See hidden all over again for minstrels

Meduza

One of Freddy's beloved
Joined
Dec 30, 2003
Messages
551
Hunters got a pet....

Scouts got a minstrel...

I rly dont see the problem ?!? Except rangers should wajn, but they r overpwred alrdy!

;)
 

Powerslave

Fledgling Freddie
Joined
Jan 2, 2004
Messages
255
true dat, minstrel insta pet is nice isnt it? (stealth,speed,dd,stun,mezz)

xcept only albs have it ;)
 

Jaapi

Fledgling Freddie
Joined
Jan 10, 2004
Messages
468
Meduza said:
U get dumber (sp?) by each post u make!
Indeed, what kind of moron would really say that minstels would lose 1 vs. 1. :twak:
 

Fluid

Can't get enough of FH
Joined
Dec 22, 2003
Messages
1,440
Meduza said:
U get dumber (sp?) by each post u make!

(then again that IS in the spirit of FH...)

/go to PL another class

i'm sorry mr fotm infil, who doesn't even play the game anymore, what exactly do u know about the minstrel in toa rvr?
 

XeffoInfil

Fledgling Freddie
Joined
Jan 1, 2004
Messages
393
Moo said:
- Minstrels no longer have access to Mastery of Stealth. This change was made with version 1.70x, but was not documented.

FU mythic.

AMAGAD poor minstrels i mean because they cant defend themselves against SBs or NSs popping them i mean they only have insta stun insta dds and insta this and that...

stupid post they dont need any love they dont deserve mos
 

Obscurity

Banned
Joined
May 28, 2004
Messages
61
Moo said:
why the fuck do minstrels not get this

we're already nerfed to buggery with NF in RA terms, and now we dont even get the 'all stealth classes' RA? this is bullshit.

The rivers in africa were dry but there about to fill up again xDDD
 

Tootz

Fledgling Freddie
Joined
Jan 8, 2004
Messages
246
Just be thankful you have the likes of Safe Fall and Climb ability - archers don't get any of that even though they spend the same amount of points as every other person speccing in stealth.

Its about time Mythic sorted this whole mess out they have with the stealther classes. Everyone who specs in stealth should get exactly the same abilities as each other (e.g. climb walls, safe fall, detect hidden, etc). They also should get access to the same RAs, at least with respect to being able to spot enemy stealthers more easily.

Tbh though, mincers should never really have been classed as Rogues in the first place, big mistake on Mythics part. They should have been put in the Fighters line and given spec shield or something instead.
 

XeffoInfil

Fledgling Freddie
Joined
Jan 1, 2004
Messages
393
Moo said:
why the fuck do minstrels not get this

we're already nerfed to buggery with NF in RA terms, and now we dont even get the 'all stealth classes' RA? this is bullshit.

i really cant believe youre whining about getting nerfed to death in NF. you get AM dont you? so what SoS isnt as effective you still have it and it still performs its job. youre still overpowered with youre instas and ablatives.

stupid whine
 

noaim

Fledgling Freddie
Joined
Jan 29, 2004
Messages
1,898
Appollo said:
Why shouldn't Mincers have stealth?

Why shouldnt savages quad as often as when the class was introduced? Because it creates a big fucking imbalance, thats why.
 

Ilienwyn

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,722
Oh, teh funny. Mids and hibs !!ing for minstrel instants...

And btw, no problem removing stealth from minstrels. Give some nice line for heals/buffs/end instead please :p
 

noaim

Fledgling Freddie
Joined
Jan 29, 2004
Messages
1,898
Ilienwyn said:
Oh, teh funny. Mids and hibs !!ing for minstrel instants...

And btw, no problem removing stealth from minstrels. Give some nice line for heals/buffs/end instead please :p

Why? You can get parry like skalds.
 

Gordonax

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,095
Fluid said:
lol, poor fucking minstrels, now they might have a chance to lose 1v1 with another stealther

If an SB loses 1v1 against a mincer of equal RR/ML, you either have a very good mincer (see Alpha for details), or a very poor SB.
 

noaim

Fledgling Freddie
Joined
Jan 29, 2004
Messages
1,898
Antedeluvian said:
2Handed, fighter tables and higher hit points that hibrids too? :twak:

I forgot that skalds get ablativechant, ae mezz, instastun, charm etc etc.

Anyways, this discussion have taken place quite a few times before, and nothing will change. But to whine because mincers dont get MoS is fucking retarded. To say that "now mincer will group with infils" is like saying "with ToA and 4.4 spd greaves, mid-groups will start using savages".
 

noaim

Fledgling Freddie
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1,898
Gordonax said:
If an SB loses 1v1 against a mincer of equal RR/ML, you either have a very good mincer (see Alpha for details), or a very poor SB.

You mean the other way around ofc.
 

Fluid

Can't get enough of FH
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Messages
1,440
Gordonax said:
If an SB loses 1v1 against a mincer of equal RR/ML, you either have a very good mincer (see Alpha for details), or a very poor SB.

yep, that sounds like a totally unbiassed opinion...
 

Gordonax

Fledgling Freddie
Joined
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Messages
1,095
XeffoInfil said:
AMAGAD poor minstrels i mean because they cant defend themselves against SBs or NSs popping them i mean they only have insta stun insta dds and insta this and that...

stupid post they dont need any love they dont deserve mos

Remove all instas from the game, imho. Especially aoe stun.
 

Aloca

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,584
A minser if using all util he have available he should be impossible to kill.
Whacking thro 6000hp after you first been "stunned" for 20sec and ofc he could use ap to lower your dmg, and if you still alive the minser can just SoS away ..

And ofc if you compare you should always compare 2 good players against each others.

Ask Alpha how many 1v1 he lost with RAs up? hell ask him how many he lost with RAs down... since he got ML10.
 

Gordonax

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,095
Aloca said:
A minser if using all util he have available he should be impossible to kill.
Whacking thro 6000hp after you first been "stunned" for 20sec and ofc he could use ap to lower your dmg, and if you still alive the minser can just SoS away ..


LOL if a mincer's stun is lasting 20 secs on you I'd suggest you stop playing now and do something else. Or go see a doctor. Or get a new watch.

Aloca said:
And ofc if you compare you should always compare 2 good players against each others.

Ask Alpha how many 1v1 he lost with RAs up? hell ask him how many he lost with RAs down... since he got ML10.

Actually, you're completely wrong. You should always compare two *average* players against each other to get an idea of how powerful the class is. Alpha's an exceptionally good player who knows every trick in the book. I'd expect him to beat 99% of lower RR players and most of his peers. But he'd probably do the same if you was playing a smite cleric. :) You can't
 

Fluid

Can't get enough of FH
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Gordonax said:
LOL if a mincer's stun is lasting 20 secs on you I'd suggest you stop playing now and do something else. Or go see a doctor. Or get a new watch.

fyi zephyr + insta stun comes to about 20 secs, suprised u didn't know that.

Gordonax said:
Actually, you're completely wrong. You should always compare two *average* players against each other to get an idea of how powerful the class is. Alpha's an exceptionally good player who knows every trick in the book. I'd expect him to beat 99% of lower RR players and most of his peers. But he'd probably do the same if you was playing a smite cleric. :) You can't

2 average players would be counting ml's ofc as a char is not complete until it has ml10 and full toa sc? in which case the odds are worse for the lower rr sb as they can't purge the minstrels insta stun either
 

noaim

Fledgling Freddie
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Gordonax said:
Actually, you're completely wrong. You should always compare two *average* players against each other to get an idea of how powerful the class is. Alpha's an exceptionally good player who knows every trick in the book. I'd expect him to beat 99% of lower RR players and most of his peers. But he'd probably do the same if you was playing a smite cleric. :) You can't

I think its more interesting to know what can be done with a class than to know what some dumbass fuck who cant play the class does with it. A well-played mincer wont lose 1 on 1 vs another stealther unless its an archer in shademode hiding, and probably not even then. What pl´ed mincer #132 can and can not win over is totally out of interest, since eventually he will be able to beat anyone too. So in short, its the class thats interesting, not the player.
 

Gordonax

Fledgling Freddie
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Fluid said:
fyi zephyr + insta stun comes to about 20 secs, suprised u didn't know that.

And the problem there, then, is zephyr - something that's also available to other classes.


Fluid said:
2 average players would be counting ml's ofc as a char is not complete until it has ml10 and full toa sc? in which case the odds are worse for the lower rr sb as they can't purge the minstrels insta stun either

What do you think an "average" ML is? Not on Excal - worldwide. I would bet quite a lot it's much less than you think...
 

noaim

Fledgling Freddie
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Gordonax said:
And the problem there, then, is zephyr - something that's also available to other classes.

Why does it matter for mincers ability to beat any other stealther in a 1on1 if other classes has FZ?

Anyways, they aint only close to impossible to kill (even if you beat em they can usually get away) in a 1 on 1 if played well, they create a huge imbalance for all stealthers, favoring albs ofc.
 

Gordonax

Fledgling Freddie
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noaim said:
I think its more interesting to know what can be done with a class than to know what some dumbass fuck who cant play the class does with it.

Oh, it's more interesting, yes. But think of it this way. If you swing the nerfbat at a class based on the behaviour of the 1% of players who master it, you're actually going to hurt more the 99% of players who don't. And hurting the majority of player who play a class isn't in Mythic's interests.

A mincer is a very, very versatile class. That makes it a tricky class to master. When mastered, it's a very fearsome class to play - but mastering it takes time and effort. It doesn't have one-button insta-wins (the exception being Zephyr, and personally I'd remove all ML's from the game - worst idea I've ever seen). It has five-button-if-you-get-them-right wins.

Note that I'm talking about mincers solo here. I neither know nor care about stealth wars groups/duos with infi's. That's a whole other kettle of fish.

noaim said:
A well-played mincer wont lose 1 on 1 vs another stealther unless its an archer in shademode hiding, and probably not even then. What pl´ed mincer #132 can and can not win over is totally out of interest, since eventually he will be able to beat anyone too. So in short, its the class thats interesting, not the player.

Well even accepting your argument, he'll only beat everyone and everything once he's ML8 and RR7 plus. And that's a pretty big investment in time and effort. And I'd still say that, all things being equal with *average* ML, RR and ability players, mincers won't beat many other stealthers one on one.

THe whole "mincers are overpowered" thing is as overwraught and hysterical as was the original "savages are overpowered" thing. Like savages, minstrels need adjustment, not nerfing - and in this case, I'd say it's the dumbass ML (that should never have been introduced in the first place) rather than minstrels as such.
 

Gordonax

Fledgling Freddie
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noaim said:
Why does it matter for mincers ability to beat any other stealther in a 1on1 if other classes has FZ?

What percentage of minstrels are ML8? Unless you can answer that, you can't really say much about how overpowered the *average* mincer was.

If you were saying "Get rid of FZ, it's unbalancing the game and making mincers overpowered" I could agree with you. MLs are the worst thing in the game, and I'd be happy to get rid of the lot.

noaim said:
Anyways, they aint only close to impossible to kill (even if you beat em they can usually get away) in a 1 on 1 if played well, they create a huge imbalance for all stealthers, favoring albs ofc.

But note that again - if played well. But the fact is that a mincer is a hard class to play well, harder than most in the game. More toys = more chances to fuck things up if you get something wrong.
 

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