Corran said:Fix the bridge/tower abuse.
Stick the taunt on a 15-30second timer (if it only for pulling as was stated then it only needs to be up as often as a friars!)
At that they are fairly balanced, but making the cone similar to other aoe spells by giving a fall off is a good idea to a degree
Camelotherald said:Taunt
Attracts the attention of a creature. Can be used for "pulling" targets from a distance, "peeling off" a target that is attacking a friend, or interrupting enemy casters.
where is the nerf on bd's?Brite said:maybe if i solo some on my bd some assassins going to attack me in less than 3 nowlets see ^^
Alhanna said:Nightshade
- Remedy now only blocks poisons from weapons. (Note: This is a slight change in the design of Remedy in preparation for more changes and updates which will be made to the Nightshade class in this patch cycle.)
Duration should go up to 10 mins also in line with Inf and SB RR5 ability or Inf SB comes down to 5 mins.
Ging said:i do i do.
btw hows the new sprog comming along?
Theseus said:the bottom line is that caster are supposed to die to assassins if they get the PA in. Whining about the fact that this will now actually happen again (after 2 years of toa unbalance in the foodchain) is just stupid. You will need to accept the fact that this is how the game was like when it started, and they are bringing it back to its original plan.
For ppl that didnt play before toa: HAVE IT !!!
Brite said:maybe if i solo some on my bd some assassins going to attack me in less than 3 nowlets see ^^
Vilje said:Of course it should be damn difficult to kill an assasin as a caster if he gets PA in. But it should not be impossible. In my opinion.
Azathrim said:It is not impossible now either.<...> Now there is more of a challenge for the caster, even though the majority of the assassin problems have not been dealt with
I've heard a lot of people saying that, but won't that give assassins a big disadvantage against archers (and minstrels) who will now be able to negate their posions also without relying on them for effectiveness? Or are people meaning only assassins when they say stealthers will get this RA?Stt said:This is just a start for Remedy by the looks of it, I will bet that Remedy will be made a stealthers RA for 5,10 and 15 RA points purchase and NS will get a new rr5 RA.
Stt said:Originally Posted by Minstrel
As for the patch it looks nice i can say i like it Remedy change looks ok tbh the way it should have been from the start.
This is just a start for Remedy by the looks of it, I will bet that Remedy will be made a stealthers RA for 5,10 and 15 RA points purchase and NS will get a new rr5 RA. As it stand now, Remedy is still unfair to the other stealther class that this rr5 will neglect an entire spec line entirely.
Minstrel said:Why would every stealther have the same RA? that will totaly make inf/sb's OP due to having access to better race when hibs have what? elfs and luri's.
Tubbs said:While I'd agree that the brittle guard problem for stealthers should be addressed, killing all the brittles and penetrating BT in one hit seems to go from one extreme to another.
It would be more balanced if the PA killed only one brittle and penetrated BT leaving the remaining guards to defend.
Herjulf said:WL usually runs out of power 2 times trying to take a heavy tank out.
I usually do around 189+370 at the very most with a chamber on a "RR5" tank class.
Lifetap after that 370.
As it stands now, on a TANK note TANK not hybrids/stealthers or casters.
I do 560:ish on chamber 1
370 lifetap
560:ish chamber 2
Thats 1490 dmg in about 2.7 seconds. (unint casttime included) and 30% of my power is gone.
That saying the tank is solo, before tank is sub 40% he is healed up and im OOP.
Casters and most stealthers on the other hand.
Generally have less HP and go down faster, thats the thing with WL. The casters worlds one target "assasain".
Strike and get out, thats the design idea of the class also.
This patch will be ok, i play WL and as that 1 sec will do ALOT when it comes to target survivability.
I cannot however deny that WL due to the "assasain" ish design, is in its own way overpowered.
But do remember that WL have no endurance, whilst other casters can dish out their damage for quite a while.
WL do its thing and is oop.
3sec recast on chambers should be a hefty impact on the OP status.
But should be a good change.
But to weight matters against eachother in 3 secs.
a sorc dash out 1800 damage on my warlock. with capped body.
And sorc capping @ 1 sec casttime. (600dmg/nuke, crits not counted)
After pathc WL will do 1490 in 3.7 secs. if using one unint lifete in between chambers.
more WL´s will start using 2 unint´s between chambers, lowering battle endurance even more.
atos said:Think we will have an upcomming nerf to reavers or the flexline to bring them on par with thanes now.
Vilje said:Just because assasins was able to insta-kill casters (grouped or not) pre-toa, does not mean that was the way it was intended to be. Is brittles vs assasins unbalanced? Yes. Is this the right way to fix it? No, I certainly do not think so.
You use as an argument that "the game will now be as it was when it started". Well, back then a lot of things were different. For example I remember that everyone would just clear the frontiers when a skald was present. People just ran when they saw one. The very point of patching this game is to keep it evolving, make it better and keep it interesting. They did a mistake while trying to balance melee/stealthers versus casters, and the assasins was the ones who got it bad because of it. That does not mean that we should return back to the time when 1 stealther could pop on a fg and insta-kill 1 caster.
If the tables were turned and casters were the ones who could totally own assasins pre-toa, and the assasins had their glory post-toa.. Would you then consider it fair to go back to what you call "the original plan"? Would you not rather have arrangement which could keep both sides somewhat satisfyed?
Of course it should be damn difficult to kill an assasin as a caster if he gets PA in. But it should not be impossible. In my opinion.
Eversmallx said:Wahey, a boost for them stealther zergs.
Zahr said:In 1 sec????? how?
Only 2 spells in one chamber and they can never ever hit u 4 2500 hp...
Muylaetrix said:i don`t understand why an assassin would go for self healing, lol ? if it ain`t usable in combat, it`s worthless. as an assassin you have the LUXURY of just waiting in stealth after a fight or using portions (barels, charges, whatever ) to get back on full health without risk to yourself.