censi
Can't get enough of FH
- Joined
- Jan 18, 2004
- Messages
- 4,632
Ok, So we all know there is a problem with the archery system. I list what I feel are the main problem.
a) Miss rates.
b) Interupt system (and sure shots lack of effectiveness)
c) Inherant archery class defenses
d) Crit shot system is pretty poor when its should be the archers main foil.
e) Volley, quite possibly the most pathetic ability in the game.
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What I would NOT like to see is mythic addressing the issue my significantly increasing archery dps and defense pentration. I feel archers would become too much of an overpowered pest if they could consistently rip through HP from range. (and even more annoying in siege)
Generally speaking I think archery needs help versus face to face scenario with casters, where I honestly feel it can be suicide to even try and take a mage down this way. I think they need to also look at shield and block rates.
Some suggestions:
a) Remove crit shot as we know it. In the bow line there should be 4 Special Bow opening styles (20 30 40 50). These bow styles can only be done from stealth so they are opening attacks. At 20 give a Stun shot opener with reduced damage (half or summin) and short stun (3 seconds maybe). At 30 give a snare shot opener with a 4 second 35% snare (damage reduced by 25%). At 40 give Power shot (crit shot) make the draw time on this large (like 9 secs+) and when you draw you destealth (this is the compramise, this power shot you are really focusing all your attention on, standing unstealthed for this long aint gonna be pretty) but for this when you fire the crit it penetrates all forms of defense (shield, BT, PBT, evade anything), the hit bonus should be extremely high so that missing a crit is rare thing, and it isnt effected by your target moving or whatever. I think a crit system where you literally have your arse out in the wind for 10 seconds but if you manage to do this your shot is gonna "hurt" your target is a good thing. The 50 Bow opening style should be something very nice and something that really tempts people to go this high. I would perhaps suggest putting "sure shot" here but reworking sure shot so that simply it doesnt get a damage reduction penalty. IE if you have 50 bow you get auto matic sure shot. This would be very nice versus casters. I still personally wouldnt spec 50 bow to get it, but those that do I think would get some use out of this versus casters. (extreme use it would be good)
b) Volley. The dps on this is a tab comical. Raise it and increase the range. I reckon you would need about 10 archery volleying the same GT before they even noticed anything
c) interupts. The higher your bow spec the quicker you recover from an interupt. If you got bugger all bow then it should take like a loonnng time to recover (4-5 secs) If you got 50 bow then it should take you a tiny negliable amount of time to recover, almost to the point where you could whip a shot in between swing V a slow 2hand user (even though it wouldnt be practical).
d) Introduce a bow style that chains off of Ice storm or diamond back (or hunter rear stun, or slam) so that a hybrid can actually like stun, whip out the bow and fire off this style and then go back to the melee. (legolas style in LOTR). Make this style do decent damage because it will be reasonable hard to pull this off, put a bleed on it or summin.
e) positional bow shots. IE if a target is running you get a "back buster" style that could do something usefull (slow them down). Chest buster front arc shot for small damage increase. dunno.
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Ok thats prolly enough or we will all be little john rambos. please quit with nerf melee rangers! this is really about solving the melee ranger "problem" give rangers a reason to spec bow and all those fotm blade rangers with like 50 cd and 13bow will be gone and you will have proper hybrids and full snipers, who feel they can no longer neglect archer in their spec template and playstyle.
just thought it would be a decent discussion, what would you like to see happen?
a) Miss rates.
b) Interupt system (and sure shots lack of effectiveness)
c) Inherant archery class defenses
d) Crit shot system is pretty poor when its should be the archers main foil.
e) Volley, quite possibly the most pathetic ability in the game.
----------------------
What I would NOT like to see is mythic addressing the issue my significantly increasing archery dps and defense pentration. I feel archers would become too much of an overpowered pest if they could consistently rip through HP from range. (and even more annoying in siege)
Generally speaking I think archery needs help versus face to face scenario with casters, where I honestly feel it can be suicide to even try and take a mage down this way. I think they need to also look at shield and block rates.
Some suggestions:
a) Remove crit shot as we know it. In the bow line there should be 4 Special Bow opening styles (20 30 40 50). These bow styles can only be done from stealth so they are opening attacks. At 20 give a Stun shot opener with reduced damage (half or summin) and short stun (3 seconds maybe). At 30 give a snare shot opener with a 4 second 35% snare (damage reduced by 25%). At 40 give Power shot (crit shot) make the draw time on this large (like 9 secs+) and when you draw you destealth (this is the compramise, this power shot you are really focusing all your attention on, standing unstealthed for this long aint gonna be pretty) but for this when you fire the crit it penetrates all forms of defense (shield, BT, PBT, evade anything), the hit bonus should be extremely high so that missing a crit is rare thing, and it isnt effected by your target moving or whatever. I think a crit system where you literally have your arse out in the wind for 10 seconds but if you manage to do this your shot is gonna "hurt" your target is a good thing. The 50 Bow opening style should be something very nice and something that really tempts people to go this high. I would perhaps suggest putting "sure shot" here but reworking sure shot so that simply it doesnt get a damage reduction penalty. IE if you have 50 bow you get auto matic sure shot. This would be very nice versus casters. I still personally wouldnt spec 50 bow to get it, but those that do I think would get some use out of this versus casters. (extreme use it would be good)
b) Volley. The dps on this is a tab comical. Raise it and increase the range. I reckon you would need about 10 archery volleying the same GT before they even noticed anything
c) interupts. The higher your bow spec the quicker you recover from an interupt. If you got bugger all bow then it should take like a loonnng time to recover (4-5 secs) If you got 50 bow then it should take you a tiny negliable amount of time to recover, almost to the point where you could whip a shot in between swing V a slow 2hand user (even though it wouldnt be practical).
d) Introduce a bow style that chains off of Ice storm or diamond back (or hunter rear stun, or slam) so that a hybrid can actually like stun, whip out the bow and fire off this style and then go back to the melee. (legolas style in LOTR). Make this style do decent damage because it will be reasonable hard to pull this off, put a bleed on it or summin.
e) positional bow shots. IE if a target is running you get a "back buster" style that could do something usefull (slow them down). Chest buster front arc shot for small damage increase. dunno.
-----------------------------------------------------------
Ok thats prolly enough or we will all be little john rambos. please quit with nerf melee rangers! this is really about solving the melee ranger "problem" give rangers a reason to spec bow and all those fotm blade rangers with like 50 cd and 13bow will be gone and you will have proper hybrids and full snipers, who feel they can no longer neglect archer in their spec template and playstyle.
just thought it would be a decent discussion, what would you like to see happen?