've been reading on this a bit, how exactly do ToKs work? Any bizarre things can you unlock?
The idea of a supposed 12,000 things to unlock may keep me busy when I find a deciated server/char.
Tasks
* Died 10 times from a monster
* Died 100 times from a monster
* Died 1,000 times from a monster
* Died 5,000 times from a monster
* Died 50,000 time from a monster
* Died 25 times from falling
* Died 250 times from falling
* Died 5,000 times from falling
* Died 50,000 times from falling
Rewards
* Title: Run Away!
* Title: The Bait
* Title: Trained
* Title: Routed
* Title: The Tragic
* Title: AHHHHHHH
* Title: The Uncoordinated
* Title: The Unbalanced
* Title: The Pancake
I'm not sure if this was asked before... but are there true "speed" classes just like in daoc?
Hi not sure if this has been asked but
If myself and freinds chose destruction ones a dark elf ones green skin and anothers a chaos . can we all join up and lvl to gether.
if so how hard is it to travel to get to each other
Thx
It's like a database of all that you have done. One thing I like is the Beastiary.
The Beastiary shows different races from the game. These include animals as well. A perfect example looks like this.
ELF
DWARF
HUMANS
PIGS
WOLVES
TROLLS
GIANTS
You click on one of them and it gives a brief introduction about them. You also see this;
Encounter a Dwarf - 10xp
Kill 25 dwarves - 100xp
Kill 100 Dwarves - 1000xp
??????????
??????????????
????????????????
I cannot remember specifics, but I killed 100 dwarves via public quests and I think the rewards start to improve. So if you kill 200 dwarves or whatever is next in the list, you will get XP and maybe an item.
Yes, though it won't be until you can get 50 brass together and get to the first warcamp.
So probably about 5 levels.
If you're just plodding through fairly casually probably an hour of play or so then you can all meet up.
Personally I don't think it's quite obvious or easy enough to meet up with other folks from other pairings at the moment.