Rift: Planes of Telara

Ctuchik

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Does it have any server sets where you have separate pvp zones (not crappy battlegrounds) but can still pve in peace...kinda like DAOC?

Not as far as i know, the closest thing i can think of is the shared pve zones. So i guess those will be the predominant "fg vs fg" zones...
 

Ctuchik

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As with DAoC, it will depend on if you run around where the zergs hangs out.

Set groups are funny that way (not all mind you) they whine over the zergs but they can't stay the fuck away from them even when there is better areas for them to run around in :)
 

Soulja_IA_

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As with DAoC, it will depend on if you run around where the zergs hangs out.

Set groups are funny that way (not all mind you) they whine over the zergs but they can't stay the fuck away from them even when there is better areas for them to run around in :)

After trying out this Beta the more I am progressing it feeling more like Warhammer again.

Hope it not going to end up as a clone of Warhammer :(
 

BloodOmen

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So what have you all tried so far and how did it perform? stuff i've tried is: (bare in mind this is/has only really been pve tests for lvling speed/stability)


Paladin/Reaver/Void Knight - mainly specced towards reaver, could do some pretty big aoe pulls without dying due to the aoe life draining style thing they get, only played that upto 22 tho

Bard/Ranger/Nightblade - split specced between bard + ranger, could backup heal forever + still dish out some pretty impressive damage, played that to 27.

Purifier/Sentinel/Druid - split specced again but more towards Sentinel for big/instant heals, purifier was mainly for fast cast heals and druid was just for the Faerie for abit of extra healing played that to 21.

in the process of trying out some of the pet caster classes now :)
 

~Latency~

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tried a few combos, favorite being riftblade? XD with champ being a lot of fun, still not sure what to take for third soul though not really keen on paragon

without re-reading, are ppl gonna decide on a server/all roll there? =p could be fun
 

Gwadien

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tried a few combos, favorite being riftblade? XD with champ being a lot of fun, still not sure what to take for third soul though not really keen on paragon

without re-reading, are ppl gonna decide on a server/all roll there? =p could be fun

3 of us are going Cloudborne - Defiant - PVP! :D
 

BloodOmen

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I think the main problem with 3 souls is not enough spec points to go around (at 50 you'll have 66 spec points total) or warrent speccing in all builds, sure there are nice abilities in lower tiers like sleeps or mezzes or polymorphs or even heals/purges/cure diseases etc but the majority of the flavour abilities are mid-high up which severely limits your choices.

I'd be really interested if there was 3 souls that went well together to the point where you could literally invest in all 3 to a decent point and still have alot of utility stuff.
 

Ctuchik

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66 points not enough?

How many do you want then? Enough to be able to get all the best stuff from all 3 trees?

That would not be overpowered at all... :)

Just because we have 3 souls available doesn't mean you HAVE to spec in them all to be effective, that's mainly for those that want to be hybrid jack of all trades...

It's no different then how it works in DAoC for example, you only get enough points to be really good at one thing and soso in another, or half decent in all 3.

66 points is more then enough to be viable because you will, almost no matter how you spec, always have exactly the same amount of spells or skills.
 

BloodOmen

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66 points not enough?

How many do you want then? Enough to be able to get all the best stuff from all 3 trees?

That would not be overpowered at all... :)

Just because we have 3 souls available doesn't mean you HAVE to spec in them all to be effective, that's mainly for those that want to be hybrid jack of all trades...

It's no different then how it works in DAoC for example, you only get enough points to be really good at one thing and soso in another, or half decent in all 3.

66 points is more then enough to be viable because you will, almost no matter how you spec, always have exactly the same amount of spells or skills.

nah you misunderstand me :) I was simply saying 66 points isnt enough to get good stuff from all 3 trees so ultimately it'd be better to stick to 2 trees and using the third tree for free abilities for example polymorph from dominator which comes for free or the pet that heals for druids etc (if you can find 3 souls you can tri spec well ofcourse go tri spec) it seems the majority of souls comes with some good free abilities you dont need to spec for.

that said saboteur + bard = sickening, the snare bomb is imba instant -70% aoe speed debuff on a 10 second cooldown if you spec for it and it lasts 8 seconds and bard for heals + it can mezz and give some insane buffs to the group.
 

Madmaxx

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tried a few combos, favorite being riftblade? XD with champ being a lot of fun, still not sure what to take for third soul though not really keen on paragon

without re-reading, are ppl gonna decide on a server/all roll there? =p could be fun


I was wondering what the population would be like, since on the VN rift boards; they reckon everyone will be defiant since they are better or the other side is gimped. Either way I'd rather play the underdog realm instead of being on another albion.
 

eksdee

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dominator spec line is pretty sick tbh.

Yep. It's amazingly good fun. I'm playing Dom/Storm/Ele atm, incredible amount of CC. Mages' damage is just cack in general, so I gave up on that and went for a full control spec - glad I did.
 

leviathane

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ye noticed that mages dmg is pretty sucky, and they die so easily so best to just go cc and lol.
 

BloodOmen

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ye noticed that mages dmg is pretty sucky, and they die so easily so best to just go cc and lol.

be interesting to see how mages are at 50 tho tbh since no one has seen them at 50 yet :) they'll have more passives then/more spellpower and crit aswell so they may balance out abit.
 

leviathane

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most likely, tis normally the way with games. Melee classes always have it sorta easier to begin with.
 

Shagrat

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quite liking dom spec here as well, I've been messing around with a dominator/chloro kind of build as a support mage, seems pretty good with cc and some nice debuffs and stuff.
 

Ctuchik

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Yep. It's amazingly good fun. I'm playing Dom/Storm/Ele atm, incredible amount of CC. Mages' damage is just cack in general, so I gave up on that and went for a full control spec - glad I did.

Actually mage dps isnt that bad. Problem arise when we get melee'd as most of our good stuff needs a cast time, even CC's for the most part.

Been having great fun with my necromancer/warlock combo in the BG's, those DoT's might not do alot of damage on their own, but together they do quite alot in short time, and the necromancer heal debuff actually works pretty well.
 

eksdee

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Well, perhaps dps is the wrong word as you can easily put out good numbers if you're left alone/get heals etc. The problem is actually killing anything other than people who aren't getting heals since the level of burst/actual damage numbers per spell are pretty low.

In short, I agree that Mages can put out decent sustained damage, but that won't really kill anyone in PvP. At least not against proper groups/premades.

The problem for me really is as well that Warriors do as more damage, while have 10x more survivability. Same thing for Rogues, just substitute survivability with mobility. It's just a combination of high cast times, too short range and not enough damage per spell, at least imo.
 

BloodOmen

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Actually mage dps isnt that bad. Problem arise when we get melee'd as most of our good stuff needs a cast time, even CC's for the most part.

Been having great fun with my necromancer/warlock combo in the BG's, those DoT's might not do alot of damage on their own, but together they do quite alot in short time, and the necromancer heal debuff actually works pretty well.


what value is the healing debuff necros have?


and on a side note paladins will be insane solo vs other meleers at 50 :) when they block they do 160% weapon damage back to attackers as life damage and the followup talent to that causes the damage they do back to heal them for 100% of the value, I think that paired with reavers disease healing will be insane for 1v1 or even pve farming.

So I guess your combat log would look something like this

Rogue hits paladin for 177 damage!
Paladin blocks and is hit for 120 (-57)
Paladin retaliates and hits Rogue for 60!
Paladin is healed for 60!
Soul Sickness hits Rogue for 80!
Paladin is healed for 40!

You get the idea :p i'll be rolling Paladin/Reaver/Void I reckon on release, full 51 points in paladin for the final ability 13 or so in reaver and 2 in voidy for 10% chance to drain mana. I was going to roll a healer BUT after playing different healers for a few days in the open beta I can safely say healing is not for me.
 

BloodOmen

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what value is the healing debuff necros have?


and on a side note paladins will be insane solo vs other meleers at 50 :) when they block they do 160% weapon damage back to attackers as life damage and the followup talent to that causes the damage they do back to heal them for 100% of the value, I think that paired with reavers disease healing will be insane for 1v1 or even pve farming.

So I guess your combat log would look something like this

Rogue hits paladin for 177 damage!
Paladin blocks and is hit for 120 (-57)
Paladin retaliates and hits Rogue for 60!
Paladin is healed for 60!
Soul Sickness hits Rogue for 80!
Paladin is healed for 40!

You get the idea :p i'll be rolling Paladin/Reaver/Void I reckon on release, full 51 points in paladin for the final ability 13 or so in reaver and 2 in voidy for 10% chance to drain mana. I was going to roll a healer BUT after playing different healers for a few days in the open beta I can safely say healing is not for me.


meh 10 min edit timer :( Soul Tree Calculator: Paladin (51) / Reaver (13) / Void Knight (2) :: Rift: Planes of Telara :: ZAM - build i'll be using (yes I could put the 15% bonus threat in the reaver soul else where and will for pvp but thats the general build minus the threat talent)
 

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BloodOmen

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how are you levelling that up, all points in paladin til 50, then your sub specs or is it worth going your sub specs at first?

defo worth getting the bonus to reaver stuff first as the AoE dot that heals you is well worth it at lower levels so 7 in reaver first then full paladin I would imagine :) might push all points into paladin once I can get balance of power and tip the balance tho.

http://rift.zam.com/en/stc.html?t=0chAg..xzo something like that first, it was tempting to swap power in blood around with entropic embrace to level with but I think the 20% reduction when under 30% would be more beneficial across the board :) especially when rifting or doing instances since bosses hit quite hard.
 

Docmandu

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quite liking dom spec here as well, I've been messing around with a dominator/chloro kind of build as a support mage, seems pretty good with cc and some nice debuffs and stuff.

Quite liking dom spec too... biggest problem is that everybody feels the need to hit the player you squirrel instead of the one running around freely.. also when you have melee on you, people feel the "need" to help you, breaking all possible CC you try to throw on your attacker.

But the debuffs, roots, snares, CC on dom are quite nice.
 

leviathane

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ye well thats bound to happen in the early stages til everything starts to turn "leet" as to say.
 

Roo Stercogburn

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I've enjoyed mage with Dominator/Warlock/...er...thingy.

Tempted to give this a go despite my misgivings about the game engine. As others, I'd rather play the underdog than the superzerg, even though when it comes to PvP I prefer to go out to fight with one or two hundred close personal friends.
 

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im tempted to make a riftblade on release. Anyone else played one above level 5? :D
 

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