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VodkaFairy
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- #151
Originally posted by Asha
I think 10 man groups would only result in more Alb whjine ... think about it. The problem we have is that mid/hib classes can do multitasking more. A cleric is a straight shot healer with a dd that is only good for interupt. An armsman has to choose dmg or defense. A sorcerer is there to mez/interupt - no heal, no end, no rez. An icewiz is a one trick pony.
If we got 2 more slots each, mids and hibs could pick up 2 more chanters or 2 more savages = more dmg output and same tools they have now.
Albs add 2 mercs, more dmg output but doesn't solve anything about no disease, not enough healing, not enough rezzing, a cloth wearing mezzer.
Ok so albs add cabalist and theurgist. Now we have pbt (doesn't do much vs assist trains) and disease, but the opposition has much more dmg output from adding 2 damage dealers. On top of that we have added 2 cloth wearers.
Because we have the tools that mid gets on chain wearers on cloth wearers, I don't think adding 2 more ppl will solve the problem. Casters need a boost somehow. Not sure how
Maybe the panther thing that everyone is bitching about on VN boards
Agree with this, but what about mage groups? Pally, minstrel, cleric, cleric, mind sorc, body sorc, 3 x wizzards, another wizzard or cabalist for pet/dis/interrupts. Don't think that would be too bad?