About savages part 1713

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vintervargen

Guest
Originally posted by Begach
Just to qualify here. A savage can't SPEC 2h afaik. They have to style off thier normal melee line. They do not get a special line with different grow rates like LW.

Btw most mid melee classes can do this, including afaik SB (i never tried holding one but certainly looked useable in the merchant list; white not grayed etc). Just one thing on the huge (and growing thanks to mythic) list of shit that makes the n00bers roll mid4tehwin!!!. ;)

B.

that post made exactly 0 sense
 
B

Begach

Guest
Originally posted by vintervargen
that post made exactly 0 sense

What part didn't you understand?

edit: OK nm just for you. Your familiar with the champ LW line yes? It has a spec line yes? It has styles with grow rates and effects differeing to the standard blunt/blades line yes? 2h mid doesn't.

B.
 
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cougar-

Guest
Originally posted by Amadon
they nerfed valewalkers just before SI release :)


it's not nerf if its before realase, f00l. it's testing.
 
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cougar-

Guest
Originally posted by Begach
What part didn't you understand?

B.

try typing it all again, and realy try to make us understand now.
 
A

Amadon

Guest
Originally posted by cougar-
it's not nerf if its before realase, f00l. it's testing.
:rolleyes:
find me a definition of nerf in a dictionary and then come argue semantics with me you retard.
 
C

cougar-

Guest
Originally posted by Amadon
:rolleyes:
find me a definition of nerf in a dictionary and then come argue semantics with me you retard.

im retard? you rly hurt my feelings now.

first they test the new expansion, make sure its balanced, release it. then ppl start to whine about something being overpowered, mythic agree, and change the class to the worse. = nerf.
and i doubt they will nerf SI classes as ppl must buy it to get access to most pwn mid class, just mHo tho, maybe the high moral at mythic go before cash income.
 
O

old.anubis

Guest
Originally posted by Amadon
1) it'll be 3 seconds before you're hit, not 0 seconds
2) the chanter can be interrupted
3) the chanter cannot evade
4) the chanter has low hps, crap armour and crap absorb
5) the chanter has no access to determination, IP or cheap purge
6) the chanter can generally be killed before he can get off more than 1 cast

I would have thought the differences were pretty fucking glaringly obvious.

no, my dear
chanters will be first to nerf
and only _then_ savages
 
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Amadon

Guest
Originally posted by cougar-
im retard? you rly hurt my feelings now.
i'm sorry :(
first they test the new expansion, make sure its balanced, release it. then ppl start to whine about something being overpowered, mythic agree, and change the class to the worse. = nerf.
you're a dictionary? you can't argue semantics over a word that doesn't have a documented meaning unless you wish to obtain proof that the majority of people who use the word in a particular context intend it to be interprated in the manner that you do, and good luck obtaining such proof
and i doubt they will nerf SI classes as ppl must buy it to get access to most pwn mid class, just mHo tho, maybe the high moral at mythic go before cash income.
they will modify savages sooner or later, however they will take their time about it to ensure that the complaints people raise are valid and not baseless whining.
 
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Amadon

Guest
Originally posted by old.anubis
no, my dear
chanters will be first to nerf
and only _then_ savages
nowhere did I say chanters weren't going to be nerfed, sweetheart

I know it's coming and I'm glad, because once chanters stop being competitive Mythic may finally realise how badly they've fucked up the game for casters in general.
 
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cougar-

Guest
Originally posted by Amadon
i'm sorry :(

you're a dictionary? .

no i'm not, understand you might belive it tho. but since "nerf" wasent in encyclopaedia britannica we maybe need to put own meaning in the name, I just said what i meant, enjoy!
 
D

dakeyras

Guest
All that needs to be done to sort out savages imo is the following:

Reduce 2H weaponskill to the same level as h2h
Remove interrupt componant of taunt (for pala and friar aswell)
Fix s/d/t/q rates as per TL report
Make DR only affect double hits and not triple/quad
Remove determination but add prevent flight


Buffs and RR effect savage performance immensely. It is only when you have enough points for some levels of DR that you start to notice the quad rate.
 
O

old.Nol

Guest
Originally posted by cougar-
im retard? you rly hurt my feelings now.

first they test the new expansion, make sure its balanced, release it. then ppl start to whine about something being overpowered, mythic agree, and change the class to the worse. = nerf.
and i doubt they will nerf SI classes as ppl must buy it to get access to most pwn mid class, just mHo tho, maybe the high moral at mythic go before cash income.

I italisized & underlined the relevant part ;) we all know how fantastic Mythic are at balancing...Mythic have little or no clue how their game really works.

Sorry mate, zerker's are being fixed, not nerfed(granted they're not necesarily doing it right, but anything is better then nothing IMO)...with regards to savages, the "bugs" will be fixed too...eventually.

For me the fix is simple, make RA's = hybrid classes.
 
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Begach

Guest
Amadon give up mate. He's a pretentious, pedantic twat who seemingly can't understand the basic concept of mid 2h not being a spec line as we hib or alb understand it and therefore mythic saw no problem in splashing the fucker all over mid.

Add a class that has i dunno say HUGE HASTE BUFFS, who ofc because we talkin mid melee here gets 2h as standard, an we got a problem.

But he did found NP (fook........who knew???) so he must be right.

B.
 
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cougar-

Guest
Originally posted by Begach
Amadon give up mate. He's a pretentious, pedantic twat who seemingly can't understand the basic concept of mid 2h not being a spec line as we hib or alb understand it and therefore mythic saw no problem in splashing the fucker all over mid.

Add a class that has i dunno say HUGE HASTE BUFFS, who ofc because we talkin mid melee here gets 2h as standard, an we got a problem.

But he did found NP (fook........who knew???) so he must be right.

B.

man, you have problems. We dont even talk about your unreadable post. we talk about the meaning of "nerf".
 
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old.anubis

Guest
Originally posted by old.Nol
I italisized & underlined the relevant part ;) we all know how fantastic Mythic are at balancing...Mythic have little or no clue how their game really works.

Sorry mate, zerker's are being fixed, not nerfed(granted they're not necesarily doing it right, but anything is better then nothing IMO)...with regards to savages, the "bugs" will be fixed too...eventually.

For me the fix is simple, make RA's = hybrid classes.

zerkers were fixed in 1.50, when they realised that LA does twice less base damage (as a tradeoff of always swinging twice) and doubled the growthrate to compensate

what comes in 1.62 is called a nerf

ps. the same will be with chanters, it wont be fix, it will be nerf, since they are the only good casters atm
 
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Begach

Guest
Originally posted by cougar-
man, you have problems. We dont even talk about your unreadable post. we talk about the meaning of "nerf".

LOL yeah that was the pedantic part. Losing an argument and start pickin at little details until the whole purpose of the discussion is lost in the tirade of bullshit. Works quite well...........for school kids.

Edit: an btw you can look that one up. It IS in the dictionary.

B.
 
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Aussie-

Guest
the number of triple/quad hits is alot higher then those logs show . when you're on low hp you won't see the double/trip/quad hit
 
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Amadon

Guest
Originally posted by old.anubis
zerkers were fixed in 1.50, when they realised that LA does twice less base damage (as a tradeoff of always swinging twice) and doubled the growthrate to compensate

what comes in 1.62 is called a nerf

ps. the same will be with chanters, it wont be fix, it will be nerf, since they are the only good caster atm
or alternatively what went in in 1.50 was a nerf to hibernia, albion, and all non-LA using classes in midgard, and what comes in 1.62 is called a fix

perspective etc
 
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Arnor

Guest
Originally posted by Amadon
or alternatively what went in in 1.50 was a nerf to hibernia, albion, and all non-LA using classes in midgard, and what comes in 1.62 is called a fix

perspective etc


lol, nice perspective :doh:
 
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cougar-

Guest
Originally posted by Begach
LOL yeah that was the pedantic part. Losing an argument and start pickin at little details until the whole purpose of the discussion is lost in the tirade of bullshit. Works quite well...........for school kids.

Edit: an btw you can look that one up. It IS in the dictionary.

B.

err, losing an argument? about what? are you totaly insane or just very stupid?
 
C

cougar-

Guest
Originally posted by Amadon
or alternatively what went in in 1.50 was a nerf to hibernia, albion, and all non-LA using classes in midgard, and what comes in 1.62 is called a fix

perspective etc

atleast have the manners to call this class destruction a nerf :p
 
S

stunned

Guest
Originally posted by cougar-
err, losing an argument? about what? are you totaly insane or just very stupid?

Begash has a habit of "winning" his own arguments. Of course noone undertands what he is on about in the first place. :rolleyes:
 
P

Pin

Guest
Originally posted by dakeyras
1 - Reduce 2H weaponskill to the same level as h2h
2 - Remove interrupt componant of taunt (for pala and friar aswell)
3 - Fix s/d/t/q rates as per TL report
4 - Make DR only affect double hits and not triple/quad
5 - Remove determination but add prevent flight

1 & 2 I agree with. 3? Nah, I don't like those percentages either :p

Yes to 4 and 5, but certainly should NOT be given PF!


Fixed after that? Probably not, but it would go a long way, and further balance work could be done after.
 
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old.Lethul

Guest
Get logs plz to back it up, for example the "Shayala" tripple hits greave twice in a row then claw and you get stunned after the claw (stun message alwaysa ppear after second hit if you hit with more hands than 1). fyi that means 1 single and 2 double since greave cant swing twice before claw hitting once. Rvr can (and will vs savages) go fast and therefor ppl "see" much higher quad rate then it actaully is.
 
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Begach

Guest
Originally posted by stunned
Begash has a habit of "winning" his own arguments. Of course noone undertands what he is on about in the first place. :rolleyes:

Says the healer who didn't know about stun/mezz.........or maybe just perhaps playing the same schoolyard horseshit as cougar.

As i recall you got owned in that thread.

I'm done with you now. You can go.

B.
 
C

cougar-

Guest
Originally posted by Pin
1 & 2 I agree with. 3? Nah, I don't like those percentages either :p

Yes to 4 and 5, but certainly should NOT be given PF!


Fixed after that? Probably not, but it would go a long way, and further balance work could be done after.

remove determination is kinda enough to gimp them, imagine having primary dmg dealer mezzable, and you cant realy replace them with anything else.
 
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old.Nol

Guest
Originally posted by old.anubis
zerkers were fixed in 1.50, when they realised that LA does twice less base damage (as a tradeoff of always swinging twice) and doubled the growthrate to compensate

what comes in 1.62 is called a nerf

ps. the same will be with chanters, it wont be fix, it will be nerf, since they are the only good casters atm

It's a nerf because you can't one hit people anymore, and because it might take some skill to kill people in future?

What comes in 1.62 is called "shit, I need to add styles to my qb!".

Zerkers are being sorted, I really don't care if you're sorted into the "gimped" ranks, like the BM was for most of the game. Good players remain good players, even with supposedly gimped classes, like stormriderx. What remains to be seen is how many of you have the balls to continue with your class, but by the amount of Novoux zerkers(savages) seen emain, it seems to be very few.

I feel rocks if they nerf/debollock enchanters, I spend 99% of my time playing a bard. As amadon said, when they nerf enchanters, maybe they will see how crap casters are in the game.
 
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Pin

Guest
Originally posted by cougar-
atleast have the manners to call this class destruction a nerf :p

I call it a nerf. I don't call it class destruction.

0qui zerkers lose ~30% total damage. max qui zerkers lose ~20%. SZs lose ~15%, 5-spec SBs lose ~10%.

Hardly the end of the world.


The only reason the zerker looks bad now is the gap to the Savage was widened further.
 
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cougar-

Guest
Originally posted by Begach
Says the healer who didn't know about stun/mezz.........or maybe just perhaps playing the same schoolyard horseshit as cougar.

As i recall you got owned in that thread.

I'm done with you now. You can go.

B.

yeah everyone agree you realy pwned us with this totaly retarded post, now go out and play like the other kids, byebye.



Originally posted by Begach
Just to qualify here. A savage can't SPEC 2h afaik. They have to style off thier normal melee line. They do not get a special line with different grow rates like LW.

Btw most mid melee classes can do this, including afaik SB (i never tried holding one but certainly looked useable in the merchant list; white not grayed etc). Just one thing on the huge (and growing thanks to mythic) list of shit that makes the n00bers roll mid4tehwin!!!.
 

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