1.83b - Wizard and Main healing classes love!

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Flimgoblin

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zerks don't underperform - they do perfectly fine. In fact they should do more damage thanks to the haste effect

Maybe I'm a crazy red-tinted alb but I find being mezzed from all of 275 units further away (not instamezzed mind you) doesn't sound all that different from being mezzed instantly... both things are pretty annoying.

100 archery range is annoying, yes, but it's nothing like being instagibbed. (and the classes are different in other ways - hunters get 2h weapon bonus and a pet, scouts get shields yadda yadda.. zerks just plain out did double the style damage)

How about we give wizards double damage for a patch or two - I'm sure you'll agree that the scale of the imbalance is ever so slightly bigger and more urgently in need of fixing. The class sucks otherwise but if they had 400 delve nukes I'm sure people would complain about them anyway (and rightly so).

Bainshees nuking through walls is a shitty bug I agree ;) but it's a bug rather than a balance thing - it's probably as stupid as the necromancer pets nuking through walls (which also got nerfed). Oh and bainshee nuking through walls got nerfed, as did their aoe damage. Don't see people going onto FH to whine about how hibernia is hated by Mythic because they can't nuke through walls anymore.

You obviously missed the problem with warlocks.

It wasn't that they did chamber damage - it's that they fired 3 chambers + 7 uninterruptables off, went around the corner, stood on a fop for a thing and did it again and again.

Oh and if they got bored they could Moc pbaoe every so often.

How about we give sorcs free moc on a 30s timer (but half their power pool)? that'd be the equivalent. Instead of a sorc having to be ML9 and RR5 to be dangerous they'd just be thoroughly sick from the moment they ding level 50.

Noone takes a sorc out at RR2 in a rog suit and does well - warlocks flew up the RRs doing exactly that.

Don't get me wrong - sorcs are on the "powerful" end of the classes but there's a scale here, sorcs are up there, dark spiritmasters are as well - not sure how they fall relative to sorcerers but they're not that far out - warlocks and pre-nerf zerkers are off the scale, as were clerics.

Hib baseline stun - that's annoying, it's nasty, but there's counters to it these days - purge, stun turn, someone else interrupting them, DI, healing.

Warlocks had one - a DI3 bot, and your DI3 bot was A: another character and B: on a 10m timer so took a bit more to arrange than one of the counters for baseline stun above.

I have to fight against both - gimme the hib stunner any day.

You do know that a warlock is a fantastic spreadhealer? they also can get 2500 range nearsight, they've got stacks of utility that noone ever used because they didn't have to - they could just go out and hoover up the RP. They're still a hugely versatile and dangerous class even post-nerf, I'd love to have them in albion if you don't want them :p

Sorcerers don't take out entire groups anymore unless they're ML9 RR10 and the group theyre fighting is AFK, fighting monsters or RR2, in which case the same group would die just as quick to a dark spiritmaster or a light eldritch if not faster (since the eldritch can stun you before nuking you down so not even an insta/charge would save your ass).

The reason clerics didn't heal wasn't really to do with smite - clerics didn't heal because heals had huge cast times, huge power costs, did very little healing and rather more importantly had a massive 1000 range...
A cleric smiting was probably doing far more use than a cleric feebly trying to avoid interrupts and get within 1000 range to heal that tank who had 2% slash resist, or that caster with only blue buffs and all of 900 hp and 10% cold.

Plus there was at least as much VN whine about clerics from the other realms - somewhat importantly from a mid player called Lensar who rumour has it was Mackey (mythic's olde balance designer).
 

Moaning Myrtle

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Tafaya Anathas said:
Almost in your every post you mention scouts in the op classes because of the additional range they got. How much is it? +160 compared to hunter iirc, 176 with full archery range bonus, amagad, OP!!!! If I would still play I would happily give up this range for dual wield instead of shield or some melee ability.

Yes, my Scout would take DW over the extra range in a heart beat ;)
 

Svartmetall

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Flimgoblin said:
Plus there was at least as much VN whine about clerics from the other realms - somewhat importantly from a mid player called Lensar who rumour has it was Mackey (mythic's olde balance designer).
Ohhhhhhh, no. Mike "Mackey" Lescault was Lensar, but he was a Hib. A bitter Hib who hated Midgard. Who do you think was behind the class design for Catacombs, that gave us Vamps and - oh god - Bainshees?
Yep.
A Hib.
A Hib designed the Bainshee.
To quote from the Prima guide "Mike is the Mythic designer directly responsible for creating and balancing the Catacombs classes"...wtg, Mackey. Nice fuckin' job. Hope you enjoyed being fired, shithead.
 

Azathrim

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bigchief said:
savages lost taunt on an insta shout because people whined that only hybrids should have this, mythic went o ok to stop the, well if a savage is a hybrid then it shouldn't have det, comments.

Not insta cast taunt => not a hybrid = a light tank.

Last time I looked a paladin was still classed as a hybrid

Last time I looked a savage was now classed as a hybrid.

Savages don't have Stoicism. Hence... a hybrid.


And true... a thane/champion can spec higher parry. Paladins got alot of other defensive bonuses though: Heal chant, AF chant, Resist chants, etc.

Point of the matter is... I don't see paladins as particular defenseless... even if two-hand specced. Obviously they won't have as much defense as a Paladin specced for defense. But they are no-where near as bad off as the Paladin TL tries to make them out to be.
 

noblok

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Flimgoblin said:
zerks don't underperform - they do perfectly fine. In fact they should do more damage thanks to the haste effect
They do indeed slightly more damage when under dual wield haste effect, but as most templates use battler (4.1), malice (4.1) or champion weapon (4.0) there's no real noticeable haste effect. Maybe with crocodile's tooth dagger (3.5) you'll notice a difference though :).

Svartmetall said:
And now Zerks underperform compared to Mercs and BMs due to the innate mechanics of the class;
Which mechanics are you talking about?
 

Svartmetall

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Azathrim said:
Last time I looked a savage was now classed as a hybrid.

Savages don't have Stoicism. Hence... a hybrid.
Savages are tanks when it suits them to not give us a power bar, or an insta taunt. They're hybrids when it suits them to not give us tank WS, or Stoicism, or Charge.
 

Flimgoblin

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Svartmetall said:
Ohhhhhhh, no. Mike "Mackey" Lescault was Lensar, but he was a Hib. A bitter Hib who hated Midgard. Who do you think was behind the class design for Catacombs, that gave us Vamps and - oh god - Bainshees?
Yep.
A Hib.
A Hib designed the Bainshee.
To quote from the Prima guide "Mike is the Mythic designer directly responsible for creating and balancing the Catacombs classes"...wtg, Mackey. Nice fuckin' job. Hope you enjoyed being fired, shithead.


fair enough :) he hated alb as well :p

we got: heretic
mid got: warlock
hib got: bainshee and vampiir

given it's taken over a year to nerf the warlock and the bainshee which realm do you think got shafted? ;)
 

Garok

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Svartmetall said:
Double-speccing is bullshit, and should go; whatever else I think of Albion, double-speccing is and always has been bullshit. Just make Two-Handed and Pole into standalone 2H lines that depend on their own spec level for damage variance, like Large Weapons or Celtic Spear; Paladins and Armsmen would be 100% sorted then. But if you did that they'd definitely need to lose Celerity.

Thanes can spec for Slam, but if they take Stormcalling as high as they need to to use all its toys effectively, they only have 39 weapon spec, which isn't particularly uber with Thanes' low WS. Champions come out on top in this class comparison.

But storm calling is a very effective line now. 176 delve nuke with 1650 range and 2.6 cast time is still very good for a tank even with out dex as a riseing stat added to the fact they have the higest delve and radious AE target nuke in the game now. With 50 SC 42 shield 39 Hammer you get best nukes Slam and the Free ability to use 2h weps for more damage while still going S&B for PvE style tanking. Neither Palla or Champ can get away wth that they can only be deffensive or offensive.

And why do you think that savages should be on the same WS chart as other light tanks ? That would effectively gut Zerkers again. A light tank with access to 25% DPS self buff and self haste .. please ! Not only that would be overpowering to the other realm but it would gut a portion of your own realm

The problem Alb has got is no matter how many good abilites you have you cant fit them all into a group

You complain about all the Nerf's Mid has got but who realy benifted from the last 2 patches the most ............. Mid

Realy nice boost to SB's with free crush dam and PA change that boosts 2h PA dam and Remdey. Then decient boost to Thanes giveing them baseline caster damage to augment thier mele and a nice insta High celve DD to finnish people off with makeing them a true mele/caster hybrid.
 

noblok

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Svartmetall said:
Ohhhhhhh, no. Mike "Mackey" Lescault was Lensar, but he was a Hib. A bitter Hib who hated Midgard. Who do you think was behind the class design for Catacombs, that gave us Vamps and - oh god - Bainshees?
Yep.
A Hib.
A Hib designed the Bainshee.
To quote from the Prima guide "Mike is the Mythic designer directly responsible for creating and balancing the Catacombs classes"...wtg, Mackey. Nice fuckin' job. Hope you enjoyed being fired, shithead.
I think it's pretty silly saying that Mackey let his in-game preferences play that much when he gave Midgard the warlock class :).
 

Svartmetall

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noblok said:
Which mechanics are you talking about?
The huge LA base damage penalty, the uncommonly high miss rates, the total lack of defence when using the class-unique ability, the fact that a common tank RA (Mastery Of Pain) is directly negated by our class-unique ability, the lack of side or front styles in Left Axe...

Don't get em wrong, I still enjoy playing my Zerks, but they definitely need some fixing. Anyone who's played one will tell you that.
 

Svartmetall

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Flimgoblin said:
fair enough :) he hated alb as well :p

we got: heretic
mid got: warlock
hib got: bainshee and vampiir

given it's taken over a year to nerf the warlock and the bainshee which realm do you think got shafted? ;)
Midgard, because the Bainshee got the gentlest of slaps on the wrist imaginable and not an actual nerf.
 

Flimgoblin

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Svartmetall said:
Midgard, because the Bainshee got the gentlest of slaps on the wrist imaginable and not an actual nerf.

so, albion did fine then? given we had to fight against both bainshees and warlocks?

ok ;) I must be imagining the chafing :p
 

Darzil

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noblok said:
They do indeed slightly more damage when under dual wield haste effect, but as most templates use battler (4.1), malice (4.1) or champion weapon (4.0) there's no real noticeable haste effect. Maybe with crocodile's tooth dagger (3.5) you'll notice a difference though :).


Which mechanics are you talking about?

Yup, the effect is pretty much not there now people use artifacts.

In the olden days, when you used vastly different speed weapons, Zerkers benefitted a bit more due to always swinging two weapons, and thus always getting haste effect, rather than only mostly getting it like Mercs and Blademasters.

I think they still get some benefits due to both weapons always having a chance to proc.

Not an expert, though.

Darzil
 

Flimgoblin

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Svartmetall said:
The huge LA base damage penalty, the uncommonly high miss rates, the total lack of defence when using the class-unique ability, the fact that a common tank RA (Mastery Of Pain) is directly negated by our class-unique ability, the lack of side or front styles in Left Axe...

Don't get em wrong, I still enjoy playing my Zerks, but they definitely need some fixing. Anyone who's played one will tell you that.

LA base damage penalty is balanced out by always swinging with both weapons - on average the damage is the same. It's easier to apply both poisons as a LA user than a DW user.

Miss rates are the same - there is no mechanics that say mids miss more than albs/hibs.

Your class unique ability gives you more crits - and works on every target (however leaves you evadeless - it has no effect on your absorb despite some VN rumours), a merc gets to make his enemy fumble which is totally useless on casters but nice on tanks. BMs are in the middle.

MoP complaint is a valid one I guess. They should adjust it so it adds to the crit damage somehow. (e.g. if you have 15% mop bonus it should have a minimum of 15% damage on the crit)

side styles used to be the gimpiest thing ever ;) now everyone loves them thanks to strafeabuseftw. You have anytime styles and you have an OK rear chain, sure there's room for improvement there with addition of more interesting styles but it's hardly a massive reduction in damage.
 

noblok

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Svartmetall said:
The huge LA base damage penalty, the uncommonly high miss rates, the total lack of defence when using the class-unique ability, the fact that a common tank RA (Mastery Of Pain) is directly negated by our class-unique ability, the lack of side or front styles in Left Axe...

Don't get em wrong, I still enjoy playing my Zerks, but they definitely need some fixing. Anyone who's played one will tell you that.
LA base damage penalty: LA does the same damage as dual wield, more with dual wield haste effect. Zerkers have higher growth rate styles than the other light tanks as well.

Miss rates: Never heard of this before, any link to comparative tests?

Zerkmode: 50% increased damage in exchange for ~30% defence loss (15% evade, ~15% parry) seems ok'ish to me. Maybe they should do something about mastery of pain+zerkmode though.

Positionals: I think this is the trade-off for having higher growth rate, don't know how fair it is though. You can spec for positionals in your mainhand line, though you'll lose out on wyrdspecing then.
 

Azathrim

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Garok said:
And why do you think that savages should be on the same WS chart as other light tanks ? That would effectively gut Zerkers again. A light tank with access to 25% DPS self buff and self haste .. please ! Not only that would be overpowering to the other realm but it would gut a portion of your own realm

Savages are not light tanks. They are hybrids. I would love to see them classified as a light tank though .. as they then should recieve stoicism.

Garok said:
The problem Alb has got is no matter how many good abilites you have you cant fit them all into a group

Last I checked Albion have the same amount of classes as Hibernia and only one more than Midgard.

Last time I checked, Midgard weren't able to fit all classes into one group either.

Garok said:
Realy nice boost to SB's with free crush dam and PA change that boosts 2h PA dam and Remdey.

SB's are weak to slash.
Inf/NS are weak to crush.

SB's can use crush on a 5min timer.
Inf/NS can use slash permanently if they so choose.

2h PA's have the same DPS of a Inf/NS doing a DW/CD PA. The SB have a marginally better chance to one-shot a caster. The Inf/NS have better chance to land CD. Only thing this does is actually allowing the SB an -option- on what to use. DPS wise it's equal.

Garok said:
Then decient boost to Thanes giveing them baseline caster damage to augment thier mele and a nice insta High celve DD to finnish people off with makeing them a true mele/caster hybrid.

Ask thanes what they think of the improvements. Ask them what they think of the groupability they got. :)
 

Azathrim

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Darzil said:
I think they still get some benefits due to both weapons always having a chance to proc.

That is directly countered by increasing the chance to trigger defensive procs like SoM.
 

Flimgoblin

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Azathrim said:
Ask thanes what they think of the improvements. Ask them what they think of the groupability they got. :)


that's because all the thanes seem to want is to be a warrior with nukes (rather than a hybrid warrior with nukes)

Thanes are your extra range at sieges now :p
 

Svartmetall

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Garok said:
But storm calling is a very effective line now.
Nobody's denying that, I love my Thane and can't wait for 1.81 :D.

And why do you think that savages should be on the same WS chart as other light tanks ? That would effectively gut Zerkers again.
Just a WS increase for Savages would not 'gut' Zerks at all, Zerks would still have access to Charge and acess to Banelord.

The problem Alb has got is no matter how many good abilites you have you cant fit them all into a group
Fight an Alb caster group, then tell me they don't have enough good abilities.

You complain about all the Nerf's Mid has got but who realy benifted from the last 2 patches the most ............. Mid
Reeeeaaally? And you have facts + figures to prove that opinion, yes?

Realy nice boost to SB's with free crush dam and PA change that boosts 2h PA dam and Remdey. Then decient boost to Thanes giveing them baseline caster damage to augment thier mele and a nice insta High celve DD to finnish people off with makeing them a true mele/caster hybrid.
And Hib and ALb classes got love too, Wardens receiving a hell of a lot more love than any Mid class got, not least an entirely new spec line added and more spec points...you can bet your ass Wardens will, by the end of 1.83, turn out to have gotten far more love than the valkyrie...

And they gave celerity to Albion, a huge, huge change in basic game dynamics.
 

Iceforge

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Tafaya Anathas said:
So why the fuck aren't you playing Albion? At least you could be happy about patch notes instead of whining. Albs could whine (and actually are whining but that's another story :)) about insta ae stun, insta ae mezz, 80% intercepting pet, chambers etc. What you want is just to get all the toys other realms have. I know a word for this: envy

He accually wrote it as a reply to someone wanted the goodies mid have, but guess you was to lazy to read that part he quoted from someone else?
 

Garok

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Azathrim said:
Last I checked Albion have the same amount of classes as Hibernia and only one more than Midgard.

Thats not the point. The point is its far easier for Mids and Hibs to put a group together. Take your bases on Mid as Healer Healer Skald Shammy and Hib as Bard Druid Druid which leaves you with four slots in Mid and five in Hib.


Azathrim said:
SB's are weak to slash.
Inf/NS are weak to crush.

SB's can use crush on a 5min timer.
Inf/NS can use slash permanently if they so choose..

So basicly SB can get access to the best Dam type vs both NS and Infils. But infils and NS can't spec and effective Dam type to BOTH the other realms stealthers. Its only a five min timer.. how often do you think it will be up in a stealther vs stealther fight, you would be lucky if you have more than 2 stealth fights every 5 mins tbh.

Azathrim said:
2h PA's have the same DPS of a Inf/NS doing a DW/CD PA. The SB have a marginally better chance to one-shot a caster. The Inf/NS have better chance to land CD. Only thing this does is actually allowing the SB an -option- on what to use. DPS wise it's equal...

Yes but is this an improvement



Azathrim said:
Ask thanes what they think of the improvements. Ask them what they think of the groupability they got. :)

The only thing that will not get Thanes groups is the attitude of their realm mates tbh. Sure they cant mele aswell as a Det Tank or Cast as well as a pure caster. But they sure can do more dam than a caster thats NS or perma interupted and more damage than a tank thats diseased/grappled or kited.

Can stick by Dark SM in a caster group as BG while Dark SM debuffs 50% energy for Thane's DD
 

Svartmetall

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Garok said:
The only thing that will not get Thanes groups is the attitude of their realm mates tbh. Sure they cant mele aswell as a Det Tank or Cast as well as a pure caster. But they sure can do more dam than a caster thats NS or perma interupted and more damage than a tank thats diseased/grappled or kited.

Can stick by Dark SM in a caster group as BG while Dark SM debuffs 50% energy for Thane's DD
Or have the Thane debuff for the RM...Thane debuffs + nukes while RM bolts.

Nasty.






But I will personally hunt down and fuck up irl the first person who says "waaa nerf Thanes" :D
 

Garok

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Svartmetall said:
Nobody's denying that, I love my Thane and can't wait for 1.81 :D...

Same just need a few more levels on mine.

Svartmetall said:
Just a WS increase for Savages would not 'gut' Zerks at all, Zerks would still have access to Charge and acess to Banelord..

Have to be carefull with Savs though with the abliities it has ie access to good def shouts (Parry and Evade buffs)


Svartmetall said:
Fight an Alb caster group, then tell me they don't have enough good abilities...

But that is realy the only kind of competitive group that Alb can put out at the moment. Does not realy do much for those players that dont play Therg Sorc Cabba or Cleric. An Alb tank group wont be as effecitive as an Alb caster group, but wont certainly be any better than a Mid Tank group.


Svartmetall said:
And Hib and ALb classes got love too, Wardens receiving a hell of a lot more love than any Mid class got, not least an entirely new spec line added and more spec points...you can bet your ass Wardens will, by the end of 1.83, turn out to have gotten far more love than the valkyrie......

Agree Warden Loveing was OTT dont see the problem with giveing them shield spec (since Mid and Alb have 3 shield wearing tanks) but should not have given them the extra spec points with out giveing friars and Shammys the same. Patch is stil not finnished yet but would imagin Valks may get the same rez ability as Palla.

Svartmetall said:
And they gave celerity to Albion, a huge, huge change in basic game dynamics.

Tbh I think its fairly balanced, both forms of celerity have their strenghts and weeknesses. Mid has greater range and duration but cast can be interupted. Albs will generally be of a higer delve and insta but suffers from very poor range.
 

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Andrilyn said:
I'd like to see an AoE interrupt being added like Druid AoE root, doesn't take alot of spec points (4 in nature iirc) and you got a fast casting, low power AoE interrupt.
Now Druids got even more interrupts with the added PBAE root (yes on a 5 minute timer, welcome to what clerics had to endure over 3 years).
They could have done so many good things to fix the smite line and they do this, really really pathetic.

I sure hope there are more changes comming in 1.83C because this is far from 'fixing' Clerics.

Since when have it been impossible for clerics to spam aoe interrupt nuke? :p
 

Garok

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Svartmetall said:
Or have the Thane debuff for the RM...Thane debuffs + nukes while RM bolts.

Nasty.

Thane Pbaoe debuff is useless (casted) and Wep proc meens you wont be able to bolt since thane will be in mele.

With RC RM and Dark SM and Thane would be good though as a basis for a caster group. Dark SM debuffing for Thane and RM .. and RM debuffing for Dark SM.

Planning on giveing a Caster group on classic a few runs after the patch with :-

Healer - Healer - Skald - Sham - Thane - Dark RM - RC RM - Dark SM
 

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Svartmetall said:
Well, it's interesting you should say that. Because if Savages are - as I've always said they are - a light tank, then they should have light tank WS, and not be on the Bard WS table.

Im getting abit sick and tired of this argument, whether or not it comes to Thanes, Valkyres or Savages.

They are *NOT* on the bard-WS table. You seem to forget that all the mentioned melee-classes rise their stats during levelling to improve their melee, but bards dont. A bard starting with 60 STR ends on level 50 with 60 STR.

Also, Weaponskill is not everything, there's a few more parameters which define your damage. One of them is your growth-rate on styles, another is your ability to wield 2 weapons, or twohanders. And then there's self-haste (like Friars, VW's, Wardens, Savages have) and last but not least --> dps-buffs (Savage and Cleric).

If you assume typical 44 H2H, 49 Savagery, 4 Parry, a Troll Savage at RR7 with 101 STR/DEX and 10 STR/DEX @ creation, has 1738 WS. I dont see bards running around with 1738 WS to be honest. Not to mention H2H is superiour to most other weapon-specs, especially when u consider u spec 1line for both main- and offhand. And superb styles.


Unfortunaly, the test-server is at the moment in a foreign language, but the mentioned RR7 Troll Savage I made did this to a Shaman with AF698, MP AF102 Chain and 26% thrust-resists

[15:58:56] La tua velocità d'attacco aumenta.
[15:58:57] I tuoi attacchi diventano ancora più feroci!
[15:58:58] Esegui lo stile Pugno di Kelgor perfettamente. (+91)
[15:58:58] Tu attacchi Shammie con gli Schinieri da Guerra Thurisaz di Selvaggio e colpisci infliggendo 278 (-53) danni!
[15:58:58] Colpisci Shammie infliggendo 7 danni aggiuntivi!
[15:58:58] Ti prepari a eseguire un Furia di Kelgor!
[15:58:58] Esegui lo stile Furia di Kelgor perfettamente. (+115)
[15:58:58] Tu attacchi Shammie con gli Schinieri da Guerra Thurisaz di Selvaggio e colpisci infliggendo 324 (-62) danni!
[15:58:58] Colpisci Shammie infliggendo 8 danni aggiuntivi!
[15:58:58] Tu attacchi Shammie con gli Schinieri dell'Ammaliaserpenti e colpisci infliggendo 194 (-37) danni!
[15:58:58] Colpisci Shammie infliggendo 7 danni aggiuntivi!
[15:58:58] Shammie è stordito!

I think the time on the log is quite nice, you can see how fast he swings (253 QUICKNESS, 10% TOA-haste, 39% spellhaste from Savagery) and does that kinda damage. Styles are side-stun + followup btw.

The way I saw it, after some quicktesting, is that the 25% dps-boost from Savagery is a plain up damage-boost, in a comparable way to a WS-boost like Vampires have, except the Savage one doesnt enhance your chance to penetrate defenses.

Being modest, and assume the 25% dps boost equals a 20% WS-boost (its not entirely comparable tho, as the dps-boost ALSO improves your cap-damage) --> 2085 WS. Thats not bad WS for a Thrust-merc/BM who only has 44 weapon-spec.

Being modest again, assume Haste has a 75% effect on ur DPS compared to its delve, so for example 20% haste boosts ur DPS with 15%. That gives Savages another 29% dmg-boost.

There is more tho:

Growth-rates for Savages *H2H-spec*

Kelgor's Fist - 1.25 GR
Kelgor's Wrath - 1.46 GR ==> Total : 2.71

Merc Side-chain
Flank - 0.85 GR
Shadows Rain - 1.05 GR ===> Total: 1.90

Let's be modest again, and assume style-damage is 20% of the total damage of a light-tank ===> another 16% more damage.


Add it all up to get a nifty 'index-score':

Savage : 1738 * 1.20 * 1.29 * 1.16 = 3120
Merc: 2150 * 1.00 * 1.15 * 1.00 = 2472

These numbers do not take into account that a merc has a better chance of penetrating defenses, due to a real higher WS. I also assume the merc and the savage have the same attack-rate with their weapons. A merc MIGHT have a slightly higher attack-rate, I cant seem to find numbers for H2H swing-percentages, but personally I think its within 5-7%. That still leaves the savage on top.

Ofcourse there's other factors which you should include, savages do not have charge nor banelord, on the other hand savages have better style-utility (side and backstun) and a way better anytime.

Anyhow, in the end I think its fair to assume a Savage DPS is atleast 15-20% higher then a merc DPS, including all numbers. And assuming the Merc has a 20% haste-buff, which isnt as trivial as the savage having a 39% haste-buff.
 
X

xGenocidex

Guest
Bubble said:
waaa nerf Thanes


So the mids are still whining.


to nerf a thane after the love they will gain soon is like shooting its owner in the head :( cruel :( trollum will visit you in dreams bubble and show you his hammer of thor ;(
 

Puppet

Part of the furniture
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Azathrim said:
Savages are not light tanks. They are hybrids. I would love to see them classified as a light tank though .. as they then should recieve stoicism.

Savages do have Stoicism. And Determination. Mythic deemed Banelord and Charge too overpowered on Savages. For the rest they are like Light-tanks with more defense and offense.
 

Azathrim

Fledgling Freddie
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Messages
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Puppet, I don't know why people go on about the weaponskill. The real problem for savages are in my oppinion the lack of Stoicism. Their role in RvR mimmics a light tank... melee damage is what they do, yet they don't get the same benefit light tanks get.
 
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