The truth!

H

hammers

Guest
Originally posted by -yoda-
id give up my healing line ANY day of the week anytime if i can have insta desiease/root/dot :)

shammys with -10 mend will still be able to heal for 200+ if they got +11mend from items and +?? from RR .. my friar has 7 juve:clap: and i heal for 200-300 :) that with +11items and rr

Originally posted by -yoda-


i suggest you actually play those alb chars before you actually comment on them .some people whine about classes cos they may of been pwnd by the uber buffbotted RR's ones .


suggest u do the same
 
O

old.Zoyster

Guest
Its really funny, like 5 people have had a pop, becoz I said Shamans can heal..... no one has mentioned all the good stuff they can do. Anyways, they can res which is a bonus.

Look at the stats, top 20 shamans have over 1m RPs, only 9 Friars have 1mill+ Rps.
 
S

swords

Guest
hmm we met JH just now FG v Fg... they dropped the Reaver then the two Mercs...almost instantly.

Funny if we were to start hitting tanks and ignoring healing classes we wouldn't drop anything and get owned.
Oh well guess Midgards the realm with the skills...
 
O

old.Zoyster

Guest
I'm Sorry I don't know what Everyone is banging on about SOS bieng better than GP. DAOC is about Killing, its true that SOS is Fun to escape, but that don't get you kills, because you can't nuke after SOS, trust me I see it everyday...... SOS is for entering keeps.

SOS is not an active RvR RA.

GP, Purges everything, allowing you to carry on killing. GP and insta Mezz.....Get Real.....Hibb groups with 2 GP in the Group hahahahah For Sure....forget this SOS=GP rubbish.
 
K

kirennia

Guest
same, we ran well, they dropped 2 people before they even started on healing classes. It's not a case of good MAing at ALL, it's extremely heavy hitters sinking tanks just as quickly as any other class.
 
S

Stallion-

Guest
their support & interrupters did their work? Ofc savages is a HUGE bonus.. but ask urself. was your support interupted/mezzed while the tanks dropped? :)
 
A

Arnor

Guest
Originally posted by old.Zoyster
I'm Sorry I don't know what Everyone is banging on about SOS bieng better than GP. DAOC is about Killing, its true that SOS is Fun to escape, but that don't get you kills, because you can't nuke after SOS, trust me I see it everyday...... SOS is for entering keeps.

SOS is not an active RvR RA.




cluepon.jpg






Sos is for running away and entering keeps xD xD xD xD xD
 
S

swords

Guest
Originally posted by Stallion-
their support & interrupters did their work? Ofc savages is a HUGE bonus.. but ask urself. was your support interupted/mezzed while the tanks dropped? :)

Support? all 3 of our main tanks were dead in about 8 seconds.

I'd like to think it was RR but even against high RR hib groups we actually manage to kill something even if we lose.
Sorry but seeing my hp bar go from 100% to nothing from one swing each is totally absurd.
 
G

Glyph_mid

Guest
Originally posted by old.Zoyster
SOS is not an active RvR RA.

Where are you from?

JEG ER FRA HAVNEN?

You are rr10 as well?

JEG ER FRA HAVNEN
 
P

parzi

Guest
if its POSSIBLE to kill a buffbotted tank FAST (if he has time to get guard, or use AP or whatever it suxx, supporters must be mezed/interupted ofc) imo its better than supporters often.

lets say a groups damage comes from 3 light tanks, which are buffbotted.

a)you run after the support and kill them, they get rezzed mcl and go on with healing almost like before, and the enemy groups offensive potential is still fully there.

b)you kill a tank, he looses his red con moa3 buffs, gets rezzed and does almost no damage with rezsick. if it was the MA, in most groups the other 2 tanks get confused too :p and the enemys lost at least 30% of their offensive potential, and maybe 2 remaining tanks can not almost instakill your support.

well if you have for example thrust mercs vs healers+savages its prolly better to go at the healers still cause of malus you get vs tanks you wont drop the tanks fast, they get instas heals have time to put resists up etc.

so basically if you can drop a tank in seconds its a good thing tbh. sure mids with savages have an advantage there atm :p
 
S

swords

Guest
Yes if mercs could im sure we would...
But we cant.
(ps. fought them again and stayed up for a while, healed the sorc for well over 6K hps then nothing interupted me at all, its like they didnt even need to try.)
 
F

faderullan

Guest
Arnor: I had spec 49slash 44instrument 4(ish) stealth. As i didnt autotrain i couldnt get 50slash. Thats with +18slash from items and rr. So i would say i had pretty high melee spec. Still, i couldnt go near the damage of a skald. Sure solo i would pwn the skald as insta stun/ablative is nice. But in assist trains its another thing.
Why would i say something if it wasnt true?
 
O

old.Lethul

Guest
Originally posted by swords
hmm we met JH just now FG v Fg... they dropped the Reaver then the two Mercs...almost instantly.

Funny if we were to start hitting tanks and ignoring healing classes we wouldn't drop anything and get owned.
Oh well guess Midgards the realm with the skills...

yes we really should run after your sosed sorc :p

there can actually be a reason why we attacked your tanks.
 
O

old.Zoyster

Guest
If it wasn't for Alpha, you wouldn't even been talking about minstrels.
 
O

old.Lethul

Guest
Originally posted by old.Zoyster
If it wasn't for Alpha, you wouldn't even been talking about minstrels.

sorry, but RB minstrel escapiumishsomething is by far the best group minstrel ive meet so far.
 
S

swords

Guest
Yeah your right, you play very well.
Hope to fight you once our group is a little higher in RR and after the Savage fixes are implemented.
Not that im saying savages are overpowered or anything...
 
R

Rulke-RM

Guest
Skalds only join the assist train cos they have nothing better to do...
Mincer's have no need to actually melee anything, imo they should stand back from the fight and interupt anything trying to cast or stun anything that trys to kite your tanks. And if you don't like SoS, i'll happilly trade it for FoG :)
 
C

chosen

Guest
Originally posted by Rulke-RM
Skalds only join the assist train cos they have nothing better to do...
Mincer's have no need to actually melee anything, imo they should stand back from the fight and interupt anything trying to cast or stun anything that trys to kite your tanks. And if you don't like SoS, i'll happilly trade it for FoG :)

pfft! Skalds will be the next FOTM! 3healers, 1 shaman, 4skalds.....
 
S

swords

Guest
You can tell which minstrels group alot and which dont.
non group ones generally just hit whatever the tansk are hitting and wonder why that healer over there is casting that spell...
 
J

Jergiot

Guest
Originally posted by faderullan
Arnor: I had spec 49slash 44instrument 4(ish) stealth. As i didnt autotrain i couldnt get 50slash. Thats with +18slash from items and rr. So i would say i had pretty high melee spec. Still, i couldnt go near the damage of a skald. Sure solo i would pwn the skald as insta stun/ablative is nice. But in assist trains its another thing.
Why would i say something if it wasnt true?

i take ur word for it since u do have and still play ur mins. but for me, i take minser over a skald anyday. the extra dmg skald does over a mins dont even come close to all the tools a mins have. and these tools are worth more then the dmg imo.
 
A

Arnor

Guest
Originally posted by faderullan
Arnor: I had spec 49slash 44instrument 4(ish) stealth. As i didnt autotrain i couldnt get 50slash. Thats with +18slash from items and rr. So i would say i had pretty high melee spec. Still, i couldnt go near the damage of a skald. Sure solo i would pwn the skald as insta stun/ablative is nice. But in assist trains its another thing.
Why would i say something if it wasnt true?


because I dont know you, and because I had no idea you played a skald.

There are lots of ppl that make up stuff to help their cause, and because I havent met/talked/seen you post alot, I had no idea you were sincere or just making stuff up.

now I do believe you, but i bet you your dmg wasnt bad when you had 49wpn. Skalds advantage there would be 2h, which has some counters but is overall better in an assist-train.
but 49+18 and 44 inst is a pretty nasty mincer specc I might say.
 
S

skile

Guest
I don't usually get upset. But these guys posting pictures and think they are cool about it, a feeling of dislike fills med up while i see them, or maybe it's sympathy :\.
 
D

dawn-

Guest
Originally posted by Nazghul-
Midgard and Hibernia needs an equivalent of the Minstrel. Hello mythic we have been playing for 2 years now it is time!

Also we want an end provider in plate and a bolt aoe mezz please.

AAHAHAHAHHHAAHAHHAAHHAHAHHAHAHAHAHHAHAAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAAHHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAAHAHAHAHAHAHHAHAHAHAHAAHAHA
 
A

Arnor

Guest
Originally posted by skile
I don't usually get upset. But these guys posting pictures and think they are cool about it, a feeling of dislike fills med up while i see them, or maybe it's sympathy :\.



dont be sad, post that sos isnt an active ra and for running away, not offense and youll get a cute picture too :x
 
A

Asha

Guest
I think 10 man groups would only result in more Alb whjine ... think about it. The problem we have is that mid/hib classes can do multitasking more. A cleric is a straight shot healer with a dd that is only good for interupt. An armsman has to choose dmg or defense. A sorcerer is there to mez/interupt - no heal, no end, no rez. An icewiz is a one trick pony.

If we got 2 more slots each, mids and hibs could pick up 2 more chanters or 2 more savages = more dmg output and same tools they have now.

Albs add 2 mercs, more dmg output but doesn't solve anything about no disease, not enough healing, not enough rezzing, a cloth wearing mezzer.

Ok so albs add cabalist and theurgist. Now we have pbt (doesn't do much vs assist trains) and disease, but the opposition has much more dmg output from adding 2 damage dealers. On top of that we have added 2 cloth wearers.

Because we have the tools that mid gets on chain wearers on cloth wearers, I don't think adding 2 more ppl will solve the problem. Casters need a boost somehow. Not sure how :)

Maybe the panther thing that everyone is bitching about on VN boards :p

ps.. wasn't whining about things atm as they seem balanced to me except for towards casters in alb and mid....
 

Users who are viewing this thread

Similar threads

R
Replies
15
Views
1K
Subedai-Samil
S
R
Replies
3
Views
584
Ithurts
I
X
Replies
97
Views
4K
inuyasha
I
A
Replies
34
Views
2K
old.Nol
O
N
Replies
28
Views
1K
alithiel50
A
Top Bottom