Have to agree that RvR needs a lot of work. I've got to the point where I don't enjoy the oRvR slideshows and being outnumbered 4:1 by Destro, scenarios are dull after the 10000 time you've run them and the PvE element of the game is also very dull and lacking.
Sub is up at the beginning of January, I'll hang around until then but then I'm out until they put some sparkle back in the game.
Have to agree that RvR needs a lot of work. I've got to the point where I don't enjoy the oRvR slideshows and being outnumbered 4:1 by Destro, scenarios are dull after the 10000 time you've run them and the PvE element of the game is also very dull and lacking.
Sub is up at the beginning of January, I'll hang around until then but then I'm out until they put some sparkle back in the game.
Get a better PC if your current one can't handle it.
Why should we give them more time? They had an extremely long beta test, why the fuck weren't these issues resolved then? If the game couldn't handle large scale RvR then it is not fit for purpose and should not have been released until it could handle them.
Again I have to wonder what sort of player they invited to the beta, the scenarios are crap, large scale rvr is out of the question, most classes have issues. The game is still not ready for general release! Did nobody in the beta actually mention any of this to GOA/Mythic? Did they even care?
Turamber, The guy did state "ORvR Slideshow", suggesting that his framerate is very poor in any RvR not just a huge raid. So personally I think Aada's comment was fine.
The very fact this game is supposed to be about Zerg vs Zerg in huge battles means Mythic also has a problem. Complete zones have crashed during raids, not down to peoples comps but due to server issues. We have seen alot of improvement with recent patches but it still needs a lot of work. We have to give them more time. Personally I think they have done well with implimenting changes so far.
Aada, I don't mean to be rude, but you only ever post the opposite of what somebody else posts. Internet board warriors ftw. GG on having a supercomputer
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People seem to forget that DAoC had the same problems at release, christ we crashed the relic zones on Excali quite a few times. WoW had similar problems with many zone and instance crashes during the first few months.
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I dont think it will be more than a day or 2 until GOA hopefully have KEP just as ok
The fortress crashes are now fixed on the US servers, if you read the forums there they are successfully having several hundred player sized sieges with no crashes.
I dont think it will be more than a day or 2 until GOA hopefully have KEP just as ok
I play mythic servers, and there have been one or two fortress crashes, but nowhere near as bad as it was. Last one I attended had around 300 ish players involved and was completely lag free too (was outside primetime obviously).
Worth pointing out that a crash that happened a couple of days ago was primetime however, on a very busy server with who know's how many on the siege. It started with a minute or so lag spike and then a zone crash. Nobody in zone could log in for a few minutes afterward, so similar issues to GoA servers I would guess.
At least the endgame was actually in game at release *cough*WoW-WotLK*cough*.
At least the endgrind was actually in game at release *cough*WoW-WotLK*cough*.
Hopefully...any idea if the hardware GOA are using is the same as stateside? I wouldnt mind knowing the spec to see just how fast the EU servers are - and if they are on a par with the US ones? Anyone got a clue?