Puppet
Part of the furniture
- Joined
- Dec 24, 2003
- Messages
- 3,231
Tubbs said:While I'd agree that the brittle guard problem for stealthers should be addressed, killing all the brittles and penetrating BT in one hit seems to go from one extreme to another.
It would be more balanced if the PA killed only one brittle and penetrated BT leaving the remaining guards to defend.
Your suggestion is how it is now. And with that, it means PA wont land, CD wont land and the caster is just looking again at easy RP's.
How they fixed it is how it should be. Casters can no longer run around without being immune to PA. and CD and SS...
I wonder how casters would have cried if I was to run with 4 magic guards on my NS, I sprint up to the caster, he nukes, soz my magic guard intercepts the nuke, oh lol it intercepted the mezz/root/stun aswell, and the 2rd and 3rd nuke aswell. This is how casters at the moment negate my nightshade.
And just a big LOL at any Spiritmaster daring to cry.