Patch 1.82 C - Remedy Nerf !?

Carter

Banned
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Jan 15, 2006
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I dream in such pretty colors, don't I.

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Dark Age of Camelot
Test Version 1.82c Release Notes
Class Changes and Cross Cluster Guilds and Alliances
January 24, 2006

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In this version, we are implementing what are only the beginnings of many changes to the six classes we've selected for improvements during this patch cycle. The affected classes are: Nightshade, Infiltrator, Shadowblade, Warden, Friar and Thane. Please be aware that as this version progresses, we will continue to make more improvements to these classes.



NEW THINGS AND BUG FIXES

- Critical strike styles that require the attacker to be stealthed will now destroy any bladeturn spell. The attack will hit the target unhindered. (Note: Before this change, the critical strike style would simply bypass the bladeturn, and the bladeturn would still block the next style. With this change, the critical strike style will actually destroy the bladeturn, preventing it from blocking the next style following the critical strike.)

- Critical strike styles that require the attacker to be stealthed will destroy any brittle guards that try to block the attack. The attack will hit the target unhindered.


Interface Changes

- When right-clicking on an ability (spell, style, etc), there will be an "Info" button available which will do the same thing as pressing the Delve key.

- When right-clicking on an inventory item, there will be an "Info" button to delve it, but there will also be Salvage, Craft, and Repair buttons that will be highlighted if any of those are valid options. For example, if an object is fully repaired, the Repair button will be disabled.

- If the object has a /use or /use2 ability, these will display beneath the buttons in the mini-info window. The icon and name of the spell will be listed, and the icon can be clicked and dragged to the quickbar. This can then be used to active the /use or /use2 ability directly. The tooltip for one of these icons on the quickbar will have the name of the spell which item is the source of the ability. Moving an item in your inventory which has a /use hotkey in the quickbar should properly update the hotkey so that it still works.



CLASS CHANGES AND FIXES


Bainshee

- The Bainshee line of Frontal Direct Damage spells (Bawler's Bruise, Bawler's Outrage, etc.) now have fall-off damage similar to PBAE spells, but based on position, not distance. The frontal 45o arc of these spells will still hit for 100% of the spell's damage. Outside of this arc, damage will start to drop off to the sides, to a minimum of 25% of the spell's damage at the edge of the spell's arc.


Friar

- The Friar Rejuvenation line has been adjusted in the following manner:

The group Heal-Over-Time spells have had their amounts of healing increased and time increased to 30 seconds instead of 15 seconds. Power costs remain the same.

- A new spell has been added: Buff (Offensive Group heal Proc) - Target generates healing via melee attacks. The spells are as follows at the levels specified:

8 Prophet's Penitence - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a Group Heal for 15 hit points. 1000 units range
16 Prophet's Faith - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a Group Heal for 30 hit points. 1000 units range
24 Prophet's Piety - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a Group Heal for 45 hit points. 1000 units range
32 Prophet's Conviction - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a Group Heal for 60 hit points. 1000 units range
40 Prophet's Fidelity - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a Group Heal for 75 hit points. 1000 units range
48 Prophet's Dogma - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a Group Heal for 100 hit points.


- A new spell has been added: Buff (offensive PBAE heal Proc) - Target generates healing via melee attacks. The spells are as follows at the levels specified:

10 Acolyte's Redemption - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a PBAE (250 radius) Heal for 25 hit points.
20 Chaplain's Redemption - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a PBAE (250 radius) Heal for 50 hit points.
30 Fanatic's Redemption - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a PBAE Heal (250 radius) for 75 hit points.
40 Inquisitor's Redemption - Self instant cast/30 seconds duration/30 seconds recast. 25% chance to proc a PBAE (250 radius) Heal for 100 hit points.
50 Zealot's Redemption - Self instant cast/30 seconds duration/30 seconds recast 25% chance to proc a PBAE (250 radius) Heal for 125 hit points.

- A new spell has been added: Buff (Defensive Heal Proc) - Target generates healing via melee attacks against them. The spells are as follows at the levels specified:

9 Protection from Fear - Group 3 second cast time/20 minute duration. 25% chance to proc a self heal for 15 hit points.
17 Protection from Doubt - Group 3 second cast time/20 minute duration. 25% chance to proc a self Heal for 30 hit points.
25 Protection from Dissent - Group 3 second cast time/20 minute duration. 25% chance to proc a self Heal for 45 hit points.
33 Protection from Anarchy - Group 3 second cast time/20 minute duration. 25% chance to proc a self Heal for 60 hit points.
41 Protection from Idleness - Group 3 second cast time/20 minute duration. 25% chance to proc a self Heal for 75 hit points.
49 Protection from Heresy - Group 3 second cast time/20 minute duration. 25% chance to proc a self Heal for 100 hit points.

- Friar Staff Styles have been adjusted in the following manner:

4 Figure Eight - New Prerequisite: Frontal position - Effect: 25 hit group heal
15 Double Strike - Pre-Requisite: Figure Eight - Effect: 50 hit group heal
25 Banish - Pre-Requisite: Friar's Friend - Effect: 50 hit group heal
39 Friar's Fury - Pre-Requisite: Counter Evade - Effect: FAE 50 Heal
50 Excommunicate - Pre-Req: Holy Staff - Effect: 75 DD & 75 PBAE Heal


Infiltrator

- The melee damage caused by Perforate Artery, Backstab and Backstab II has been increased slightly.


Nightshade

- Remedy now only blocks poisons from weapons. (Note: This is a slight change in the design of Remedy in preparation for more changes and updates which will be made to the Nightshade class in this patch cycle.)

- The melee damage caused by Perforate Artery, Backstab and Backstab II has been increased slightly.


Reaver

In 1.81 we adjusted spell timers of all classes to a new system due to overlapping issues with Sub-class abilities, Master level abilities, and class abilities. This adjustment was noted in 1.81 as follows:

"- Many spell and ability timers no longer overlap from Class Spells, Master Abilities and Sub-classing spells."

An inadvertent change to the Reaver lifetap spells occurred from this change, which allowed Reavers to cast lifetaps simultaneously instead of being limited to using one lifetap at a time. Because of this, we had to change lifetap spells back to the way they worked before. We apologize for any confusion about this issue. In the future, we will be looking at rebalancing the Reaver class and we will pay close attention to improvements to the Soulrending line in particular.


Shadowblade

- The melee damage caused by Perforate Artery, Backstab and Backstab II has been increased slightly.

- While using a critical strike style which requires a stealth opening, if the player is using a two-handed weapon, the damage has been increased significantly.


Thane

- Stormcalling has been updated with the following changes:

6 Thor's Bolt 3.0 second casting time and 1525 range.
9 Thor's Greater Bolt 2.8 second casting time and 1550 range.
13 Thor's Major Bolt 2.8 second casting time and 1600 range.
17 Thor's Minor Lightning 2.8 second casting time and 1550 range.
23 Thor's Lesser Lightning 2.6 second casting time and 1600 range.
29 Thor's Lightning 2.6 second casting time and 1650 range.
38 Thor's Greater Lightning 2.6 second casting time and 1675 range.
48 Thor's Full Lightning 2.4 second casting time and 1700 range.

16 Call Mjollnir 3.5 second casting time 1500 range/350 radius.
22 Invoke Mjollnir 3.5 second casting time 1550 range/350 radius.
35 Summon Mjollnir 3.0 second casting time 1600 range/350 radius.
45 Command Mjollnir 3.0 second casting time 1600 range/400 radius. Also procs a PBAE 4.5 damage add from the targeted enemy.

10 Toothgrinder's Bite 1525 range.
12 Toothgnasher's Bite 1550 range.
18 Toothgrinder's Horn 1600 range.
25 Toothgnasher's Horn 1550 range.
34 Toothgrinder's Ram 1600 range.
44 Toothgnasher's Ram 1650 range.

- A new spell has been added: PBAE Energy Debuff - Target resistance is lowered. Damage done is of the spell's given damage type. The spells are as follows at the levels specified:

14 Dissipate Energy 3.0 second cast time/10 second duration, 350 radius 3% Energy Debuff.
20 Rout Energy 3.0 second cast time/10 second duration, 350 radius 6% Energy debuff.
33 Sunder Energy 3.0 second cast time/10 second duration, 350 radius 9% Energy debuff.
43 Banish Energy 3.0 second cast time/10 second duration, 400 radius 12% Energy debuff.

- A new spell has been added: Energy Debuff Weapon Proc - Self only Buff - Target resistance is lowered. Damage done is of the spell's given damage type. The spells are as follows at the levels specified:

17 Dissipating Blows 3.0 second cast time/20 minute duration, 3% Energy debuff.
23 Routing Blows 3.0 second cast time/20 minute duration, 6% Energy debuff.
36 Sundering Blows 3.0 second cast time/20 minute duration, 9% Energy debuff.
47 Banishing Blows 3.0 second cast time/20 minute duration, 12% Energy debuff.

- A new spell has been added: Doom Hammer - Thrown weapon and damage. Target takes damage. Damage done is of the spell's given damage type. Spell can be cast during combat. Disarms the Thane for 10 seconds. The spell is as follows at the level specified:

50 Doom Hammer 10 second recast time 1000 range 200 DD (Energy).

- The Thane's Hammer weapon specialization has been given the following adjustments:

12 Frost Hammer - Pre-req: To side of target - Effect: 20 energy DD
25 Crumble - Pre-req: Ruiner - Effect: 50 Energy DD
39 Lambast - Pre-req: You parry - Effect: 75 Energy DD
50 Mjolnir's Fury - Pre-Req: Lambast - Effect: 175 Energy DD

(Hammer styles may not convert correctly for current Hammer specialized Thanes. This will be fixed in the near future on Pendragon before 1.82 goes live.)

- Chain lightning now casts instantly at the enemy target and hits up to 5 targets (player or pet). If there is only one target available, the spell will hit once. If there are multiple targets, the spell has a chance to jump from target to target and back to the prior target. With each jump, the damage of the spell is reduced by 25%.


Warden

- The Warden Regrowth line has been adjusted in the following manner:

- A new spell has been added: Buff (Offensive Group heal Proc) - Target generates healing via melee attacks. The spells are as follows at the levels specified:

8 Lesser Nature's Gift - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a Group Heal for 15 hit points. 1000 unit range
16 Lesser Nature's Favor - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a Group Heal for 30 hit points.
24 Lesser Nature's Token - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a Group Heal for 45 hit points.1000 unit range
32 Nature's Gift - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a Group Heal for 60 hit points. 1000 unit range
40 Nature's Favor - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a Group Heal for 75 hit points. 1000 unit range
48 Nature's Token - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a Group Heal for 100 hit points. 1000 unit range

- A new spell has been added: Buff (offensive PBAE heal Proc) - Target generates healing via melee attacks. The spells are as follows at the levels specified:

10 Nature's Curator - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a PBAE (250 radius) Heal for 25 hit points.
20 Nature's Deacon - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a PBAE (250 radius) Heal for 50 hit points.
30 Nature's Keeper - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a PBAE (250 radius) Heal for 75 hit points.
40 Nature's Stewart - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a PBAE (250 radius) Heal for 100 hit points.
50 Nature's Sentinel - Self instant cast/30 seconds duration/30 seconds recast. 15% chance to proc a PBAE (250 radius) Heal for 125 hit points.


Warlock

- There is now a 3 second timer between Warlock Chambers instead of 2 seconds. (Note: We are still in preliminary testing of this change. Look for updates to this as we receive more feedback from both internal and external testing.)


Master Level Ability Changes And Fixes

- Banespike will now provide a 15% bonus for 10 seconds.

- The recast timer on Brittle Guards has been increased.

- Tanglesnare cast time has been reduced to 5 seconds.

- Siege Wrecker is now on its own timer.

- Arcing Power is now an instant-cast spell similar to Leaping Health from the Perfector line.

- Spell timers have been re-arranged as such:


Dazzling Array 1
Enervating Gas 2
Inebriating Fumes 1
Mental Siphon 2
Choking Vapors 1
Sense Dulling Cloud 1
Energy Tempest 3



CAMELOT CLASSIC WORLD NOTES


General World Notes

- (Midgard) New shop architecture and torches have been added to Mularn.

- (Hibernia) The Lough Derg mini-map has been updated to properly reflect the Demons' Breach dungeon entrance.


Quest Notes - Albion

- Modified the 'Undead Assassin' spawn so that it didn't roam past the zone boundary.


Quest Notes - Hibernia

- Hibernia Epic "The Empyrean Dilemma" - The Siog Tribesmen have had their aggression radius reduced.


Albion Monster Notes

- A number of monsters and camps have been shifted, added, or modified as a result of the recent changes in Cotswold.


Midgard Monster Notes

- A number of monsters and camps have been shifted, added, or modified as a result of the recent changes in Mularn.


Hibernia Monster Notes

- More monsters have moved or shifted as a result of the recent improvements made to Mag Mell. This includes the monsters surrounding the level 1-4 RVR dungeon entrance. Aggressive monsters were shifted to allow new players a clear line to the dungeon entrance.

- Daewin, the trophy frog, has had its spawn adjusted because of the new bridge put in north of Ardee. It should no longer spawn inside the bridge but on top of it so trophy collectors can 'collect them all'.


Dungeon Notes - General

- Mini-maps have been added to the following dungeons: Darkness Falls, Barrows, Tomb of Mithra, Keltoi Fogou, Catacombs of Cardova, Tepok's Mine, Spindelhalla, Vendo Caverns, Varulvhamn, Cursed Tomb, Nisse's Lair, Coruscating Mine, Muire Tomb, Spraggon Den, Koalinth Caverns and Treibh Caillte.

- Minor demon lords have taken residence within Demons' Breach (both level 1-4 and 5-9 versions). These monsters will be given treasure in the next Pendragon version.

- Lights have been adjusted within Demons' Breach.



TRIALS OF ATLANTIS WORLD NOTES


Encounter Notes - General

- Fixed an issue with the Ceremonial Bracers encounter where the main mob would sometimes despawn abruptly in rare instances.



COOPERATIVE SERVER NOTES

- (Albion) Moved the portal master from Swanton Keep to Snowdonia Fortress to match the location of the portal masters in the other realms.

- Say spam has been removed from the Dreaded Seal merchants.



PVP SERVER NOTES

- (Albion) Moved the portal master from Swanton Keep to Snowdonia Fortress.
 

Nichii

Fledgling Freddie
Joined
Feb 5, 2004
Messages
1,329
QQ, bye Remedy :(

still nice blocking poisons though, and seeign as i dont use it that often anyway's....

and also nice that CS style's break bt, and PA will hit eventho there's a brittle up :worthy:
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
good change to remedy..putting it how it should have been in the first place.

and also..casters...

FEAR ME!!!! ima comin for you......

also..FEAR 2-handed SB PAs!
 

snushanen

Fledgling Freddie
Joined
Apr 12, 2005
Messages
319
This patch ROCK, i only have thane lv 50 and soon an SB , this is gonna be awesome!!:worthy:

(if the patch comes to "the continent" before the day of judgment )
 

Andrilyn

Can't get enough of FH
Joined
Feb 1, 2004
Messages
1,965
Bainshee nerf :clap: (well slightly anyway).
Friar buff looks quite nice although I hope it doesn't overwrite my precious Cleric defence proc as that heals for a bit more than 125 hp :)
 

Xrystofer

Resident Freddy
Joined
Oct 15, 2004
Messages
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snushanen said:
This patch ROCK, i only have thane lv 50 and soon an SB , this is gonna be awesome!!:worthy:

(if the patch comes to "the continent" before the day of judgment )
yeah i hope it means they improve my rr5 too :p
 

Congax

Fledgling Freddie
Joined
Aug 18, 2004
Messages
3,231
Neffneff said:
also..FEAR 2-handed SB PAs!

So true about the SB's, I'm gonne watch my fcking back for SB's now :p
And so true about the casters aswell, finally being able to perf and actually hit the caster again will be a relief :-p
 

Aiteal

Can't get enough of FH
Joined
Jan 26, 2004
Messages
2,048
Congax said:
And so true about the casters aswell, finally being able to perf and actually hit the caster again will be a relief :-p

hehe
Ohh how I got annoyed when i used to see solo casters sitting in a p-node with 4 brittles up on bridges hoping and praying that an assassin would be dumb enough to come try his luck

What a great change.

EDIT
Apparently on pend but not in notes

Pincer now has a 1% abs debuff
Leaper now has a 2% abs debuff
Rib Seperation now has a 5% abs debuff
 

Corran

Part of the furniture
Joined
Dec 23, 2003
Messages
6,180
Congax said:
So true about the SB's, I'm gonne watch my fcking back for SB's now :p
And so true about the casters aswell, finally being able to perf and actually hit the caster again will be a relief :-p

The crit hits breaking through bladeturn and brittles.. good change.

But the fact they done a double nerf on brittles is a poor idea in my opinion, should leave the reuse time the same because now 95% time you wont have a single brittle.

I would say, Keep brittle recast the same, stick a cap of 2 brittles most if they must nerf it more... that way even with them dropping more often you still can have one up
 

Righthandof

Fledgling Freddie
Joined
Apr 3, 2004
Messages
1,332
limit on britles roxx. forget running around with 3+ britles + an intercepting sm pet. mwhaha.

soz, i really needed that. hitting a caster like above when you're 2h just suxx..
 

Void959

Fledgling Freddie
Joined
Dec 19, 2004
Messages
887
Not to spoil the party, but I'm not too certain that
- Remedy now only blocks poisons from weapons.
is not what a lot of people are interpreting it as. Reading it strictly, it could simply mean ONLY that malice and LW procs will now hit, or even that only casted DOTs will now still. Since all four (disease, debuff, DOT, snare) are referred to as poisons, it seems that 'only blocks poison from weapons' means it will still block debuff (and snare/disease) poisons as well as DOTs, so shades will still be protected from the str/con debuff.

I could well be wrong, but the wording is ambiguous and just pointing it out in case thats what they meant.
 

Mastade

Fledgling Freddie
Joined
Dec 22, 2003
Messages
2,083
sigh, do they even know what wardens are?

and bainshee nerf, hehe.. cones are for newbs!
 

kirennia

Part of the furniture
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Dec 26, 2003
Messages
3,857
Why the hell has no-one included the fact that WARLOCKS GET NERFED!!!!!!! woohoo! :D
 

Straef

Can't get enough of FH
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Feb 21, 2004
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Righthandof said:
limit on britles roxx. forget running around with 3+ britles + an intercepting sm pet. mwhaha.

soz, i really needed that. hitting a caster like above when you're 2h just suxx..
Switch to 1h weapon to kill brittles/break bubbles and then switch back? :p
 

Lomme

Fledgling Freddie
Joined
Dec 23, 2003
Messages
486
kirennia said:
Why the hell has no-one included the fact that WARLOCKS GET NERFED!!!!!!! woohoo! :D
one more second between chambers, wow! ;)
 

kirennia

Part of the furniture
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Lomme said:
one more second between chambers, wow! ;)

One more second per chamber for your group healers to heal you :p It'll stop the jump down pbaoe spamming quite a lot.....
 

Muylaetrix

Can't get enough of FH
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Jan 11, 2004
Messages
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seems like a nice patch.

caoe gets dropoff (sort of), warloc dps gets lowered by increasing the reuse timer on chambers. nice

from a wiz pov, the nerf on the brittles is harsh though. stormlord holds no appeal to me and the brittles were the best thing about convoker, as ml 9 which is generally seen as the best thing in convoker is useless for us...

with no qcast stun or mezz at hand, wizes will be easy targets for stealhers. qcast root just doesn`t do it vs a stealher who pa`s you.

give banelord (or better, take banelord away from ALL casters).

can`t wait for the moment they adress the classic casters (runie, wiz and eldritch)
 

Aiteal

Can't get enough of FH
Joined
Jan 26, 2004
Messages
2,048
Shades also get a 1500 range insta cast dot (~same damage as fools bow)
and a 5dps damage shield buff (castable on others)

poor scouts :(
 

Technodave

One of Freddy's beloved
Joined
Dec 27, 2003
Messages
707
taken from the VN boards

"Undocumented changes currently on pend.

Pincer now has a 1% absorb debuff.

Rib Seperation now has a 5% absorb debuff. "

Leaper also has a 2% abs debuff.
 

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