Ask me your NDA breaking questions!

Discussion in 'Warhammer' started by Spookie, Aug 19, 2008.

  1. pikeh

    pikeh Resident Freddy

    From what I've read, most, if not all classes have good group utility.
     
  2. LordjOX

    LordjOX Part of the furniture

    False.
    You can expand a group to a warband which can contain 4 * 6 = 24 members. There's no reason not to and you can invite all your friends and guildies so no classes will feel like leftovers. Only difference is that you can't see what buffs applies to your groupmembers in the warband overview, so have to coordinate and communicate otherwise to remove negative effects.

    As poster above me wrote, all classes bring something. :)
     
  3. Derian

    Derian Fledgling Freddie

    What do Squig Herders bring to a Group? I know they got good Utility and DPS with their Squig. What would make SH's really viable is groups is the bonus from a SH's Squig would carry on over to the group.

    As the bonus for the SH is below:

    Horned Squig: Armor is increased 100% while pet is alive.
    Spiked Squig: Critical hit percentage is increased 5% while pet is alive.
    Gas Squig: Maximum range is increase by 10% while pet is alive.

    Normal Squig doesn't bring a bonus. Would be nice to make it a group buff though.
     
  4. rynnor

    rynnor Rockhound Moderator

    Too powerfull I reckon - the highest crit bonus you can get after getting pretty much maxed renown is 6% and requires massive time n effort.

    The armour and range buffs would be similarly overpowered if directly applied to the group - perhaps a weakened form?
     
  5. Derian

    Derian Fledgling Freddie

    The thing is i want a SH to be a good group class to play along with. Maybes that they are the current form when solo but subsequently weakened when in a group.

    Horned Squig: Armor is increased 100% while pet is alive. 50% Increase while in a Group.
    Spiked Squig: Critical hit percentage is increased 5% while pet is alive. 2% Increase in a group.
    Gas Squig: Maximum range is increase by 10% while pet is alive. 5% increase while in a group.

    Those might work better?
     
  6. Robot

    Robot Fledgling Freddie

    For anyone thats wanting a bit of a look at some rvr and pvp ive just put up a vid on youtube. It's nothing amazing, but hopefully it gives people a bit more insight into the game and show you some lands you might not have seen in previous vids etc.

    YouTube - Robotx - Bright Wizard - Warhammer Online PvP/RvR
    [youtubevid]g9mfbSjlo48[/youtubevid]
     
  7. Faya

    Faya Fledgling Freddie

    Finally a vid where people heal, very nice!
    A question i have in my head for longer now:
    What are all the icons under the life/AP bar?

    Faya
     
  8. Brack

    Brack One of Freddy's beloved

    buffs for debuffs hexes etc
     
  9. Faya

    Faya Fledgling Freddie

    That didnt help me much but thank you for an answer nevertheless! :)

    Faya
     
  10. Flimgoblin

    Flimgoblin It's my birthday today!

    There are macros, but you can't macro multiple commands - it's just mapping a button to a slash command (such as /assist Flimgoblin)
     
  11. Flimgoblin

    Flimgoblin It's my birthday today!

    the icons are the buffs/debuffs that character has on them.
     
  12. Flimgoblin

    Flimgoblin It's my birthday today!

    A squig herder is ranged DPS, you get them in your group for damage :)
    They'll have some utility spells too but the reason you want one is its damage.

    For the ranged dps there are three types:

    1. Glass cannons
    Bright Wizard/Sorceress

    These chaps probably do the most damage but are by far the easiest classes to kill - doesn't help that to do the most damage they can they have to risk burning themselves up.

    Afaik, all their abilities are 100ft max (80ft for aoe, with 20ft range) - not played either much though so if someone could confirm/correct that.

    2. Defensive specialists
    Engineer/Magus

    Best if you're camping or defending an area - can set up turrets, mines (or daemons) - generally a bit tougher than the BW/Sorc.

    Both can spec for a range 150 nuke on a 10s timer (Snipe)

    3. Archers
    Shadow Warrior/Squig herder

    Both of these classes can fire some of their abilities on the run (these are reduced range though) - they've also both got access to a stance/pet granting 10% extra range (so 110 feet on their nukes) and a stance/squig armour making them much tougher in melee.

    I'd expect a gank group to go with BW/Sorcs, dedicate some healing to recovering their self-inflicted wounds and just get that maximum DPS, however if you're defending BO's or constantly ending up against melee heavy groups you might be better with the engineer/magus or the archer classes. In particular being able to shoot on the move is superb for running down anyone who flees...
     
  13. Downanael

    Downanael Fledgling Freddie

    If you planning to roll one you should know this,right now they are wery veak on dps compartment,healers can actually outdamage them as it stands.

    They are giving them/maqus/engineer some love on next patch thought so they might change alot still.
     
  14. Reno

    Reno One of Freddy's beloved

    I don't know about the Sorc, but the BW has a whole tree of Dots, which are about all insta cast (with GCD ofc).
     
  15. pikeh

    pikeh Resident Freddy

    Oki Doki

    Another set of "Burning Issue" Questions!

    1) Can you apply guild emblem to a cloak or is it just the banner?

    2) Do Shadow Warriors need physical arrows, or is it just "Imaginary" arrows?

    3) Some classes can use different types of weapon. Does this mean that you can switch between them with no penalty, or is it like DAoC where you must have some abilities in those weapons to use them effectively?

    thats all!

    Thanks!
     
  16. Tilda

    Tilda Moderator Moderator

    1) Cloak too, and I think possibly the shield.

    2) Imaginary, as in you dont need to buy/craft them.

    3) No its a pure damage thing, ie 2h over 1h. The styles often have different damage types, ie, Acid Swing might do 150 corporal damage.
    So you'd switch the styles you were using.
     
    • Like Like x 1
  17. Ardwan

    Ardwan Fledgling Freddie

    Not at all, in the early levels I was soloing quite easily with a witch hunter, in the later levels I was playing a Warrior Priest who is a solo-god, some of the squishier classes, like Bright Wizard, would have problems if they got 2 or more mobs on them, but it's not like DAoC where once you hit a certain level as a wizard you couldn't even solo 1 mob.


    I would honestly say that the only essential things in a group is someone who can heal, and someone to tank.
    And depending on what your group is doing you can get away with most combinations. The other day I was playing as a defensive Ironbreaker and was grouped with an offensive Ironbreaker, we were decimating the mobs without taking nearly any damage at all, all my abilities focused on buffing strength, toughness, and armour, and I also get a small healing ability. With the damage spread out between us we did very well.

    Just to clarify these 2 points slightly.

    1) Your guild has to reach a certain level before it can have it's emblem on a cloak, I can't remember which it is exactly, but it's either 16 or 21. I "think" it's 16 to have the emblem on your standard (banner) and 21 to have it on the cloak.

    3) You don't get any penalty to using the different weapons, but depending on how you spec your Mastery lines, you will likely have higher damage abilities when using one or the other.
    For example with the Ironbreaker, some abilities can only be used with a shield, some can only be used with a Great Weapon, so if you spec Defensively, your Great weapon skills won't do as much damage as someone who specced Offensively.
    If that makes sense?
     
    • Like Like x 1
  18. pikeh

    pikeh Resident Freddy

    thanks both!
     
  19. Jai13

    Jai13 Fledgling Freddie

    Is there any difference in being in a Warband than having one grp? for instance do grp buffs work in the the warband etc?
     
  20. Flimgoblin

    Flimgoblin It's my birthday today!

    nope, a warband is 4 groups showing up on your interface and sharing a /wb

    You're still in one of the individual groups of the warband for group ability purposes.
     
  21. Flimgoblin

    Flimgoblin It's my birthday today!

    yeah, all the dots are instant cast for all the classes, the squig herder/shadow warrior have build-up-cast direct damage abilities which they can use on the run.
     
  22. Spookie

    Spookie Fledgling Freddie

    Yeah they do. I find it less effective than our DD though.
     
  23. Flimgoblin

    Flimgoblin It's my birthday today!

    dropping a dot and then firing a load of 2s cast DD's is a lot better than just spamming the dot :) so SH/SW are best for chasing.
     
  24. Mas

    Mas One of Freddy's beloved

    Any insta rez for those specced heavily into healing? And are there any markets like the consignment merchant or any housing available?

    And what about wear/tear on armour/weapons etc and any sort of charge for weapons other than procs?
     
  25. Robot

    Robot Fledgling Freddie

    Don't think there's any insta rezzes, but there isnt any wear or tear on items at all.

    Also they said that there would be no housing implemented into game.
     
  26. Ardwan

    Ardwan Fledgling Freddie

    There are Auction guys in the main city, but they don't seem to be active at the moment.
     
  27. Bluelion

    Bluelion Fledgling Freddie

    How do shields work in WAR? One of the things I really liked about tanks in DAOC was their ability to fully block melee attacks with the shield. Conversely, I disliked the WoW system where shields just seem to provide a bit of mitigation and a chance to block part of the damage.

    Also, can a tank guard someone in the same way as they did in DAOC? Another feature I liked a lot :D
     
  28. Downanael

    Downanael Fledgling Freddie

    Shields can block everything,even spells thought not sure is that intended feature.Basically they pretty good

    There is guard skill aswell,you guard the person and he only get hit by 50% of the damage meanwhile you getting rest.
     
  29. Bluelion

    Bluelion Fledgling Freddie

    hmm interesting take on the guard skill, thanks for the answers Downanael.
     
  30. Ardwan

    Ardwan Fledgling Freddie

    When you're guarding someone there is also a chance of you blocking attacks meant for them aswell. So 2 Ironbreakers guarding each other can be a real pain in the arse. :D

    You can use the guard skill even if not using a shield though.
     

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