Helme said:With the new det having a warden in group is even more important in my opinion, as mez won't do much good anyways and the casters will need all help they can get from the unstoppable savages.
majik said:lvl 50 Armsman RR4
lvl 50 Sorceress RR4
lvl 50 Scout RR7
lvl 50 Infiltrator RR6
lvl 50 Minstrel RR5
lvl 50 Necromancer RR2
lvl 50 Reaver RR2
lvl 50 Cabalist RR6
lvl 50 Scout RR6
so can bainshee's. woo?Phelann said:Bards can interupt while being interupted..
rvn said:2 healer,2shaman,4svg for new server imo on mid
liloe said:well actually it was me who said 3healers +2shammys on new server, mainly cause I like having 3healers in a mid group and no BG means 3tanks can deal funny damage. Then again, think an aug/heal specced shammy would work for backup? You loose the ae root and insta disease, but you don't loose buffs/shears/ae dis and you gain backup healing.
Then for the tanks with that setup...3 savages? Or 2sav and 1warr for defense/offense swiching? I'm not really sure as I don't know what savages can do damage wise if enemy has DI ( I only heal them and cc my enemies, that's what I do =) and valk only dinged 50 yesterday =)) )
Glacier said:for the love of god..
Wardens =
Grapple, bodyguard, AE END DRAIN ON ASSIST TRAINS, powerdrain on other healers/casters, resist buffs, backup healing and whatnot.
the warden spot cannot be filled with another bard, no matter how much you stress it..