Fluid
Can't get enough of FH
- Joined
- Dec 22, 2003
- Messages
- 1,440
Tiarta said:and enchanters dont have too much util ?
no offense, but what the fucks that got to do with minstrels?
Tiarta said:and enchanters dont have too much util ?
Belomar said:Enchanters don't have much util, don't be silly. They're all about damage: PBAE, self-debuffed nuke, pet, DPS debuff, baseline stun. Not much more. Eldritches, for instance, are widely regarded to generally have more utility than chanters.
Only noobs argue about utility while no one has said anything about specs. Class in itself doesn't have utility, their specs do.Fluid said:only noobs would say a chanter has more util than eld yah
Jaapi said:Only noobs argue about utility while no one has said anything about specs. Class in itself doesn't have utility, their specs do.
Dawn said:about mincers, if some1 read this thread he would get the picture that a mincer can wtf pwn all stealthers in 1v1, something that whoever has the slighest clue, or played a mincer for some would know how much out of reality it is.
about chanters / elds, you dont take into consideration that while an eld can do ae disease and ae str/con debuff, ns and dd/ae snare, chanter has baod, a pet, speed, and debuff making him able to solo kill a target in 4 seconds, and this last thing is more utility you could ever dream of.
Glottis said:People saying Minstrels are overpowered are looking only at the uber players such as Alpha. People who know their class inside out and can wtfpwn noob players 2-3 at a time.
I played a minstrel from rr1 to rr5, enjoyed it a lot, but it was in no way easy. You need rr6 or more to be able to cause agony and pain on most classes. Whoops, surprise, an rr6 chanter is also evil...
Whoops, surprise, an rr2 healer is also evil...
Whoops, surprise, an rr1 savage is also evil...
Whoops, surprise, any other Alb rr6 or lower class is a joke...
Regards, Glottis
Belomar said:I actually have to agree with Direbeauty on this one, though.
Aloca said:A minser if using all util he have available he should be impossible to kill.
Whacking thro 6000hp after you first been "stunned" for 20sec and ofc he could use ap to lower your dmg, and if you still alive the minser can just SoS away ..
And ofc if you compare you should always compare 2 good players against each others.
Ask Alpha how many 1v1 he lost with RAs up? hell ask him how many he lost with RAs down... since he got ML10.
Its impossible to see any stealther at clip range now in NF, even a level 1 rogue, stealth detection range is now hard capped at 1900 units. Still a long way but clip range atleast ;pFlimgoblin said:yes because MoS 3 is actually clip-range but they decided not to tell you about it.
oh wait it's not...
Am I right in thinking MoS 5 is still less than current see hidden except for 34 points?
(being 250+675 for an assassin, no?)
I'm far from an expert on stealth though so I'm sure someone will correct me
Lies.Glottis said:People saying Minstrels are overpowered are looking only at the uber players such as Alpha. People who know their class inside out and can wtfpwn noob players 2-3 at a time.
I played a minstrel from rr1 to rr5, enjoyed it a lot, but it was in no way easy. You need rr6 or more to be able to cause agony and pain on most classes. Whoops, surprise, an rr6 chanter is also evil...
Whoops, surprise, an rr2 healer is also evil...
Whoops, surprise, an rr1 savage is also evil...
Whoops, surprise, any other Alb rr6 or lower class is a joke...
Regards, Glottis
emma said:Lies.
Mercs do perfectly well at low realm rank, well mine`s only RR 2l9 yet ive been wtfpwning SB and NS`s since rr1 in emain.
Complaining about your class or any alb class not being able to compete because of low realm rank is BS tbh. Sure RA`s help, but if you rely on them too much which it seems you do, you cant be that good a player. Use tactics not "I win" RA`s.
Chris Rabideau said:Minstrels are not intended to be equal in stealth ability - in terms of receiving special abilities that highten stealth detection and avoidance of detection while stealthed - to an archer or an assassin. This has always been our design goal for this class. This is why minstrels also did not get See Hidden or True Sight when they were implemented. Removing MoS from minstrels is a design decision grounded in consistency, even if it is a decision which sparks debate.
Jaapi said:Indeed, what kind of moron would really say that minstels would lose 1 vs. 1.
Funkdocta said:Minstrels are over powered the only people who think otherwise are minstrels, for obvious reasons.
Funkdocta said:They have the most utility of all classes in the game.
Funkdocta said:If not played by a noob they can kill most other chars 1 v 1.
Funkdocta said:They are essential to fg v fg zerg v zerg rvr. They can also participate in stealth wars.
Funkdocta said:When this is combined with the huge amount of abilities they have they are a very over powered class. They are after all only meant to be a support class like bard's and skalds.
Funkdocta said:With AM they really are going to be infils personal assistants. No infil should leave home without one
Funkdocta said:I think its somthing that is going to unbalance stealth wars even more than it is atm, and will eventually end up with another nerf. If they where to have MoS also then it would just start getting silly.
Funkdocta said:If you think minstrels aren't over powered then you are just plain ignorant.
OOOOOPSTTT!!! sounds like QQ to me!!!!! ;-)Moo said:the fact remains we ARE a stealther class you retard, this is not a thread for idiot mids who know nothing about anything except which fotm they're gonna roll next to spam useless crap about how a class should or should not be something that it CURRENTLY IS.
The point is we ARE a stealther class, we ARE a 'solo-able' class (atm) and this change is TOTAL BULLSHIT.
Knoll said:ouch u are not supposed to be a stealth class still u got chain and stealth/climb walls/safe fall.....i hope that will change in futer patch cause climb walls and safe fall on a chain class is idiotic to say the least...
Fluid said:savage can kill a class in 1.5 seconds, hell even a polearmsman can kill a mage in 3 seconds, so can a hero, or a bm, or a merc, or an inf, or a scout, or a ranger, or a hunter, the list goes on
Gordonax said:Minstrels have been a stealth class since day one. That isn't going to change, so you can carry on hoping.
Flimgoblin said:noone answered my question:
is current true sight (on archers) plus reasonable range see hidden (for 8 points on assassins) any worse than mastery of stealth in new frontiers?
Knoll said:minstrels lost MoS so ye i know im right u fucktard...