Patch 1.82 C - Remedy Nerf !?

Neffneff

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Technodave said:
taken from the VN boards

"Undocumented changes currently on pend.

Pincer now has a 1% absorb debuff.

Rib Seperation now has a 5% absorb debuff. "

Leaper also has a 2% abs debuff.

and they stack..so atm that's a 8abs debuff from whole chain.
 

Lomme

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kirennia said:
One more second per chamber for your group healers to heal you :p It'll stop the jump down pbaoe spamming quite a lot.....
won't matter much for us soloers though
 

Chimaira

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Why the FUCK do they do stealther love. the classes that can kill anything in the game or get away from anything in the game as they please. Improved PA damage my fucking ass. This patch just makes casters awful to play. brittle nerf BT nerf increased stealth style damage.

And I agree with above poster about classic caster change on wiz and runie. but eldritch? the most util caster in the bloddy game. get over yourself :D
 

Kaun_IA

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YAY caster nerf AT LAST.... bout time. alltho i dont play a assasin.. i feel happy that assasins can pa through 4 brittles and bt if i read it right. and it doesnt affect fg vs fg... so i think its a good nerf to them and ahuge gain to assasins.

remedy fix is very fair... they way it should have been from the start.

good to see thanes getting a good boost. allso firar and warden.
 

Righthandof

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Chimaira said:
Why the FUCK do they do stealther love. the classes that can kill anything in the game or get away from anything in the game as they please. Improved PA damage my fucking ass. This patch just makes casters awful to play. brittle nerf BT nerf increased stealth style damage.

well, no assasins killed my pally so far when i had ras on:p and tbh get real, it was ridiculous to see shadowblades getting killed after a successful PA by sorcerers.. assasin should be >>> casters in an 1on1 in any situation. this new patch tries to restore this, i <3 it
 

Dorin

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hmm speaking for myself, i rather get PA-ed middle fight than being shot by an archer who aint risking anything (in most cases)
 

Void959

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Chimaira said:
Why the FUCK do they do stealther love. the classes that can kill anything in the game or get away from anything in the game as they please.
That's downright wrong, everyone who's played an assassin and most who haven't will know it.
 

censi

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I cant wait to see all the casters with 500 brittles up getting pa'd.
 

Chimaira

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Void959 said:
That's downright wrong, everyone who's played an assassin and most who haven't will know it.

How is that wrong? A well played stealther CAN and WILL kill anything in the game. There is nothing you can do vs an assasin with everything up. rr11 light tank rr11 sorc it doesnt matter The tools an assasin got makes them able to avoid things like MOC, Charge tanks, etc. And if they would happen to be unable to kill SOI sorc there is always vanish, and to jump the sorc later. or strafe/vanish the moc. Disease /snare kite tanks hit and run tactic. might take ages to kill but eventually target goes down slowly.

Assasins is a very big part why this game is still alive, I have no doubts about that. But the massive damage an assasin are able to produce under such a short amount of time is ridicilous and even so when its boosted? wth, and this is AFTER darkness rising. I might play a merc myself and it might be an overpowered lil fucker that one. But it sucked ass back in classic to my defence =]. But I can be easily kited around and killed by a well played assasin. a Nightshade can kill be before stun wears off if their are high rr and I dont have purge. My best bet vs disease/snare kiters is to be able to give them a new one under charge duration because they are unable to flee. But then again the vanish question appears again.

Conclusion I should of said: Assasin is the only class that are ABLE to kill anything and if they come in a situation where they arent they are able to avoid being killed.
 

Melachi

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I was a little annoyed with the change to Remedy, still means its gonna be a very nice advantage in a 1v1 with SBvNS, but now looking at rest of notes, it seems like I wont be confined to the stealthwar only anymore, so I dont think Remedy is going to affect me half as much as it used too.

Funny though, this is a change alot of NS's didnt mind too Remedy, but now it looks worse, cause now it really is ONLY usefull against 2 classes, that wont be 90% of a NS's fights I think. Hopefully around 50% :p. Carefull what you wish for :D
 

illu

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Chimaira said:
Why the FUCK do they do stealther love. the classes that can kill anything in the game or get away from anything in the game as they please. Improved PA damage my fucking ass. This patch just makes casters awful to play. brittle nerf BT nerf increased stealth style damage.

And I agree with above poster about classic caster change on wiz and runie. but eldritch? the most util caster in the bloddy game. get over yourself :D

I think it is a very interesting patch at the moment. Will SB's run around with 2h openers then switch to 1 hand? Will the PA go through all 4 brittles and kill them? Will PA+CD go through brittles and Bladeturn?
It's good they've slightly toned down Bainshees (the only thing I don't like about them is the bridge/tower abuse through walls tbh). They've toned down Warlocks (everybody happy). Remedy still to be seen what they have done. All kind of expected changes.
TBH I was getting used to having to use everything in my arsenal to kill a caster with brittles up. Poisonspike to get rid of brittles, wait, PA+CD+ caster MoCs, you vanish and pray you stay vanished.......30 seconds later after disarm you PA+CD the caster again, then they root/mezz/stun, you pray the CD lands or you are fooked, otherwise you are rooted/mezz/stunned, then you hit purge asap and sprint+stick+garotte+garotte (swapping pre-poisoned dot weaps) and finally, if you are lucky, the caster goes down :>

Not sure if I want to play anymore after this patch. SB will be such easymode ^^. People won't let me whine :>

But seriously, things go in swings and roundabouts in this game. Assassins were the kings in OF, Casters the kings in NF, have they gone too far again this time, or will this simply even things up and get casters slightly worried again when they know an assassin is in the area?

Time will tell.

Oli - Illu
 

illu

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Chimaira said:
How is that wrong? A well played stealther CAN and WILL kill anything in the game. There is nothing you can do vs an assasin with everything up. rr11 light tank rr11 sorc it doesnt matter The tools an assasin got makes them able to avoid things like MOC, Charge tanks, etc. And if they would happen to be unable to kill SOI sorc there is always vanish, and to jump the sorc later. or strafe/vanish the moc. Disease /snare kite tanks hit and run tactic. might take ages to kill but eventually target goes down slowly.

Assasins is a very big part why this game is still alive, I have no doubts about that. But the massive damage an assasin are able to produce under such a short amount of time is ridicilous and even so when its boosted? wth, and this is AFTER darkness rising. I might play a merc myself and it might be an overpowered lil fucker that one. But it sucked ass back in classic to my defence =]. But I can be easily kited around and killed by a well played assasin. a Nightshade can kill be before stun wears off if their are high rr and I dont have purge. My best bet vs disease/snare kiters is to be able to give them a new one under charge duration because they are unable to flee. But then again the vanish question appears again.

Conclusion I should of said: Assasin is the only class that are ABLE to kill anything and if they come in a situation where they arent they are able to avoid being killed.

Oh perlease. Casters love assassins. Why? because at any sort of range, assassins are free RP. If an assassin misses PA, if they get popped out of vanish, if they don't have purge up - the caster has free RPs. Stun/Mezz/Root, nuke nuke nuke (at the most 4 nukes) stealther dead.

Don't give me this bullshit assassins hit hard. Casters nuke for harder in a quarter of the time.

This is hopefully the beginning of payback time :>

Oli - Illu
 

censi

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chimara you are so talking out your ass..... honestly

you got a completly retarded view of the dynamics...

If you played an assasin you would have a completly different opinion. (FACT)

What oli said is a good summary.

They HAD to change the things.... Brittle and BT where basically making it to hard to PA...

Its as simple as this... as an assasin if you PA a caster he should be in major major shit.... enough time for a QC if he reacts fast... enough time to crack an OP RA or some insta or summin... but he should be under extreme pressure when an assasin attacked. If he dont react he dies. that how i see it should be in an ideal world.

Tbfh theres too many casters running around solo these days, the reason being they were fucking god mode versus stealthers.... This change could put the assasin back in the driving seat when he excutes his primary offensive manover (something which is arguebly one of the few skill full manovers left in daoc)
 

Muylaetrix

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Chimaira said:
And I agree with above poster about classic caster change on wiz and runie. but eldritch? the most util caster in the bloddy game. get over yourself :D

for your information, i play an ice wiz. what do you want me to get over ?

yes, eldritch > runy > wiz, by a long way.

but technically they are the same batch of classes. And i expect them to get adressed in the same patch. not like i feel eldritches or runies to lesser extend need loving. they are just part of the same group of (ae) damage casters without pet. and wizards got the worst hand of cards dealt to them in general.
 

Muylaetrix

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Chimaira said:
rr11 light tank rr11 sorc it doesnt matter The tools an assasin got makes them able to avoid things like MOC, Charge tanks, etc. And if they would happen to be unable to kill SOI sorc there is always vanish, and to jump the sorc later. or strafe/vanish the moc. Disease /snare kite tanks hit and run tactic. might take ages to kill but eventually target goes down slowly.

how am i supposed to cope with stealhers now as an ice wiz ?

Chimaira said:
a Nightshade can kill be before stun wears off if their are high rr and I dont have purge. My best bet vs disease/snare kiters is to be able to give them a new one under charge duration because they are unable to flee. But then again the vanish question appears again.

ANY stealher can now attack a wiz without any risk whatsoever.
 

rure

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Guess what, casters arent supposed to be able to cope with assassins. Thats the whole idea about the class. Kill soft targets fast then vanish without a trace. As it is now its just retarded, casters got too many toys to survive.
 

Muylaetrix

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illu said:
I think it is a very interesting patch at the moment. Will SB's run around with 2h openers then switch to 1 hand? Will the PA go through all 4 brittles and kill them? Will PA+CD go through brittles and Bladeturn?
It's good they've slightly toned down Bainshees (the only thing I don't like about them is the bridge/tower abuse through walls tbh). They've toned down Warlocks (everybody happy). Remedy still to be seen what they have done. All kind of expected changes.
TBH I was getting used to having to use everything in my arsenal to kill a caster with brittles up. Poisonspike to get rid of brittles, wait, PA+CD+ caster MoCs, you vanish and pray you stay vanished.......30 seconds later after disarm you PA+CD the caster again, then they root/mezz/stun, you pray the CD lands or you are fooked, otherwise you are rooted/mezz/stunned, then you hit purge asap and sprint+stick+garotte+garotte (swapping pre-poisoned dot weaps) and finally, if you are lucky, the caster goes down :>

how the fuck is qcast root gone save you from an assassin ? pa - cd = game over. you think a caster has any chance in hell to root a stealher and get away alive after pa-cd ? pls scartch root from the list. qcast stun/mezz might prove a getaway from stealhers. qcast root after pa-cd (providing you are still alive, which wont happen without DI) won`t get you anywhere.

how to deal with brittles after 1.81 ? pbaoe (champion level)- vanish... 30 secs later ... pa-cd. no chance whatsoever.

Time will tell.[/QUOTE]
 

Muylaetrix

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censi said:
Its as simple as this... as an assasin if you PA a caster he should be in major major shit.... enough time for a QC if he reacts fast... enough time to crack an OP RA or some insta or summin... but he should be under extreme pressure when an assasin attacked. If he dont react he dies. that how i see it should be in an ideal world.

lol, most of the time when an assassin pa`s me, lag makes that i can`t react before i am dead.

there is NO WAY IN HELL i can get a qcast spell of after PA lands, before CD lands. even if i could get a qcast spell of, what good would it do me as a wiz ? root ? lmao, before i am out of range, i`ve been killed 5 times.

censi said:
Tbfh theres too many casters running around solo these days, the reason being they were fucking god mode versus stealthers.... This change could put the assasin back in the driving seat when he excutes his primary offensive manover (something which is arguebly one of the few skill full manovers left in daoc)

is using lag to get a second style of (cd after pa) without the target being able to react skill ???:puke:

how many solo ice wizards do you see running around ?? lmao
 

Muylaetrix

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rure said:
Guess what, casters arent supposed to be able to cope with assassins. Thats the whole idea about the class. Kill soft targets fast then vanish without a trace. As it is now its just retarded, casters got too many toys to survive.

and wizards are without any doubt the caster class with the least toys.

brittle guard nerf will affect wizzes more than sorcs and cabas.
 

rure

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Muylaetrix said:
and wizards are without any doubt the caster class with the least toys.

brittle guard nerf will affect wizzes more than sorcs and cabas.

Yes, but thats a moot point. Casters arent supposed to be able to kill assassins 1vs1. End of story.
 

Muylaetrix

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rure said:
Yes, but thats a moot point. Casters arent supposed to be able to kill assassins 1vs1. End of story.

the only chance i EVER had versus a stealher were the brittles..

i am dead before i can even moc-pbaoe, and if i werent, i would never last long enough to even get the 3-4 (75% damage) pbaoes of to kill a stealher.

moc - lifedrain > moc - pbaoe vs stealthers.

wtf is a fire wiz suposed to do even ? rofl.

this might be a good thing to tone down the general overpowerdness of casters vs stealthers, for wizes, it is disaster.

the only chance a caster has vs stealhers is to disable the stealther in one qcast, providing he survives the pa-chain...
 

Brite

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rure said:
Yes, but thats a moot point. Casters arent supposed to be able to kill assassins 1vs1. End of story.

maybe if i solo some on my bd some assassins going to attack me in less than 3 now :D lets see ^^
 

illu

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Muylaetrix said:
how the fuck is qcast root gone save you from an assassin ? pa - cd = game over. you think a caster has any chance in hell to root a stealher and get away alive after pa-cd ? pls scartch root from the list. qcast stun/mezz might prove a getaway from stealhers. qcast root after pa-cd (providing you are still alive, which wont happen without DI) won`t get you anywhere.

how to deal with brittles after 1.81 ? pbaoe (champion level)- vanish... 30 secs later ... pa-cd. no chance whatsoever.

Time will tell.
[/QUOTE]

I think you'll find most assassins champion level wise will go the self or group heal spell + resistances. But maybe the PBAOE could be interesting......

And like is mentioned later on, there is meant to be balance in the game. Scissors Paper Rock. Casters lately have broken the balance and like I said earlier, at any sort of range, Casters destroy assassins.
Hell, even close up, most casters at the moment destroy assassins. And here-in lies the problem.
Assassin hits Caster with his most powerful move from stealth, Caster should be pretty well injured. At the moment this isn't happening. After this patch, it looks like it will be.

Welcome to the other side of the coin.

Oli - Illu
 

Muylaetrix

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illu said:
I think you'll find most assassins champion level wise will go the self or group heal spell + resistances. But maybe the PBAOE could be interesting......

i don`t understand why an assassin would go for self healing, lol ? if it ain`t usable in combat, it`s worthless. as an assassin you have the LUXURY of just waiting in stealth after a fight or using portions (barels, charges, whatever ) to get back on full health without risk to yourself.
 

Chimaira

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Muylaetrix said:
for your information, i play an ice wiz. what do you want me to get over ?

yes, eldritch > runy > wiz, by a long way.

but technically they are the same batch of classes. And i expect them to get adressed in the same patch. not like i feel eldritches or runies to lesser extend need loving. they are just part of the same group of (ae) damage casters without pet. and wizards got the worst hand of cards dealt to them in general.

Wizard is a one trick pony:DAMAGE nothing more nothing less
Eldritch got sooo many tools its a very funny class to play.AND good it is to. It has like everything but speed, But they have a very nice get outta there rr5. :)


Still I like that casters whine so much about what I posted, please re read what I said. Casters 3-4 shotting you? well your not supposed to be seen. What you talk about is ADDING casters. How do you think a solo reaver feels when he get stun debuff nuked? He cant do much can he? Or how do you think I feel on a 2500 hp tank that can die in a second vs enemy casters? Stealthers doesnt die faster than anything else vs caster damage. you just happen to have vanish, If it doesnt bug out your saved.
 

Muylaetrix

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Chimaira said:
How do you think a solo reaver feels when he get stun debuff nuked? He cant do much can he? Or how do you think I feel on a 2500 hp tank that can die in a second vs enemy casters? Stealthers doesnt die faster than anything else vs caster damage. you just happen to have vanish, If it doesnt bug out your saved.

a solo reaver has more hp, af, abs(and probably ip) than a wiz.

and only a warlock can kill a 2500 hp tank in 1 sec, the average caster can`t.

a stealher was ALREADY able to kill me in 1 sec. (more or less)
 

Chimaira

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Muylaetrix said:
a solo reaver has more hp, af, abs(and probably ip) than a wiz.

and only a warlock can kill a 2500 hp tank in 1 sec, the average caster can`t.

a stealher was ALREADY able to kill me in 1 sec. (more or less)

I was comparing how fast anything dies to a caster. being a 1850-2000 hp assassin doesnt die much faster than a 2100 hp reaver if they even got that OR a 2500 hp tank. Only difference is a caster gets 2 shotted and a assaasin gets 3 shotted and a heavy tank usually gets 3-4 shotted depending if grouped resists up and so forth. It doesnt matter much at the end of the day what armor/hp table you are on casters are overpowered. What im trying to say in this thread is that Assasins doesnt deserver MORE damage love. I mean why is there brittle guards and Bt anyway? a dual wielders one swing where the next hit for 500-600 anyway and destroys it? :p

Mind you its already incredible lame that a assasin debuffs your str and hp so your WS goes to fuck all and your hp is lower than the average assasin. and a merc/reaver with their chain n all can deal with several stealthers without much sweat if well played/correct RA´s /gear. But the stealther can pick their fights WHEN they want them and HOW they want em. End of story.
 

Skaven

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Love the changes myself, these idea's I think have been floating about for ages anyway. Much needed friar love too, hopefully we'll see more of them about now.

Peeps seem to be forgetting, pa will only go through brittles and bt according to the patch notes if it is successful. And as most stealthers know, pa can be a bitch to pull off at the best of times.

If your a caster, and stand still in a known stealther gank spot then imo you've only yourself to blame for being ganked. Casters, in my eyes, should never of been allowed to be able to run around solo without any risk of being ganked by a stealther - which is basically what brittle guards did. Think wizards are getting a crappy deal outta this though, no pet to help em out, just a shitty root as there one defensive tool, and if they miss their qc they're fooked - but then again, I can't see any casters, bar warlock, being able to survive a pa chain anyway.

And what was that other poster going on about that a assasin should be able to kill anything in the game - You tried killing a warlock lately with an assasin?
 

Skaven

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Chimaira said:
What im trying to say in this thread is that Assasins doesnt deserver MORE damage love. I mean why is there brittle guards and Bt anyway? a dual wielders one swing where the next hit for 500-600 anyway and destroys it? :p

Mind you its already incredible lame that a assasin debuffs your str and hp so your WS goes to fuck all and your hp is lower than the average assasin. and a merc/reaver with their chain n all can deal with several stealthers without much sweat if well played/correct RA´s /gear. But the stealther can pick their fights WHEN they want them and HOW they want em. End of story.

In the time it takes to kill 3 brittle guards and a blade turn the caster has killed you 3 times over, thank cast speed for that.

As for the poisons, well.. tanks get better armor, more hp, access to IP, etc etc.
 

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