Top 5 nerfs?

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Comos

Loyal Freddie
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May 4, 2004
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eggy said:
just don't fight in water!

hard to do since 90% of all fights are at some bridge or shore where everyone just jumps in the water at some point
 

Gordonax

Fledgling Freddie
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Dec 22, 2003
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1. Warlocks (and I haven't even seen them in action yet, as I haven't played since Catacombs release! But I'm bored of the complaints about them.)

2. Stun. All stun. Get rid of it already. No ability should allow a character to be hit without then being able to run/hit back. Which leads me on to...

3. FZ. Whoever thought this one up should be hung, drawn, and quartered. NO ability should be an "I Win" button, no matter how long the timer is.

4. Grapple. Stupid, stupid, stupid idea.

5. Artifacts. Not so much a nerf - just remove the damn things from the game. In fact, remove ALL items except ROGs from the game, which would make each item unique, and make standardised, boring templates a thing of the past.
 

Pohjan Poika

Fledgling Freddie
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Jan 31, 2004
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w/o read all your patethic whines and flames ill say this:

1. dmg compared to cast spd like melee damged (toa bonus)
2. change some of the casting times on ML abilities
3. buffbots - ranged buffs (2-3k range max)
4. all dmg for longer fights in rvr
5. heal compared to cast spd (toa bonus)

(2. warlocks - but they got nerf inc already)
 
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censi said:
ok for me in no order.

insta's
moc
intercept pet
ml9 pet
cast speeds

:)

Agree with censi here but I would also like to see a boardwide damage reduction of x %s atm people just die to fast and I think that a battle should end when the healers have no power left :D

(this nerf would inderectly effect the lifetaps aswell, slower cast speeds and less dmg = less lifedrain value )
 

Huntingtons

Resident Freddy
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as i see it, the reason styles get lower dmg is coz you can't draw your weapon hard enough back if you wanna hit hard to get same swing spd (comparing it to rl when swining a weapon :)) but you also get a boost to dmg because you swing your weapon in a special way hitting someone with a style(styles in game comparing it to combat techniques in rl).

With spells you learn to focus your mind and therefore you dont need as long time to cast a spell. But then you dont have spell you can cast without using power (where you can swing your weapon without using end) if you catch my drift.

But spell dmg should generally be lowered imo.
 

Mazzaca

Fledgling Freddie
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Jan 15, 2005
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1) debuff-casters (cab, ench, rc rm)
2) banelord interupts
3) boltrange CC on sorcs
4) moc1 & shears
5) stunpets :)()
 

majik

Banned
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May 9, 2004
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1) Sb rr5 ability - way too op.
2) Sb left axe damage - needs lowering.
3) Left axe styles - 2 style stun chain after evade is unfair.
4) 100% Str damage for sb - should be based on empathy.
5) Available artifacts - sbs should only have access to 7.0+ speed weapons.
 

Thorwyn

FH is my second home
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Dec 22, 2003
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1) Sb rr5 ability - way too op.
2) Sb left axe damage - needs lowering.
3) Left axe styles - 2 style stun chain after evade is unfair.
4) 100% Str damage for sb - should be based on empathy.
5) Available artifacts - sbs should only have access to 7.0+ speed weapons.


One step into the right direction. Keep it up!

:)
 

Olgaline

FH is my second home
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scouts´and sorcs saying that anything should be nerfed is just funny ;) :clap:
 

raid

Can't get enough of FH
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grapple
charge
warlock
slash dmg on mid lighttanks
ml9pets
 

Yunio

Fledgling Freddie
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Nov 18, 2004
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1. Any form of insta CC! Such crap.
2. moc'ed shearbuffing without penalty.
3. grapple timer.
4. Smite damage!
5. Warlocks.
 

Huntingtons

Resident Freddy
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Yunio said:
1. Any form of insta CC! Such crap.
2. moc'ed shearbuffing without penalty.
3. grapple timer.
4. Smite damage!
5. Warlocks.
removing insta cc should provide bards/healers with quickcast then :eek: and any other class that previously would have had insta cc

and if mocshearing got affected you couldn't shear with moc1 (making it useless) unless people use grey buffs to buff with ;<
 

majik

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Huntingtons said:
removing insta cc should provide bards/healers with quickcast then :eek: and any other class that previously would have had insta cc

And bolt range.
And 410 dex.
 

Phule_Gubben

Fledgling Freddie
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Dec 24, 2003
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Flimgoblin said:
when did they give you 5000 hp while we're on the subject?

Or do you just like spouting bullshit? ;)

I didn't say I have 5000hp on any char I was just saying that some casters can dish out some 5k damage in a few seconds while the other person can't do much about it, thou he'd prolly die within in the first 2 secs.

Can't remember how many times I've died in an instant after facing casters from both hibernia and albion. imo I'd rather see some kind of fix on damage/sec when it comes to casters. That goes for all casters, yes even warlocks (strange class to introduce this late in the game). That way there would be longer fights for all to enjoy instead of being dead in 2-3 secs whatever class you're playing.
 

moik

Fledgling Freddie
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Jan 27, 2004
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482
1: Remove grapple or reusetimer (2mins or so)
2: ML9pets having immunity against CC
3: Warlocks in general
4: Moc on shaman
5: The amount of time it takes to equip a character from scratch
 

Muylaetrix

Can't get enough of FH
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- Qcast stun is too powerfull.

- CAE without ae-dropoff is too powerfull. hitting stuff over a larger area than any other DD in the game for DD type damage without dropoff...

- Things that are unresistable (some ml powers,..) should have a chance to be resisted/countered like any other spell/ability.

- Lifedrains are over the top. Baseline lifetap (cabby, sorc, SM, ) should have the worst, not the best casting time of an baseline DD in the game as it is clearly the best baseline DD in the game. insta lifetaps should all have at least a 20 sec recast timer.

- Insta CC is UNFAIR. catacombs already made a few sugestions how things could be changed in this department. Bolt range CC is an ADVANTAGE. There is no reason why only Albion should have it. As it is, it forms an (inadequate) counter weight vs insta CC.

guess i could name a few more...
 

Bloodclot

Banned
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Muylaetrix said:
-

Baseline lifetap (cabby, sorc, SM, )

SM's have to spec (darkness) for the 183 delve lifetap. base line for sorcs/cabb's is 179. then again, sm's hp returned is 90% and sorcs/cabby's is 60% returned.

they should make all forms of lifetapping specable. and reduce the hp returned for the specable lt's 50-60%

about cc:

remove all insta's, and all mezzing to bolt range. and remove the quick cast on stun/mezzes (yes bolt range aswell). root stays at it is as ppl still can do stuff (trowing axes ftw). then again. sorcs still would be have a huge advantage of their 400+dex cast speed against ~350 dex healers. or give healers insta amnesia aswell :)
 

Platin

Fledgling Freddie
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1.warlocks ( delete the class )
2. sorc rr5 - the OF sorc was well balanced imo
3. ml9/Bg pets
4. The godmode bd combo(bl, twf, instant LT)
5. caster stun!
 

Gorrion

Fledgling Freddie
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Jan 23, 2004
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Funny reading.
dont think i saw a single nerf buffbots, when in fact the most imbalancing and destroying factor to the game is, and always have been the retarded noob's who just have to use a buffbot to compete.
REMOVE those buffbots and the overall balance to the classes will become much closer to eachother. when that is done we can talk about ballancing the classes.
As long buffbots exsist im quite happy i can play a class that can kick the **** out of any buffed opponent even i am ALWAYS unbuffed.
I welcome any valid nerf to classes witch prove too powerfull, but not untill the no-skill players (72,8%) of all accouts learn how to play their character without a Noobbot.
 

Muylaetrix

Can't get enough of FH
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Bloodclot said:
SM's have to spec (darkness) for the 183 delve lifetap. base line for sorcs/cabb's is 179. then again, sm's hp returned is 90% and sorcs/cabby's is 60% returned.

they should make all forms of lifetapping specable. and reduce the hp returned for the specable lt's 50-60%

yeah, my statement was no completely accurate... I probably should not have used the word baseline there. Also the silly situation where cabas have 2 lifedrains and the baseline outdamages the specline.

probably some other lifedrain`s out there too that fall under the same category.

so to rephrase a bit ... casting speed on lifedrains is way over the top... should be 3 sec +.
 

Danamyr

Fledgling Freddie
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Jan 28, 2004
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1. Make Necro Abom Lvl 50, uninteruptible (except for melee) and on Player Crit table (this is a nerf against the classes current crapness in RVR BTW :)).

2. Remove all buffs from the game OR provide an NPC that fully buffs you equal to the best BB buffs so there is a level play field.

3. Remove all CC

4. Make all artifacts questable with no need for scrolls.

5. Make all MLs solo based like Epics.
 

Danamyr

Fledgling Freddie
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rure said:
Thats a bit drastic...

I know :)

Would be awesome though - just to see how different things would be if you couldn't take enemy players out of the game...I think it'd be awesome - especially as my Paladin could spend more points in MoB and Aug Dex without Purge II to buy :)
 
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