Shike said:well I do agree and I do understand some of your points but, nevertheless, further increased "power" of the archery would lead to the plague we suffer from atm getting even worse.
You dont seriosly think all the people like Tesla will change playstyle with some archerlove? Or the scouts camping everywhere just waiting for something to add on? THAT is the problem. Those asshats aint ever gonna change, and those asshats are a majority of the archers out there. Giving them love would be a proper disaster for DAoC as a whole I think.
I would rather see archers stripped of stealth, with added groupability. Thats what archers really would need. Giving archerylove in current state, no thanks, the game dont need an even better addingmachine out there.
Tesla Monkor said:Heh. You do have a honeyd tongue, Shike. Flattery will get you everywhere!
But true, if bow gets love, I will not change my playstyle. Why should I? I'm playing my huntress the way it should be played to begin with - as an archer. That doesn't mean that I won't cheer on any archery love - the fact that I play my underpowered archery-specced huntress with a zest of asshattery has nothing to do with that, and is no excuse to withhold archery improvements.
I couldn't care less about melee boosts - not that I wouldn't cheer on my meleeing brethern.
This thread already names almost all things you can do to avoid getting killed by an archer - and there is a whole more ways to not get killed by an archer than there are versus ANY other class ingame.
Eeben said:i did 800 with crit shot on guerra today with 18 bow
Shike said:Heh
Well I aint so wrong at least, which is what matters and yes, the way you play and so many other archers play your toons, is a large reason for why archery shouldnt be improved at all. The game do not need any more archers standing around shooting on everything, on the contrary, it would only make DAoC a worse game for the rest of the community since it most likely would mean an inflation in numbers of archers with bowspecc.
As I said before, I would rather like to see archers stripped of stealth (or nerfed down to mincerlvl of it), add some groupability to make them worth having in a group and after that, have a look at archery.
Hah, while at it change drawing animation. Can't be that my arms treble while drawing a bow with 370+ strength and 50+ bowskill.Shirel said:Oh yes & I nearly forgot for god's sake give me a bow string graphic
Phule_Gubben said:If you can't position yourself so that you can kill your target before it can get to you then I'm sorry for you. If you think before releasing the first arrow you should come out on top, you got range advantage, you got the option to choose when to reveal yourself. etc. etc. You need to use any thing that's giving you the upperhand before you engage in the fight. If you do that, then you will win.
enigma said:Good thing I quit a long time ago and no longer care
Did I hit a sore spot or something?Matmardigan said:guys which left the game ages ago, should get electro shocks from their mouse, if they post something here
tzzzz tzzzz
enigma said:Did I hit a sore spot or something?
Elrandhir said:I do see you'r point Shike, but everyone don't think in the way others do, and don't see it as adding but Helping and/or defending realm etc, and then this dosent apply atall, imo you need to see it from every perspectiv, even though I think it's cool with 1 vs 1, 8 vs 8, there is also RvR and then you want help/adding whatever.
When people talk about stuff they only seem to want to see it and judge by what they think is good and fair.
So even though I do understand what you mean I think you argument about why it should be as you say is abit narrowsighted (no rudeness meant by saying this)
Shike said:Back in the days in early DAoC archers was gods, they did tremendous damage from range and it wasnt even funny, people ofc protested and archers got nerfed, I dont ever wanna go back to that old state, not even near it since the only ones who had fun from it was archers.
Can you tell me how I am lvl 42 and totally buffed (I am an enh spec cleric) and ONE Archer does over 1100 points of damage to me before I can take 10 steps? The guy did a crit on me for 599 points and then two hits for approx 300 each. How in the world can Mythic justify that AND give them the speed to get away as well?
Well, I really can’t say I blame the guy for being a little traumatized.
Yeah, gotta make sure that never happens again!Aiteal said:from
http://www.camelotherald.com/more/203.shtml
terrible when a lvl42 char is 3 shot by a lvl50 ranger
Shike said:Fact still stand though, when we as a group engage another group at graveyard in emain, and we have 4 scouts adding on us, something is just plain wrong, it has always been like this and will always be, Im just saying that, giving those 4 scouts even better tools to kill us with, would be a disaster.
Most archers play it as a leecher/adder, stealth with longrange damage allows for that and its the coredesign that is bad, nothing else. Back in the days in early DAoC archers was gods, they did tremendous damage from range and it wasnt even funny, people ofc protested and archers got nerfed, I dont ever wanna go back to that old state, not even near it since the only ones who had fun from it was archers.
Puppet said:The real problem with archers, and it seems only people who played archers, is that the damage 'you visibles' complain about is possible, but it doesnt come out of the 'blue' nor is it consistent.
If a Dark SM nukes me for 433 the first nuke, it will be 433 the 2nd, the 3rd etc. All going around the same time-window (prolly somewhere around a second cast-time). The DPS is easy to calculate, and therefore easy to balance (unfortunaly, not easy for Mythic xD).
Archery is something entirely different. Archery IMO was designed to be high damage, but high failure-rate. And delivered slowly. Archery miss-rate is high. Archery gets blocked by anything with a shield. Archery can ofcourse be evaded, intercepted or go into a Bladeturn. Mythic stripped the high damage, but left the failure-rate ingame.
Archery is something designed around the game 4-5 years ago. The game has changed, but archery-mechanics have not. Archers do not benefit from 'haste' and our draw-time is maxed out at 250 quickness.
Rapidfire means nothing for our DPS, we fire faster, but for lower max damage. 50% drawtime = 50% max-damage. Speccing more bow doesnt give us anything really besides more damage. Everyone else gets more damage from speccing a line, but also gains new spells or styles.
If you want to have any idea on how an archer works: Get your local caster, strip his DEX and DEX/QUI buff, but keep his acuity buff. Now imagine *EVERYTHING* u want to nuke :
a) Resists the first 2+ nukes, next to your normal 20% resist-rate
b) 20% of the enemies you find is 100% resistant to your damage.
c) Enemy has about 40% resists
d) You do not have CC or pets or anything besides a DD-nuke.
e) You do not have quickcast.
I think thats a fair approximation of archery. It wouldnt be too bad if you did this 4 years ago, but in the current game its just gimped.
censi said:shit yer! I think I might have been firing the arrows backto front too.
whats actually funny is not how totally retarded phules statement is, its that he actually believes it to be true.
all adds to the fun, daoc would be nothing without the clueless brigade.
Shike said:well I do agree and I do understand some of your points but, nevertheless, further increased "power" of the archery would lead to the plague we suffer from atm getting even worse.
You dont seriosly think all the people like Tesla will change playstyle with some archerlove? Or the scouts camping everywhere just waiting for something to add on? THAT is the problem. Those asshats aint ever gonna change, and those asshats are a majority of the archers out there. Giving them love would be a proper disaster for DAoC as a whole I think.
I would rather see archers stripped of stealth, with added groupability. Thats what archers really would need. Giving archerylove in current state, no thanks, the game dont need an even better addingmachine out there.
"oh noes, I can't oneshoot everything, whine whine whine."QUOTE]
just a suggestion when you quote someone, it generally helps if you actually quote something they say rather than something you make up. ( )
Seems to me you'd like to have a stealth class that can stun the opponent and then kill it in 2-3 secs. oh wait, you already have that, except the stealth part. it's called Chanter, Eldritch and Mentalist.[/
oh...
my...
god...
what has this statement got to do with anything! This is a post to discuss ways in which the archery system could be improved and you come up with the most retarded statement of the year.
Shike said:And I know about all those points Pupp, is why I say, the coredesign is infact bad, and nothing but bad. I aint saying archers are uber or anything, I just know how a majority of the people playing archers play it. They see a fight, they draw the bow and add/leech whatever. What differs them from a casteradd is, casters cannot PS and run off if someone want to kill them with range, casters cannot stealth up to a fight and add after he selected target for 5s, caster cannot be on bowrange and do damage either. CCers can deal with visible adds, and also assasins adding, but.. archers is a totally different thing, I really cant understand why archers are so eager to get more bowutility or damage since, what do they intend to do with it?
Hypotethic, Archers get archerlove, and specc bow, assassins will eat them alive most likely I think? I mean, archer as is now has to be solid meleespecced or he will eat dirt vs a rank3 assassins in most cases. So why specc higher bow in the first place when it still wont do much good since the natural hunter of archers is assassins. (on NS my mainRPincome was probably from silly scouts that there are tons of.) It still means archers are only good for the usual adding/leeching/towercamping anyway as they are now when they are bowspecced with a few exceptions out there.
To me it just seem as archers want it even easier to make RPs from using the bow with good range where they are pretty much untouchable if they decide to add or camp. Ofc this isnt the case when it comes to a few people but, are you guys so naive to think that archerlove would make anything _better_, at all? What would the game and the community benefit from archers getting more solid DPS with their bows, other than the archers themselves that is? And can you lot explain to me, why is it so that, if archers are so bloody gimp with bows, why are there so many that actually plays scouts for instance? I know the reason but, when you take that reason and put that fact together with my points I try to put forth, you should understand why I dont want archerlove of any kind.
I can understand the arguement that an archetypes mainspeccline should be a solid line but, the game developed in a certain way and it unfortunately meant that the stealtherpopulation exploded some time ago, at that point I would have chosen to put in more counters vs any kind of stealthers to keep some control over the numbers of them and perhaps even lessen them but that didnt happen and numbers of stealthers have grown to be quite alot these days. The numbers on their own arent so bad but, the way stealthers play made me feel nothing much else but contempt for the majority of them, I see this when I play stealther aswell as any visible class. Imo stealther should be hard to play, really hard and challenging so only the better players would stand doing it with success. Many stealthers just zerg and add their way to rank10 with ease and they probably just laugh while doing it. Making it even easier for those players? Why? You have to remember someone have to pay the price for it too.