A
Arnor
Guest
Q: I noticed on the recent patch notes that savages had their insta-taunt turned into a castable one, presumably to remove their ability to insta-taunt enemy casters while moving. However, I didn’t see where the Friar and Paladin version of the insta-taunt was removed. Was this an oversight?
A: Not at all. The savage was the only class in the game that had both insta-taunt AND tank Ras such as Determination, and the combination was a little unfair.
Here's a quote from our Balance Producer (whose Team Lead program is responsible for many of the class balance suggestions we implemented in 1.65):
“Savages, Friars, and Paladins all had the ability to insta-interrupt casters at range (as do others who either do damage or a form of CC with their instas). This ability is on a 30 second timer and is most often used at the start of the battle to help these classes have a better chance of getting into melee range without being mezzed, stunned, or rooted. The problem wasn’t with the interrupt itself, but with the fact that the Savage was the only class in the game that had both the insta-taunt AND access to tank Realm Abilities.(Determination, Purge, etc at a reduced cost). Given the choice between removing determination and other RA from the savage, or removing the insta-taunt ability, we felt that the making a change to the insta-taunt would be much less disruptive to the players of that class.”
A: Not at all. The savage was the only class in the game that had both insta-taunt AND tank Ras such as Determination, and the combination was a little unfair.
Here's a quote from our Balance Producer (whose Team Lead program is responsible for many of the class balance suggestions we implemented in 1.65):
“Savages, Friars, and Paladins all had the ability to insta-interrupt casters at range (as do others who either do damage or a form of CC with their instas). This ability is on a 30 second timer and is most often used at the start of the battle to help these classes have a better chance of getting into melee range without being mezzed, stunned, or rooted. The problem wasn’t with the interrupt itself, but with the fact that the Savage was the only class in the game that had both the insta-taunt AND access to tank Realm Abilities.(Determination, Purge, etc at a reduced cost). Given the choice between removing determination and other RA from the savage, or removing the insta-taunt ability, we felt that the making a change to the insta-taunt would be much less disruptive to the players of that class.”